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Messages by plainsundae

    

Re: Rock Howard + All Chars Update

 April 11, 2014, 04:51:40 pm View in topic context
 Posted by plainsundae  in Rock Howard + All Chars Update (Started by DW April 10, 2014, 05:27:28 pm
 Board: Your Releases, older Mugen

his 360 grapple cant be cancelled from his overhead kick move, while his other specials can. It says in the readme that you cant cancel it into specials/supers but it doesn't seem to work for his 360 grapple.
    

Re: Majin Vegeta Z2

 April 10, 2014, 11:32:00 pm View in topic context
 Posted by plainsundae  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Vegeta looks even angrier than before. SO MUCH RAEG.
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 April 10, 2014, 10:05:56 pm View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

I read somewhere in this thread, that you were gonna implement Kyo's XI appearance. Are you still going for that? He looks fine as is though. Just asking.  :ninja:
    

Re: Rock Howard + All Chars Update

 April 10, 2014, 09:58:10 pm View in topic context
 Posted by plainsundae  in Rock Howard + All Chars Update (Started by DW April 10, 2014, 05:27:28 pm
 Board: Your Releases, older Mugen

Cumming buckets right now. Fingers crossed that someone extremely cool would make a patch for implementing his Hi-Res sprites (Also done by a different cool person.) Someone here in the forum did that for vyn's.
    

Re: KoopaKoot's WIP Thread. MFG Challenge 2014 begins!

 April 08, 2014, 12:16:31 am View in topic context
 Posted by plainsundae  in KoopaKoot's WIP Thread. MFG Challenge 2014 begins!  (Started by Koop April 07, 2014, 10:59:22 pm
 Board: Projects

Voted for Rock without thinking. Please people of the forum, make k9999 win dis.
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 April 07, 2014, 12:11:56 am View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 April 06, 2014, 10:07:35 pm View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Oh yeah what the guy above said. Didn't play too much Benimaru in CvS. Sorry. :(
    

Re: Jmorphman's WIP thread: updating again + the true meaning of Christmas

 April 06, 2014, 08:56:22 pm View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Vega(Claw) would be great. But yeah, Benimaru would be awesome. His Chidori super is cool enough to be a level 3. For Terry, vyn made a fantastic job already. Also, for Andy we've got Infinite or Jesuzilla.
    

Re: Divine W.I.P.'s

 April 02, 2014, 05:15:08 pm View in topic context
 Posted by plainsundae  in Divine W.I.P.'s (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

In theory that should be possible. I do have his Breaking/Rasetsu to allow juggling after performed. He can also super cancel from Rage Run. So, he can do his corner exclusive stuff with Shinkuu Nage. Like Shinkuu Nage > Rasetsu > Rising Tackle. I'd imagine what you said is possible as well. I can't perform it myself though. :P You can let me know once he's released and I'll see what I can do if it's not possible.

EDIT:

Maybe. As it's not intended to work like Garou's version.

Sounds awesome. :) You're awesome.
    

Is it impossible to create a diverse and balanced roster?

 April 02, 2014, 04:21:24 pm View in topic context
 Posted by plainsundae  in Is it impossible to create a diverse and balanced roster? (Started by plainsundae April 02, 2014, 04:21:24 pm
 Board: M.U.G.E.N Discussion

I mostly have CVS hybrids, Motw and KOF characters. Sometimes, I can't help but think that no matter how much I try, it's kinda tough balancing out a roster. I have like 50 characters and it's tough. What's your opinion?
    

Re: Jmorphman's WIP thread: Rolento beta up + the true meaning of Christmas

 April 02, 2014, 04:16:52 pm View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Your Ryo turned our really great. :) Please don't quit teh moojinz.
    

Re: Divine W.I.P.'s

 April 02, 2014, 04:15:09 pm View in topic context
 Posted by plainsundae  in Divine W.I.P.'s (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

Are you planning on making Rock's 360 command grapple move accurate to his Garou counterpart? In Motw, Rock could grapple then cancel the grapple into a Reppuken, Rage Run, Shining Knuckle. It would be awesome if you were to keep this aspect of him. It's what made Rock fun to play. Vyn's doesn't have that feature.
    

Re: Quickfist WIPs:Orochi Iori

 October 24, 2013, 10:41:45 pm View in topic context
 Posted by plainsundae  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

Quote
Well that simply won't do. It won't do at all. Someone should do something about that...

You called? :3

Just send the sprites to me with the effects separated. I'd separate the effects myself, but editing isn't really one of my strengths. Send them to me today, and I can probably have them ready by the weekend. There was some other sprites that Froz had gave me to separate for Iori as well. I'll try to get those done by next week.

 :yugoi: What this guy said.

Please, make them sexy sprites happen!

    

Re: Jmorphman's WIP thread

 October 24, 2013, 10:39:29 pm View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

You're very helpful, kind sir. You have my thanks.  :toffgoi:

Can't wait to see these awesome palettes as soon as this is done with!
    

Re: Jmorphman's WIP thread

 October 24, 2013, 08:32:35 pm View in topic context
 Posted by plainsundae  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Yey. :>

By the way, is the default FX for his projectiles going to be blue? Orange-colored fireballs fit CvS Ryo more than the blue ones IMO, at least. Also, CK's Ryo has a "normal" hit sound when Tenchi Haohken hits, which kinda sounds weird and underwhelming for a level 3. Please, change that hitsound to something more fitting.
    

Re: Quickfist WIPs:Orochi Iori

 October 21, 2013, 12:04:13 pm View in topic context
 Posted by plainsundae  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects



Ever think about using this anim for one of his supers? It looks pretty cool and it would feel kind of wasted if it was just left out.
    

Re: Shine! Iori Yagami Released!

 October 06, 2013, 09:41:10 am View in topic context
 Posted by plainsundae  in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
 Board: Your Releases, Mugen 1.0 +

*The sound clip where Iori says: "EEEEEYY YUUUGH" When he does the Saika follow up, starts up to early. IIRC, Iori screams those noises when he begins slashing twice, based  on his earlier game appearances.

*Disappears when parrying from the air. I've tried it a lot and his whole sprite disappears when air parrying.

*Tsumagushi (EX) can't be followed up by his rekkas, nor super cancelled into his supers. Normal version works fine.

*Against most characters, when I try initiating the command grab(Kuzukaze) when Iori is in the corner, the opponent doesn't move to the opposite direction.

*Infinites's characters don't do that much damage. Maybe consider lowering his attack a little?

Great character, overall. :) Do you plan on using his level 3 Maiden Masher sprites for some special/super move? It looks really cool when Iori incinerates enemies on the ground. Hope you use it. :)
    

Re: Kyo Kusanagi

 June 05, 2013, 04:31:53 pm View in topic context
 Posted by plainsundae  in Kyo Kusanagi (Started by Koop June 04, 2013, 03:48:28 pm
 Board: Your Releases, Mugen 1.0 +

Yeeeeah! I was expecting another female KOF character. Never expected it to be Kyo. Totally uncalled for, but awesome nonetheless. :)
    

Re: SSJ Goku Z2 by Balthazar & Cybaster

 March 31, 2013, 07:54:07 am View in topic context
 Posted by plainsundae  in SSJ Goku Z2 (Updated 15/04/2013) (Started by Cybaster March 31, 2013, 01:31:17 am
 Board: Your Releases, older Mugen

I find inputting the teleport attacks in justice mode while attacking, kinda chuggy compared to his teleport normal. Maybe it's just my keyboard.

Good character as always. Really hyped for what you guys have in store for Vegeta. :D
    

K' by BLACK has a weird glitchy quote portrait.

 March 31, 2013, 07:52:07 am View in topic context
 Posted by plainsundae  in K' by BLACK has a weird glitchy quote portrait. (Started by plainsundae March 31, 2013, 07:52:07 am
 Board: M.U.G.E.N Configuration Help

Whenever I win a match with BLACK's K' his portrait displays a rainbow colored sprite. I tried duplicating his 9000,1 portrait and set the duplicated portrait to 9000,2. But alas, whenever the winner screen appears, it still displays a glitchy colored sprite instead. :/ Has anyone ever tried this?