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in "Please LEAVE Var(51) Unused" (Started by UnoShe March 23, 2013, 02:02:29 amBoard: Development
Posted by Cyanide
in "Please LEAVE Var(51) Unused" (Started by UnoShe March 23, 2013, 02:02:29 am
Posted by Cyanide
in I think it would be wise to have a mugen 1.1 section in the site (Started by kenshin101 March 30, 2013, 08:00:04 am
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in How Do You Make AI Patches? (Started by UltraNuparu February 02, 2013, 12:50:03 am
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in Helper landing (Started by MDI March 25, 2013, 06:00:08 am
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in Helper landing (Started by MDI March 25, 2013, 06:00:08 am
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in Ever Look Back? (Started by chris20855 March 23, 2013, 03:52:44 am
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in Bart Simpson to be judged by Mr. Burns in the UK (Started by Bastard Walt March 22, 2013, 04:43:37 pm
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in Reliable Hitcount of helper type combos. (Started by WooshaQ March 22, 2013, 01:19:51 pm
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in How does the sparkxy work in hitdefs? (Started by Sheng Long March 22, 2013, 05:27:47 am
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in changestate problem (Started by YoungSamurai5 March 23, 2013, 01:00:34 am
Posted by Cyanide
in "Please LEAVE Var(51) Unused" (Started by UnoShe March 23, 2013, 02:02:29 am
Posted by Cyanide
in How does the sparkxy work in hitdefs? (Started by Sheng Long March 22, 2013, 05:27:47 am
Posted by Cyanide
in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 pm
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in Reliable Hitcount of helper type combos. (Started by WooshaQ March 22, 2013, 01:19:51 pm
Posted by Cyanide
in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
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in How many still use the default blood sparks of mugen? (Started by Sheng Long March 21, 2013, 05:13:41 am
Posted by Cyanide
in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 pm
Posted by Cyanide
in How does the sparkxy work in hitdefs? (Started by Sheng Long March 22, 2013, 05:27:47 amsparkxy = spark_x, spark_y (int, int)
This is where to make the hit/guard spark. spark_x is a coordinate relative to the front of P2. A negative value makes the spark deeper inside P2. "Front" refers to the x- position at P2's axis offset towards P1 by the corresponding width value in the [Size] group in P2's player variables. spark_y is relative to P1. A negative value makes a spark higher up. You can use a tool like AirView to determine this value by positioning the cursor at the "attack spot" and reading off the value of the y-position. Defaults to 0,0 if omitted.
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in anti-projectile (Started by krissuja March 21, 2013, 09:03:20 pmNothitby
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in No Projectile StartUp (Started by Darkspines22 March 21, 2013, 07:40:13 am