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AiRiC

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Messages by AiRiC

    

Re: SF Alpha 2 Final Fight Guy stage Super Jump (1.0 & 1.1)

 July 24, 2013, 06:38:14 pm View in topic context
 Posted by AiRiC  in SF Alpha 2 Final Fight Guy stage Super Jump (1.0 & 1.1)UPDATE (Started by Wolf Jaws July 23, 2013, 02:26:19 pm
 Board: Your Releases, Mugen 1.0 +

I think you picked a pretty hard stage to do which was a good idea show the copy cats who the real sfa stage edit boss is .... now i think you should add that pipe back in and to the right of that is that beam it should go a little further http://www.polycount.com/forum/showthread.php?t=83270 if you look at that link the beta shows it going up a little bit and where that pipe goes thats your imagination but on that link someone made a 3d model of the stage maybe you can get a idea from there seems it was just a school project so hey give it a purpose.

If you really wanna go all out I think that building to the left ends early on, if you look at the beta you can tell.... My advice do what the kid did for that 3d model and add what you got, that be one nice stage.

    

Re: Suzaku Castle by Vegaz

 July 24, 2013, 10:55:58 am View in topic context
 Posted by AiRiC  in Suzaku Castle by Vegaz (Started by Vegaz_Parrelli July 20, 2013, 06:25:23 am
 Board: Your Releases, older Mugen

    

Re: SF Alpha 2 Final Fight Guy stage Super Jump (1.0 & 1.1)

 July 24, 2013, 04:38:32 am View in topic context
 Posted by AiRiC  in SF Alpha 2 Final Fight Guy stage Super Jump (1.0 & 1.1)UPDATE (Started by Wolf Jaws July 23, 2013, 02:26:19 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Charlie's Fight by Vegaz

 July 23, 2013, 04:14:46 pm View in topic context
 Posted by AiRiC  in Charlie's Fight by Vegaz (Started by Vegaz_Parrelli July 23, 2013, 09:27:47 am
 Board: Your Releases, older Mugen

I forgot about this stage best bgm in alpha 1... if you really want a undertaking do krauser's ffs stage, but think all the animation is already there so it wouldnt be hard


Actually I was thinking about doing his Real Bout stage. And yes this was by far the best bgm from that game and one of my all time favs.

That one reminds me of Castlevania but ya good stuff hope you add the rain somehow
    

Re: Charlie's Fight by Vegaz

 July 23, 2013, 03:07:59 pm View in topic context
 Posted by AiRiC  in Charlie's Fight by Vegaz (Started by Vegaz_Parrelli July 23, 2013, 09:27:47 am
 Board: Your Releases, older Mugen

 I forgot about this stage best bgm in alpha 1... if you really want a undertaking do krauser's ffs stage, but think all the animation is already there so it wouldnt be hard
    

Re: SF Alpha 2 Final Fight Guy stage Super Jump (1.0 & 1.1)

 July 23, 2013, 02:48:17 pm View in topic context
 Posted by AiRiC  in SF Alpha 2 Final Fight Guy stage Super Jump (1.0 & 1.1)UPDATE (Started by Wolf Jaws July 23, 2013, 02:26:19 pm
 Board: Your Releases, Mugen 1.0 +

Oh I can't wait to try this thanks a lot man your awsome
    

Re: Adon's Walled Courtyard with highEST jump - 7/21/13

 July 21, 2013, 04:01:23 pm View in topic context
 Posted by AiRiC  in Adon's Walled Courtyard with highEST jump - 7/21/13 (Started by Odb718 July 13, 2013, 02:49:34 am
 Board: Your Releases, older Mugen

Can you put up a different link this site isnt working for me
    

Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0

 July 20, 2013, 10:26:22 am View in topic context
 Posted by AiRiC  in 3V3 or 4V4 Simultaneous patch for mugen 1.0 (Started by ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★ December 11, 2012, 04:27:18 am
 Board: Found Releases 1.0+

We got anything new coming out of this possibly a fixed positioning patch or a last man standing patch?
    

Re: Jail Break by Vegaz

 July 16, 2013, 11:41:05 am View in topic context
 Posted by AiRiC  in Jail Break by Vegaz (Started by Vegaz_Parrelli July 14, 2013, 09:15:14 pm
 Board: Your Releases, older Mugen

Oh this awesome u guys keep on battling it out and I'll download all the way.. some ideas to the next final fight stage is adding more characters to background.... will have a vote off who has a better sfa 2 final fight stage
    

Re: Basara's WIP thread (SCWU will be back to MUGEN!!)

 July 11, 2013, 04:35:15 pm View in topic context
 Posted by AiRiC  in Basara's WIP thread (Started by Basara Dandy October 12, 2010, 08:33:06 pm
 Board: Projects

cool beans looking forward to it and Leonhalt Domador is looking pretty good.
    

Re: Basara's WIP thread (SCWU will be back to MUGEN!!)

 July 11, 2013, 11:40:54 am View in topic context
 Posted by AiRiC  in Basara's WIP thread (Started by Basara Dandy October 12, 2010, 08:33:06 pm
 Board: Projects

Basara kun weren't you working on Mr frosty and boogerman?
    

Re: 2 SFAlpha stages (feilong & zangief) HIGH JUMP

 July 09, 2013, 04:56:48 pm View in topic context
 Posted by AiRiC  in 2 SFAlpha stages (feilong & zangief) HIGH JUMP UPDATED 15-07-13 (Started by Wolf Jaws July 09, 2013, 04:24:38 pm
 Board: Your Releases, Mugen 1.0 +

these SFA 2 super jump stages are awsome I hope we get guy's stage, venezuela and australia outback.
    

Re: Iron Muscle Bomber: Alex release

 July 09, 2013, 02:54:21 am View in topic context
 Posted by AiRiC  in Iron Muscle Bomber: Alex release (Started by teddylam July 07, 2013, 04:59:19 am
 Board: Your Releases, Mugen 1.0 +

This looks cool I hope this isnt another full game that never gets finished ... hopefully you finish and ya zeus would be cool to have in there
    

Re: --===:::Art of Fighting 2 Characters Release (Scale Down Version):::===--

 June 25, 2013, 10:00:06 pm View in topic context
 Posted by AiRiC  in  --===:::Art of Fighting 2 Characters Release (Scale Down Version):::===-- (Started by ironjw June 25, 2013, 07:38:03 am
 Board: Your Releases, older Mugen

After really looking at john... man someone could make a wesker edit out of him..... thanks ironjw for the down sizes
    

Re: Mr.Karate SSF'2 Plus RELEASED SSF'2+ Chars updated by Guille_N_Roll (06-02-2013)

 June 12, 2013, 09:44:14 am View in topic context

Honestly the next character should be sf2Dan you guys mention a couple good ones but it would fit with the rest of the characters especially now that we have mr. karate/ryo and next boss character should be krauser its the snk version of sagat just better.
    

Re: John Art of Fighting 2 RELEASE!!!

 June 07, 2013, 10:33:13 am View in topic context
 Posted by AiRiC  in John Art of Fighting 2 RELEASE!!! (Started by ironjw April 26, 2013, 11:35:56 am
 Board: Your Releases, older Mugen

    

Re: Superman sprite edit. new 52. WIP

 May 19, 2013, 09:45:26 am View in topic context
 Posted by AiRiC  in Superman sprite edit. new 52. WIP  (Started by tumatae March 29, 2013, 11:01:21 pm
 Board: Projects

*Flame Shield*
I think you should add a boss mode so he can compete with the insane characters of mugen ...  The mode could be just utter insane instead of one hit into the sky he go around the planet and hit him or something.
    

Re: CVS2 Robert

 April 30, 2013, 03:38:20 am View in topic context
 Posted by AiRiC  in CVS2 Robert (Started by DGO January 15, 2013, 09:46:39 pm
 Board: Projects

Is this character a reality because I like this one so much more than that Michael Jackson Cvs2 looking one.....
    

Re: Freeza Z2 (first post updated w/ palette template)

 April 29, 2013, 09:14:55 pm View in topic context
 Posted by AiRiC  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Awsome work on king cold, You know who I thought of Lord Chilled I think a thought bubble of him in it would be good for a intro and possibly telling him about super saiyans.
    

Re: Justice League vs Street Fighter

 April 28, 2013, 10:19:09 am View in topic context
 Posted by AiRiC  in Justice League vs Street Fighter (Started by zvitor December 19, 2011, 05:46:54 pm
 Board: Projects

I noticed during the guile match the hitboxes/hurtboxes need to be more accurate but im sure your going to fix that