Posted by OrochiWeapon2000
in Goku Z2 by Balthazar & Cybaster (AI patch by 亞) (Started by Cybaster April 25, 2011, 04:35:13 pmBoard: Your Releases, older Mugen
Now for the feedback:
- As stated before, using his "Dragon Punch" on certain opponents at close range causes Goku to move right through them. But it also sometimes causes Goku to immediately turn around after going through the opponent, resulting in what appears to be an unintentional cross-up of sorts.
- Left Snap Kick (EX) effects don't seem to properly bind to Goku when he hits the opponent.
- A small suggestion: Left Snap Kick (EX) would probably make a good ender to Goku's Cartwheel Kick.

- Kamehameha (Straight, Diagonal, and Aerial) appear to have similar hit.vels (Vel Y). Shouldn't the standing Diagonal Kamehameha knock the opponent higher into the air (Vel -Y), while the Aerial Kamehameha knocks the opponent to the ground with more force (Vel +Y)?
- Effect styles clash. Most noticeably on the dust effects, which seem to come from at least 3 different sources, though other effects clash as well. I'm seeing KoF dust with Waku Waku 7 dust, a KoF projectile (Ki Shot) with a MotW "hit" effect, along with SFIII projectiles and RotD hitsparks. While this has no impact on the actual gameplay itself, the lack of consistency in this area is somewhat disappointing.
As far as the dust effects, SFIII and MvC has a fairly decent range of dust effects that can be used for just about any action a character can do, be it dashing, jumping, projectiles, etc. It's just my opinion, but for the sake of keeping some level of "uniformity", that's what I'd go with.
That's really all I've found. The character is fantastic. You two make a hell of a team!













Updated first post with the details.








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