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WooshaQ

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Messages by WooshaQ

    

Re: Drex's CS W.I.P.s

 May 15, 2014, 10:35:13 pm View in topic context
 Posted by WooshaQ  in Drex's CS W.I.P.s (Started by Drex January 22, 2014, 10:05:26 pm
 Board: Sprite Projects


That's what I needed to hear :D
    

Re: P.O.T.s Morrigan / Lil Kun Sprite set

 May 10, 2014, 10:41:28 pm View in topic context
 Posted by WooshaQ  in P.O.T.s Morrigan / Lil Kun Sprite set  (Started by Memo April 14, 2014, 03:23:37 am
 Board: Edits & Addons 1.0+

Do we have any update on drex part?
    

Re: Alien Soldier: Stage 08

 May 08, 2014, 10:03:41 pm View in topic context
 Posted by WooshaQ  in Alien Soldier: Stage 08 UPDATED 14/09 (Started by Mysterious0Bob May 07, 2014, 03:31:06 pm
 Board: Your Releases, older Mugen

I loved this game on genesis, brings back memories :)
    

Re: Mr.Fantastic by BDC

 April 27, 2014, 05:45:15 pm View in topic context
 Posted by WooshaQ  in Mr.Fantastic by BDC (Started by City_Hunter April 27, 2014, 05:31:59 pm
 Board: Found Releases 1.0+

From the video he seems rather cheap...
    

Re: Spider-Man + Symbiote in one neat package.

 April 23, 2014, 06:03:20 pm View in topic context
 Posted by WooshaQ  in Spider-Man + Symbiote in one neat package. (Started by WooshaQ April 16, 2014, 10:19:58 pm
 Board: Sprite Projects

Still if we are aiming into some game mechanics standards run is a must have...
    

Re: Spider-Man + Symbiote in one neat package.

 April 23, 2014, 05:19:20 pm View in topic context
 Posted by WooshaQ  in Spider-Man + Symbiote in one neat package. (Started by WooshaQ April 16, 2014, 10:19:58 pm
 Board: Sprite Projects

Thanks for the support guys, I'll definitely check the sprites you provide still ill start by using zvitor edits, right now I'm about 80 sprites away from closing up first section, namely symbiote logo. The bad part is I'm out from working material as symbiote spider man edit was missing some frames, I've done some edits this morning and it appeared not that hard so hopefully it will go smoothly. Colour separation comes next, sadly due to this transparent spider making pallets will be a bitch (the orange spider on the back will also be separated) but I think its worth it.
    

Re: Spider-Man + Symbiote in one neat package v2

 April 21, 2014, 11:23:30 pm View in topic context
 Posted by WooshaQ  in Spider-Man + Symbiote in one neat package. (Started by WooshaQ April 16, 2014, 10:19:58 pm
 Board: Sprite Projects


Yes, I just love to over complicate things, is there any coder interested joining forces in order to make a pots like character?
    

Re: Spider-Man + Symbiote in one neat package.

 April 20, 2014, 10:09:07 pm View in topic context
 Posted by WooshaQ  in Spider-Man + Symbiote in one neat package. (Started by WooshaQ April 16, 2014, 10:19:58 pm
 Board: Sprite Projects

It's a pity that not all the spideys sprites were not converted to symbiote by the original author, I'm pasting edited sprites over the officials and later removing the black colour just to leave the white spider, well to make a pallet I'll have to paste all the sprites together so when I do that I might as well colour separate him. Still some sprites will have to be edited, I might ask for help when I will know how many sprites are left to be symbiote edited. I'll definitely take a look at zvitor spidey since I'll be using some of his gameplay mechanics (web mechanism) and sprites.
    

Re: Spider-Man + Symbiote in one neat package.

 April 20, 2014, 06:58:24 pm View in topic context
 Posted by WooshaQ  in Spider-Man + Symbiote in one neat package. (Started by WooshaQ April 16, 2014, 10:19:58 pm
 Board: Sprite Projects

To make such a pallet it would required a proper coloor separation, while the logo would be possible i don't know if that wouldn't make the pallet too complex for future use. :( 
    

Re: Gameplay mechanics

 April 18, 2014, 11:11:56 pm View in topic context
 Posted by WooshaQ  in Gameplay mechanics (Started by Just No Point April 02, 2014, 04:19:27 pm
 Board: MFG Presents Street Fighter

K, here's the file with all the resources and code, for the sake of my convinience I split shared gfx for fightfx and character dedicated that goes to character sff. I believe this is useful for size reduction, I use it myself to separate hitsparks and a lot of shared gfx on my character edits. I've noticed while pasting air that I used a blank gfx file placed at 9999,99 but this you can easily correct, I just pointed them out on fightfx air file. The main code, uses commands like forwards, back, x and menu, this will have to be chanded. The Info section of the menu I used for hardcoded credits but as I wrote it can be used for character bio or whatever. Well, you can do whatever you want with it :) If something appears to be missing in the archive below, just let me know.

https://www.mediafire.com/?1t8df74eznymvwd
    

Re: Gameplay mechanics

 April 18, 2014, 08:41:54 pm View in topic context
 Posted by WooshaQ  in Gameplay mechanics (Started by Just No Point April 02, 2014, 04:19:27 pm
 Board: MFG Presents Street Fighter

That would be really cool! I want it to look as similar to a commercial game pause screen/move list as we can get it.

I don't know about the changing directions depending on which side you're on. Does it put the command on the right side of the screen when facing left? Those kinds tend to confuse me more but if it switches sides too it might not be so bad.

This is my pause menu in action, in gif it may look a bit choppy but i don't have a camtasia installed right now so it's the best I could get, it's more smooth and a bit faster on the actual game.

Spoiler, click to toggle visibilty

As for the changing directions:

Spoiler, click to toggle visibilty

You decide if this is helpful or confusing, either way it can be easily disabled.

Note that I found a small bug related to that kind of menu, I encountered a problem connected to custom states, I was playing against Virgil who put my character into custom state and then the problem occured, namely pause menu triggered on pressing left/right instead of start, in the begining it had set it to work in -2, the solution was to use -3 which excludes custom states but perhaps it was virgil's fault, maybe in full game that kind of problem will not occur.

I don't think pause related code was my problem, as you can see, there is nothing that should trigger it in a situation I described.

Spoiler, click to toggle visibilty
    

Re: Gameplay mechanics

 April 18, 2014, 05:56:17 pm View in topic context
 Posted by WooshaQ  in Gameplay mechanics (Started by Just No Point April 02, 2014, 04:19:27 pm
 Board: MFG Presents Street Fighter

It would be cool to see a pause screen, I already have a working code that could share if this Idea would be used, it comes with character portrait animation, small section for character info, extended section for hypers and special, it also displays commands that change regarding to character facing which indicates little character shilluette on the lower right part of the screen.

Spoiler, click to toggle visibilty
    

Re: Street Fighter - General Brainstorming topic -

 April 18, 2014, 02:12:21 pm View in topic context
 Posted by WooshaQ  in Street Fighter - General Brainstorming topic - (Started by FeLo_Llop March 19, 2014, 12:13:32 am
 Board: MFG Presents Street Fighter

I don't know if that was already proposed but what about a custom game pouse menu with character movelist and system explanation? I have a ready template for that coded by me and armor_cage.
    

Re: Screenpack/ Visuals

 April 18, 2014, 02:07:22 pm View in topic context
 Posted by WooshaQ  in Screenpack/ Visuals (Started by Just No Point April 13, 2014, 10:07:01 pm
 Board: MFG Presents Street Fighter

Since its going to be a full game we could always add this interaction into a charter, perhaps disable the versus screen in the screenpack just leaving a loading sign and code a custom vs screen into p1 that would at the beginning of the first round trigger a super pause with all sorts of interaction and goodines like a plane anim, stage and character preview or whatever, its just a matter of making a template and later copying it to each character. Just the downside would be the fact that only p1 could be able to skip this screen... I love this kind of interactions and would gladly help if you would find it interesting.
    

Re: Screenpack/ Visuals

 April 17, 2014, 06:28:57 pm View in topic context
 Posted by WooshaQ  in Screenpack/ Visuals (Started by Just No Point April 13, 2014, 10:07:01 pm
 Board: MFG Presents Street Fighter

Perhaps whoever will do the screenpack could use mine unrealeased KOS as an inspiration or even as a source, on a video below there is a visible Select and versus screen (eg. 2:15) featuring pseudo animated character names, it's a kind of interactivity that mugen alows in a section like vs, all available on the video, I have 720p source material somehere there as well if somebody would be interested. Heck, I could even work on it myself.

https://www.youtube.com/watch?v=BbxOElCu88k
    

Spider-Man + Symbiote in one neat package.

 April 16, 2014, 10:19:58 pm View in topic context
 Posted by WooshaQ  in Spider-Man + Symbiote in one neat package. (Started by WooshaQ April 16, 2014, 10:19:58 pm
 Board: Sprite Projects

Well, here's the thing, due to a rather spontanic decision I started working on combigning spider man sprites with sybiote edit. It's gonna be a smart pallet type of edit that allows to have normal spider-man and symbiote in one sff without taking too much space.



In about 2-3 hours of editing I managed to process ~140 out of ~500 sprites so it's really going quite fast. Any ideas how to expand this even further? Also, did anyone came across spider-man run animation that I could use while making my version of web crowler for mugen?
    

Re: Characters of varo_hades (pots gameplay)

 April 16, 2014, 02:11:37 am View in topic context
 Posted by WooshaQ  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

This is so sweet, first Gen now Birdie, there are quite a few SF characters that deserved Pots'inised :) Just keep up the good work as from what I saw your coding got potential! While browsing on the guild today I saw Birdie run anim, but I assume you saw that as well.
    

Re: Color Separated Database

 April 14, 2014, 08:05:02 pm View in topic context
 Posted by WooshaQ  in Color Separated Database (Started by MaxBeta June 29, 2013, 04:56:31 pm
 Board: Resource Releases

I was refering to SNK 2000~XI version.
    

Re: Color Separated Database

 April 14, 2014, 07:34:52 pm View in topic context
 Posted by WooshaQ  in Color Separated Database (Started by MaxBeta June 29, 2013, 04:56:31 pm
 Board: Resource Releases

Quick question, does anybody know if there's a SnkI  Mai sprites colour separated? only found one's made by capcom :(
    

Re: P.O.T.s Morrigan / Lil Kun Sprite set

 April 14, 2014, 02:32:36 pm View in topic context
 Posted by WooshaQ  in P.O.T.s Morrigan / Lil Kun Sprite set  (Started by Memo April 14, 2014, 03:23:37 am
 Board: Edits & Addons 1.0+

Sweet, now I wait for Drex to finish his color separation, that will be the ultimate combination :)