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Project.13

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Messages by Project.13

    

Re: RamzaNekoWips: Maverick Hunter X

 November 21, 2014, 06:11:19 am View in topic context
 Posted by Project.13  in RamzaNekoWips: Maverick Hunter X (Started by RamzaNeko February 28, 2013, 04:01:43 am
 Board: Projects

Just a suggestion for the in-game result. After the round is finished and he does the pose, maybe you could add the level clear "shying" sound effect from the X games?
    

Re: Shin Mako WIP - C.Viper/????

 October 17, 2014, 02:41:17 pm View in topic context
 Posted by Project.13  in Shin Mako wips - Hikaru - Asuna - Kirito (Divinewolf/Pots Style) (Started by Mako. June 24, 2014, 09:16:30 am
 Board: Projects

So does this mean I'll have to convert the palettes I made earlier, or will that already be taken care of, or will they still work for what he's going for now?
    

Re: Shin Mako WIP - C.Viper/????

 October 16, 2014, 11:48:18 pm View in topic context
 Posted by Project.13  in Shin Mako wips - Hikaru - Asuna - Kirito (Divinewolf/Pots Style) (Started by Mako. June 24, 2014, 09:16:30 am
 Board: Projects


A default palette contribution. [Skin color from P.o.t.S Ryu's SF2 palette because I suck with skin tones lol.]


CvS Kyo [Skin color from JMorphman's Default Kyo palette for his Kyo.]


Custom palette. [Skin color from P.o.t.S CvS Artwork palette for his Evil Ryu]
    

Re: Victorys Wips

 October 16, 2014, 07:55:20 pm View in topic context
 Posted by Project.13  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

It'd be boss if someone could sprite E.Ryu's SSFIV stance in a CvS format for this.. I'd do it myself but I sort of really lack the patience for spriting xox;
    

Re: Majin Vegeta Z2

 October 13, 2014, 05:13:12 pm View in topic context
 Posted by Project.13  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Especially since in the video games, all forms of base Vegeta use the Galick Gun.
    

Re: Adon by Trololo. UPDATED: <12.10.2014>

 October 13, 2014, 06:57:57 am View in topic context
 Posted by Project.13  in Adon by Trololo. UPDATED: <17.10.2014> (Started by Trololo March 10, 2014, 12:58:24 am
 Board: Your Releases, Mugen 1.0 +

He's much more known as "Descolor".
    

Re: Super Street Fighter II - Spain Stage (SNES) [MUGEN 1.0 only!]

 October 08, 2014, 02:41:03 am View in topic context
 Posted by Project.13  in Super Street Fighter II - Spain Stage (SNES) [MUGEN 1.0 only!] (Started by Amy October 06, 2014, 07:22:34 pm
 Board: Your Releases, Mugen 1.0 +

Might wanna fix your link, miss.. Getting a page error every time I try to click it.
    

Re: Majin Vegeta Z2

 October 08, 2014, 02:23:49 am View in topic context
 Posted by Project.13  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Maybe a Time Over pose? Like he tries to Final Explosion because butthurt, but he doesn't have enough energy to make it massive, so it fails and just leaves him stone bodied.

Actually that sounds kind of stupid, just turning him into stone as a time over pose sounds a lot simpler, lol..
    

Re: Chazzanova's WIPs - K'

 October 02, 2014, 05:24:31 am View in topic context
 Posted by Project.13  in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
 Board: Projects

A bit of feedback on K', if I may. I'll try to refrain from stating anything that should be obvious, seeing how this is a beta and will probably be implemented in the final version.

- If Crimson Star Road KO's before the last hit, the opponent won't get launched on the final hit.
- Chain Drive can KO on the first hit and won't go into the rest of the move.
     - Not sure if this was intentional for Chain Drive at all, but he doesn't move forward during the move like he does in source.
     - The move also triggers if the sunglasses hit a projectile, he'll keep attacking without hitting anyone.
- No sound for Narrow Spike [After Minute Spike].
- Second Shell follows up too slowly after med and heavy Ein Trigger.
- Also not sure if this was intentional, but no follow up Minute Spike after Secondary Bites?

I am seriously having a lot of fun with this K'. Definitely my favorite version of this character in M.U.G.E.N!
    

Re: The CS Discussion Thread

 September 13, 2014, 06:57:44 am View in topic context
 Posted by Project.13  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

My contributions to the web-slinger's color separation.


My attempt at a default palette


Winter Arachnid
    

Re: Majin Vegeta Z2

 September 09, 2014, 03:11:58 pm View in topic context
 Posted by Project.13  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

[Hype intensifies] Also, that intimidatingly slow BBA.
    

Re: Pure & Fur released by Gladiacloud & Beximus + Michelle Heart updated

 September 09, 2014, 03:05:23 am View in topic context
 Posted by Project.13  in Pure & Fur released by Gladiacloud & Beximus + Michelle Heart updated (Started by Gladiacloud September 06, 2014, 04:26:37 pm
 Board: Your Releases, Mugen 1.0 +

Oh gods, the amount of squee that shall be had if Unknown Soldier is made into mugen!
    

Re: VS STYLE DEBUTS - FEI LONG!(Giga Update!)

 August 21, 2014, 10:00:30 am View in topic context
 Posted by Project.13  in VS STYLE DEBUTS - FEI LONG!(Giga Update!) (Started by ShinZankuro May 27, 2014, 09:10:05 pm
 Board: Your Releases, Mugen 1.0 +

Some feedback here, and a few suggestions.

- Sprites are too thin for Marvel Vs style, they seem more like CvS once again.
- He shouldn't have two launchers like he does. I don't think his HK should launch, and his HP is honestly completely worthless unless used right on the enemy. Maybe make his current HP a close HP and give him back his original?
- Some of the moves raise him waaay too high in the air, specifically Shienkyaku and Shien Renkyaku. His superjump height could be tweaked a tad as well.
- There's a corner infinite with Shienkyaku. The enemy can't air recover from it like they can with Rekkaken.
- Not entirely sure what causes it at all, but sometimes after a light Flaming Dragon Fist, the enemy will stop taking damage for a while, no matter what you throw at him. This only seems to happen if you use FDF as a first attack, but I'll keep you posted if this changes.
- Flames are misaligned on Shienkyaku. [Added: Flames also misaligned on Shien Renkyaku.]
- [Added: Rekka Shinken gives back power.]

Suggestions.

- Maybe have Shien Renkyaku raise just a bit higher than the current light Shienkyaku, and have a Shinku Tatsumaki type effect, perhaps?
- Add flames to the Rekka Shinken, it looks a bit bland for what it is now, honestly.
- Maybe add a little forward momentum on his F+MK?
- Tone the speed down during the rush on his Ryu Shin Yassai a little.

The rest is near flawless, I like what you've done with him. Keep it up!  :yes:
    

Re: ssjtrunksZ2 inspired

 August 11, 2014, 02:11:18 am View in topic context
 Posted by Project.13  in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm
 Board: Projects

Perhaps something akin to the Raishin Mahaken? A series of sword strikes that ends with Trunks dashing through the opponent, and then holstering his sword afterwards. The only custom state I can imagine being needed for  that would be Crumple KO, perhaps?
    

Re: VS. STYLE DEBUTS - JEDAH[UPDATED]

 August 10, 2014, 05:42:37 pm View in topic context
 Posted by Project.13  in VS. STYLE DEBUTS - JEDAH[UPDATED] (Started by ShinZankuro July 30, 2014, 07:26:58 pm
 Board: Your Releases, Mugen 1.0 +

Little more feedback on Jedah now.

Die=Fance could do a little more damage if you ask me. As could Lilith's Feast, it does rather small damage for a Level 3.
Also, Lilith's Feast could be changed up to better fit Heart of Darkness, having the pillar at the end actually launch the opponent away, since they can actually air recover after the move is over.
    

Re: Divine W.I.P.'s

 August 07, 2014, 02:21:56 pm View in topic context
 Posted by Project.13  in Divine W.I.P.'s (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

    

Re: Divine W.I.P.'s

 August 07, 2014, 03:20:50 am View in topic context
 Posted by Project.13  in Divine W.I.P.'s (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

Decided to get in on this little shindig.



My take on a default based on the picture Big Boss provided. I'm not very good with working on blonde hairs ^^;



And this is one I'm surprised I haven't seen yet. Based off of her brother, [The better Android :V] Android 17
    

Re: VS. STYLE DEBUTS - JEDAH[UPDATED]

 August 05, 2014, 10:18:38 pm View in topic context
 Posted by Project.13  in VS. STYLE DEBUTS - JEDAH[UPDATED] (Started by ShinZankuro July 30, 2014, 07:26:58 pm
 Board: Your Releases, Mugen 1.0 +

A little something I didn't notice the first time around. His kick throw is misaligned.
    

Re: VS. STYLE DEBUTS - Jedah

 August 04, 2014, 12:28:49 am View in topic context
 Posted by Project.13  in VS. STYLE DEBUTS - JEDAH[UPDATED] (Started by ShinZankuro July 30, 2014, 07:26:58 pm
 Board: Your Releases, Mugen 1.0 +

Just found an infinite in Jedah, and a pretty simple one to pull off, too.

Crouching HP and then directly after one of the punches hit, Dio Segah. [His QCF]
    

Re: RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games

 August 02, 2014, 09:07:15 pm View in topic context
 Posted by Project.13  in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
 Board: Projects

Dynam-Oh HELL YEAH!