YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
ShinRei is Offline
Contact ShinRei:

ShinRei

User

Messages by ShinRei

    

Re: add004basic

 November 02, 2014, 09:53:03 pm View in topic context
 Posted by ShinRei  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, Mugen 1.0 +

He updated them again?
    

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)

 October 27, 2014, 08:58:22 pm View in topic context
 Posted by ShinRei  in Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)  (Started by ShinRei September 18, 2014, 10:26:01 pm
 Board: IKEMEN

I literally downloaded all the ost's and stages from specific game and tried to bug fix all the character clones. Took me a minnnnnnn! So Hope you guys play this shit!!! lol
I'm up to play today. If anyone is down for it.
    

Re: Victorys Wips

 October 17, 2014, 11:52:42 pm View in topic context
 Posted by ShinRei  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

You mean his second ultra (Messatsu Gou-Shoryuu)? Although I like it, I don't know if I could replicate it to look "strong" enough as it looks in the source, considering it would lack all of those camera angles so I think it's a no, at least for now.

Look at Ahuron's IronFist Ryu. He has a super very similar to. I think you could play around with it.
    

Re: new poll for 2015 convertions to cvs

 October 14, 2014, 07:06:52 am View in topic context
 Posted by ShinRei  in next one to convert : new poll (Started by dampir June 11, 2014, 10:21:46 pm
 Board: Sprite Projects

Kensou... Preferably his XI sprites, but I can work with whichever. Heavy D! as well.
Whatever you decide to do is welcome to the community you do great work.
    

Re: ShinRei's Requests

 October 10, 2014, 10:04:15 pm View in topic context
 Posted by ShinRei  in ShinRei's Requests (Started by ShinRei August 23, 2014, 11:52:06 am
 Board: Requests

    

Re: MUGEN Video thread

 October 10, 2014, 09:39:03 pm View in topic context
 Posted by ShinRei  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Some Matches
    

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)

 October 10, 2014, 09:34:55 pm View in topic context
 Posted by ShinRei  in Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)  (Started by ShinRei September 18, 2014, 10:26:01 pm
 Board: IKEMEN

Haha with no one to regulate its always like that. If anyone wants to play just ask. I will be updating the other one soon enough. I'm liking how this one is so far.
    

Re: Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)

 October 10, 2014, 01:28:10 pm View in topic context
 Posted by ShinRei  in Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen)  (Started by ShinRei September 18, 2014, 10:26:01 pm
 Board: IKEMEN

I actually took the time to make this much better. Updated everything. New Roster, stages, music from source game(most) etc. So if you have the chance try it out. Hope to see some competitive matches.
    

Re: ShinRei's Requests

 October 10, 2014, 05:53:37 am View in topic context
 Posted by ShinRei  in ShinRei's Requests (Started by ShinRei August 23, 2014, 11:52:06 am
 Board: Requests

KOF unlimited match extra life bars for winmugen. I remember someone requesting them, but I can't find them...
    

Re: Pots styled Fei-Long beta

 October 08, 2014, 08:17:03 pm View in topic context
 Posted by ShinRei  in Pots styled Fei-Long beta (Started by ShinRei October 08, 2014, 07:48:50 am
 Board: Your Releases, Mugen 1.0 +

Also, which stage is that, please?
Please don't do that. Go in the Request board and ask in the "Does this thing exist? Who is author etc." thread.

If you're referring to the screenshots in the first post it's the SFIV Training stage, it was done by Exshadow (faked versions) or Margatroid. :)


I don't know if these were already mentioned (I haven't read all the topic), but here's my feedback:
- the run sprites by Dampir have lost some shading;
- misaligned hitsparks on far standing light punch (move it down just a little), all standing medium punches (same), standing light kick (it's too low on position), crouch light, medium,strong punch, (move them down a little);
- too many CLSNs on one of the dash back frames;
- I think the crouch light punch animation is a bit too fast;
- level one and level two QCB+kick (or two kicks) deal the same damage (154) even if I press the buttons (from 9 to 11 hits); the damage is very low, it's better if I do B,D,DB,strong kick which deals 132 instead of a level 1 or 2 that deals 154.

-Sprites I have no clue about. Hitsparks fixed.
-Will play some ultra to get his speed more realistic.
-Damg fixed

This char needs a lot of work. A lot of things feel wrong and you were "doomed" from the start so to speak, because you used that BajanFlash guy's Fei-Long as base. Everything that's wrong with his, is wrong with yours. That's not a good base to work from.

-Clsns are a mess for everything. Total rehaul of his AIR would be your best bet.
-Palette Selector stuff causes debug flood and doesn't work.
-Adv/disadv frames are all over the place. S far LP and S far MP leave him at +9... That's just one of many examples. Attacks are animated oddly. Name close s.LP and cr.LP. Like you have a ChangeAnim sctrl in there for IDK what reason.
-Head.pos and mid.pos are off:
Spoiler, click to toggle visibilty
-Throw attempt has infinite priority
-Cr.MP whiffs up close:
Spoiler, click to toggle visibilty
-HCF+LK special can whiff corresponding hits from the initial hit up close:
Spoiler, click to toggle visibilty
-Small jump anims are animated wrong. Not having a looped or indefinite timed last frame for them.
-QCF+P Rekka special feels stiff and I can't SC from it.
-Atks that set p2 on fire cause slowdown for me. Why do you have two sets anyway? Group 7180 and 8150 are exactly the same. Speaking of which, they're both misaligned.
-Flame partciles for EX QCF+P special are scaled more than they should. Or perhaps you're using some different FX for it? Either way, it looks weird.
-Jump vels are too low, barely stays in the air.
-Missing 2nd run step snd for run.
-EX HCF+K special causes more dmg than Max version supers.
-Group 7060 dust FX is misaligned.

I'll stop here. Getting the basics/system stuff done and working/feeling right is very important. It's the foundation of the char that everything else is built upon. Honestly, I suggest revamping everything from a more solid base.

-Group 7180 and 8150 I use two different flame colors didn't change it back in this one. Will look into the alignment.
-Yeah I used that base. Everything you said about the air is spot on. I always do the clsn last I will for sure go and clean it up. These are pretty basic problems I can take care of easily. It will make the core stronger. These references I can just go and do it directly without looking for it. So if you find anything else just post it.  Thanks for the feedback everyone.
    

Re: Pots styled Fei-Long beta

 October 08, 2014, 09:11:10 am View in topic context
 Posted by ShinRei  in Pots styled Fei-Long beta (Started by ShinRei October 08, 2014, 07:48:50 am
 Board: Your Releases, Mugen 1.0 +

-3200 and up aren't coded so it'll do that
-Hit sparks keep them coming I had already gotten those, but there may be more.
-That last rekka hit looks like that when you do it up close I know I'll fix it
-The range issue. Sometimes he goes over the head right? I got it. Ex rekka though?
-The Rekka's in this one, there is only one version for all buttons(distance).

Yeah keep it coming I'm just about to try to wrap all of these up within this month.

Congrats on your first release of sorts. Will definitely test tomorrow after work and give feedback

Thanks. Well at least any problems found in any of the characters will likely be the same anyhow since I used the same template for them. So at least I can get the common errors out of the way. 
    

Pots styled Fei-Long beta

 October 08, 2014, 07:48:50 am View in topic context
 Posted by ShinRei  in Pots styled Fei-Long beta (Started by ShinRei October 08, 2014, 07:48:50 am
 Board: Your Releases, Mugen 1.0 +

Bruhhh. Not complete, but I'm sharing just because I haven't been doing anything mugen related.
I have already fixed some of the things in this build, but just to double check I suppose. "Not street fighter 4 accurate"











https://www.mediafire.com/?5qyxh6q5ypqyj8b

P.S
Aye That Ryu Yassi super does not connect on the last hit (yes I know)
The kick grab I know about that as well
    

Re: Trying something out for our CVS3 lifebars and new look select screen

 October 04, 2014, 05:49:50 am View in topic context
 Posted by ShinRei  in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
 Board: Projects

Conversations would be legit, but are you going to write the dialogue? Would be much easier, but there isn't even a predetermined roster either.
    

Re: Trying something out for our CVS3 lifebars and new look select screen

 October 04, 2014, 12:34:10 am View in topic context
 Posted by ShinRei  in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
 Board: Projects

    

Re: Shin Mako WIP - Casshern

 October 04, 2014, 12:19:36 am View in topic context
 Posted by ShinRei  in Shin Mako wips - Hikaru - Asuna - Kirito (Divinewolf/Pots Style) (Started by Shin Mako June 24, 2014, 09:16:30 am
 Board: Projects

Ahhhhhh Bummer.. She only has two moves with helpers right? The Drill and Grab. The Super is just a combination of the two. Yes release her someone else might finish her if that's the only thing you left out.
    

Re: C. Viper sheet

 October 03, 2014, 10:02:03 am View in topic context
 Posted by ShinRei  in C. Viper sheet (Started by FeLo_Llop October 02, 2014, 01:19:47 pm
 Board: Resource Releases

Tight, tight
    

Re: ShinRei's W.I.Ps "Pots styled Yun"

 October 01, 2014, 07:21:42 pm View in topic context
 Posted by ShinRei  in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pm
 Board: Projects

Simply fresh and amazing to see in action. Good luck and how is your previous wip coming.

Which in particular? Any older one's I've just been waiting on feedback before I release. I wrote about it above.


Anywho... Lets get some pals for these guys... Ha (I desperately need Yun's color 10 my favorite) All sf4 colors would be legit!!



Just because...
Spoiler, click to toggle visibilty
    

Re: Trying something out for our CVS3 lifebars and new look select screen

 October 01, 2014, 06:48:19 pm View in topic context
 Posted by ShinRei  in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
 Board: Projects

@Bhatter, loving that stage so far man looks fantastic!

So like I've said before I was going to show the concept ideas that I had been sharing internally within the team for the main menu.  They were the ones that REN2K used as a base for his current design.

Here they are below from oldest to newest and then at the end a slightly more modified ver of what Ren2K came up with.  Its not yet done but I think i'm heading in the right direction.  As always any and all comments are welcome.
Spoiler, click to toggle visibilty

This is my WIP of Ren and my design
-I took off the bottom scrolling Text because I thought it took too much space although I did like the news report inspired design of the bottom bar
-Instead of using a traditional menu with all the items separated and visible I was thinking of making it a scrolling ver when only one menu item is visible at a single time.  Kind of like my original KOFXIII SP
-The menu also has some angled words although they are not the exact way I want them yet.  I'm still working on the placement of the words.
-I put face ports of some characters behind the yellow hexagons that will slowly change over time to other characters.
-On the large image to the right I added a circle that will be kind of transparent that has the words "welcome to capcom vs snk 3" and it will rotate
-On the top right corner is the word "LIVE" so it seems that the large image is what is currently on TV
-With every change in menu item the background image will change.
-Although I agree with Ren2k that we should aim for a simple and clean menu design I thought that his version was on the right track but was still missing something to make it stand out more.   
So far that's it


These are tight I especially like the third, perhaps that can be added upon? Unless of course you've guys have settled on that last design.
    

Re: ShinRei's W.I.Ps "Pots styled Yun"

 September 30, 2014, 01:38:42 pm View in topic context
 Posted by ShinRei  in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pm
 Board: Projects

Don't know if that post was triggered by my comment but if so I wasn't rushing you at all I pretty much figured since you were announcing that you started work on fei long that you were pretty far along with yun thats why I said I assume he was being tested. Just wanted to be clear IF I was misunderstood to begin with if not please ignore and carry on.

Nah its not that I just get a bunch of pm's asking when something will be done etc.
    

Re: ShinRei's W.I.Ps "Pots styled Yun"

 September 30, 2014, 10:50:21 am View in topic context
 Posted by ShinRei  in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pm
 Board: Projects

Yeah I know this was just to show the animation itself. The only slow mo is on the last hit. It'll pause there like so.