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O Ilusionista

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Messages by O Ilusionista

    

DC Susie ripping

 June 20, 2004, 04:07:01 am View in topic context
 Posted by O Ilusionista  in DC Susie ripping (Started by O Ilusionista June 20, 2004, 04:07:01 am
 Board: Tips, Tricks, Tutorials

Necro, i have a good news to you:

SEAMS like you can rip all the sprites from andy DC with Susie using the aproprieted plugin. I have Susie and one of these plugins, but I still need the .bat file to open .bin archieves. Ex Inferis, after a long researh, finally learn how to rip melty blood sprites with no crop and already aligned using Susie and the right plugin (he is even making Nero Chaos from that game).

Well, using one of these plugins, I could rip some sprites from CVS 2 disc:



If you want to know, these kind of images are on .pvr (PowerVR textures) files, and the characters' sprites are compressed in .bin files. Using PsSound (the tool for rip PS sound), you can open the .ADX (DC sound file) too.
    

Re:Ai Activation Code

 May 19, 2004, 08:26:57 pm View in topic context
 Posted by O Ilusionista  in AI Activation Code (Started by Winane April 24, 2004, 03:20:04 am
 Board: Tips, Tricks, Tutorials

I will need your help to remake my mb-02 AI, could you help me later?
    

Re:Ai Activation Code

 May 19, 2004, 07:08:48 pm View in topic context
 Posted by O Ilusionista  in AI Activation Code (Started by Winane April 24, 2004, 03:20:04 am
 Board: Tips, Tricks, Tutorials

thanx for your tips about AI activation.

I would like to ask: what is the matter in use the IsHomeTeam trigger only? Its poor?
    

Re:Character - Stage interaction

 May 05, 2004, 07:26:08 pm View in topic context
 Posted by O Ilusionista  in Character - Stage interaction  (Started by VIB April 11, 2004, 01:17:59 pm
 Board: Code Library

I do prefer the way that Chon Wang done in his Subzero interacting with my Sub's Cave.
    

:: Mugen Xp Sound - alternative ::

 May 04, 2004, 06:25:03 pm View in topic context
 Posted by O Ilusionista  in :: Mugen Xp Sound - alternative ::  (Started by O Ilusionista May 04, 2004, 06:25:03 pm
 Board: Tips, Tricks, Tutorials

I've discoverd some trick here...

Open yuor mugen.cfg and change from this:

  ;Wave device to use. Choose from:
  ; NONE    - No wave device
  ; AUTO    - Autodetect
  ; SB      - SoundBlaster (auto)
  ; SB10    - SoundBlaster 1.0
  ; SB15    - SoundBlaster 1.5
  ; SB20    - SoundBlaster 2.0
  ; SBPRO   - SoundBlaster Pro
  ; SB16    - SoundBlaster 16
  ; GUS     - (not yet supported)
  ; AUDIODRIVE - ESS Audiodrive
WavDevice =AUTO

To this:

  ;Wave device to use. Choose from:
  ; NONE    - No wave device
  ; AUTO    - Autodetect
  ; SB      - SoundBlaster (auto)
  ; SB10    - SoundBlaster 1.0
  ; SB15    - SoundBlaster 1.5
  ; SB20    - SoundBlaster 2.0
  ; SBPRO   - SoundBlaster Pro
  ; SB16    - SoundBlaster 16
  ; GUS     - (not yet supported)
  ; AUDIODRIVE - ESS Audiodrive
WavDevice =SB10

Save your file and run mugen...for me, its worked better than VDM sound
    

Re:Creators Code Permissions

 March 04, 2004, 08:05:55 pm View in topic context
 Posted by O Ilusionista  in Creator's Permissions (Started by Just No Point January 08, 2004, 06:34:32 pm
 Board: Resource Releases

What Immortal rips is open sourcer, as far as i know.

 
    

Re:How To Convert Midi files to MP3

 March 01, 2004, 09:50:58 pm View in topic context
 Posted by O Ilusionista  in How To Convert Midi files to MP3  (Started by squallcolin February 25, 2004, 07:57:04 pm
 Board: Tips, Tricks, Tutorials

Its ok now.
I just got offended when you told me somethings, but ok now.
    

Re:Creators Code Permissions

 March 01, 2004, 06:53:34 pm View in topic context
 Posted by O Ilusionista  in Creator's Permissions (Started by Just No Point January 08, 2004, 06:34:32 pm
 Board: Resource Releases

About all my works...you can use whatever you want, but contact me first because I use many things from other creators (with permission, for sure).

http://bmt.mgbr.net

Since I got some problems with bad use of my works, my works aren't open source anymore. You can ask for usage though.
    

Re:How To Convert Midi files to MP3

 February 26, 2004, 05:53:24 pm View in topic context
 Posted by O Ilusionista  in How To Convert Midi files to MP3  (Started by squallcolin February 25, 2004, 07:57:04 pm
 Board: Tips, Tricks, Tutorials

You're welcome.

Something I would like to make clear that there is an RECORD way (using winamp) and a CONVERT way (using WinGroove, Fruity Loops, Reason...). Ins't an interpreting too, because who interpret(plays) the information is the synthesizer. He convert the midi information interpreted to a wav file.

I'm not interessed on a fight too, as I always considered BJ a friend or something like, since he is friend (or helped) some of my friends, like Erradicator, Ex Inferis. I just got angry when he says that is no proof from something I've made many times before.

If you need any more advice, drop me a line.

[]s
 
    

Re:How To Convert Midi files to MP3

 February 26, 2004, 04:18:40 pm View in topic context
 Posted by O Ilusionista  in How To Convert Midi files to MP3  (Started by squallcolin February 25, 2004, 07:57:04 pm
 Board: Tips, Tricks, Tutorials

hum, seams like this topic will be long...but here we go.

Quote
If you dont believe, go to http://bmt.mbgr.net and go to my stages section. There, got the Gaulong's Stage. There is a MID converted to MP3.  
 
It isn't a proof; show me how to convert midi to mp3s, not the result of what you supposed to be a conversion.

Are calling me liar, or something? I've converted this to wav and mp3 myself. Is the truth, is the proof.

WinGroove and WinAmp plays differently:

WinAmp plays the midi file through your sound card and records what your FM synthesizer plays, and record it to a wav file. Isn't a "real" convertion, is a record.

but WinGroove has him own set of sample instruments to convert midi to wav. You can change the instruments, the pitch, the speed, can mute, etc...on other words: you can handle the midi to make a wav file.

Take a look what is WinGroove:

WinGroove
By Hiroki Nakayama


 
Description  
 
   
 WinGroove is a real-time MIDI software wavetable synthesizer.


Features



128 varieties of very high quality instrumental sounds which conform to GM (General MIDI) specification with support for some GS messages.
10 varieties of drum set, each with several percussion sounds.
44.1 kHz sample playback rate, 16-bit dynamic range, stereo sound, and up to 32 voice polyphony.
Automatically adjusts maximum polyphony depending on computer's performance.
Support for reverb and compression by software DSP technology.
Able to play from other MIDI applications (games, sequencers, etc.).
Included high quality MIDI file player.
Able to play both WAVE and MIDI at the same time.
Able to create WAVE files from MIDI files making it possible to play maximum quality sounds on slower computers. See the screenshot:



See? Its a Synthesizer, not just a player like WinAmp is, so you can make wav from midi. Mp3 is a compressed audio file format, which works compressing the harmonics that human ear cant hear (above 20 Khz, I can remember).

Another way to make this is using Fruity Loops or Reason. They are Music Softwares that are synthesizers and sample players, where you can import MIDI files to a track and edit it as you want, making a new wav or even a mp3 file.

Midi file aren't sound files, you're right. They are instructions for the synthesizer players to plays the music instrucitons (pitch, duration, bend, attack, decay, release, reverb, sustain, pan and many other things), it has its own rules (like channel 10 is always the drum track). But you can import those instructions to a synthesizer (being a software or a keyboard) and plays it.

Quote
Quote:
I'm professional musician for about 11 years and I was sound Engineer for many years, I know what I'm talking about.
 
Ahah! The "professional musician" line; I was waiting for it!  
Listen: I'm not a professional musician; music is my passion, not my job. But I understood some basic facts about music, like: "midi files are just instructions". If you want an analogy, the midi file is like and orchestra conductor, while the mp3 file is the players.

When I talked that I'm professional musician is not to makes God or something...I was trying to say that I've already worked with this tecnology for many many times, and had made this type of convertion many times too, since i'm keyboard player. Chill out BlackJack.

 
    

Re:Disable Ai

 February 26, 2004, 03:46:43 pm View in topic context
 Posted by O Ilusionista  in Disable Ai  (Started by Valodim January 11, 2004, 03:51:29 am
 Board: Tips, Tricks, Tutorials

The best thing is delete the trigger or put ;
because if you put type = null; Mugen still reads the triggers and consumes memory.
    

Re:How To Convert Midi files to MP3

 February 26, 2004, 03:37:23 pm View in topic context
 Posted by O Ilusionista  in How To Convert Midi files to MP3  (Started by squallcolin February 25, 2004, 07:57:04 pm
 Board: Tips, Tricks, Tutorials

Yeah, Using Winamp you´re recording the MIDI on a WAV file....but using WinGroove you can convert midi to wav for sure. I'm professional musician for about 11 years and I was sound Engineer for many years, I know what I'm talking about.

Using WinGroove, you dont need to have a good soundcard, because he has him own samplers to make it. They arent the best, but the are nice to convert midi files.
    

Re:How To Convert Midi files to MP3

 February 26, 2004, 02:51:53 pm View in topic context
 Posted by O Ilusionista  in How To Convert Midi files to MP3  (Started by squallcolin February 25, 2004, 07:57:04 pm
 Board: Tips, Tricks, Tutorials

FALSE? Are you crazy BlackJack?
If I told that I've already made, is the truth man.
Respect is good and everyone likes it...

If you dont believe, go to http://bmt.mbgr.net and go to my stages section. There, got the Gaulong's Stage. There is a MID converted to MP3.
    

Re:How To Convert Midi files to MP3

 February 25, 2004, 10:50:17 pm View in topic context
 Posted by O Ilusionista  in How To Convert Midi files to MP3  (Started by squallcolin February 25, 2004, 07:57:04 pm
 Board: Tips, Tricks, Tutorials

I've already converted MID to MP3 easily with WinGroove. And Winamp works too.
You can even convert WAV back to MID, but its a painfull job, which requires a lot of things, such mono audio, single tracks and especific programs.
    

Re:Sprite rotation

 February 25, 2004, 09:53:35 pm View in topic context
 Posted by O Ilusionista  in Sprite rotation (Started by O Ilusionista August 20, 2003, 10:48:17 pm
 Board: Tips, Tricks, Tutorials

English translation:

You will need :

Corel Trace
Jasc Paint Shop Pro

Open the image on the corel trace,
maximize the window,
set the zoom to 100%
go to IMAGE>ROTATE>CUSTOM
move this window (with the values) to the right.
set the disered angle (you dont need to hit OK)
go to PAINTSHOP, hit SHIFT+C
set to CAPTURE AREA, and the hotkey to F10.
click on CAPTURE NOW (PSP minizes itself)
go back to TRACE window and hit F10.

and voilá...here you have your sprite turned. Thanx Immortal :)
 
    

Re:Sprite rotation

 February 25, 2004, 08:25:52 pm View in topic context
 Posted by O Ilusionista  in Sprite rotation (Started by O Ilusionista August 20, 2003, 10:48:17 pm
 Board: Tips, Tricks, Tutorials

    

Mugen Tutorials

 August 21, 2003, 03:05:15 pm View in topic context
 Posted by O Ilusionista  in Sprite rotation (Started by O Ilusionista August 20, 2003, 10:48:17 pm
 Board: Tips, Tricks, Tutorials

This works with ANY kind of sprite. But you have to respect two things:

1- the color range INST the same for all sprites. Zangief use 100 colors, but Sean uses 30. You have to try to find by yourself.

2- you CANT export GIF from flash directly, because he screw up the sprites. You have to print screen and paste some where.

    

Re:Experimental - Reflecting Projectiles!

 August 21, 2003, 02:56:37 pm View in topic context
 Posted by O Ilusionista  in Experimental - Reflecting Projectiles!  (Started by Sheng Long August 21, 2003, 04:42:22 am
 Board: Tips, Tricks, Tutorials

good trick. But sadly this doesnt works with normal projectiles
    

Sprite rotation

 August 20, 2003, 10:48:17 pm View in topic context
 Posted by O Ilusionista  in Sprite rotation (Started by O Ilusionista August 20, 2003, 10:48:17 pm
 Board: Tips, Tricks, Tutorials

Hello folks,

Have you ever wanted to rotate any move or projectile but the sprites screwed up when you made this? now your dream come true!

Here is you "sprite rotator-o-matic" , lol

You will need:

- Flash (I use the 5 version)
- Photoshop or any graphic editor (it can be the IrfanView)
- the imagens you want to rotate(duuuuuhhh)
- feeling

If you have all of them, lets go:

1) First of all, export the imagem on GIF format, because FLASH doesnt support PCX files.

2) Import them on Flash (CTRL+R)

NOTE: I'm using a bigger ZOOM to edit, but leave the ZOOM on 100% or your sprite will be BIGGER

3) Go to the menu MODIFY > TRACE BITMAP and use this:


Note: The color number can be different on each sprite! So you will have to find the right number by yourself. Dont just put 256 because you will screw up the sprite.

4) Now you have a lot of pixels, dont be afrraid. Select all of them, if you had clicked outside of the image

5) Rotate your sprite with the tool on the lower left screen (the circle point one) to the desired angle:


6) Now you have the image on the right angle (on my option, I still have the background color. Just select and delete them)

7) Now comed the trick: hit PRINT SCREEN and paste the image on any graphic program and save on PCX format. WE DID IT !


Now lets go to the work. Here is another contribuition to the Mugen Scene by O Ilusionista, hehe