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WooshaQ

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Messages by WooshaQ

    

Re: Red Training stage

 May 05, 2008, 02:55:21 am View in topic context
 Posted by WooshaQ  in Red Training stage  (Started by Super Sonic May 01, 2008, 02:52:20 pm
 Board: Your Releases, older Mugen

LOL, it somehow reminds me of a secret doom stage "Club Doom".
    

Re: My Ambitious New Project - Solid Snake! (UPDATED!)

 May 05, 2008, 12:34:45 am View in topic context
 Posted by WooshaQ  in My Ambitious New Project - Solid Snake! (BRAND NEW VIDEO ON 10th PAGE!!!) (Started by Sean Altly April 12, 2008, 10:32:14 pm
 Board: Projects

I'm concern that snake can become too powerfull if too many wepons will be available, i mean people will tend to abuse them it you won't limit them somehow.

Another thing, have you considered using metal geat as a supercombo, i know it's agains the plot of any metal gear but mayby you could think about it.

Also, i believe you are familliar with rolento character from street fighter universe, he has a neat granade tount and combo, could be use as a model...

Good luck again!
    

Re: My Ambitious New Project - Solid Snake! (UPDATED!)

 May 04, 2008, 01:48:58 pm View in topic context
 Posted by WooshaQ  in My Ambitious New Project - Solid Snake! (BRAND NEW VIDEO ON 10th PAGE!!!) (Started by Sean Altly April 12, 2008, 10:32:14 pm
 Board: Projects


The silenced SOCOM. This may become the tranquilizer gun. I'm not sure how to go about making it stun them. I mean, I can probably figure out the coding, I just don't know exactly what it would do. I don't want it to be cheap and abusable like Sub-Zero's freeze or something like that. I'm thinking of using variables to work out some kind of ammo system, but then I would want the ammo to be displayed on screen, and I might need some help with that.
I have an idea for this, obviously the ammou should be limited, to one or two per fight. Also I would suggest that the oponent could snap out of it by pressing left-right a few times. This way it would not be as cheap. Also how about doing snake similar to link character who could get ruppies from enemies by hitting them. Mayby you co do a simmilar thing, let's say after each win snake will get an extra bullet that a deffited enemy will drop. All aquired ammo will stay in next fight, obviously in arcade mode only... What do you think?
    

Re: [Character Patch] Yuki's Sexy KO by Team Neko

 May 02, 2008, 01:50:10 am View in topic context
 Posted by WooshaQ  in [Character Patch] Yuki's Sexy KO by Team Neko (Started by ☠Haruhi Suzumiya April 29, 2008, 12:20:16 pm
 Board: Edits & Add-ons

How is it possible that so many people actually make something that looks so horrible? It's like each one of them had a different concept and at the end they put it all together and THIS came up. This is so WRONG!
    

Re: Char Futaba from MUGEN Universe by Sang Kalaza

 April 29, 2008, 07:25:31 pm View in topic context
 Posted by WooshaQ  in Char Futaba from MUGEN Universe by Sang Kalaza (Started by Sang Kalaza April 29, 2008, 02:47:15 pm
 Board: Found Releases

As much as I like the effects I must admitt that the file size is truly terrifying!
    

Re: M.u.g.e.N Coruscation - Hi-Res barebones screenpack

 February 18, 2008, 03:40:55 pm View in topic context
 Posted by WooshaQ  in M.u.g.e.N Coruscation - Hi-Res barebones screenpack + mini-Bonus info (Started by ziltama February 18, 2008, 05:34:20 am
 Board: Your Releases, older Mugen

Very stylish screenpack! I prefer using my own work but still I must admit it's very good.
    

Re: Ryu Vs Ken The Ultimate Battle Screenpack

 February 02, 2008, 02:57:03 am View in topic context
 Posted by WooshaQ  in Ryu Vs Ken The Ultimate Battle Screenpack (Started by mugengod2569 January 28, 2008, 02:25:57 am
 Board: Your Releases, older Mugen

To be perfectly honest this belongs SO to the W.I.P. section. No offense mate but I would be ashamed to release a screenpack in that state to the public, even though you claim that it's still beta. My point is that we do like to use characters / lifebars and such that meets certain standards, at least most of us... so before you publish it, make a beta test to a close group or something, post screens in WIP section and you will get ideas how to improve it.

The only future for this screenpack at this state is converting it into Dragon Ball themed one. I assure you some fanboys will be delighted, as for the rest...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 19, 2008, 10:24:52 am View in topic context
 Posted by WooshaQ  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

any idea who made this stage and where to get it?
    

Re: Database KOF, Marvel and Street Fighter !

 January 12, 2008, 05:24:26 pm View in topic context
 Posted by WooshaQ  in Database KOF, Marvel and Street Fighter ! (Started by atobe January 12, 2008, 12:40:23 pm
 Board: M.U.G.E.N Discussion

Quote
By signing up, you won   Toskomics's goku hr  (it's in  your mail box!)
ROTFL  :wall:
    

Re: [POLISH ONLY] Tylko po Polsku.

 January 05, 2008, 11:52:50 pm View in topic context
 Posted by WooshaQ  in [POLISH ONLY] Tylko po Polsku. (Started by JzC August 28, 2007, 05:56:43 pm
 Board: International

Hm, trudno po tym zdaniu wywnioskować co chciałaś nam przekazać...
    

Re: RELEASE: Original Character BETA - BLOODTIDE (90 - 95%)

 January 04, 2008, 12:10:16 am View in topic context
 Posted by WooshaQ  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

looks kinda emo to me
    

Primal Rage Sprites

 January 02, 2008, 01:00:36 am View in topic context
 Posted by WooshaQ  in Primal Rage Sprites (Started by WooshaQ January 02, 2008, 01:00:36 am
 Board: Development Resources

Does anybody found a good source of sprite sheets from this game? I would be grateful for guiding me where to obtain them. Arcade version would be prefered (if one)...
    

Re: EKFM has made the tallest stage ever!!!

 January 01, 2008, 01:37:58 am View in topic context
 Posted by WooshaQ  in EKFM has made the tallest stage ever!!! (Started by ZSnake January 01, 2008, 12:56:10 am
 Board: Your Releases, older Mugen

I just knew that thare cannot be a god at the very top, now I have the proof!
    

Re: [POLISH ONLY] Tylko po Polsku.

 January 01, 2008, 01:27:38 am View in topic context
 Posted by WooshaQ  in [POLISH ONLY] Tylko po Polsku. (Started by JzC August 28, 2007, 05:56:43 pm
 Board: International

No wam również, życzę wam by nowe klony MUGENa w końcu pojawiły się i to nie jako beta a pełne stabilne wersje i tym samym zrewolucjonizowały rynek. Osobiście zaś życzę sobie kolejnej wersji InfinityCat bo w niej pokładałem jednak większe nadzieje...
    

Re: Dragonballz UB22 Mugen

 December 31, 2007, 02:30:54 pm View in topic context
 Posted by WooshaQ  in Dragonballz UB22 Mugen (Started by Sammyboi December 31, 2007, 01:06:55 pm
 Board: Projects

Well, let's be honest. The current screens make me wanna puke, making something out of cell shaded chars is so much easier and better looking. Besided DB chars doesn't really fit anywhere, mean small overpowered and friggin anoying (at least most of them). Will never fing a place in my mugen.

Is it me or do we have DB flood again?

I LOL at any silly DB fanbabbies. :sugoi:
    

Re: Dragonballz UB22 Mugen

 December 31, 2007, 01:50:04 pm View in topic context
 Posted by WooshaQ  in Dragonballz UB22 Mugen (Started by Sammyboi December 31, 2007, 01:06:55 pm
 Board: Projects

For the love of god! What can possibly coume out of mugen conversion of crappy semi 3D PSX game. Geez, didn't we get enough uber trash Dragon Ball characters/games etc already? Do some pokemon/One Piece/Wienie the Pooh game, at least it will be more original and mayby somebody will actually play a minute or two!
    

Re: [POLISH ONLY] Tylko po Polsku.

 December 31, 2007, 01:15:09 am View in topic context
 Posted by WooshaQ  in [POLISH ONLY] Tylko po Polsku. (Started by JzC August 28, 2007, 05:56:43 pm
 Board: International

Hehe, sam mnie chciał na pozycje moda przyjąć ale niestety musiałem odmówić...
    

Re: [request] font walkthrough

 December 30, 2007, 11:02:15 pm View in topic context
 Posted by WooshaQ  in  font walkthrough (Started by [(_sourlucas_)]> December 30, 2007, 07:51:58 am
 Board: Development Resources

Why not opening some other font and analyzing the structure? I messed around with fonts ages ago but i was really easy iirc!
    

Re: Xicor WIP

 December 30, 2007, 10:53:50 pm View in topic context
 Posted by WooshaQ  in Xicor WIP (Started by LoZmaster December 30, 2007, 12:58:25 am
 Board: Projects

Somehow it doesn't seems right. I mean stance with only 1.5 frame of animation only means one thing -> down the toilet! FLUSHoken! Besides how many DB characters we actually need? I guess there still are a lot of Toriyama fanboys (DUH!) but still... how many of them do care about the mugen whatsoever?
    

Re: [POLISH ONLY] Tylko po Polsku.

 December 30, 2007, 10:34:02 pm View in topic context
 Posted by WooshaQ  in [POLISH ONLY] Tylko po Polsku. (Started by JzC August 28, 2007, 05:56:43 pm
 Board: International

Żeby sobie takie jaja z nas Polaczków robić*, oj nieładnie :D
[size=06pt]*Znowu mogę pisać polską czcionką! No bynajmniej do czasu aż nie wrócę na na wygnanie ;p[/size]

A tak w ogóle, to są może jakieś polskie strony o mugenie warte uwagi? Samouczek chyba od wieków nie był updejtowany (nie mówiąc już że do wybitnych nie należał).