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Duke of Corvus

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Messages by Duke of Corvus

    

Re: Dust of Osiris released by Shiroto 31/03/2012

 April 03, 2012, 07:58:05 pm View in topic context
 Posted by Duke of Corvus  in Dust of Osiris released by Shiroto 31/03/2012 (Started by i_oVo_i March 31, 2012, 07:40:27 pm
 Board: Found Releases

the unblockable and unstopable attack is actually part of the source game
you cant block it, dunno if you can shield (I've never succeded), the only way to avoid it is using a move with invisible frames, like activating blood heat or nanaya's arc drive

regarding this character, it has some glitches in some sprites position and sand transparencies.
I needed some of the sprites though, maybe I'll tweak her a little and post a fix patch in the proper section ;)


I think he mean it can't select...

You can make it selectable

Spoiler, click to toggle visibilty
    

Re: Darek Mugen Collection Released!!

 April 02, 2012, 02:37:21 am View in topic context
 Posted by Duke of Corvus  in Darek Mugen Collection Released!! (Started by Darek April 02, 2012, 01:55:59 am
 Board: Found Releases

Seems legit!
    

Re: Custom BGM for characters??

 March 30, 2012, 08:29:54 pm View in topic context
 Posted by Duke of Corvus  in Custom BGM for characters?? (Started by Saikoro March 28, 2012, 08:57:42 pm
 Board: M.U.G.E.N Configuration Help

- Song will not play if the character is player 1
that can be done triggering the song with "palno != 1"


or the stage already has a song.
only mugen 1.0 has a stage recognition system

- Song will go into desperation mode when either player is on low health percentage or "danger"
use life based triggers like "life <= X" or "life <= lifemax / X"

- Song will change to a different song on the last standing round.

use round based triggers like "RoundNo = 3"
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 29, 2012, 11:43:37 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Custom BGM for characters??

 March 29, 2012, 12:27:37 am View in topic context
 Posted by Duke of Corvus  in Custom BGM for characters?? (Started by Saikoro March 28, 2012, 08:57:42 pm
 Board: M.U.G.E.N Configuration Help

the long version of character set in select.def is:

CharName\CharName.def, stages/stage.def, order=1, music=music.mp3 ,includestage=0

the red part is the custom music for that character regardless of the stage music, your music file must be placed in sound folder

at least that is what I remember... try it and see if it works
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 25, 2012, 10:35:54 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: ⑨ Mugen Characters (Melty Blood)

 March 20, 2012, 05:27:57 am View in topic context
 Posted by Duke of Corvus  in ⑨ Mugen Characters (Melty Blood) (Started by Ejectok March 17, 2012, 01:41:36 pm
 Board: M.U.G.E.N Configuration Help

open your config.txt an look for this part:

Code:
;スタイルの固定
[State 5900, 0]
Type = VarSet
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 57
Value = Var(57)+(0)   ;0がデフォルトでスタイルはランダム、
              ;1がC(クレセント)、2がH(ハーフ)、3がF(フル)、
              ;4がE(イクリプス)
              ;1桁目がシステム、2桁目が通常行動、3桁目が必殺技
              ;例、111と入力した場合全システムクレセント

change the red zero into a three digit number, depending on the digits you enter, the character system will change

heres the translated version

Spoiler, click to toggle visibilty

hope that helps you
    

Re: Change AI Aggression

 March 20, 2012, 05:06:57 am View in topic context
 Posted by Duke of Corvus  in Change AI Aggression (Started by dbreeder March 20, 2012, 03:56:08 am
 Board: M.U.G.E.N Configuration Help

if the character is controled by the mugen engine, you can change the game's dificulty in the options menu

but if the AI is coded into the char, there are two posibilities

1 - The character has an AI level selector, usually in a file called "config" or "AI" or even "AIconfig", sometimes inside the CMD or one of its CNS files, just follow the authors instructions to lower its AI

or

2 - The character has no AI level selector, thus the AI is permanently stuck in hard mode, there's no much you can do here unless you know of some basic character coding
your option here is to delete the AI code or disable the AI triggers but as I said, only if you know what you are doing
    

Re: ⑨ Mugen Characters (Melty Blood)

 March 20, 2012, 02:21:43 am View in topic context
 Posted by Duke of Corvus  in ⑨ Mugen Characters (Melty Blood) (Started by Ejectok March 17, 2012, 01:41:36 pm
 Board: M.U.G.E.N Configuration Help

Your O.S. doesn't have japanese package installed

I translated it for you:

Spoiler, click to toggle visibilty
    

Re: ⑨ Mugen Characters (Melty Blood)

 March 18, 2012, 01:59:12 am View in topic context
 Posted by Duke of Corvus  in ⑨ Mugen Characters (Melty Blood) (Started by Ejectok March 17, 2012, 01:41:36 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Strange Kick of mugen...

 March 16, 2012, 06:33:38 pm View in topic context
 Posted by Duke of Corvus  in Strange Kick of mugen... (Started by terrence March 16, 2012, 03:54:02 pm
 Board: M.U.G.E.N Configuration Help

Well, this is strange:
                                Im playing with winmugen and in the stages with mp3 music, the music begin to be played distorted and ocasionally back to desktop...strange because yesterday all was fine :???:.


that's because is winmugen
Mugen 1.0  doesn't do that
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 11, 2012, 08:13:32 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Does someone know, how to navigate through H"s website? I need his CvS chars...

seriosuly  o_O

open the spoiler for instructions  --;

Spoiler, click to toggle visibilty
    

Re: Griffon (Tyzoc) by mother earth released 04/03/2012

 March 08, 2012, 07:04:36 am View in topic context
 Posted by Duke of Corvus  in Griffon (Tyzoc) by mother earth released 04/03/2012 (Started by i_oVo_i March 07, 2012, 08:52:06 am
 Board: Found Releases

I dont remember having tested any other mother earth character (or perhaps may be I dont want remember?) but if you say that that is what you usually expect from this author, well, sorry for stating the obvious (I didnt know it was the obvious though :P)
    

Re: Griffon (Tyzoc) by mother earth released 04/03/2012

 March 08, 2012, 04:11:58 am View in topic context
 Posted by Duke of Corvus  in Griffon (Tyzoc) by mother earth released 04/03/2012 (Started by i_oVo_i March 07, 2012, 08:52:06 am
 Board: Found Releases

that's just the color of his pants... sadly you cant change them...

here's some feedback: HE SUCKS!

his fight style is not KOF if you were wondering

Turns invisible during his grab:
Spoiler, click to toggle visibilty

this is his knockback attack:
Spoiler, click to toggle visibilty

random punch:
Spoiler, click to toggle visibilty

his back and front jump are made of crap:
Spoiler, click to toggle visibilty

continuously tapping Forward while in the air makes him hover indefinitely
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 06, 2012, 10:11:33 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 06, 2012, 05:01:07 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Remap exit key

 March 06, 2012, 05:47:55 am View in topic context
 Posted by Duke of Corvus  in Remap exit key  (Started by waddz March 04, 2012, 03:13:21 am
 Board: M.U.G.E.N Configuration Help

well, instead of trying to remmap the exit key
why don't you assign another button to your first player

but it could more complicated than that, can you specify details? like

only happens with that button?
does that button completely closes mugen?, or it takes you back to select srceen?
    

Re: Yukino (KOFM Lv2 Version) by zelgadis released (10/02/2012)

 February 12, 2012, 11:45:19 pm View in topic context
 Posted by Duke of Corvus  in Yukino (KOFM Lv2 Version) by zelgadis released (10/02/2012) (Started by i_oVo_i February 11, 2012, 12:00:53 pm
 Board: Found Releases

I never read zelgadis' readme, I prefer to look at the cmd file instead

looks like the "hypers" ("lightning Reincarnation" and "Doa No Hoshi") , needs 3 power stocks and 1/2 lifebar
both of them are unblockable and do insane amounts of damage...
"lightning Reincarnation" is specially annoying, in adition to being unblockable, it freezes time giving you almost zero time to react and stop her...

one of her supers "Fire Freeze" was removed, there's a null where should be a changestate....
there's no point in trying to pull it off, but the move is in the readme anyways...

and she has that annoying code that zelgadis calls "AI"
    

Re: Balrog by Michael Armaros released 2/5/12

 February 07, 2012, 02:01:01 am View in topic context
 Posted by Duke of Corvus  in Balrog by Michael Armaros released 2/5/12  (Started by Phantom Blood February 05, 2012, 11:29:42 am
 Board: Found Releases

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 04, 2012, 04:55:11 pm View in topic context
 Posted by Duke of Corvus  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests