Posted by rasenloki
in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pmBoard: Projects
Posted by rasenloki
in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
Posted by rasenloki
in Aizen Sosuke [100%] (Started by Dope June 25, 2011, 08:30:27 pm
Posted by rasenloki
in Goku SSJ4 GBA (Started by Dark_King July 13, 2011, 07:41:31 pm
Posted by rasenloki
in Aizen Sosuke [100%] (Started by Dope June 25, 2011, 08:30:27 pm
Posted by rasenloki
in Shippuden Sasuke Uchiha BETA (Started by Dark_King May 22, 2011, 03:52:12 amWhat exactly did you fix, other than making Kirin practically EAT your life? (That's a bit too much.)not to be funny but shouldnt kirin do such a thing? i mean sure it can be coded better. But kirin is pretty much one hit kill move. i think it should be atleast a level 5 super atleast though.
Pre Update:Spoiler, click to toggle visibilty
Post Update:Spoiler, click to toggle visibilty
Posted by rasenloki
in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 ami am not saying it should not be worked on. But dbz console finishers never bothered me or anyone i played with. i guess it boils down to matter of personal opinion though. i see your points and they are very valid.Blazblue and Guilty Gear would like to have a word with you...
Somewhat....
^ Oh come on!...
Quotei personally enjoy full power bar finishers that have speaking and flashy things going on.
You're talking about a movie, this is a fighting game where 2 people play it, the best example would be Dragon Ball Z Budokai 3 where there are TONS of moves like this. At first is "ZOMGAWWWWWWSOME!" but after several playthroughts you just want the damn move to fucking end, its fucking boring for both, the one who's performing the move and the one who's getting damaged.
It's not a discussion about "what's fun" but more like "what's correct and more suitable to a fighting game". A typical excuse people use when they wanna justify something on their chars is "you can't please everybody" or "It's a matter of opinion" when infact it's just downright incorrect, several examples include:
- No CLSN on stuff that should have them: OMG I LUV that my char can't get hit! I ENJOY the fact that my char can't get hit!!!
- Overkill on FX: Fills the whole screen and it bothers gameplay, no matter how cool and flashy you think they are, if it affects gameplay it should be gone.
- Overkill on number of moves: If a character has tons and tons of moves it may end up being boring or stupid because chances are most of the moves have the same uses, or they arent original at all. You should think about it, why joke chars have TONS of moves? Because it's ridiculous! The only way to have tons of moves and still keep the char enjoyable is if his moves are performed in chains (Like Kyo or Dante).
- Damage: if its way too high or dampener is shitty then the char will be able to kill the enemy in one hit or one combo. I'd rather just press F2 at the start of the round and let the first one to hit wins. It's far more balanced than a 1 hit kill char.
- Defense and healing: if defense is too high or the healing factor is exaggerated then its stupid because it's unbeatable, what's the point in fighting someone who's unbeatable? "hey dude! its a challenge!", no shit its a challenge if its an unwinnable situation.
I hope people can get it now why we're complaining about the ZOMG long supers and whatnot, it's not like we're SFIItards or something, it's just that... well... whatever I said in this post.
Posted by rasenloki
in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 amLOL i knew you were not calling him stupid. and yes i agree with you if there is no attack then sure it makes no sense. i assumed he actually had some flashy power up/combo/big blast move kinda going on. i apoligize for my assumptions.The private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.
Oh yeah, I remember. There's even a Lyndis out there that has two versions of the same attack. One version is the original and the other is just shortened to 5 seconds (it normally takes 10 seconds to fully show the hyper). And it does the same damage. That's something to appreciate.i can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though
I have a feeling you want to disregard what I said as just mere opinion. But if more people says that, then you should consider if it's really a good idea or not. And I'm not calling the creator stupid. I'm saying that move is stupid (or better said, boring). A short version of 5 seconds would be enough for the move. And it would still be flashy.
Also, the example I put is even worse. There's not even an attack, it's just talking and talking until an attack of 3 seconds come. If you want to do something like that, just make a movie. It's a fighting game, for God's sake, it's supposed to have some movement, not just stay stiff for a long time.
Posted by rasenloki
in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 ami can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though- Waiting 30 seconds for a move to actually end ... IS NOT FUN.
Reminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.
Posted by rasenloki
in Sound issues.. ¬_¬ (Started by lordfrosty May 06, 2011, 05:52:28 pm
Posted by rasenloki
in rage rock coding (Started by rasenloki May 14, 2011, 09:44:10 pmAdd a change state with value 0 at the end of his lvl 3 move state maybe?it did not work but thank you anyway for attemping to help me.
I think.....
Posted by rasenloki
in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 amwell thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.True K' lv5 HSDM's:
http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyM
I'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
My thoughts exactly, but you have to admit, even I admit it, they don't look too great at this point. I need to make a few changes.
@RedNavi
After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.
Posted by rasenloki
in rage rock coding (Started by rasenloki May 14, 2011, 09:44:10 pm

Posted by rasenloki
in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 amwell thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.True K' lv5 HSDM's:
http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyM
I'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
Posted by rasenloki
in DBZ temple stage (Started by rasenloki April 30, 2011, 04:01:37 amwow thats one hell of mixture!
Naruto Castle
Bleach Floor
Wallpaper Sand
Street Fighter Moon
awesome DBZ pic.
the problem with this stage however is as stated, they dont match. art styles clash far to much here. and.. i dont see how you can have a DBZ Temple to be exact.
what idea were you thinking of when you made this? maybe i can help?
Posted by rasenloki
in DBZ temple stage (Started by rasenloki April 30, 2011, 04:01:37 amWell, for one I can tell you the foreground and background don't match; Their styles are way too different. The moon, and I suppose by extension the sky, are scaled oddly. The foreground and middle ground don't match, either. One looks very DB-ish, and the other looks like it came from a KOF game. The fact that Vegeta and Goku are stationary, and yet you say that it needs no animation, boggles my mind. Having them sit completely still makes no sense, and it really hurts the stage.
I don't mean to be rude, but this is probably your worst stage yet.
Posted by rasenloki
in DBZ temple stage (Started by rasenloki April 30, 2011, 04:01:37 am
Posted by rasenloki
in Bleach stage with bleach ost (Started by rasenloki April 28, 2011, 11:34:43 pmits cool feedback is just as greatwow thanks alot
No problem. I wish I could help with the animating but I don't know how xD
Posted by rasenloki
in Bleach stage with bleach ost (Started by rasenloki April 28, 2011, 11:34:43 pmI like the stage alot!![]()
It'd be better with an animated Kenpachi.
Other than that, GREAT!!! xD
Don't care for color loss or anything minor.
wow thanks alot
Posted by rasenloki
in Bleach stage with bleach ost (Started by rasenloki April 28, 2011, 11:34:43 pm

Posted by rasenloki
in Adding video to mugen char (Started by rasenloki April 27, 2011, 07:51:27 pm