YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
AkumaTh is Offline
Contact AkumaTh:

AkumaTh

User

Messages by AkumaTh

    

Re: Sky Sanctuary Zone

 February 01, 2014, 04:47:08 pm View in topic context
 Posted by AkumaTh  in Sky Sanctuary Zone (Started by ShinZankuro February 01, 2014, 05:03:59 am
 Board: Your Releases, Mugen 1.0 +

You have SFA2, Darkstalkers, GBA Sonic, and S3&K going on in the same stage. Quite clashy.

While I don't mind that, if you can edit them to be one style it would look marvelous. As for the pixels around the towers, I think you can just delete them.
    

Re: Toph Sprite Sheet Project for Death Battle...

 February 01, 2014, 02:12:19 am View in topic context
 Posted by AkumaTh  in Toph Sprite Sheet Project for Death Battle... (Started by AkumaTh January 08, 2014, 05:40:04 am
 Board: Sprite Projects

Big update, because it is a big change...

Ruin;1168524 said:
Earlier this week I shot Akuma a PM of a redesigned Toph because I wasn't really happy with the way the original looked. After a short exchange where he ran it by Ben Singer (one of the guys behind Death Battle), I was told the style was okay to use as well, and I could go ahead and make more poses.

Fast forward a few days, and now I have this:



Redesigned Toph sheet

It's about caught up to where the other sheet is, minus the downed, hurt, jumping, and the basic bending poses. So if you're like me and the only thing stopping you from contributing to this project was that you didn't really like the style, you now have an alternative to work with. Thing is, this IS custom, so there aren't really any existing sprites to edit to make additions to this sheet.

Now then, here's some animation tests;

[hide=lotsofgifs][/hide]

Yes, I okay this one because Ruin did say he will be making poses for it. And it does look really good, you have to admit.

Both versions will be updated, so work with whatever you are more comfortable with.
    

Re: BSB Ridley release (UPDATED 26/01/14)

 January 26, 2014, 05:06:42 am View in topic context
 Posted by AkumaTh  in BSB Ridley release (UPDATED 19/02/14) (Started by BaganSmashBros January 17, 2014, 08:33:23 pm
 Board: Your Releases, Mugen 1.0 +

QCF means Quarter Circle Forward. QCF means Quarter Circle Back.

And I believe it is for the spamability. Keep on using it and you can reduce a health to 0. We call that Infinites.
    

Re: Toph Sprite Sheet Project for Death Battle...

 January 26, 2014, 12:25:59 am View in topic context
 Posted by AkumaTh  in Toph Sprite Sheet Project for Death Battle... (Started by AkumaTh January 08, 2014, 05:40:04 am
 Board: Sprite Projects

Augh, so will she have her rock armor?

It is possible. Though priority right now is the poses. Once the poses are complete, we could worry about the effects. Though if you want specific effects, try the rocks used in the Naruto DS games.
    

Re: Toph Sprite Sheet Project for Death Battle...

 January 25, 2014, 02:57:44 am View in topic context
 Posted by AkumaTh  in Toph Sprite Sheet Project for Death Battle... (Started by AkumaTh January 08, 2014, 05:40:04 am
 Board: Sprite Projects

    

Re: Dragon Ball All Stars - Yamcha

 January 21, 2014, 08:00:51 pm View in topic context
 Posted by AkumaTh  in Dragon Ball All Stars - Yamcha  (Started by Neocide January 21, 2014, 07:27:35 pm
 Board: Your Releases, Mugen 1.0 +

If I had only one complaint, its that it's Yamcha.

Just joking. The character is pretty fun to play. I hope someone gives him an AI patch. He looks to be fun to fight against too.
    

Re: Toph Sprite Sheet Project for Death Battle...

 January 21, 2014, 04:54:10 am View in topic context
 Posted by AkumaTh  in Toph Sprite Sheet Project for Death Battle... (Started by AkumaTh January 08, 2014, 05:40:04 am
 Board: Sprite Projects

I'll start, but I'd like to ask one last question;
When I tried to sign up for the SA forums, I got approved to join. But whenever I try to it says I need to activate my email, which I do again. When I'm approved it repeats. Any solution for this?

That is interesting. Did you click the link in that conformation E-mail? If so, try just posting on the forums. If you can't, you probably have to e-mail someone who runs the forums.
    

Re: Toph Sprite Sheet Project for Death Battle...

 January 20, 2014, 01:53:40 am View in topic context
 Posted by AkumaTh  in Toph Sprite Sheet Project for Death Battle... (Started by AkumaTh January 08, 2014, 05:40:04 am
 Board: Sprite Projects

Do you have any specific attacks next to the punches and kicks? If you want to make a combo punch you'll need to move the arm a bit back on the 2nd frame, and then make one on the other side.
Sadly, I do not. But I plan to force myself into making new poses in February. And thanks for the tip.
    

Re: Toph Sprite Sheet Project for Death Battle...

 January 18, 2014, 06:50:58 pm View in topic context
 Posted by AkumaTh  in Toph Sprite Sheet Project for Death Battle... (Started by AkumaTh January 08, 2014, 05:40:04 am
 Board: Sprite Projects

EDIT2:
It's Super Smash Flash 2/Mcleodgaming

Whoops. Confused Smash Flashes. But they properly credit them. And good luck making the rock armor.

Maybe I'm just reading too much into that statement, but with what is said. I'm guessing either Lord Raptor from Dark Stalkers, Tremor from Mortal Kombat, or Marvel's Sand Man.

Edit: Or Better yet, Gaara from Naruto.

There's also the chance of being Terra from Teen Titans (as the Official DC version is, not really that great of a person). Or the Green Magiranger. Even Kwame from Captain Planet. Lots of options. Heck, Aang would have been in a Death Battle by now if he didn't completely crush Harry Potter.
    

Re: BSB Ridley release

 January 18, 2014, 06:43:22 pm View in topic context
 Posted by AkumaTh  in BSB Ridley release (UPDATED 19/02/14) (Started by BaganSmashBros January 17, 2014, 08:33:23 pm
 Board: Your Releases, Mugen 1.0 +

  • Then i will increase rate and decrease time it continues
  • His tail is invincible in every game he appeared in, so, i left every tail attack like that.
  • Isn`t every character has grab that comes without warning? His Level 3 Super Armor lasts while heartbeat plays (30 seconds). Do i need to decrease damage of flame or damage dealt while scraping floor?

  • Or you could just make it shoot one fireball for each just with various speeds.
  • While that is true for a Boss Character, if you do intend for him to be considered a non-boss character, that trait has got to go.
  • There is warning for Grabs. For starters, most grab moves are close range. If your opponent is a known grappler and trying to get close, you know they're going for a grab. With Ridley, he will try to grab you from a distance. And with that speed it is hard to react fast enough and impossible if your character can't jump high. Look at the Raging Demon for an example. It is a grab move, but it gives you a good enough time to react if done from a distance. There are also other cases of Command Grabs being blockable (like Abel's grabs), which would make that more tolerable. His Level 3 Super Armor does not last 30 seconds. Starting here, it last throughout the entire round, beyond 30 seconds. Too boot, regen as well as Super Armor? That is just plain overkill for a supposed Non-Boss Character.

As for the flames, I don't see a problem. The Scraping on the Floor definitely needs to be nerfed since three direct hits could take out an opponent.
    

Re: BSB Ridley release

 January 18, 2014, 02:39:07 pm View in topic context
 Posted by AkumaTh  in BSB Ridley release (UPDATED 19/02/14) (Started by BaganSmashBros January 17, 2014, 08:33:23 pm
 Board: Your Releases, Mugen 1.0 +

I've decided to test him myself. If this is supposed to be a non-boss, it needs a lot of work. Made a video to prove my points (will upload soon). Besides RedLuncbox's criticisms, here are my own.

  • He can easily beat boss characters.
  • He can chain into his grabs. Both command and regular. Not sure if command grabs are combo-able, but I know regular ones aren't.
  • Super moves are using Low and Medium Buttons instead of Medium and Hard.
  • His basic air kick attacks are more like moves and spamming the low and medium can keep him airborne.
  • Seems pointless for his fireball super when his Hard Fireball motion does three fireballs in a row.
  • He can poke you half way across the screen (in any stage less than 1.1) and you can't collide hit him.
  • Does a lot of damage for a non-boss
  • His moves are pretty safe. Besides the fireballs, his command grabs comes fast and without warning. His Level 3 Super Armor can last until the end of the round. And his level 2 Grab move is frikkin powerful. He also has a combo super but I never used it.

A few of these would be okay for a Boss Character, but since you claimed him as a non-boss one, this is unacceptable.

EDIT: And here's 35 minutes of video showcasing him.
    

Re: Tifa re-released

 January 17, 2014, 05:00:09 am View in topic context
 Posted by AkumaTh  in Tifa updated (Jan. 19th) (Started by Zero-Sennin January 17, 2014, 04:51:07 am
 Board: Your Releases, Mugen 1.0 +

The site has the link being for Juni. Is it because you're trying to fix the CL?
    

Re: SMURFS

 January 15, 2014, 04:38:26 pm View in topic context
 Posted by AkumaTh  in SMURFS (Started by brucewayne74 January 12, 2014, 11:43:11 am
 Board: Your Releases, Mugen 1.0 +

A little criticism I noticed. The Low Kick (the crawling) for the Smurf is super spammable. You keep pressing it and if you connect you win.
    

Re: [MUGEN EDIT] Street Fighter 2:World Warriors for Mugen 1.1

 January 14, 2014, 07:02:22 pm View in topic context
 Posted by AkumaTh  in [MUGEN EDIT] Street Fighter 2:World Warriors for Mugen 1.1 (Started by OldGamer January 13, 2014, 05:26:03 am
 Board: Edits & Addons 1.0+

Love the screen pack myself. Now I can move up to 1.1.

EDIT: Though one question: why are the face icons next to the super bar instead of the lifebar?
    

Re: Rainbow Dash for Mugen - SPRITES REMAKE IN HD/HQ

 January 14, 2014, 11:22:52 am View in topic context
 Posted by AkumaTh  in Rainbow Dash for Mugen - SPRITES REMAKE IN HD/HQ (Started by PabloSSB January 14, 2014, 01:40:36 am
 Board: Sprite Projects

So far the new poses are awesome! Good luck with this.
    

Re: SMURFS

 January 13, 2014, 01:45:35 am View in topic context
 Posted by AkumaTh  in SMURFS (Started by brucewayne74 January 12, 2014, 11:43:11 am
 Board: Your Releases, Mugen 1.0 +

When I tried to download it, it came as an EXE file and Norton didn't trust it. Would it be possible to upload it somewhere else? Like Mediafire or Rapidshare?
    

Re: Yuri Sakazaki Released!

 January 11, 2014, 04:22:10 am View in topic context
 Posted by AkumaTh  in Yuri Sakazaki Released! (Started by QuickFist January 11, 2014, 04:05:12 am
 Board: Your Releases, Mugen 1.0 +

So far I see nothing wrong. Great AI. Seemingly balanced. Nice blend of moves. Though the pallete thing shows up during round 2 for me.
    

Re: Juggernaut released (and updated), Sean updated

 January 11, 2014, 01:56:09 am View in topic context
 Posted by AkumaTh  in Juggernaut released (and updated 01.14.14), Sean updated (Started by Víctorys December 31, 2013, 04:26:35 pm
 Board: Your Releases, Mugen 1.0 +

Besides the criticisms mentioned, he is pretty fun. Though his AI could be tougher.
    

Re: Raphael Released, Leo updated(1/9/12)

 January 10, 2014, 05:05:20 am View in topic context
 Posted by AkumaTh  in Raphael Released, Leo updated(1/9/12) (Started by Kamekaze January 10, 2014, 01:20:59 am
 Board: Your Releases, Mugen 1.0 +

There's this magical thing in this folder called config.txt Inside you can find the amazing ability to LOWER HIS DAMAGE And it IS source damage. That's the default option.

READ THE README.

Alright. You don't have to bite my head off. Though reading the readme and seeing videos of the source, I'm guessing you only have the stun available against other characters from this game. (EDIT: After testing, found that they can stun other characters. Varies from character to character how much it takes) I wonder why you went with this system instead of giving a general stun system?
    

Re: Raphael Released, Leo updated(1/9/12)

 January 10, 2014, 03:26:52 am View in topic context
 Posted by AkumaTh  in Raphael Released, Leo updated(1/9/12) (Started by Kamekaze January 10, 2014, 01:20:59 am
 Board: Your Releases, Mugen 1.0 +

Is it me or is this guy too powerful? You're probably trying to get it close to the original source, but seriously one combo can take off a third of health.