Other small things like maybe a nose twitch, or a sniffle, could work to bring more life into your idle animation.

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in What do you have the hardest time with when creating? (Started by Legendary DeMoNk@I July 03, 2014, 11:56:43 pm
Posted by Helios.
in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
Posted by Helios.
in You better not to go/stay in Uganda if you're gay... (Started by Basara Dandy February 26, 2014, 06:35:14 am
Posted by Helios.
in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
Posted by Helios.
in How do you draw your own unique style of sprites? (Started by SiL3Nt J February 12, 2013, 12:50:03 amI spend too much time worrying about the little details, I think.
Posted by Helios.
in THE KOF XIII SPRITE DUMP THREAD (Started by Davod Sirloin September 19, 2011, 10:33:59 amRuler + Stopwatch = KOFXIII dataPretty much.
Posted by Helios.
in SFIII HiDef Sprites (aPNG versions added) (Started by steamboy March 19, 2012, 09:47:14 am
Posted by Helios.
in THE KOF XIII SPRITE DUMP THREAD (Started by Davod Sirloin September 19, 2011, 10:33:59 am
Posted by Helios.
in THE KOF XIII SPRITE DUMP THREAD (Started by Davod Sirloin September 19, 2011, 10:33:59 am[19:39] <@Insanius> Helios: Looking at those vels, it uses a cubic formula
Posted by Helios.
in THE KOF XIII SPRITE DUMP THREAD (Started by Davod Sirloin September 19, 2011, 10:33:59 amI'll share what I know when I've finalized my findings.If I was to make one of these characters, where/how would I extract the data for velocities and frame times?
I really like these sprites, but I will drop dead and disintegrate if I give a character an inaccurate velocity.
Helios would know.
Posted by Helios.
in The Elder Scrolls V: Skyrim (Started by DMK November 23, 2010, 04:19:00 pm
Posted by Helios.
in Caddie general art thread (Started by Caddie June 03, 2011, 01:53:36 am
Posted by Helios.
in THE KOF XIII SPRITE DUMP THREAD (Started by Davod Sirloin September 19, 2011, 10:33:59 am
).
Posted by Helios.
in DAZ 3D, Poser, or Other? (Started by The Aboriginal One October 07, 2011, 01:46:45 amFor animation, I recently saw Autodesk's Maya. I really liked what I saw from it but when I tried that and 3dsmax, I really prefer Blender for modeling. Since I'm trying to do the modelling part right now, I haven't actually got around to learning how to rig and animate in Maya, so I can't really say any opinions from experience.I used to mess around a bit in Maya, and still use Max a lot. I'd have to say that rigging in Maya seemed less troublesome than what needs to be done to get a good rig going in Max. I'm so used to Max now though that I just do all of my rigging with it.
Posted by Helios.
in Anyone else here play SPORTS? (Started by hjk September 12, 2011, 02:32:49 amCurrently, doing archery.Very nice. I wish there was a formal archery club near here.