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Jadeeye

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Messages by Jadeeye

    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 April 03, 2013, 03:02:05 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

Can't believe it, he event shot on a lying state.
I have fixed a trigger to force him doesn't do that when he lying. Hope it work.
    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 April 01, 2013, 04:28:13 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

He still shot when he has over 160 distance form him to his rival when a match start so I fixed this once again. I also fixed his rolling.
I can't remove a jump animation, I decided let he jump (forward) but he will run back when near a lying opponent.
    

Re: AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.4 by Jadeeye

 March 28, 2013, 05:25:06 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

What you need to be fixed on Kairi's A.I
    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 March 26, 2013, 03:23:16 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

Updated Sagat's Patch
- Fixed his Tiger Shot before round start.
- Fixed A.I Activation.
- Fixed his jumping.
    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 March 25, 2013, 02:49:14 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

Can you tell me what did he do before a match start?
    

Re: AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.4 by Jadeeye

 March 24, 2013, 06:12:27 am View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

You are welcome.
    

Re: AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.4 by Jadeeye

 March 24, 2013, 03:57:21 am View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

What do you expect on his A.I improvement? His original A.I is really good with excellent combo and I'm not intend to make A.I for him. But if you tell me what you need improve on his A.I, I will do it for you.

I want to learn how to config the CPU difficulty from AI. Plz tell me anyone.
You mean each level of A.I patchs? You need find var(59) in config file and set in 1,2,3,...... if an author split many level for this character.

    

Re: AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.4 by Jadeeye

 March 21, 2013, 04:46:46 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

UPDATED: A.I for Skullomania version 03/16/2013
    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 March 21, 2013, 04:36:38 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

Fought Sagat:

- Crazy fast cancelling on the Tiger Knee makes it very safe and hard counter
- Sagat can use EX Tiger Uppercuts without meter
- He'll start jumping me before the fight starts from time to time.
Fixed Sagat's Ex Tiger Uppercuts and his fight starting. Thanks for your reply.

    

Re: AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.4 by Jadeeye

 March 20, 2013, 03:22:31 am View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

Yes, I will.
    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 March 17, 2013, 02:10:55 am View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

    

Re: AI Patch for Froz's Urien, DivineWolf's Sagat and Kungfu Girl by Jadeeye

 March 16, 2013, 05:30:57 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

if you include the modified def

everyone here is happy

since mostly they get this without editing the def files

i can sure they will ask for this
Updated. Thanks for notice me.

The AI feels great.

Urien always uses his MP Metallic Sphere even though i'm still on the ground. Was that intentional?
I just forcus his melee attacking  :P.

i guess it scaled by difficulty level in mugen option
I made for only one level.
    

Re: AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.4 by Jadeeye

 March 16, 2013, 04:22:48 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

    

AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye

 March 16, 2013, 04:20:11 pm View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Sagat updated August 25, 2013 by Jadeeye (Started by Jadeeye March 16, 2013, 04:20:11 pm
 Board: Edits & Addons 1.0+

Link:

Patch: http://www.mediafire.com/download.php?43nwpl58rrp67o0
Char: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item359


Patch (UPDATED August 25, 2013):
http://www.mediafire.com/download/9wd9qabk22i0nbh/DivineSagat_AI_ver_12_08_2012.rar
Char: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item360


Patch: http://www.mediafire.com/download.php?pd709f50gf0xilu
Char: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item337


Comment:
- Urien: The real tank. Attack strongly with his Takle and Knee Drop.
- Sagat: Attack slowly but strong anti-air and abuse effectively Tiger Shot.
- Kungfu Girl: Normal melee fighting.
-----------------------------
Enjoy!
    

Re: Kairi from Street Fighter EX + edits 1st version

 March 14, 2013, 11:00:19 am View in topic context
 Posted by Jadeeye  in Kairi from Street Fighter EX + edits 1st version (UPDATE 05/03/2013) (Started by Mr.Karate JKA November 15, 2012, 03:36:12 am
 Board: Your Releases, Mugen 1.0 +

    

AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye

 March 14, 2013, 10:58:55 am View in topic context
 Posted by Jadeeye  in AI Patch for DivineWolf's Skullomania and Mr.Karate's Kairi 1.5 by Jadeeye (Started by Jadeeye March 14, 2013, 10:58:55 am
 Board: Edits & Addons 1.0+

I have made these A.I for Skullomania and Kari 1.4.


Patch (UPDATED August 25, 2013):
http://www.mediafire.com/download/9pm96j4bdm3vf58/Kairi_AI_ver_1.5.rar
Char: http://mugenguild.com/forum/topics/kairi-street-fighter-ex-edits-1st-version-145889.0.html


Patch: http://www.mediafire.com/download/zde6n3kyn8d5b50/DivineSkullo_04_05_2013.rar
Char: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item377

Comment:
- Kairi: Good combo, move flexible with Makuu Shihai.
- Skullomania: Good defending, speedy attacking.
-----------------------------
Enjoy!
    

Re: Need help about AI Activation

 March 11, 2013, 03:30:40 pm View in topic context
 Posted by Jadeeye  in Need help about AI Activation (Started by Jadeeye March 10, 2013, 03:10:53 pm
 Board: M.U.G.E.N Development Help

Yeah, maybe have to convert char's version to Mugen 1.0 and use AILevel.
    

Re: Need help about AI Activation

 March 11, 2013, 02:56:54 pm View in topic context
 Posted by Jadeeye  in Need help about AI Activation (Started by Jadeeye March 10, 2013, 03:10:53 pm
 Board: M.U.G.E.N Development Help

I have seen the Winane's AI activation Issue for this problem but it's very confusing.
    

Re: Need help about AI Activation

 March 11, 2013, 02:13:29 pm View in topic context
 Posted by Jadeeye  in Need help about AI Activation (Started by Jadeeye March 10, 2013, 03:10:53 pm
 Board: M.U.G.E.N Development Help

Thanks guys, it's work with characters of mugenversion 1.0.
I still hope another way for older mugenversion's chars.
    

Re: Need help about AI Activation

 March 11, 2013, 05:28:00 am View in topic context
 Posted by Jadeeye  in Need help about AI Activation (Started by Jadeeye March 10, 2013, 03:10:53 pm
 Board: M.U.G.E.N Development Help

How to? Many chars are not supported by AILevel.