YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
boryema is Offline
Contact boryema:

boryema

Contributor

Messages by boryema

    

Re: "OLD" POTS Style Thanos

 September 07, 2014, 06:06:06 pm View in topic context
 Posted by boryema  in "OLD" POTS Style Thanos (Started by AVPboy6754 September 07, 2014, 05:52:08 pm
 Board: Projects

what do you need help with?? or rather what needs to be done to this character??
    

Re: BIRDIE

 September 06, 2014, 06:26:50 am View in topic context
 Posted by boryema  in BIRDIE (Started by Just No Point April 13, 2014, 08:05:45 pm
 Board: MFG Presents Street Fighter

het what about birdie by varo hades??
    

Re: SFZero Juri Han/CvS Juri Han 1.12

 September 06, 2014, 06:24:11 am View in topic context
 Posted by boryema  in CvS Juri Han 3.12 (Started by chuchoryu September 05, 2014, 06:59:11 pm
 Board: Your Releases, older Mugen

    

Re: SFZero Juri Han/CvS Juri Han 1.12

 September 05, 2014, 10:08:06 pm View in topic context
 Posted by boryema  in CvS Juri Han 3.12 (Started by chuchoryu September 05, 2014, 06:59:11 pm
 Board: Your Releases, older Mugen

    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 September 05, 2014, 09:27:33 pm View in topic context
 Posted by boryema  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

awesome release, you should one of these days play SFIV just to get more of a feel of how she plays
    

Re: CvS BOSSES M.Bison & Geese/Gouki & Rugal SvK inspired style VIDEO ADDED

 August 30, 2014, 03:19:47 pm View in topic context
 Posted by boryema  in CvS BOSSES M.Bison & Geese/Gouki & Rugal SvK inspired style VIDEO ADDED (Started by boryema July 14, 2014, 02:11:33 am
 Board: Projects

All of that mode changing within every character is one way to burn out a creator. It is nice to have but every character cant have that in them. It would take up too much time.

You see Capcom recently doesn't do it, and neither does SNK. They made those characters have separate slots for themselves. It makes coding them a lot easier.

While I like it, I believe its something that not everyone can just simple do. But if you good with Var coding, then why not? Still, it really burns you out.

yeah, the mode changing takes too much time
I've just been making all my characters seperate and you're right, it does take way too much time

remember when I was doing ryu/evil ryu/master ryu
    

Re: CvS BOSSES M.Bison & Geese/Gouki & Rugal SvK inspired style VIDEO ADDED

 August 30, 2014, 04:49:03 am View in topic context
 Posted by boryema  in CvS BOSSES M.Bison & Geese/Gouki & Rugal SvK inspired style VIDEO ADDED (Started by boryema July 14, 2014, 02:11:33 am
 Board: Projects

got another video up, I've been working hard to get Geese and Rugal's AI up to par with Vega(mbison) and Gouki

    

Re: add004basic_2140714

 August 30, 2014, 12:18:34 am View in topic context
 Posted by boryema  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: M.U.G.E.N Screenshots V3

 August 29, 2014, 03:11:40 pm View in topic context
 Posted by boryema  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


(stomp'em in the nuts song from boondocks goes here) lol
    

Re: Ultra Street Fighter IV Inspirate Screenpack 1.1

 August 29, 2014, 06:02:58 am View in topic context
 Posted by boryema  in Ultra Street Fighter IV Inspirate Screenpack 1.1 (Started by Frank_9926 August 28, 2014, 10:12:48 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS

 August 29, 2014, 01:39:08 am View in topic context
 Posted by boryema  in SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS (Started by boryema August 23, 2014, 03:02:19 pm
 Board: Edits & Addons 1.0+

-Akuma has barely any pushback on his normals. This means if my opponent is in the corner with fairly good timing I can trap them to death with an easy infinite consisting of pretty much any of his normals mostly involving LP > HK > repeat, or even Hunter chaining with all normals back to LP with the right timing.
-Demon Armageddon looks poorly done I'm afraid to say.
-How come he can throw both an air fireball and a ground fireball at the same time?
-Most of what Staubhold says applies as well more or less.

thanks for the feedback
I'll adjust the push back problem
as for the demon armageddon, it's not like I can rip the codes from SFIV it's self to make it look 100% accurate but I at least got as close as I could
remember these are edits not 100% of the gameplay is gonna be like the originals
you have to understand that this is a ton of work that gets put into it, I got close enough as it is with most of the stuff
I'm not a genie that can magically make these guys "perfect" not even capcom themselves make perfect characters
hence why they have a crap load of updates or just make a new yet old game
example: SFV,SSFIV,USFIV etc.........
the fireballs, that was meant to be intentional. he's a boss character for crying out load
when you play against him he's meant to be retardedly hard but has a draw back
his stamina is low or at least it should be if it isn't I'll hit you up with an updated patch to fix that
    

Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS

 August 29, 2014, 01:09:49 am View in topic context
 Posted by boryema  in SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS (Started by boryema August 23, 2014, 03:02:19 pm
 Board: Edits & Addons 1.0+

i quick suggestion : since vega/bison plays imo almost like svk why dont give him air-dash ability like original svk style?
really missin that on these chars because it gives more tactical options but maybe thats just me.
im a noob coder and i dont know how much effort it takes to give a character air-dash but i would really love to see that on him since im trying to get a svk fullgame compilation together and beside the air-dash fact bison would perfectly fit in there.

please keep up the great work !
hope to see rugal/geese some day

thanks for the suggestion, i'll most def consider it
geese & rugal are still in the works
need to think of different hyper combos for them both
think I might steal some ideas from their 2kUM counterparts :P
    

Re: Ultra Street Fighter IV Inspirate Screenpack 1.1

 August 29, 2014, 12:34:30 am View in topic context
 Posted by boryema  in Ultra Street Fighter IV Inspirate Screenpack 1.1 (Started by Frank_9926 August 28, 2014, 10:12:48 pm
 Board: Your Releases, Mugen 1.0 +

Hi Guys... This is an inspirate HD screenpack based on Ultra Street Fighter IV PC. I like it so good so this is a video preview
http://youtu.be/jiCQ6Z_6snQ 

Download Link :
https://www.dropbox.com/sh/6q6i4mvzr0o57q0/AABOiWBUVi99vTumFA2eg4bda?dl=0

New Link with Winner Fix :
https://www.dropbox.com/s/hhkb0beq910yap3/USFIV%20Mugen%20Win%20Fix.rar?dl=0

PS : I hope you like it so enjoy and good fight.
Any feedback are welcome.

let me fix that youtube link for ya

    

Re: Eiji Kisarigi (Svk-I)

 August 28, 2014, 03:18:16 pm View in topic context
 Posted by boryema  in Eiji Kisarigi (Svk-I) (Started by Koopa901 August 28, 2014, 08:15:51 am
 Board: Your Releases, Mugen 1.0 +

    

Re: FELO/CVSNB Collabration CVS JURI!

 August 27, 2014, 05:25:59 pm View in topic context
 Posted by boryema  in FELO/CVSNB Collabration CVS JURI! (Started by C.v.s The Abstract July 23, 2014, 03:12:20 pm
 Board: Sprite Projects

    

Re: FELO/CVSNB Collabration CVS JURI!

 August 26, 2014, 08:36:49 pm View in topic context
 Posted by boryema  in FELO/CVSNB Collabration CVS JURI! (Started by C.v.s The Abstract July 23, 2014, 03:12:20 pm
 Board: Sprite Projects

odd, I could have sworn Ryu was listed at 5'9''
    

Re: FELO/CVSNB Collabration CVS JURI!

 August 25, 2014, 09:30:03 pm View in topic context
 Posted by boryema  in FELO/CVSNB Collabration CVS JURI! (Started by C.v.s The Abstract July 23, 2014, 03:12:20 pm
 Board: Sprite Projects

    

Re: GODRUGAL HD by Ralfab

 August 25, 2014, 05:41:53 pm View in topic context
 Posted by boryema  in GODRUGAL HD by Ralfab (Started by eliott August 24, 2014, 11:34:56 pm
 Board: Edits & Addons 1.0+

:jester:  Thx Boryema...a special gift till you finished your Rugal SvK style.

 :juggle:

 :thumbsup:


i'll give you some feedback as soon as i get a chance to test him out, school has started so I need to balance out my time accordingly now
    

Re: Chazzanova's WIPs - K'

 August 25, 2014, 04:50:04 am View in topic context
 Posted by boryema  in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
 Board: Projects

It's all good bud. Take your time if need be. I for one have been busy getting my life in order, so I've been slacking on pal making and whatnot.


I second this, I'm back at school as well. Taking your time is important, I know that your character is gonna super awesome like your others
    

Re: GODRUGAL HD by Ralfab

 August 25, 2014, 03:06:04 am View in topic context
 Posted by boryema  in GODRUGAL HD by Ralfab (Started by eliott August 24, 2014, 11:34:56 pm
 Board: Edits & Addons 1.0+

this should be awesome, downloading now :)