YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
Borghi is Offline
Contact Borghi:

Borghi

Contributor

Messages by Borghi

    

Re: Animus released

 December 31, 2009, 04:20:48 am View in topic context
 Posted by Borghi  in Animus released (Started by Borghi December 31, 2009, 12:37:50 am
 Board: Your Releases, older Mugen

Oh god thank you.

:tearsofjoy:

Will test for any bugs.

But I highly doubt that will happen.
 :P
well, all these new releases of mine had some bugs... besides it animu's first release, so It wouldnt surprise me.

At first I saw the topic title at the Recent Posts and thought: "Animus... who the hell is that?!. Animus. Animus?. Ani... OH SHI-".

So Happy release to you Borghi! ARGH why did you had to leave my favorites for last. >_<
:D happy release for ya too!
I'm just following the order of the roost.
    

Re: Animus released

 December 31, 2009, 03:41:25 am View in topic context
 Posted by Borghi  in Animus released (Started by Borghi December 31, 2009, 12:37:50 am
 Board: Your Releases, older Mugen

Noroko and then Final
    

Re: Animus released

 December 31, 2009, 01:56:32 am View in topic context
 Posted by Borghi  in Animus released (Started by Borghi December 31, 2009, 12:37:50 am
 Board: Your Releases, older Mugen

of course, hashi comes next.

 8)

(don't punch me if I leave the crappy vault)
    

Animus released

 December 31, 2009, 12:37:50 am View in topic context
 Posted by Borghi  in Animus released (Started by Borghi December 31, 2009, 12:37:50 am
 Board: Your Releases, older Mugen

    

Re: Ms Paint Mugen Project

 December 30, 2009, 05:20:21 pm View in topic context
 Posted by Borghi  in Ms Paint Mugen Project (Started by Bea October 12, 2009, 12:52:32 am
 Board: MS Paint Mugen

haha now I saw the shots I watched, this stage represents the program fighter factory, the character is quite unlike "iced" is that the character is on fire :D (good luck)
no one gets the shotofactory joke  :'(
    

Re: Ms Paint Mugen Project

 December 30, 2009, 03:31:25 am View in topic context
 Posted by Borghi  in Ms Paint Mugen Project (Started by Bea October 12, 2009, 12:52:32 am
 Board: MS Paint Mugen

everything is kool! :)
will it have custom sparks?
    

Re: M.U.G.E.N Screenshots V2

 December 29, 2009, 04:33:25 am View in topic context
 Posted by Borghi  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

some weird images i got while testing.

    

Re: The Black heart - full game release

 December 26, 2009, 05:15:50 pm View in topic context
 Posted by Borghi  in The Black heart - full game release (Started by Borghi October 31, 2009, 08:13:19 pm
 Board: Your Releases, older Mugen

    

Re: The Black heart - full game release

 December 26, 2009, 06:26:14 am View in topic context
 Posted by Borghi  in The Black heart - full game release (Started by Borghi October 31, 2009, 08:13:19 pm
 Board: Your Releases, older Mugen

In case you missed this link : http://randomselect.piiym.net/forum/index.php?topic=5208.0
Oh my fucking god! that's just beautiful! :)
why can't I find these things when I look for them? I'd like to talk to the author of the game...

one thing you might want to do is limit the cheese kill fatality to the second round, just for continuity(having the player "die" and come back for the second round without some sort of explanation is a little crazy)

the stages ROCK and ananzi's winposes are fantastic, excellent job!

did Valodim code you the executable?
thanks!

The problem is, as always, the team mode. there you can kill your enemy in the second round but then his partner kills you. So, another round comes and they're all alive...

yea, Valodim did it.
    

Re: The Black heart - full game release

 December 21, 2009, 01:59:36 pm View in topic context
 Posted by Borghi  in The Black heart - full game release (Started by Borghi October 31, 2009, 08:13:19 pm
 Board: Your Releases, older Mugen

thanks :)
    

Re: Ms Paint Mugen Project

 December 20, 2009, 08:13:35 pm View in topic context
 Posted by Borghi  in Ms Paint Mugen Project (Started by Bea October 12, 2009, 12:52:32 am
 Board: MS Paint Mugen

i talked once to iced about an argentina stage in flames where ridiculous giant monsters fight each other. This is the most representative Argentina monument:
http://retirorecoleta.files.wordpress.com/2008/11/obelisco.jpg

and no Maradona, please :(

EDIT: wait! A giant deformed maradona could easily be one of the monsters...
+1

Maradozilla VS Gardelothra!

Make sure to add all those nice 'big light banners' and the McDonalds around the Obelisk @ 9 de Julio. Don't want people to think we are a poor country, do we?
that's right!
It should be the fighters fighting in a terrace with this as the bg:

plus the monsters
    

Re: The Black heart - full game release

 December 20, 2009, 07:55:53 pm View in topic context
 Posted by Borghi  in The Black heart - full game release (Started by Borghi October 31, 2009, 08:13:19 pm
 Board: Your Releases, older Mugen

thanks :)

maybe I'll make janos. I'm not sure yet.
    

Re: Ms Paint Mugen Project

 December 20, 2009, 01:06:25 am View in topic context
 Posted by Borghi  in Ms Paint Mugen Project (Started by Bea October 12, 2009, 12:52:32 am
 Board: MS Paint Mugen

i talked once to iced about an argentina stage in flames where ridiculous giant monsters fight each other. This is the most representative Argentina monument:


and no Maradona, please :(

EDIT: wait! A giant deformed maradona could easily be one of the monsters...


    

Re: Shar-makai 6.0 released

 December 18, 2009, 03:18:20 am View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen

thanks!
feliz navidad to you too and happy release for you all!
    

Re: Shar-makai 6.0 released

 December 17, 2009, 07:19:35 pm View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen

REREUPLOADED again.

all his gethits were fucked up. it happened when i changed his small portrait.
    

Re: Shar-makai 6.0 released

 December 17, 2009, 05:24:06 pm View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen

oh, that's not a bug... it's intentional. dont ask why!
    

Re: Shar-makai 6.0 released

 December 17, 2009, 06:16:51 am View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen

i just noticed another misaligned sprite, its his hit ground bounce sprite. sorry for telling you this late, i didnt notice until now! (And yes, i saw it in the bug fix version)

edit: ANOTHER thing, when he gets hit in the air, he quirks, it happened to me once, but i cant remember how to fix it. anyway, SHAR-MAKAI RULZ!!!!!!! (Please dont hurt me :'()
oh, dont worry, ill fix those tomorrow. thanks for reporting bugs :)
shar's SFF is SOOOO fucked up. it's so old and bad organized that is an absolute chaos so these things happen all the time with him.

Awesome work, you should be done in no time...

... That reminds me Borghi.  Are you going to fix the sprite problem the old Noroko had? 

And for personal curiousity, do these have the custom sparks of your full game now?
which sprite problem is that? if it's fixed in the full game then it's gone :)
I'm, not adding them the sparks of the game. maybe cause i like seeing how different sparks work in them from different screenpacks. but mostly cause I'm too lazy to add them :(


    

Re: Shar-makai 6.0 released

 December 16, 2009, 06:02:22 pm View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen

double post :O

ALREADY REUPLOADED TO FIX THOSE BUGS.
    

Re: Shar-makai 6.0 released

 December 16, 2009, 05:23:31 pm View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen

so is it your second character then?

EDIT: okay, here are 2 things that bother me

#1: a bunch of his sprites are mis-alligned, like the rolling attack

#2: You used the wrong name in the .def file for the intro and ending, so now they wont play!

either way, this is still really improved!!!! :suttrox:

btw, just a question, will you be releasing any of your black heart characters for new mugen? just saying because it wouldve been nice. not that it isnt already. but you should probably wait until it is more stable. and i should probably stop talking before you get a headache ;P
thanks! i'll fox those and reupload.

about the new mugen, of course it's gonna have versions of my chars. but first I must finish these releases.

Providing an alt. Cmd making use of the new ai trigger to set the difficulty would indeed be nice. :)
:)

Great update, I always loved this character! He reminds me of the monsters in one of my favorite cult movies:



Quote
Providing an alt. Cmd making use of the new ai trigger to set the difficulty would indeed be nice.

He'll also need to update the .def and cns files as well, as there's still some legacy coding (velset = 0,0,0, etc.) that makes 1.0 crash.
nice poster!

velset =0,0,0  ????? wtf? what does the third one do? Z vel?
(didn't try the new mugen yet)

Awesome stuff Borghi.
Can't wait for Animu if he comes release.
Keep going!!!
Thanks a lot. You're the best. *Thumbs up*
thankes :)
    

Re: Shar-makai 6.0 released

 December 16, 2009, 04:28:18 am View in topic context
 Posted by Borghi  in Shar-makai 6.0 released (Started by Borghi December 16, 2009, 03:22:01 am
 Board: Your Releases, older Mugen