Be Happy.
I like that idea. There's also the phrase "God helps those who help themselves" As I doubt it's god doing it, I help me therefore I am god hurrah!
Posted by Cyanide
in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
Posted by Cyanide
in the torrent (Started by Valodim April 20, 2006, 10:59:32 pmLike the one the actual Mugen has maybe ?
Posted by Cyanide
in the torrent (Started by Valodim April 20, 2006, 10:59:32 pmMugen Encarta
Posted by Cyanide
in the torrent (Started by Valodim April 20, 2006, 10:59:32 pmWould you agree to have one of your characters in the torrent?
)
Posted by Cyanide
in the torrent (Started by Valodim April 20, 2006, 10:59:32 pm
Posted by Cyanide
in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
Posted by Cyanide
in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
Posted by Cyanide
in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
Posted by Cyanide
in Let's make an interactive Artmoney tutorial. Yay! (Started by Just No Point April 07, 2005, 07:34:48 am
Posted by Cyanide
in Where do you live? (Started by PotS March 11, 2006, 06:21:05 am
Posted by Cyanide
in Super armour anim standard? (Started by Cyanide August 29, 2005, 04:40:48 amMaybe, an enemy's distance may not accurately reflect the current target. Like in an Omega Red throw.
Posted by Cyanide
in Nazi code (Started by Bastard Mami February 02, 2006, 05:44:42 am
Posted by Cyanide
in Nazi code (Started by Bastard Mami February 02, 2006, 05:44:42 am
Posted by Cyanide
in Nazi code (Started by Bastard Mami February 02, 2006, 05:44:42 am
Posted by Cyanide
in MFG Page Progress (Started by Valodim October 09, 2005, 05:49:56 am
Posted by Cyanide
in Super armour anim standard? (Started by Cyanide August 29, 2005, 04:40:48 am
Posted by Cyanide
in Auto-aim projectile stuff. (Started by Maj' January 23, 2005, 09:58:18 pm[state blah]
type = angleset
trigger1 = 1
value = 90+(atan((fvar(3))/(ifelse(facing = 1, var(2) - Pos X , pos X - Var(2))))*(-180/Pi))
Posted by Cyanide
in Sprite Packs/sound packs ~ the websites (Started by Just No Point March 30, 2005, 08:34:52 pm
Posted by Cyanide
in Sprite Packs/sound packs ~ the websites (Started by Just No Point March 30, 2005, 08:34:52 pm