Posted by ShinRei
in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pmBoard: Your Releases, Mugen 1.0 +
Posted by ShinRei
in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
Posted by ShinRei
in Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen) (Started by ShinRei September 18, 2014, 10:26:01 pm
Posted by ShinRei
in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pmYou mean his second ultra (Messatsu Gou-Shoryuu)? Although I like it, I don't know if I could replicate it to look "strong" enough as it looks in the source, considering it would lack all of those camera angles so I think it's a no, at least for now.
Posted by ShinRei
in next one to convert : new poll (Started by dampir June 11, 2014, 10:21:46 pm
Posted by ShinRei
in ShinRei's Requests (Started by ShinRei August 23, 2014, 11:52:06 amAre you talk about this lifebar ShinRei?
If yes, it's here
http://www.4shared.com/rar/KEeZGg5Bce/KOF_UM_Ex_Lifebar.html
Posted by ShinRei
in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
Posted by ShinRei
in Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen) (Started by ShinRei September 18, 2014, 10:26:01 pm
Posted by ShinRei
in Mugen Fighters Guild Vs Mode (KOF)!! (Ikemen) (Started by ShinRei September 18, 2014, 10:26:01 pm
Posted by ShinRei
in ShinRei's Requests (Started by ShinRei August 23, 2014, 11:52:06 am
Posted by ShinRei
in Pots styled Fei-Long beta (Started by ShinRei October 08, 2014, 07:48:50 amAlso, which stage is that, please?Please don't do that. Go in the Request board and ask in the "Does this thing exist? Who is author etc." thread.
If you're referring to the screenshots in the first post it's the SFIV Training stage, it was done by Exshadow (faked versions) or Margatroid.
I don't know if these were already mentioned (I haven't read all the topic), but here's my feedback:
- the run sprites by Dampir have lost some shading;
- misaligned hitsparks on far standing light punch (move it down just a little), all standing medium punches (same), standing light kick (it's too low on position), crouch light, medium,strong punch, (move them down a little);
- too many CLSNs on one of the dash back frames;
- I think the crouch light punch animation is a bit too fast;
- level one and level two QCB+kick (or two kicks) deal the same damage (154) even if I press the buttons (from 9 to 11 hits); the damage is very low, it's better if I do B,D,DB,strong kick which deals 132 instead of a level 1 or 2 that deals 154.
This char needs a lot of work. A lot of things feel wrong and you were "doomed" from the start so to speak, because you used that BajanFlash guy's Fei-Long as base. Everything that's wrong with his, is wrong with yours. That's not a good base to work from.
-Clsns are a mess for everything. Total rehaul of his AIR would be your best bet.
-Palette Selector stuff causes debug flood and doesn't work.
-Adv/disadv frames are all over the place. S far LP and S far MP leave him at +9... That's just one of many examples. Attacks are animated oddly. Name close s.LP and cr.LP. Like you have a ChangeAnim sctrl in there for IDK what reason.
-Head.pos and mid.pos are off:Spoiler, click to toggle visibilty-Throw attempt has infinite priority
-Cr.MP whiffs up close:Spoiler, click to toggle visibilty-HCF+LK special can whiff corresponding hits from the initial hit up close:Spoiler, click to toggle visibilty-Small jump anims are animated wrong. Not having a looped or indefinite timed last frame for them.
-QCF+P Rekka special feels stiff and I can't SC from it.
-Atks that set p2 on fire cause slowdown for me. Why do you have two sets anyway? Group 7180 and 8150 are exactly the same. Speaking of which, they're both misaligned.
-Flame partciles for EX QCF+P special are scaled more than they should. Or perhaps you're using some different FX for it? Either way, it looks weird.
-Jump vels are too low, barely stays in the air.
-Missing 2nd run step snd for run.
-EX HCF+K special causes more dmg than Max version supers.
-Group 7060 dust FX is misaligned.
I'll stop here. Getting the basics/system stuff done and working/feeling right is very important. It's the foundation of the char that everything else is built upon. Honestly, I suggest revamping everything from a more solid base.
Posted by ShinRei
in Pots styled Fei-Long beta (Started by ShinRei October 08, 2014, 07:48:50 amCongrats on your first release of sorts. Will definitely test tomorrow after work and give feedback
Posted by ShinRei
in Pots styled Fei-Long beta (Started by ShinRei October 08, 2014, 07:48:50 am




Posted by ShinRei
in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
Posted by ShinRei
in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pmOk, now that someone made that awesome portrait, I can't let him go without being made. Added to the list
Posted by ShinRei
in Shin Mako wips - Hikaru - Asuna - Kirito (Divinewolf/Pots Style) (Started by Shin Mako June 24, 2014, 09:16:30 am
Posted by ShinRei
in C. Viper sheet (Started by FeLo_Llop October 02, 2014, 01:19:47 pm
Posted by ShinRei
in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pmSimply fresh and amazing to see in action. Good luck and how is your previous wip coming.

Posted by ShinRei
in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm@Bhatter, loving that stage so far man looks fantastic!
So like I've said before I was going to show the concept ideas that I had been sharing internally within the team for the main menu. They were the ones that REN2K used as a base for his current design.
Here they are below from oldest to newest and then at the end a slightly more modified ver of what Ren2K came up with. Its not yet done but I think i'm heading in the right direction. As always any and all comments are welcome.Spoiler, click to toggle visibilty
This is my WIP of Ren and my design
-I took off the bottom scrolling Text because I thought it took too much space although I did like the news report inspired design of the bottom bar
-Instead of using a traditional menu with all the items separated and visible I was thinking of making it a scrolling ver when only one menu item is visible at a single time. Kind of like my original KOFXIII SP
-The menu also has some angled words although they are not the exact way I want them yet. I'm still working on the placement of the words.
-I put face ports of some characters behind the yellow hexagons that will slowly change over time to other characters.
-On the large image to the right I added a circle that will be kind of transparent that has the words "welcome to capcom vs snk 3" and it will rotate
-On the top right corner is the word "LIVE" so it seems that the large image is what is currently on TV
-With every change in menu item the background image will change.
-Although I agree with Ren2k that we should aim for a simple and clean menu design I thought that his version was on the right track but was still missing something to make it stand out more.
So far that's it
Posted by ShinRei
in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pmDon't know if that post was triggered by my comment but if so I wasn't rushing you at all I pretty much figured since you were announcing that you started work on fei long that you were pretty far along with yun thats why I said I assume he was being tested. Just wanted to be clear IF I was misunderstood to begin with if not please ignore and carry on.
Posted by ShinRei
in ShinRei's W.I.Ps "Pots styled Yun" (Started by ShinRei May 03, 2014, 10:04:01 pm