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Project.13

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Messages by Project.13

    

Re: Rolento (updated 03/29/2014)

 March 30, 2014, 08:09:36 am View in topic context
 Posted by Project.13  in Rolento, Ryo Sakazaki (updated 04/12/2014) (Started by Jmorphman March 26, 2014, 04:50:24 am
 Board: Your Releases, Mugen 1.0 +

...Huh. Well, how about that?

Come to think of it, I wonder if this fixes a similar bug with Shadow Lady's Final Mission..
    

Re: Rolento (updated 03/29/2014)

 March 30, 2014, 07:40:38 am View in topic context
 Posted by Project.13  in Rolento, Ryo Sakazaki (updated 04/12/2014) (Started by Jmorphman March 26, 2014, 04:50:24 am
 Board: Your Releases, Mugen 1.0 +

That might just be M.U.G.E.N incapabilities at work, honestly. The same kind of glitch happens during P.o.t.S' M.Bison's Heartbreak Dispair. If it catches both enemies during the throw in a certain way, M.U.G.E.N freezes itself.
    

Re: Memo's WIP. Daigo Hotta

 March 30, 2014, 03:27:55 am View in topic context
 Posted by Project.13  in Memo's WIP. UN-CANCELED! Daigo is back 4 real! (Started by Memo March 24, 2014, 05:10:37 pm
 Board: Projects

Decided to contribute a few palettes mahself.


Golden Dynamite.


Red Dragon.


Kazuya Tekken 2.
    

Re: Thanos - Marvel Super Heroes Boss

 March 25, 2014, 10:28:08 pm View in topic context
 Posted by Project.13  in Thanos - Marvel Super Heroes Boss (Updated 16 Apr 2014) (Started by BoyBoyz March 23, 2014, 03:50:59 pm
 Board: Edits & Addons 1.0+

I had edited my post after looking into it more. You have to superjump it or otherwise escape it and hit him before the walls fall.
    

Re: Thanos - Marvel Super Heroes Boss

 March 25, 2014, 09:50:30 pm View in topic context
 Posted by Project.13  in Thanos - Marvel Super Heroes Boss (Updated 16 Apr 2014) (Started by BoyBoyz March 23, 2014, 03:50:59 pm
 Board: Edits & Addons 1.0+

Not sure if this is still the same bug you mentioned fixing or not, but if you actually manage to superjump away from Reality Gem, the walls will still stay there closed onto each other, and won't go away no matter what. Bastard actually managed to cheese me out that way..

Edit: Upon further looking into this, you have to superjump it and hit him out of it before the walls crumble. Rather situational, but worth mentioning nonetheless.
    

Re: R@CE AKIR@ WIP's - Ryuji Yamazaki

 March 17, 2014, 07:03:17 pm View in topic context
 Posted by Project.13  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

It's great, man. Very much appreciated, thanks! ^^
    

Re: R@CE AKIR@ WIP's - Ryuji Yamazaki

 March 15, 2014, 07:08:53 pm View in topic context
 Posted by Project.13  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

Yeah, if I could do effects, I would have taken care of that myself lol. I kind of really suck with effect colorings.
    

Re: R@CE AKIR@ WIP's - Ryuji Yamazaki

 March 15, 2014, 06:24:00 am View in topic context
 Posted by Project.13  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

1 custom, 2 based on other characters, all 3 for Violent Yamazaki.
..See what I did there? :V


Mad Poison.


Toxin. [Marvel Comics]


Ghost Rider.
    

Re: R@CE AKIR@ WIP's - Ryuji Yamazaki

 March 13, 2014, 08:00:23 am View in topic context
 Posted by Project.13  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

Three more palettes to shell out for this awesomeness.

Ryuji:


Terry Inspired.


Kof2003-D


Violent:



Shadow Yamazaki, credit to P.o.t.S Charlie for the Shadow skin.
    

Re: Spider-Man & Venom: Maximum Carnage Stage Releases

 March 12, 2014, 04:46:15 pm View in topic context
 Posted by Project.13  in Spider-Man & Venom: Maximum Carnage Stage Releases (Started by Arachno-Man March 08, 2014, 02:47:39 am
 Board: Your Releases, older Mugen

As I've said to you before, you are my hero for making Maximum Carnage stages.

Not sure how difficult they would be to do, but personally I'd love to see more Gunstar Heroes stages in mugen.
    

Re: Spider-Man & Venom: Maximum Carnage Stage Releases

 March 12, 2014, 02:39:50 pm View in topic context
 Posted by Project.13  in Spider-Man & Venom: Maximum Carnage Stage Releases (Started by Arachno-Man March 08, 2014, 02:47:39 am
 Board: Your Releases, older Mugen

Are you just making Maximum Carnage stages, or will you also make other stages from Genesis/SNES titles?
    

Re: R@CE AKIR@ WIP's - Ryuji Yamazaki

 March 12, 2014, 11:15:36 am View in topic context
 Posted by Project.13  in Closed (Started by ~Hale "R@CE" Caesar~ July 20, 2013, 06:33:00 am
 Board: Projects

Contributing a few palettes, 3 for each Yamazaki.

Ryuji:


Casual Killer


Iori Classic


Iori XIII

Violent:


Vengeance


Orochi Iori

-Credit to one of the palettes in Quickfist's Orochi Iori for skin tone-


Kusanagi inspired

-Credit to Jmorphman's Kusanagi default for skin tone-

I really suck at doing effects, so if anyone could take care of those, it would be greatly appreciated.
    

Re: Spider-Man & Venom: Maximum Carnage Stage Releases

 March 12, 2014, 02:23:55 am View in topic context
 Posted by Project.13  in Spider-Man & Venom: Maximum Carnage Stage Releases (Started by Arachno-Man March 08, 2014, 02:47:39 am
 Board: Your Releases, older Mugen

If memory serves correctly, doesn't the blue floor of The Deep stage start flashing once you reach it?
    

Re: Jmorphman's WIP thread: Rolento beta up + the true meaning of Christmas

 March 11, 2014, 11:46:36 am View in topic context
 Posted by Project.13  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Two things I found within Rolento:

-AI seems to be able to pull off some moves in the air after a Mekong Delta Escape, saw him pull off Stinger and Mine Sweeper.
-Not sure if this is intentional or not, but the second hit of Take no Prisoners doesn't add to the Combo Counter, and I think that causes it to deal full damage to the opponent.

Also, not sure if you'll update Laurent along with Rolento, the former being a joke character and all but sometimes during his DP Kick, he floats to the moon.
    

Re: Adon by Trololo

 March 10, 2014, 05:06:59 am View in topic context
 Posted by Project.13  in Adon by Trololo. UPDATED: <17.10.2014> (Started by Trololo March 10, 2014, 12:58:24 am
 Board: Your Releases, Mugen 1.0 +

Ah, alright then. Guess I was thinking of the Alpha command, I haven't played SSF4 so I didn't know they changed the command.
    

Re: Adon by Trololo

 March 10, 2014, 03:13:08 am View in topic context
 Posted by Project.13  in Adon by Trololo. UPDATED: <17.10.2014> (Started by Trololo March 10, 2014, 12:58:24 am
 Board: Your Releases, Mugen 1.0 +

Bit of feedback here:

As mentioned earlier, crouching heavy punch doesn't connect up close.
During the Level 3 Jaguar Revolver, the three Jaguar Kicks give back power.

Some personal nit-picky things, but the power charge FX seem a bit mis-aligned.



It might look better if the FX were placed under the grounded foot instead.
Also, if memory serves correctly, I think Jaguar Kick was a QCF motion, rather than a RDP. I know it has been in most of the Adon's I've played.

All in all, great character.
    

Re: Spider-Man & Venom: Maximum Carnage New York Streets 2 Stage

 March 08, 2014, 11:48:28 pm View in topic context
 Posted by Project.13  in Spider-Man & Venom: Maximum Carnage Stage Releases (Started by Arachno-Man March 08, 2014, 02:47:39 am
 Board: Your Releases, older Mugen

Allow me to just say, you are my fucking hero. Loved this game as a kid.
    

Re: Jmorphman's WIP thread: important announcement + the true meaning of Christmas

 March 07, 2014, 09:29:15 pm View in topic context
 Posted by Project.13  in Jmorphman's WIP thread: Rolento template up!!!! + the true meaning of Christmas  (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

It's still damn near impossible to clearly see just exactly what the heck Rolento even does in that move. It always just looked like he lifted the opponent with the wire and just cracked their skulls on that hook... anvil... thing? o_O
    

Re: Victorys Wips (Current: Mr.Karate, Palette Template Up)

 March 04, 2014, 10:13:11 pm View in topic context
 Posted by Project.13  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

I fully support Colossonaut. +1 from me.
    

Re: Sean Matsuda released (updated) + other chars update (02/22/14)

 February 24, 2014, 01:06:19 am View in topic context
 Posted by Project.13  in  Sean Matsuda released (updated) + other chars update (03/08/14) (Started by Víctorys February 11, 2014, 04:28:34 am
 Board: Your Releases, Mugen 1.0 +

...Oh. Well then that seemed to work just fine, lol. My derp, thanks.