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MKJ

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Messages by MKJ

    

Re: True K' Progress - Private Testing Needed

 December 19, 2012, 03:45:49 am View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

OK, I'll post this here because the work you have put into this deserves to be seen! The one issue I have encountered so far is that after trying all the specials, the DB, DB, X (or Y) move didn't connect with a few of the hits so it couldn't be completed. Other than that I have a suggestion, which is that you make Z dodge forward automatically (instead of the player having to press bck or forward to get him to move) like in the usual KOF. You did a really good job at capturing the essence of K', adding more moves and gameplay that still fit him well. I'll continue testing, but I had to post to say Great Work!  :2thumbsup:

The one issue I have encountered so far is that after trying all the specials, the DB, DB, X (or Y) move didn't connect with a few of the hits so it couldn't be completed.
I encountered a similar one although it was the D,B,D,B, z command  ;D


Oh gee thanks, I'll put in that dodge z default in there. And as for the move error, that's an all-around error I've been trying to figure out, which delays K's attempts at performing consecutive hits in weird intervals, it usually pops out from nowhere and usually stops after K' is knocked down. It's annoying as hell.
    

Re: True K' Progress - Private Testing Needed

 December 18, 2012, 04:07:46 pm View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

If you need more testers I could give it a shot too. I'm not a pro, but right now I'm trying to perfect a stage with WattaWright, so I could use True K' When testing the stage. Win win?
Great, any experience in coding at all is better than anything else.

I will have some time tommorow. Can you send it to me to test it and give u feedback, on what I find ofcourse :P.This char deserves more love :D :)
I will send it to you, thank you, and he most certainly does!
I'll test since there dont seem to be any takers

Oh, hey.
hmmmm...ok thx  :pleased:
This character seems a bit over the top but it looks well done. I watched the video but the coding seems good so finding things to give feedback about won't be an easy task. I'll take a crack at it though if you still need testers.
I appreciate it, there are a few things that are a little obvious that I need help looking for, most of them are when the AI is in control.
Quote
oh and if you happen to come across an error referring to a "state 95" or "state 2044" let me know
I can't guarantee anything but I think might be able to help figure it out.
That also happens during AI control, the AI will do it sometimes on occasions but it's hard to find where it's exactly originating from.

Great I'll send you guys the char, this is all very helpful.
    

Re: True K' Progress - Private Testing Needed

 December 17, 2012, 01:09:36 am View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

...That's quite sad. I was hoping more people that just me would report bugs or issues. Nothing's perfect, I guess. :-\

      Posted: December 17, 2012, 01:00:10 am
Just go with the people you know will report bugs and slowly build up over time as more people report things in need of fixing.

I'll try a few areas of interest that might have some takers....and just to clarify, I meant "not alive" as in just not doing mugen stuff in the community anymore, not physically dead or anything.

oh and if you happen to come across an error referring to a "state 95" or "state 2044" let me know, I've been trying to found out where that problem is originating from but I haven't isolated it yet.
    

Re: True K' Progress - Private Testing Needed

 December 17, 2012, 12:55:45 am View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

You'll have to go by your own judgement if anything. Let the people who just want to play wait until release and let the people who test get their greasy little hands on the beta. I'm sure you've found more people than just me willing to give honest feedback that isn't nice car +1 or something.
Spoiler, click to toggle visibilty

It's hard to tell what some peoples motives are, and I'm not sure if some of the people I'd like to ask are even still alive in the mugen community.....and yes, your the only legitimate reporter so far. But i'll survey a little more and see if I can find some honest ones.
    

Re: True K' Progress - Private Testing Needed

 December 17, 2012, 12:42:40 am View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

    

Re: True K' Progress - Private Testing Needed

 December 13, 2012, 02:58:35 am View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

    

Re: True K' Progress - Private Testing Needed

 December 13, 2012, 02:38:57 am View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

    

True K' Progress - Private Testing Needed

 December 12, 2012, 08:37:36 pm View in topic context
 Posted by MKJ  in True K' Progress - Private Testing Needed (Started by MKJ December 12, 2012, 08:37:36 pm
 Board: Projects

Alright, took longer than I expected but quite a few patches,tune- ups and changes made to K'. Changed his Crimson - Star Road, his final heatdrive a little, made a new lvl 2 heatdrive, changed his combo-ability, and Finished one of his lvl 4 NEO EXINCTION moves. Oh, and I also played with the AI a little:



If anyone is willing to give reports on AI, Supers, commands, etc. Notify me as soon as possible, as well as give feedback and such.
    

Re: True K' Move displays + progress

 December 12, 2012, 05:44:55 pm View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

what happens to k now ? Please don't tell me this char will not see a release soon :/

On the contrary, I'm going to post something up right now. Had a few extra things to work on so it took a little longer than expected.
    

Re: True K' Move displays + progress

 November 12, 2012, 04:41:30 pm View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

    

KOF: Krizalid2001

 November 11, 2012, 01:06:05 am View in topic context
 Posted by MKJ  in KOF: Krizalid2001  (Started by MKJ November 11, 2012, 01:06:05 am
 Board: Found Releases

This char was originally by Nyankoro but then edited by someone else I believe, the new additions to this char are spectacular though. His second set of pallettes (holding start and selecting x/y/z/a/b/c) all have accessability to different supers and such, and the 12th pallette is a sort of "Hyper mode" in which he has enhanced defense power, health, infinite powerbar and basically double the attack strength. Here is a fight with him against evil zodiac with a few of his good supers at hand:



and here is the download link:

http://www.mediafire.com/?pw146shfvi55tjk

Enjoy.
    

Re: True K' Move displays + progress

 November 10, 2012, 07:29:19 pm View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

Alright, here is another little update. I spent time changing and improving his intros for this one and also changed how the Burning Mirage move works. The intro with the flash of different K' clones is based on backstory.



Next Update I am going to do will introduce new supers and moves, and I will start private testing once I made these significant changes.
    

Re: True K' Move displays + progress

 October 31, 2012, 01:19:22 am View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

I know that the updated version of true k will probably not be released soon but holly shit the new updates are sick!! Keep on the amazing work MKJ :)

Thanks, won't be too long until the next update trust me.
    

Re: Pokémon: Mewtwo (Second Test Ver. 25/10)

 October 30, 2012, 02:46:47 pm View in topic context
 Posted by MKJ  in Pokémon: Mewtwo Updated (Started by The 100 Mega Shock! January 21, 2012, 03:12:51 am
 Board: Projects

Amazing work, love it!

Spoiler, click to toggle visibilty
    

Re: True K' Move displays + progress

 October 30, 2012, 04:21:09 am View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

someone say private testing?
lol XD
Anyway i thought,you could give K a attack when he shoots a fireball behind himself,and the fireball comes out behind the opponent,hitting him and launching him to K,who can easily continue it in a combo.
just an idea though,you dont have to use it.

It'll be a while before testing, but yes there will be.
Hmmm....I might think about putting in something like that.

Presently working on changing Burning Mirage, got the last three shadow clones to only go where the first one lands, keeping them from merking up when enemy moves from the original position. But now I am going to change the delivery, I'll put up vids for that and other stuff soon.
    

Re: True K' Move displays + progress

 October 26, 2012, 02:54:47 am View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

Yeah, maybe shorten the pillar's duration a bit. I guess my feedback'll be a lot more in depth when you decide he's ready for an update.
Spoiler, click to toggle visibilty

I will do that, and I'll need to work on a few more things that need my attention.

Spoiler, click to toggle visibilty
    

Re: True K' Move displays + progress

 October 26, 2012, 02:42:44 am View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

The Heaven's Drive SDM still has that pillar of fire on the last uppercut. The immensely long supers are getting better, but I still think they could use a tad work. The Cross Cancel with him kicking the enemy at the wall still could stand to be shortened.

I'm just trying to leave the pillar as more of a burst of flames for when he begins the uppercut, I can shorten it a little more at least. I can shorten them just a bit more, but after a while the supers will start to lose their integrity. I am also thinking of changing the way the Burning Mirage super will be, instead of shadow clones projecting out first I will have him dash out in super speed and make contact, knock the enemy back, THEN project shadow clones and dash behind him for the rest the original move but a little shorter to reduce excessiveness.
    

Re: True K' Move displays + progress

 October 25, 2012, 11:35:33 pm View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

    

Re: True K' Move displays + progress

 October 25, 2012, 07:30:13 pm View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

Okay, more new things I added,fixed and changed to K':



-Changed Blackout move (D,F, a/b)

-Changed blazeout moves (D,B, a/b after x eine trigger)

-New grab move extension made for Y eine trigger

-New phase drive extensions made for spike drive move

-shortened the two 1st cross cancels for better replayability

-New True Eine Trigger to have MAX extensions

-Fixed the infinite you could do with x eine triggers second shoot.

-Changed Heavensdrive SDM a little bit.

Tell me what you guys think so far if there is anything you would like changed or see in the next set of updates.
    

Re: True K' Move displays + progress

 October 18, 2012, 04:16:04 am View in topic context
 Posted by MKJ  in True K' Move displays + progress (Started by MKJ October 18, 2012, 03:00:15 am
 Board: Projects

Good idea, I'll try that out.