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Duke of Corvus

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Messages by Duke of Corvus

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 10, 2014, 08:02:21 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

he said wooden barrels, the ones that fall from above...
    

Re: Changing the Size of Character Slots

 January 10, 2014, 03:58:48 am View in topic context
 Posted by Duke of Corvus  in Changing the Size of Character Slots  (Started by robertman2 January 09, 2014, 10:59:32 pm
 Board: M.U.G.E.N Configuration Help

Can't see picture but I'll make a wild shot here:

Data >> Sistem.def >> [Select Info] >> cell.size = x,y
(change values of x and y)
modify "cell.spacing = x" as well to avoid cell spaces cr
    

Re: Need help adding AI patch by Nagi

 January 09, 2014, 12:46:11 am View in topic context
 Posted by Duke of Corvus  in Need help adding AI patch by Nagi (Started by drpepperfan January 08, 2014, 08:20:51 pm
 Board: M.U.G.E.N Configuration Help

you don't seem to have japanese fonts installed, so, a translation is not posible

but judging by you screenshot, usualy "var(59)" is what triggers the AI and:
var(59) = 0
means no AI, try changing it to 1

try playing with the values of var 58 as well (apparently you can change the value to 1 and 2) and see if there's any difference...
    

Re: How to edit hyper Cost

 December 29, 2013, 09:45:48 pm View in topic context
 Posted by Duke of Corvus  in How to edit hyper Cost (Started by Jelly December 28, 2013, 07:44:59 am
 Board: Introductions and Guides

the complete answer should be:

"power = x" is the required stacked power to pull off said hyper you can modify this value in the definition of the move conditions in the CMD file
 
"poweradd = -x" is the actual power cost of said move this value is located in the statedef of the move located in the CNS file
if you dont modify the second value it will result in you needing 2 power stocks to make said hyper, but it will only comsume one power stock
    

Re: How to edit and change lifebars's name ?

 December 23, 2013, 09:15:31 pm View in topic context
 Posted by Duke of Corvus  in How to edit and change lifebars's name ? (Started by lucaster December 16, 2013, 07:19:49 am
 Board: M.U.G.E.N Development Help

normaly it can with standard fonts
mugen "reads" the words in the displayname line and uses the default font to "write" it

but in this particular case with the custom fonts mugen can also read it but can't write the name because cimic book font has logos instead of characters

for example if your character has "abc" as displayname mugen will display their name as "theamazingspidermanblackcatincrediblehulk"

    

Re: How to edit and change lifebars's name ?

 December 19, 2013, 06:18:19 am View in topic context
 Posted by Duke of Corvus  in How to edit and change lifebars's name ? (Started by lucaster December 16, 2013, 07:19:49 am
 Board: M.U.G.E.N Development Help

OK this will take a while to explain
and aparently your mugen knowledge is less than basic, so I'll try to explain from the begining

the definition and core of your lifebar is called "Fight.def" located in your data folder
an example of the files fight.def uses is:

Code:
[Files]
sff = fight.sff
snd = fight.snd
font1 = jg.fnt
font2 = num1.fnt
font3 = name1.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

note the font number 3. That "name1.fnt" is the font used by the lifebar to display names

if you want for example to change that font for a custom one called "customname.fnt"
change
font3 = name1.fnt
to
font3 = customname.fnt
granted that "custom.fnt" file is located in the font folder

so, what you need to do is open your fight.def and locate the font used for names (the "lifebar name font" by krizalid99v2) and change it for the custom one with the logos in it(comic book font).

if you did all correctly now when you open mugen and you try to engage in combat right now you'll see a bunch of hero logos instead of the proper name of your character.
to fix this open your chars folder and locate the folder of Black Cat and open her definition file (the one that end in .def)
you'll see something like this (this is kung fu man, black cat shouldn't look different)
Code:
[Info]
name = "Kung Fu Man"        ;Name of character
displayname = "Kung Fu Man" ;Name of character to display
versiondate = 09,30,2009    ;Version date of character (MM-DD-YYYY or X.XX)
mugenversion = 1.0          ;Version of M.U.G.E.N character works on (X.XX)
author = "Elecbyte"         ;Character author name
.
.
.
.
etc.

note "name" and "displayname"
name is what mugen uses to identify the character mostly used to perform special intros against other characters
displayname is only used to display its name in the lifebars

you'll want to change "displayname" to make you're char compatible with the custom comic book font (yes I said you're)
to make black cat compatible change:
displayname = "Black Cat"
to
displayname = "A"

black cat can only be called "A" (note capitals) to display her logo properly
spiderman can only be called "B"
hulk as well can only be called "C"

the same for the other heroes....

hope you at least got the idea of what I was trying to explain.
    

Re: How to edit and change lifebars's name ?

 December 17, 2013, 05:50:44 am View in topic context
 Posted by Duke of Corvus  in How to edit and change lifebars's name ? (Started by lucaster December 16, 2013, 07:19:49 am
 Board: M.U.G.E.N Development Help

well, is one of the options I gave you, is a custom font...

rough explanation in what you'll need to do to make you lifebar look like in the gif:
-assingn that custom font to your name font in your lifebar (is usually the one called name.fnt or something alike)
-your chars names should be only one character (ie black cat shall be named "A")
-so when your lifebar will try to display "A" it'll instead display the black cat logo
    

Re: How to edit and change lifebars's name ?

 December 16, 2013, 08:10:39 pm View in topic context
 Posted by Duke of Corvus  in How to edit and change lifebars's name ? (Started by lucaster December 16, 2013, 07:19:49 am
 Board: M.U.G.E.N Development Help

they're part of the portrait... that lifebar uses custom portraits
one of the oldest mugen tricks... --;

is not a matter of changin certain value and, voila custom names.

yes you need some photoshop and fighter factory to make something like that.
no, font editor is not needed
Spoiler, click to toggle visibilty
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 08, 2013, 04:58:34 am View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

that gangsta-looking guy from the same image as the blender?
    

Re: Need help finding a specific code

 December 07, 2013, 03:24:46 am View in topic context
 Posted by Duke of Corvus  in Need help finding a specific code (Started by SuperGohanSunderland December 07, 2013, 03:04:03 am
 Board: M.U.G.E.N Configuration Help

open cell cns files with notepad
ctrl+f "statedef 6000"
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 05, 2013, 03:08:17 am View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

This might be a long shot, but who created a blank character?

Like the "character" is nothing. Literally nothing, not even a sprite. He has his health depleted as the round starts and is mostly a sort of "balance" for 1v2 simul matches.

I remember Unknown Hand by Shiroto doing something like that...
    

Re: Life Bar install help

 December 03, 2013, 05:30:41 am View in topic context
 Posted by Duke of Corvus  in Life Bar install help (Started by robertman2 November 22, 2013, 04:00:24 pm
 Board: M.U.G.E.N Configuration Help

OK... Steep by Steep in how to install "LifeBar CyberiaStyle 7" (only works for 1.0 or 1.1 - 1280x720)

1 - Download "LifeBar CyberiaStyle 7.rar"
2 - Extract it, You'll get a folder called "LifeBar CyberiaStyle 7"
3 - inside that folder you'll find 3 more folders (Data, Font, Portrait)
4 - move "data" and "font" folders to your mugen directory (the folder in wich mugen.exe is located)
5 - windows will ask if is okay to merge folders, click yes
6 - windows will ask if is okay to replace files, click yes to all
7 - run mugen.exe
8 - ????
9 - PROFIT!!!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 02, 2013, 04:37:37 am View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 01, 2013, 05:36:09 am View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

the fonts used look awfully similar to those from V-nix screens... so I bet for private
ninja'd
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 30, 2013, 06:29:51 am View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Image rotating code

 November 30, 2013, 06:12:49 am View in topic context
 Posted by Duke of Corvus  in Image rotating code (Started by abls1 November 28, 2013, 01:01:43 pm
 Board: M.U.G.E.N Configuration Help

assuming you used this code:
Code:
[Begin Action 111]
111,2, 0,0, 3000,,,1,1,0  ;(more ticks = slower rotation/animation)
interpolate angle                     
111,2, 0,0, 1,,,1,1,360

invert the angle values
Code:
[Begin Action 111]
111,2, 0,0, 3000,,,1,1,360  ;(more ticks = slower rotation/animation)
interpolate angle                     
111,2, 0,0, 1,,,1,1,0

or, if it works with negative angles(I dunno) try:
Code:
[Begin Action 111]
111,2, 0,0, 3000,,,1,1,0  ;(more ticks = slower rotation/animation)
interpolate angle                     
111,2, 0,0, 1,,,1,1,-360
    

Re: Image rotating code

 November 30, 2013, 03:57:17 am View in topic context
 Posted by Duke of Corvus  in Image rotating code (Started by abls1 November 28, 2013, 01:01:43 pm
 Board: M.U.G.E.N Configuration Help

... how about inverting the angles value... --;
instead of going from 0 to 360, go from 360 to 0...
    

Re: Queen's Tomb - 1.1 only

 November 26, 2013, 05:41:12 pm View in topic context
 Posted by Duke of Corvus  in Queen's Tomb - 1.1 only (Started by Duke of Corvus November 26, 2013, 05:31:06 pm
 Board: Your Releases, Mugen 1.0 +

thanks for the suggestion... is a good suggestion actually, I'll add it in a later update...

    

Queen's Tomb - 1.1 only

 November 26, 2013, 05:31:06 pm View in topic context
 Posted by Duke of Corvus  in Queen's Tomb - 1.1 only (Started by Duke of Corvus November 26, 2013, 05:31:06 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Error loading several characters

 November 25, 2013, 08:55:58 pm View in topic context
 Posted by Duke of Corvus  in Error loading several characters (Started by Bobsplosion November 25, 2013, 03:36:38 pm
 Board: M.U.G.E.N Configuration Help

apparently your characters have some missing files
god rugal is missing a fila called "system.st" inside the "states" folder

same for jotaro
"jotaro4.cns" is missing from the 4thjotaro folder

if that's not the case, post a screenshot of the error message