Board: Projects
OK, I'll post this here because the work you have put into this deserves to be seen! The one issue I have encountered so far is that after trying all the specials, the DB, DB, X (or Y) move didn't connect with a few of the hits so it couldn't be completed. Other than that I have a suggestion, which is that you make Z dodge forward automatically (instead of the player having to press bck or forward to get him to move) like in the usual KOF. You did a really good job at capturing the essence of K', adding more moves and gameplay that still fit him well. I'll continue testing, but I had to post to say Great Work!
The one issue I have encountered so far is that after trying all the specials, the DB, DB, X (or Y) move didn't connect with a few of the hits so it couldn't be completed.I encountered a similar one although it was the D,B,D,B, z command
Oh gee thanks, I'll put in that dodge z default in there. And as for the move error, that's an all-around error I've been trying to figure out, which delays K's attempts at performing consecutive hits in weird intervals, it usually pops out from nowhere and usually stops after K' is knocked down. It's annoying as hell.




.This char deserves more love

