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WooshaQ

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Messages by WooshaQ

    

Re: [1.1] CVS2 Millionaire Fighting 2001 REmix

 November 07, 2013, 06:42:43 pm View in topic context
 Posted by WooshaQ  in [1.1] CVS2 Millionaire Fighting 2001 REmix (Started by 【MFG】gui0007 November 05, 2013, 04:06:28 am
 Board: Your Releases, Mugen 1.0 +

This looks really low res, like 320x240 stretched to 640x480. What's the point of releasing something like that in 2013?
    

Re: Link revamped, can somebody help?

 November 06, 2013, 09:10:27 pm View in topic context
 Posted by WooshaQ  in Link revamped, can somebody help? (Started by WooshaQ November 06, 2013, 06:31:12 pm
 Board: Sprite Projects

The shading is a bit more detailed than on the original sprite, I compared them closely, just look at the shoe and you will see.
    

Re: Link revamped, can somebody help?

 November 06, 2013, 08:17:09 pm View in topic context
 Posted by WooshaQ  in Link revamped, can somebody help? (Started by WooshaQ November 06, 2013, 06:31:12 pm
 Board: Sprite Projects

I know, these are the original sprites I want to improve, Mike's Link is by base for my creation.
    

Link revamped, can somebody help?

 November 06, 2013, 06:31:12 pm View in topic context
 Posted by WooshaQ  in Link revamped, can somebody help? (Started by WooshaQ November 06, 2013, 06:31:12 pm
 Board: Sprite Projects

Hi, I really want to finish my version of link, but except giving him more street fighterish game system, a mixture of features namely (ex moves, 3lvls of hypers and some more included in my King of Streets game system) I would like to give him justice when it comes to appearance.

Ages ago I encountered this picture, but it seemsed that it was only one sprite, this style would be great for me. In right there is a original sprite. The problem is that author of the edit did not continue to add more sprites.



I found a talented spriter that did a stance in SNK style, which looked amazing:



But he advised to look for someone else since it might took too much time for him to finish all. And I can blame him since spriting anew it's much harder that reshade. I want to help anyway I can, as you can see, this color separation in the second picture was done by me, and I would like to do this for every sprite, this is something I can do. But first I need more sprites. Can somebody please help?

I would prefer reshading style but I'm open for suggestions. If anybody is interested in helping please reply, I can post some updates if you are interested.
    

Re: Quickfist WIPs:Poll Up

 November 01, 2013, 10:11:33 pm View in topic context
 Posted by WooshaQ  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

In case of you choosing Motw sprites I might do spriteswap on Kof 03 sprites in the future, just like I did with Rock some time ago replacing cvs sprites with modern snk ones, still leaving capcomish gameplay.
    

Re: Quickfist WIPs:Poll Up

 November 01, 2013, 09:47:48 pm View in topic context
 Posted by WooshaQ  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

Terry, would be great, still I would hope to see terry with kof 2003 sprites. Those sprites seems to have better proportions. Perhaps you could reconsider this option since they also have the MOTW costume.
    

KOFXII/XIII in comparison fo KOFXI spritewise.

 October 30, 2013, 04:43:48 pm View in topic context
 Posted by WooshaQ  in KOFXII/XIII in comparison fo KOFXI spritewise. (Started by WooshaQ October 30, 2013, 04:43:48 pm
 Board: Development

Hi, I was thinking of doing a spriteswap for some decent KOFXI character using XIII spritesheet, but I'm curious is this possible since I've heard that modern KOF characters have considerably less number of attacks. Is this true, I would like to start with Mai, just to sure if this will work? Anybody have tried this?
    

Tapaltalk support?

 September 25, 2013, 05:23:19 pm View in topic context
 Posted by WooshaQ  in Tapaltalk support? (Started by WooshaQ September 25, 2013, 05:23:19 pm
 Board: Feedback

Since smartphones are so common maybe we could consider tapaltalk plugin for the site? I don't know much about the whole thing but I believe it needs to be purchased, but even if maybe we could do a little fundriser?
    

Re: UNA4 ( Under Nite Arena 4 ) Full Game

 September 09, 2013, 02:47:49 pm View in topic context
 Posted by WooshaQ  in UNA4 ( Under Nite Arena 4 ) Full Game (Started by 7th and Tef September 08, 2013, 08:07:23 pm
 Board: Your Releases, Mugen 1.0 +

Is that my persona roundno anim I see or did you made it yourself? :)
    

Re: How to detect P2 power?

 August 31, 2013, 10:35:12 pm View in topic context
 Posted by WooshaQ  in How to detect P2 power? (Started by 0WNT August 31, 2013, 09:49:28 pm
 Board: Development

What about enemynear,power > desired_value trigger?
    

Re: What must be changed in the .cns to update to 1.0?

 August 29, 2013, 09:12:04 pm View in topic context
 Posted by WooshaQ  in What must be changed in the .cns to update to 1.0? (Started by vgma2 August 29, 2013, 12:20:01 pm
 Board: M.U.G.E.N Configuration Help

from elecbyte's wiki page:

Subtract 1 from the value of the P1 parameter of all HitDef pausetimes.

Find all instances of "gethitvar(zoff)" and replace with "0", or otherwise change the logic to omit the check.

Search for all AssertSpecial controllers and add a line "ignorehitpause=1" if the flag is one of: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible

Search and add a line "ignorehitpause=1" to all controllers in this list: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.

Search for "snap", "mindist" and "maxdist" in all HitDefs and remove the third (z) parameter if it exists, e.g. "snap = 40, -10, 0, -1" -> "snap = 40, -10, -1".

Search for all "vel z" and "pos z" triggers and replace with "0", or otherwise change the logic to omit the check.

Search for all velset instances in the [Statedef ...] sections and remove the third (z) parameter if it exists, e.g. "velset = 0, 0, 0" -> "velset = 0, 0".

Fix any HitDefAttr triggers that are malformed. The correct syntax is "HitDefAttr <oper> <value1>, <value2>" where <oper> is "=" or "!=", <value1> has at least one letter of "SCA", and <value2> is a set of 2-character strings. e.g. "HitDefAttr = SC" -> "HitDefAttr = SC, NA, SA, HA".
    

Re: Infinite WIP's-Let's See

 August 23, 2013, 08:08:22 pm View in topic context
 Posted by WooshaQ  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Maybe it wont be that bad, I'll redo the sprites and maybe one day...

    

Re: Infinite WIP's-Let's See

 August 23, 2013, 06:56:59 pm View in topic context
 Posted by WooshaQ  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

I don't know how this will end up, I was using photoshop macro to achieve this, namely I've applied color and change brightness to the selected piece of sprite, this makes work pretty easy, on the end I will apply specially created pallet when converting to 256 colors and then I'll see how this ended up, but from what I understand this should be pretty easy. I think... ;P
    

Re: Infinite WIP's-Let's See

 August 23, 2013, 04:56:45 pm View in topic context
 Posted by WooshaQ  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Speaking of GR, do you think this color separation in enough?



Boots, gloves, jacket, trousers, belt and fire.
    

Re: Infinite WIP's-Let's See

 August 22, 2013, 07:34:53 pm View in topic context
 Posted by WooshaQ  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Once I finish my Link, I'll look into the Ghost Rider spritesheet, maybe this way it will speed up your works in the future, once you're back my friend! :)

Voted for Kazuya BTW.
    

Re: Infinite WIP's-Let's See

 August 22, 2013, 06:02:22 pm View in topic context
 Posted by WooshaQ  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Damn, I was so looking forward for Ghost Rider, perhaps we could help in some way, combine the effort and help with color separation?
    

Re: King of Streets Link early-WIP.

 August 18, 2013, 04:57:04 pm View in topic context
 Posted by WooshaQ  in King of Streets Link early-WIP. (Started by WooshaQ August 18, 2013, 03:51:03 pm
 Board: Projects

Spear and spritesheet comes from original character, and yes it works exactly the same way as scorpion move, but it fits link gameplay just fine and I like it, pretty fun move. Whip sword will have a similar move type I think sine most or all attacks will be using this type of weapon.

     Posted: November 19, 2013, 04:08:39 pm
So I started working on a color separation patch. Most likely the wole hat will be separated as well...  :dadadadaa:

    

King of Streets Link early-WIP.

 August 18, 2013, 03:51:03 pm View in topic context
 Posted by WooshaQ  in King of Streets Link early-WIP. (Started by WooshaQ August 18, 2013, 03:51:03 pm
 Board: Projects

Hi, this time it's Legend of Zeldas Link time to be edited. For now I have made a new movelist plan that will like like this:

As you can see the item list had been reduced a bit but Link will have more move variants, in Street Fighter fashion up to 3 type for one move. Note that I still plan to add the shop mode with all the item generation and rupees that original link had but as an extra. Default mode will not have this.

The novelty will be two modes of sword usage, the prevoius picture shows defauls moveset but there will be whole new set of moves inspired by Soul Calibur Ivy whip sword that I plan to add to the Link. I'm working on the move concept now which I will post some time later. The bad news is Link is missing the required sprites. The style used by the author it's pretty simple so hopefully most of the new sprites I will be able to frankensprite but this is second phase of this project. Note that this whole whip sword mode is optional, by default Link will use his original style of attacks, this is supposed to be an extra to make him more unique. So please don't wine.

Link will also have a shadow mode that will have a slight change of move to match his evil copy.

As for the rest, he will have all KOS game system elements: 3 levels of hyper attacks, ex moves, hyper cancels, counter moves, power charge, judgement system to unleash guilty gear destroyer and of course pause menu. If somebody wants to help in any shape or form, feel welcome!
    

Re: Makoto by Demon's EYE

 August 16, 2013, 07:42:24 pm View in topic context
 Posted by WooshaQ  in Makoto by Demon's EYE (Started by Demon's Eye August 16, 2013, 06:06:20 pm
 Board: Your Releases, Mugen 1.0 +

Can you write something more about it? Gameplay perhaps? I cannot test at the moment but I'm curious...
    

Whip-sword characters.

 August 13, 2013, 09:24:57 pm View in topic context
 Posted by WooshaQ  in Whip-sword characters. (Started by WooshaQ August 13, 2013, 09:24:57 pm
 Board: Requests

Hi, I'd like to request ivy like characters (that use whip-sword or whip), I need them for reference for my projest, so far I got Janne D'Arc from WH. I cannot find Ivy on the site provided by the guild entry, there was also some kind of dragon in a golden armor that had sword if I remember correctly. Can you please send both of them to wooshaq@o2.pl?