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MKJ

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Messages by MKJ

    

Re: True K' (MKJ) beta!!!

 May 13, 2011, 02:38:21 am View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

awwwww! I wanted to see that LV5 30 seconds long SDM, why u deleted that vid? XD


Posted one of my own on top instead, the other one was not mine and I should've asked permission before I put them on....
    

Re: True K' (MKJ) beta!!!

 May 13, 2011, 02:15:11 am View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

True K' lv5 HSDM's:

http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyM

I'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.

My thoughts exactly, but you have to admit, even I admit it, they don't look too great at this point. I need to make a few changes.

@RedNavi

After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.
    

Re: True K' (MKJ) beta!!!

 May 13, 2011, 12:21:07 am View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

yeah this K is going to Own k's lol

Oh look! A positive note! XD

Just to let you guys know, I'm a beginner at this and the hitsparks are even used in the king of fighters shining game for mugen, they looked pretty good to me.

It says BETA in the thread, I posted this for anyone who wanted the opportunity to give feedback and ideas to make him more authentic/original.

So I've noted:

LV5 HSDM'S ARE WAY TOO EXAGGERATED! --- I'll probably change that, when I get time

STIFFNESS! --- I noticed that at the start of this project, I'm trying to fix

Intro --- Khriz in the vid does a style of that also, K' controls fire don't he? The intro is fine....

If there is anything else, tell me more! ^_^

    

Re: True K' (MKJ) beta!!!

 May 12, 2011, 09:29:55 pm View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

since those are my videos....(not sure why they were posted here but w/e) anyway luckily his ai doesnt do those level 5s in a regular battle....other than that something about him feels different than most k's but i do see that stiffness one of you referred to, just seeing thet same type of k does get rather tedious i suppose its nice to see a change of pace for once, and just needs some tweaking @ the creator as i think i stated on my vids

I apologize for that, it's just that I have no way of making vids for my char since my recorder does not run well with my CPU of you've seen my own demo vid of True K'. Plus I'm limited on uploading so I've got no pics either.
    

Re: True K' (MKJ) beta!!!

 May 12, 2011, 09:26:06 pm View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

I understand about the lv5 overkill, but I just see so many HSDM'S that other people make and they only last maybe at least 6 secs or more. I'm a bit more entheusiastic about my stuff and I'm a little more inspired by the authors who made Joutenchi char and Kyo type U. But, winding in one of those moves does get tiring, I'm gonna change and tweak that a bit any way.

Also, AI wil NEVER attempt to do these moves.

Life requirement will be needed

And damage from the moves was already in original char by Nao & M/ kaku & gogo. He's still not finished. But he is still recommended for at least life % 200.

Plus I've got a new plan to change shadowrun into a bit better looking than K' fling him up in the air and then just BAM he explodes....

Also, of anyone knows where I could get some good K' portraits for HSDM appearances that would be nice....
    

Re: True K' (MKJ) beta!!!

 May 12, 2011, 12:33:19 pm View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

    

True K' (MKJ) beta!!!

 May 12, 2011, 06:34:28 am View in topic context
 Posted by MKJ  in True K' (MKJ) beta!!! (Started by MKJ May 12, 2011, 06:34:28 am
 Board: Edits & Add-ons

This is the 1st version of True K' that I am working on, he is far from done though:

http://download479.mediafire.com/doicd8fw4o4g/nb1ca36b1n14kn0/K%27%28MKJ%29.zip

I need to put in:

•super cancel/Dream cancel effects

•lv2 heavensdrive

• change lv1 and lv2 chaindrive into something original

•maybe add another good HSDM (like violent K' move)

•Make AI compatible with new moves

• add special motions of my own

•Add K' HSDM portraits (not my strongsuit as well as cancel effects)

Maybe more things needed in this char before I finish, if any1 has ideas pls give feedback.

If you want videos, go search for Mugen True K'.


    

Finally, a lively forum!

 May 12, 2011, 06:15:51 am View in topic context
 Posted by MKJ  in Finally, a lively forum! (Started by MKJ May 12, 2011, 06:15:51 am
 Board: Introductions and Guides

I've looked around for places where I can share ideas and get help on projects in other areas, but they are just dead forums....man. Now I see this here, and everyone here relates to Kof chars unlike others who only relate to anime chars. I've already got a project I've been working on and it's on my fav char of Kof: K'. But this char is True K', and I'll post progress and beta in a sec.

Thank you people!

MKJ