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Messages by rasenloki

    

Re: Desert beta ver 1.0

 April 24, 2011, 10:18:57 pm View in topic context
 Posted by rasenloki  in Desert beta ver 1.0 (Started by rasenloki April 24, 2011, 06:21:20 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Desert beta ver 1.0

 April 24, 2011, 08:54:16 pm View in topic context
 Posted by rasenloki  in Desert beta ver 1.0 (Started by rasenloki April 24, 2011, 06:21:20 pm
 Board: Your Releases, Mugen 1.0 +

Pls stop uploading your stages in 2 separate files. Again, archive them with Winrar or Winzip or something.

-Your Zoffset is too low.
-Floor tensions should be altered (Camera moves too easily)
-10000+ sprites in the sff... I don't think I've ever seen that before. Anyway, it's an unnecessary amount.

Lastly, incredibly noticeable cutoff.


as far as the zoffset i tend to like them that way for some odd reason but you guys are welcome to change it. and yes in my description i noticed that line this i will blend away and smooth the whole floor. and i use the jigsaw method so maybe that explains why there are so many sprites :). And i put the files into one folder on mediafire, i am new to the site as far as being a user on it. I will look into the matter again sorry for that.
    

Desert beta ver 1.0

 April 24, 2011, 06:21:20 pm View in topic context
 Posted by rasenloki  in Desert beta ver 1.0 (Started by rasenloki April 24, 2011, 06:21:20 pm
 Board: Your Releases, Mugen 1.0 +

Another stage i made that is in beta form. I will need help with animations so please pm me ladies and gents if you see potential in my work and want to animate. Thanks for all the feed back i recieve. I will work on the floor and fix the line in the middle of the map since this stage is kind of long. i perfer long stages for attacks that knock chars back a few feet when your riding their projectiles. I always found that to be epic looking. :)



http://www.mediafire.com/?w7k5dk7x9j243
    

thanks

 April 24, 2011, 06:04:09 am View in topic context
 Posted by rasenloki  in gundam beta ver 1.0 (Started by rasenloki April 23, 2011, 04:47:06 pm
 Board: Your Releases, Mugen 1.0 +

thanks for the feedback guys. I have so many ideas for this stage now so i will make this into a beta. I only customize chars for personal use. this is my first creation so anyone who sees potentional here and can animate stages please feel free to pm me.

As for the gundam this stage was suppose to be an gundam thats just resting there behind the rocks. I will do my best to give it that look. In a new update. And sorry for not having both files in the folder.
    

Re: A simple stage i made :) enjoy

 April 23, 2011, 05:09:56 pm View in topic context
 Posted by rasenloki  in gundam beta ver 1.0 (Started by rasenloki April 23, 2011, 04:47:06 pm
 Board: Your Releases, Mugen 1.0 +

thanks i would like that alot. i am novice at stages, i usually code chars for personal use. but i figured id give this a try :)
    

Re: Akuma (42311) 90%

 April 23, 2011, 05:04:58 pm View in topic context
 Posted by rasenloki  in Akuma (42311) 90% (Started by Ryon April 23, 2011, 03:56:26 pm
 Board: Your Releases, Mugen 1.0 +

that raging demon looks sick bro :)
    

gundam beta ver 1.0

 April 23, 2011, 04:47:06 pm View in topic context
 Posted by rasenloki  in gundam beta ver 1.0 (Started by rasenloki April 23, 2011, 04:47:06 pm
 Board: Your Releases, Mugen 1.0 +

I did not animate it yet and i am not sure if i ever will. if anything maybe some stars in the back that shine or something obvious like that. anyways i would love some feed back on this. i normally keep my work to myself but hey what the hell i was in a sharing mood.











http://www.mediafire.com/?cwjnmxbhbpcph
    

Re: [SOLVED] No music in 1.0 final

 April 23, 2011, 04:23:38 am View in topic context
 Posted by rasenloki  in [SOLVED] No music in 1.0 final (Started by GOH March 16, 2011, 04:04:21 pm
 Board: M.U.G.E.N Configuration Help

dude i have this issue and can not solve it for shit. can u help me out?
    

Re: S cry ed kazuma sprites?

 April 10, 2011, 06:35:39 pm View in topic context
 Posted by rasenloki  in S cry ed kazuma sprites? (Started by rasenloki April 08, 2011, 09:51:25 pm
 Board: Development Resources

thanks i guess i will have to alter some sprites then. i was thinking it would be easier to customize a kyo sprite or captin commando. thanks for the help you guys.
    

S cry ed kazuma sprites?

 April 08, 2011, 09:51:25 pm View in topic context
 Posted by rasenloki  in S cry ed kazuma sprites? (Started by rasenloki April 08, 2011, 09:51:25 pm
 Board: Development Resources

i was wondering if there were any sheets on the guy named kazuma the shell bullet? i even tried looking for a game to rip them from but i still cant find any. thanks to who ever can lend a helping hand.
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 February 28, 2011, 07:25:51 am View in topic context
 Posted by rasenloki  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

wasup community i am new here ( obviously :) ) but not new to mugen at all. i will dropping some chars pretty soon for you guys and i hope you like them or have any ideas that i can add to them. My style of char making is very flashy for combos, supers, and hyper helper moves.

i am not a great coder at all so i will be needing help with things like that. i do a lot of reading on my own so i dont ask many questions. if i do ask then you know i am really stumped and have looked else where already for answers. good luck to other char makers.