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Veanko

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Messages by Veanko

    

Re: Sabaki's Warzard Leo

 November 05, 2014, 04:31:07 pm View in topic context
 Posted by Veanko  in Sabaki's Warzard Leo (Started by T. Vinceson November 05, 2014, 08:49:24 am
 Board: Edits & Add-ons

s.MP, c.LP and c.MK all wiff up close

Spoiler, click to toggle visibilty

achilles rush wiffs in the corner

Spoiler, click to toggle visibilty
    

Re: Suwako Moriya

 October 27, 2014, 12:30:21 pm View in topic context
 Posted by Veanko  in Suwako Moriya (Started by Veanko October 21, 2014, 10:47:04 pm
 Board: Projects

I'm not sure if she will have a voice at first. i might add it later in an update, but for now i would prefer to focus on her gameplay first before worrying about her voice.

if i do give her a voice it would be the one that was used in Hisoutensoku from the voice patch.
    

Re: Suwako Moriya

 October 22, 2014, 12:30:37 am View in topic context
 Posted by Veanko  in Suwako Moriya (Started by Veanko October 21, 2014, 10:47:04 pm
 Board: Projects

Quite curious if you will be giving this one custom states like the Suika you did too?

unless you know of any custom animations for her probably not. the only custom state she has at the moment is guard crush(which i believe is technically not custom since all touhou characters have guard crush anims anyway).

Also, suwako isn't going to be like the suika i made; i made her when i was into making weird joke characters. Suwako is going to be a normal character pretty much.

    

Suwako Moriya

 October 21, 2014, 10:47:04 pm View in topic context
 Posted by Veanko  in Suwako Moriya (Started by Veanko October 21, 2014, 10:47:04 pm
 Board: Projects

I have decided to make Suwako Moriya from Touhou. She isn't going to be accurate to the source games in terms of gameplay.


Her gameplay style will be in 3 buttons, similar to my other characters. Her moveset will be based of Hisoutensoku and she will have her non-standard control scheme from that game as well.

I will be using a modified version of Mikage's SSF file to make life a little easier.

Right now she is about 40% done. I have done all of her normals, specials(except one) and movement but i still need to work on her command normals, throws and supers.

Planned Movelist:
Spoiler, click to toggle visibilty
    

Re: Most Innovative Creations

 October 14, 2014, 06:08:29 pm View in topic context
 Posted by Veanko  in Most Innovative Creations  (Started by Generic Main Character October 12, 2014, 08:09:02 am
 Board: M.U.G.E.N Discussion

    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 19, 2014, 05:38:11 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

Sonic has been updated. here is the changelog:

 - Added edge width to his throws
 - Removed AI on the winmugen version. this is a temporarily fix to the AI taking over bug.
    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 19, 2014, 04:32:05 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

really? damn. i thought i had fixed that. im going to have to look into that more. in the meantime. if you go into "win_config.cns" and change var(58) to 0. that should hopefully fix it.

i will add that edge width you suggested to his throws next update.
    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 19, 2014, 02:34:38 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

i didn't really like the new idle animation he received TBH so probably not.
    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 19, 2014, 02:20:02 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

Sonic has been updated. you can download it from the link in the OP.

here is the changelog:
 - Increased Health from 850 to 910
 - Reduced time opponent spins around during the strong version of Light Speed Dash
 - Reduced time opponent gets stunned overall during the strong version of Light Speed Dash from 400 ticks to 180 ticks
 - Changed command for Spiral Spin to F,D,B,U,F from F,D,B,U
 - Added negative edge to all special and super moves

i haven't increase the volume/quality of his voice or added new voice clips yet. i plan to do that when i release the update to knuckles.
    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 18, 2014, 07:51:09 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

-I miss Ring Toss. As it was one of his more unique specials. Though, I'm not complaining, just saying. It's fine if you want to leave it out.

i decided to remove it because i wanted him to be more of a rushdown character and ring toss kinda took away from that IMO. i could make it option in the config file to add it back in. considering the code for the move is still there.

-I like the addition of Light Speed Dash and it's different functions dependent on the button used. However, for strong LSD, I feel the "spinning" custom anim before them going into a dizzy state lasts for too long. I think like two reps of back and forth would suffice imo. I mean, they do get dizzy afterward either way, so it's not like Sonic wouldn't be able to follow up with it.

i will reduce the time the opponent spins around.

-I like that you gave diversity to the 2 modes. However, these charge commands for air techs isn't very practical IMO. The only reason I can pull some of these off, is because of buffering Up/Up+Fwd from jumping. Though, this only refers to his specials. I cannot do any supers that involve charge commands, as there's barely enough time before he lands/along with I'm assuming he should have a height limitation on his specials/supers. Which only increases the chances of not being able to perform them.

i don't have much problem preforming his moves(then again that might just be me). you don't need to charge them for very long(30 ticks, the normal amount i believe is 45) and he jumps fairly high aswell. so it is possible to do his moves without buffering them from a previous jump. at least for me anyway.

-I can perform Spiral Spin with either HCF or HCB command, even though the ReadMe says it should be a 360 motion.

will be fixed.

-850 life seems really low imo. Sonic's a pretty tough little guy. His combo-ability and speed don't really make up for the poor life value. I'd suggest something more like in the 900-915 range.

how does 910 sound?

-Voices are really soft/low quality.

i never really had a problem with his voice but now that you mention it. they do sound a bit low. so i will probably increase them a bit. don't worry about doing it yourself as i was planning on adding extra voice clips to him anyway.


We'll see other Sonic characters in your style?

i plan to do other sonic characters if thats what your asking.
    

Re: Chaos Released + Tails Updated

 April 14, 2014, 11:35:10 pm View in topic context
 Posted by Veanko  in Chaos Released + Tails Updated (Started by Veanko April 06, 2014, 05:24:36 pm
 Board: Your Releases, older Mugen

Thanks, can't wait to see how your sally turns out :D
    

Re: Sonic The Hedghog Updated + Super Sonic Released

 April 14, 2014, 11:29:50 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons

i would rather not as that would require too much work. besides i don't think they have enough sprites to be a 6-button character anyway.
    

Sonic The Hedghog Updated + Super Sonic Released

 April 14, 2014, 11:20:45 pm View in topic context
 Posted by Veanko  in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pm
 Board: Edits & Add-ons



the long overdue update for Sonic is here: now he comes with Super Sonic!

Super Sonic is essentially a EX mode: you can play as him by holding start and selecting Sonic. despite that however. Super Sonic plays absolutely nothing like normal sonic. he is much more air based and combo based than normal sonic.

it is possable have them as separate characters by using the normalsonic.def and supersonic.def files.

also of note. normal sonic has received a bit of a overhaul: Ring Throw and Backflip Wave have been removed. instead he now has a new move: Light Speed Dash. this should make him more of a rushdown character than before.

here is the full changelog: (spoiler because its quite large)
Spoiler, click to toggle visibilty

CREDITS:

Mugenhunter: for the sprites and the character itself
JDM: For some of the palettes
Sire Hyogo: For the small portrait
DivineWolf: For feedback

Download him(or them if you prefer) here: http://www.mediafire.com/download/42ml23zaau8ns54/Veanko_Sonic.rar
    

Re: Roster Showcase

 April 14, 2014, 02:11:48 pm View in topic context
 Posted by Veanko  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

my generic roster

    

Re: Chaos Released + Tails Updated

 April 09, 2014, 12:18:52 am View in topic context
 Posted by Veanko  in Chaos Released + Tails Updated (Started by Veanko April 06, 2014, 05:24:36 pm
 Board: Your Releases, older Mugen

Thanks for the feedback. i will update him tomorrow.

im not sure who im going to make next as i want to focus on the sonic and kunckles updates for now. but i will probably make a thread in projects like i did with chaos when i decide.

      Posted: April 09, 2014, 01:49:09 pm
Chaos and tails have been updated. most of the changes are minor system updates so they affect both of the characters. look in the spoiler for the changelog.

Spoiler, click to toggle visibilty
    

Re: Chaos Released + Tails Updated

 April 08, 2014, 11:17:49 pm View in topic context
 Posted by Veanko  in Chaos Released + Tails Updated (Started by Veanko April 06, 2014, 05:24:36 pm
 Board: Your Releases, older Mugen

yeah i plan on updating both sonic and knuckles at some point.

what do you mean by you couldn't get his 1.0 .def file to work? it works perfectly fine for me. do you get an error message when you try to play him? if you do. do you mind posting it so i could look into it?

as for the winmugen AI taking over. if you go into win_config.cns and turn var(58) to 0. that should serve as a temporary fix untill i update him.
    

Chaos Released + Tails Updated

 April 06, 2014, 05:24:36 pm View in topic context
 Posted by Veanko  in Chaos Released + Tails Updated (Started by Veanko April 06, 2014, 05:24:36 pm
 Board: Your Releases, older Mugen



Chaos is a boss character. meaning he is a little bit on the OP side. he has very high attack power and health. but he is slow. like. really really slow. he has no run or backdash but his high attack power and health should make up for that.

in order to balance him out a bit for VS mode, whenever he is controlled by a human he receives a large attack and defence penalty. you can turn off this "balancing" and play as the boss version by editing the config file.

i have also updated Tails with some new sprites, bug fixes and other stuff. you can view the full changelog for him here:
Spoiler, click to toggle visibilty

download them here:
CHAOS: http://www.mediafire.com/download/ddu4cqoj0n6n0yn/Veanko_Chaos.rar
TAILS: http://www.mediafire.com/download/7131728a84sgpj2/Veanko_Tails.rar

Credits:

Elecbyte: For makeing Mugen!
Mugenhunter: for the sprites
JDM: for some of the palettes
Sire Hyogo: the small portrait for tails

NOTE: for those of you who have downloaded my characters before. i have changed it so that the default .def file is the winmugen one instead of the 1.0 one. so if your using 1.0 make sure to use the 1.0 .def file in order to take full advantage of AILevel.
    

Re: Chaos(From sonic the hedgehog)

 April 04, 2014, 01:25:33 pm View in topic context
 Posted by Veanko  in Chaos(From sonic the hedgehog) (Started by Veanko March 02, 2014, 04:48:27 pm
 Board: Projects

    

Re: Chaos(From sonic the hedgehog)

 April 01, 2014, 03:13:49 pm View in topic context
 Posted by Veanko  in Chaos(From sonic the hedgehog) (Started by Veanko March 02, 2014, 04:48:27 pm
 Board: Projects

the healing super actually heals quite a lot. the lv1 version heals 150, lv2 heals 300 and lv3 heals 450. so the lv3 version heals almost half the health of a normal character. it probably doesn't seem like its healing much due to his large hp pool.

as for palettes. i was going to include your palettes in the update for Tails. so i might do the same thing with chaos if its alright.
    

Re: MUGEN Video thread

 April 01, 2014, 02:39:42 pm View in topic context
 Posted by Veanko  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion