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Veanko

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Messages by Veanko

    

Re: Vegeta Z2

 October 25, 2012, 01:26:28 am View in topic context
 Posted by Veanko  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

its actuality really easy to get 52 hits, all you got to do is mash all your arrow keys :P i got to 52 hits in like 1 second doing that
    

Re: M.U.G.E.N Screenshots V2

 October 24, 2012, 11:16:36 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

if vegeta was in sonic generations then this pretty much

    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 23, 2012, 02:41:10 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

hmm, thats odd. im not sure what could be causing that as im using the exact same AI activation code as knuckles(human impossible commands)which AFAIK is almost impossible to false positive? for now i guess you could turn off the AI and that should fix it.
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 22, 2012, 05:53:49 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

Sorry for the late update, but it is here now :P

-Winmugen users will now need to use Win_Sonic.def otherwise mugen will crash
-Renamed Lighting Shield to Split-Second
-You can now combo the light version of roll attack into Split-Second
-The sonic jingle win pose now only happens after you win a match
-Removed death echo
-Fixed going backwards after the final hit of Sonic Rushdown
-Fixed priority's on some attacks, they were quite messed up
-Fixed some other bugs
-after hitting with the ring toss, you now actuality home onto the foe
-MAX version of super sonic run now hits multiple times
-Added AI
-Added hitspark, hitsound, and a hit animation to BackFlip Wave
-Added the option to turn off backflip wave
-Added some new palettes by me and some by RikuMasta132
-Reordered the palettes

i still haven't added a intro between sonic and knuckles, but i will probably add that in a future update. for now, enjoy and report any issues you find :D
    

Re: Capcom vs. The World Beta

 October 22, 2012, 12:47:37 am View in topic context

Ryu
why does the strong hadouken have no envshake while the weak version does?

Alex/Mr.X
if mr.x is hit by stungun headbutt, he cannot be hit until he recovers.
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 20, 2012, 11:53:00 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

-That wave move eats up other projectiles. Which is REALLY unfair. I could see this working for the EX version, but it does this for every version of it. It'll eat other projectiles thrown by foes and keep going. It should be destroyed same as any other single hitting projectile does when it clashes with a projectile.

this isn't even supposed to happen. i think its because i set its priority to 5. which is what i believe most specials had it on? this will be fixed

-For the "Act/Zone Clear" winpose, it'd feel better if this only happened when the fight is over(i.e. giving it a "matchover" trigger). Doesn't feel as satisfying getting that winpose for the first round.

ah, that makes sense. rather then it being randomly chosen.

and about the intro idea. yeah, i think its a good idea. but there is only one small problem: im not really much of a spriter. i have tried to do it, but every sprite edit i try to do just looks like crap, so yeah :P
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 19, 2012, 08:37:07 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

i might do tails at some point, though i will want to take a bit of a break before i do so that may not be for a while. i don't really have any plans for mugenhunters other characters at the moment.

and yes, we all indeed have our own opinions. its human nature to disagree on things. if we did all have the same opinion, the world would be a very boring place :)
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 19, 2012, 07:48:59 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

i never actuality said that tiger shot high and low was superfluous, i was just trying to backup my argument by making a comparison to sagat. i haven't really played many of the modern sonic games with the exception of sonic unleashed(lol werehog) and sonic 2006(im not even going into that) but from what i have seen it does look like sega might have had one too many. however i quite like the wave attack TBH as it does give him more options. even with 2 projectile's i still think he plays like a melee orientated character(well, he should anyway. i might not have got his playstyle down perfectly)who can zone his foe quite well. which is what i wanted him to play like.

like i said before i will add a option to disable it so everybody wins. and i will add a hitspark, hitsound, and a hit animation to it so it looks better.
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 19, 2012, 02:43:01 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

I 2nd the notion to remove his projectile. 
I've never played Sonic Battle before but the move does seem pretty out of character IMO.

his projectile can't really be out of character because he did have it in a official sonic game, inless sega that night were drunk or something and just decided to randomly give him a projectile for no reason.

also, the ring toss and backflip wave do act very differently. the ring toss is more of a trap move and less of a projectile since it stays in place for a while if it doesn't hit anything while backflip wave is purely a projectile. you could say sagat having a low and high tiger shot is unnecessary, since they act pretty much the same. though they are used for different things. however i will add a option to disable it so its a win-win.

and thanks for all the good reply's, its awesome to see that people like my characters :D
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 18, 2012, 07:47:19 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

-Sonic having a projectile doesn't suit him. However, the ring toss one sorta makes since and is a good move. The Backflip Wave however feels superflous. Also, there's no hit anim for it really, is just disappears. He really could do without it imo.

he did have it in sonic battle though, and i was going to add some hitsparks and a hit sound. but i got sorta lazy with that. :wall:

about it being superflous. it does act differently than the ring toss making them both have different purposes. im not going to remove it since i like it TBH. i could however add a option to remove it.

Quote
-Just to add some extra combo-ability to Sonic, perhaps you could make the light version of Roll Attack link into his anti air spin dash special on movecontact. It feels like it'd be a nice link up.

that sounds like a pretty good idea. Thanks, i will test this out

Quote
-For the MAX version of Super Sonic Run, perhaps you could add a bit more to it? Like Sonic dashes back and forth about 3-5 times, with the final hit resulting in the flipping knockdown.

what do you mean by dashing back and forth? do you mean go though the foe. hit them a few times then dash though them again?

Quote
-His anti air move is actually the "Split-Second" shield skill he had in Sonic 3/Sonic & Kunckles. Not the lightning shield. It gave him a split second of invulnerability when pressing the jump button again after jumping. When timed right, you could defeat spiked enemies with it, along with shielding yourself from attacks. Not suggesting you make it like that, just letting you know it's not the lightning shield. :P

ah. thanks for correcting me on that. i wasn't quite sure what it was at first since mugenhunter just called it "Spin blade attack"

Same person, just different names. I prefer using a different name instead of my Youtube name, but if people want me to use it, then I have no problem doing a name change.

ooh, i didn't know you two were the same people. the different names got me confused, sorry
    

Re: Sonic The Hedgehog(Mugenhunter) Edit

 October 18, 2012, 06:42:42 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons

That was fast, well shit. means it'll motivate me to make his portrait considering I forgot all about it D:

Planning to add an intro vs your Knuckles at any chance?

yeah, i was planning to add a intro vs knuckles at some point, but im quite lacking in resources.

and you don't really need to worry about his small portrait because he already has a pretty good one, though you can still create one if you want. the more the merrier, i suppose.

Loving these updated characters.  DLing this one right now.  Out of curiosity, how many were you planning to do?

im not sure. i didn't really plan to do a set amount of characters, i kinda just did the ones i wanted to do, which so far is sonic and knuckles. i might do tails at some point so we have all three. but i will take a break for a bit since i think i spent enough time on sonic and knuckles already.
    

Sonic The Hedgehog(Mugenhunter) Edit

 October 18, 2012, 05:11:12 pm View in topic context
 Posted by Veanko  in Sonic The Hedgehog(Mugenhunter) Edit (Started by Veanko October 18, 2012, 05:11:12 pm
 Board: Edits & Add-ons



Videos:
Spoiler, click to toggle visibilty

Since people like my knuckles edit, and having just knuckles with no sonic in your roster is really weird. i thought i should make a edit for mugenhunters sonic the hedgehog.

just like knuckles, he is completely changed. he shares the same gameplay style as knuckles so im not fixing what isn't broken.

he also has a couple of new moves that were not in mugenhunters original: the Spindash, Homing attack and 2 new supers. the spindash works just like in the classic sonic games so you should get a bit of nostalgia there.

i didn't really like the default soundpack mugenhunter used. so instead i used KySquirtleFanzer/RikuMasta132's soundpack. i also used his small portrait. so special thanks to him.

nothing else to really say apart from have fun and make sure to give feedback when you think somethings wrong.

Changelog:

-Winmugen users will now need to use Win_Sonic.def otherwise mugen will crash
-Renamed Lighting Shield to Split-Second
-You can now combo the light version of roll attack into Split-Second
-The sonic jingle win pose now only happens after you win a match
-Removed death echo
-Fixed going backwards after the final hit of Sonic Rushdown
-Fixed priority's on some attacks, they were quite messed up
-Fixed some other bugs
-after hitting with the ring toss, you now actuality home onto the foe
-MAX version of super sonic run now hits multiple times
-Added AI
-Added hitspark, hitsound, and a hit animation to BackFlip Wave
-Added the option to turn off backflip wave
-Added some new palettes by me and some by RikuMasta132
-Reordered the palettes

Download: http://www.mediafire.com/download/42ml23zaau8ns54/Veanko_Sonic.rar
    

Re: MUGEN Video thread

 October 17, 2012, 10:03:04 pm View in topic context
 Posted by Veanko  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Knuckles the Echidna(Mugenhunter) Edit

 October 17, 2012, 03:23:05 pm View in topic context
 Posted by Veanko  in Knuckles the Echidna(Mugenhunter) Edit (Started by Veanko October 04, 2012, 07:10:30 pm
 Board: Edits & Add-ons

like you said, you didn't really change anything major. from looking at the code, it seems you just added AI to the common states(feel free to correct me on that), which doesn't help the AI a whole lot,

also, why did you use var(59) for the AI when there was already a AI variable(var(58))? the reason i used var(58) instead of var(59) was because var(59) was already in use.



Here's some small portraits for your edits... I was already using the Sonic small portrait for MH's, feel free to use :]

im not a huge fan of the knuckles portrait, but the sonic one looks pretty good IMO. i might actuality use that for my sonic edit, which should come out "soon"
    

Re: CotM: should an entry be able to win multiple times?

 October 17, 2012, 01:27:08 am View in topic context
 Posted by Veanko  in CotM: should an entry be able to win multiple times? (Started by Titiln October 17, 2012, 12:38:50 am
 Board: Feedback

i agree with Titiln, what if goku wins COTY again? once you win COTM that should be it IMO, or at least make it so you can only win COTY once.
    

Re: Thunderella

 October 16, 2012, 08:29:09 pm View in topic context
 Posted by Veanko  in HugemugenFan releases (Started by Hugemugenfan98 October 16, 2012, 07:29:53 pm
 Board: Your Releases, Mugen 1.0 +

best sprites ever
    

Re: MUGEN Video thread

 October 16, 2012, 07:17:31 pm View in topic context
 Posted by Veanko  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V2

 October 15, 2012, 06:27:37 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion


whats going on here?
    

Re: MUGEN Video thread

 October 15, 2012, 04:30:45 pm View in topic context
 Posted by Veanko  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Knuckles the Echidna(Mugenhunter) Edit

 October 09, 2012, 01:22:27 pm View in topic context
 Posted by Veanko  in Knuckles the Echidna(Mugenhunter) Edit (Started by Veanko October 04, 2012, 07:10:30 pm
 Board: Edits & Add-ons

if you think you can do a better job then me at coding AI, maybe you could do that? i will probably check out your knuckles edit at some point, so yeah.