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Veanko

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Messages by Veanko

    

Re: Character of the Month: November 2011 - Voting

 December 20, 2011, 09:38:52 pm View in topic context
 Posted by Veanko  in Character of the Month: November 2011 - Voting (Started by Rajaa December 20, 2011, 11:33:41 am
 Board: Contributions of the Month

Warachia by Rajaa
    

Re: Rate-a-roster

 December 20, 2011, 08:56:35 pm View in topic context
 Posted by Veanko  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion



Dis my roster

Also. is anyone else swaping/adding characters on a regular baseis?
    

Re: Greenman by Veanko and Nanarman by Gaelik updated!

 December 14, 2011, 12:49:42 am View in topic context
 Posted by Veanko  in Greenman and Nanarman updated on jan the 16th! (Started by Veanko December 05, 2011, 12:03:54 am
 Board: Your Releases, Mugen 1.0 +

Nanarman and Seinosuke have been Updated! Greenman has yet to be updated so don't redownload him. See changelog for details.

The update is mostly bug fixes to do with the AI. and a few gameplay tweeks.

Next i will focus on fixing seinosuke's Debug flood and the easy mode front.
    

Re: Greenman by Veanko and Nanarman by Gaelik updated!

 December 08, 2011, 03:43:18 pm View in topic context
 Posted by Veanko  in Greenman and Nanarman updated on jan the 16th! (Started by Veanko December 05, 2011, 12:03:54 am
 Board: Your Releases, Mugen 1.0 +

Nanarman and Seinosuke have been quickly updated. see changelog for details. Greenman hasnt changed one bit so dont bother redownloading him.

Also thanks to Blackmore for finding the infinite. damn. how did i miss that?
    

Greenman and Nanarman updated on jan the 16th!

 December 05, 2011, 12:03:54 am View in topic context
 Posted by Veanko  in Greenman and Nanarman updated on jan the 16th! (Started by Veanko December 05, 2011, 12:03:54 am
 Board: Your Releases, Mugen 1.0 +

=====================================================================
EDIT(Jan 16th): Yey! Mugen guild is back up! Lets hope it doesn't go down again.

Anyway. I have updated Greenman and Nanarman. you can see the changelog below.
The main thing i have updated is the Easy mode text on Nanarman. it is alot smaller and cleaner now. i have also changed all of his damage values in his CNS. so he shouldnt do loads of damage anymore.

As for Greenman. i have added a few command moves and a lv2 super (that doesn't have any sound effects  :'() he also can no longer power charge at full power.

I have also made there AI a little cheap on Hard 8 only. you can turn this off by visting there config file (i have added more stuff to the config file. you can customize alot there!)

Seinosuke hasn't been updated. so don't bother with him

Anyway. Enjoy and make sure to post feedback! (I changed the easy mode text because of feedback)
=====================================================================

the two stickmen have just recevied an update!



Spoiler, click to toggle visibilty

Greenman is my character. while nanarman belongs to gaelik. i have just balanced him a bit

Greenman hasnt got all that much of an update. while nanarman has recevied quite a bit. such as balance tweeks. bug fix's and more.

Also: i have made an balance patch for seinosuke. check him out:

Spoiler, click to toggle visibilty

seinosuke. again. belongs to gaelik. i have just balanced him(well. hopefully) and updated him to 1.0

seinosuke was done rather speedy(about 2 or so days) so i expect there to be quite a few bugs i havent
found yet.

here is a video. showing all 3 characters in one match: http://www.youtube.com/watch?v=_hJOQhdlnYk&feature=channel_video_title

Please note that the following match is on hard 8.

here is the changelog for nanarman and greenman:

GREENMAN:
Spoiler, click to toggle visibilty

NANARMAN:
Spoiler, click to toggle visibilty

SEINOSUKE
Spoiler, click to toggle visibilty

here is there entire freaking readme(NOTE: THEY ARE VERY OUTDATED):


GREENMAN
Spoiler, click to toggle visibilty

NANARMAN
Spoiler, click to toggle visibilty

SEINOSUKE
Spoiler, click to toggle visibilty

you can get them at my website:

http://veankocreations.webs.com/index.htm

and please give me any feedback you have. as long it isnt something silly. it will help me improve!

anyway. enjoy!
    

Re: MUGEN Video thread

 November 27, 2011, 11:56:22 pm View in topic context
 Posted by Veanko  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V2

 November 22, 2011, 03:57:42 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion



    

Re: Rate-a-roster

 November 18, 2011, 08:46:56 pm View in topic context
 Posted by Veanko  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Who's your sub-boss and boss character?

 November 05, 2011, 11:09:38 pm View in topic context
 Posted by Veanko  in Who's your sub-boss and boss character? (Started by plainsundae October 26, 2011, 04:14:27 pm
 Board: M.U.G.E.N Discussion

Sub-boss: Dooby Dummy
Boss: Omega Tiger Woods
    

Re: M.U.G.E.N Screenshots V2

 October 30, 2011, 08:56:10 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: Concerning Muteki's AI

 October 30, 2011, 05:25:10 pm View in topic context
 Posted by Veanko  in Concerning Muteki's AI  (Started by plainsundae October 28, 2011, 07:10:41 pm
 Board: Development

i have found out a way to make the AI balanced without turning the AI off.

-go into there def file and change "mugenversion = whatever" to mugenversion = 1.0"

-change there AI difficulty(var58) all the way down to 1.

now this part may vary form character to character. but heres what i did for his chipp:

-Open up "AI.txt" with notepad. click on "edit" then "replace"

-for "findwhat" type: "TriggerAll=RoundState=2" (without the quotes)

then for "replace with" type "TriggerAll=RoundState=2 && AiLevel && random < (900 * (AIlevel ** 2 / 64.0))"

this should make there AI easyier to beat AND Scale based on the difficulty you set in the options.

this should work with any character and not just muteki's characters.
    

Re: M.U.G.E.N Screenshots V2

 October 28, 2011, 11:12:40 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Why you dont go to mcdonalds:

    

Re: Greenman: The stick figure! by Veanko

 October 23, 2011, 11:43:31 pm View in topic context
 Posted by Veanko  in Greenman: The stick figure! by Veanko Updated! V.2.0 (Started by Veanko October 17, 2011, 01:43:11 am
 Board: Your Releases, Mugen 1.0 +

Greenman has been updated to 2.0! see changelog for details.
    

Re: M.U.G.E.N Screenshots V2

 October 22, 2011, 09:07:02 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: is it ok to release an edit of an char without the original author's permission?

 October 21, 2011, 09:14:42 pm View in topic context
 Posted by Veanko  in is it ok to release an edit of an char without the original author's permission? (Started by Veanko October 21, 2011, 01:49:44 pm
 Board: M.U.G.E.N Discussion

so im pretty much alright then? well ok then. i thought i was a thief for a second. [size=4pt]inless we are all thieves[/size]
    

is it ok to release an edit of an char without the original author's permission?

 October 21, 2011, 01:49:44 pm View in topic context
 Posted by Veanko  in is it ok to release an edit of an char without the original author's permission? (Started by Veanko October 21, 2011, 01:49:44 pm
 Board: M.U.G.E.N Discussion

even if you credit them as the original author?

im asking this because after releasing an edit of Gaelik's Nanarman(which was around 2 weeks ago i belive) with out his permission.

now i did credit him as the original author. in the readme it say's "Nanarman by gaelik. Edited by veanko" and in the def file it say's "Author = Gaelik and Veanko"

Is it ok to do this? or am i a thief now? should i take the release down?
    

Re: Greenman: The stick figure! by Veanko

 October 21, 2011, 12:32:40 pm View in topic context
 Posted by Veanko  in Greenman: The stick figure! by Veanko Updated! V.2.0 (Started by Veanko October 17, 2011, 01:43:11 am
 Board: Your Releases, Mugen 1.0 +

finally. some feedback! i will try to respond as best as i can.


The white in the head/face really stands out. It doesn't look right.

IMO. i kind of like it. maybe its just me. but i could make a few Palettes which remove the white bit. as of right now there is a full black Palette. you can get this by holding Start. then pressing B.

This is actually somewhat decent.

why thank you:)

-You've got low hittimes on most of his basics. This is most noticeable when you try to perform his ground combo (X, Y, Z) and the last hit doesnt combo.

thats strange. i can do his basic combo without a problem. i will experiment with this however.

-Can charge even when powerbar is full

i actually made it like that on purpose. its ment to be a kind of taunt as well. i mostly did it like this because i wanted a placeholder for a taunt. since i cant think of any good ideas for a taunt.

-You probably should of described his moves, as I though his Charge Down, Up move was an uppercut, but it was an anti air grab instead.

yeah. i was kind of lazy with the readme. i will explain his moves in the readme next time i update him.

Also explain this;

well. its because of the animation for Greenman. it didnt really bother me at first. but now you mention it. i think i will need to redo the sprites for that move.

-Why does his Charge Back, Forward super (DIE) have the opponent go higher if they are in the air as opposed to being on the ground?

thats because i wanted it to be able to follow up with an "Bouncy Leap" after. if you use "DIE!" Twice. you can make them go higher. so you can do the move i just mentioned. i thought this would work without breaking the character because the damage damper would reduce the damage of the second "DIE!" if this isnt a good idea. i could change it so they always go the same velocity regardless if there in the air or not.

    

Re: M.U.G.E.N Screenshots V2

 October 20, 2011, 10:37:32 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V2

 October 20, 2011, 10:16:15 pm View in topic context
 Posted by Veanko  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

    

Re: Pikachu gets another update!

 October 20, 2011, 09:45:13 pm View in topic context
 Posted by Veanko  in Pikachu gets another update! (Started by DNZRX768 October 09, 2011, 06:12:23 am
 Board: Your Releases, Mugen 1.0 +

i know its probably a bit too late for feedback. seeing as you might be makeing a update fixing this issues. but oh well


most of the issues can be seen in this video:  http://www.youtube.com/watch?v=1AHWF3oalHY (Its Unlisited so only people seeing this link can see the video.)

-Infinite priority. now it may not be such a big deal seeing as pikachu has little range. but it still can make a diffince

-As shown in the video. if you push the enemy while the "Zap Cannon" ball is hitting the enemy. you can deal over half there health.

-if the enemy blocks "Energy Drain Cannon" you can take pretty much there entire powerbar.

-Pikachu is a bit small. this makes him pretty much immune to all projectiles. I suggest raising his clsns up a bit. it may look a bit weird seeing a hadouken hit the air above him. but its much better gameplay wise then it just going above him.

-Now. this is more of a personal thing. but i think you should change the Fwd, Back, Fwd commands to a Dragon punch motion. (Or a charge move if you prefer.)

-IMO. The palno or whatever its called. when the enemy gets electrocuted is god awful. ether remove it or change it to something else

other then that. its a pretty good char IMO. if you fix these issues it could easily be the best Pikachu for mugen.