Posted by Project.13
in Ash Crimson Released (Started by Chazzanova November 30, 2013, 05:51:28 pmBoard: Your Releases, Mugen 1.0 +
Video of the bug here:
Posted by Project.13
in Ash Crimson Released (Started by Chazzanova November 30, 2013, 05:51:28 pm
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in Ash Crimson Released (Started by Chazzanova November 30, 2013, 05:51:28 pm
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in MugenX000's Soundpack releases. (Started by Project.13 January 19, 2013, 02:20:35 pm
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in West City - Dragon ball capcom style (Started by Daeron November 05, 2013, 09:24:34 pm
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in Girard's CS WIP Thread: Shermie Template Up (Started by Girard March 12, 2013, 06:49:26 pm
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in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
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in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
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in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
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in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
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in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
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in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
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in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pmTch, well, I see you completely ignored what I said about Shiki 306: Saika. In the update, you can still juggle from it.
That combo I did in that video is still very much possible.
And, Max Shiki 1201: Ya Otome still only does 9 points more damage then Shiki 1201: Ya Otome Saika.
So... Yeah, there's still no real reason to even use Max Shiki 1201: Ya Otome at all.
Also, EX Oniyaki still feels odd in how it hits. Still doing that 2, 1, 2 hitting. The move just feels unnatural.
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in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
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in Shine! Iori Yagami Released! (Started by QuickFist October 03, 2013, 07:52:33 pm
Posted by Project.13
in Dragon Ball All Stars: Cell (Started by Neocide September 01, 2013, 09:44:19 am- fair enough, I made it like dictators, which acts the same, what would you suggest? them falling afterward?
-it's based on terry's. works the same exact way. I don;t know where you could get more hits from that other than maybe the khh hitting a few more times, I could do that
- ehh, like vegeta? he doesn't have a move like this? And a spin wouldn't make much sense. And the opponent DOES hit the ground I could add envshake to the opponent smacking the ground though
-I had that animation before for it, but it missed shorter characters because cell is too tall, also he does the same in the anime, So does frieza, it's always a casual looking "Imma fire a lazer shot at you" Thats just cell's MO
- Having them all at once doesn't work for me, I don't like them flying off at the same time, looks like one giant projectile attack.
Thanks for going into detail though I will try to improve on the things you suggested that I agree with.
Posted by Project.13
in Dragon Ball All Stars: Cell (Started by Neocide September 01, 2013, 09:44:19 amCould you be a little more specific so I could Y'know, maybe use some of the feedback to make him better? Saying he's underwhelming doesn't really help me make him better.