Posted by Zaibatsu
in Captain Smoker By Omegabros6 (Download link fixed) (Started by Zaibatsu January 23, 2012, 11:55:34 pmBoard: Your Releases, Mugen 1.0 +
cant find the characteron the characters page on my site.
Posted by Zaibatsu
in Captain Smoker By Omegabros6 (Download link fixed) (Started by Zaibatsu January 23, 2012, 11:55:34 pmcant find the characteron the characters page on my site.
Posted by Zaibatsu
in Captain Smoker By Omegabros6 (Download link fixed) (Started by Zaibatsu January 23, 2012, 11:55:34 pm
Posted by Zaibatsu
in Sunny Milk, Parsee, & Orin updated by hetyo 08/01/2012 (Started by Furn June 21, 2011, 02:32:52 pm
Posted by Zaibatsu
in Super Mario All-Stars: World 3 (Touch-up) (Started by Agnibyte January 20, 2012, 05:37:37 am
Posted by Zaibatsu
in Fourside Stage Help (Started by Zaibatsu January 19, 2012, 04:50:20 amDo you have a link to the original page? I have no clue what youre talking about.sorry totally forgot here http://mugenguild.com/forumx/index.php?topic=137638.0;topicseen
Posted by Zaibatsu
in Vega-Balrog Cvs3 By Asscort (Started by Zaibatsu January 19, 2012, 11:40:58 pmI just downloaded it, Its pretty decent thanks guys, but still looking for anubis warriors for mugen.Thomash Hsieh's jin saotome i believeThomas Hsieh.Is that for Jin? or the Anubis Characters?
Posted by Zaibatsu
in Vega-Balrog Cvs3 By Asscort (Started by Zaibatsu January 19, 2012, 11:40:58 pmThomas Hsieh.Is that for Jin? or the Anubis Characters?
Posted by Zaibatsu
in Vega-Balrog Cvs3 By Asscort (Started by Zaibatsu January 19, 2012, 11:40:58 pm
Posted by Zaibatsu
in Edited Angry Joe & Nostalgia Critic by Omar Updated (Started by D, The Red Cloak December 05, 2011, 08:04:17 pmlol thats fine!Any plans to patch the angry video game nerd?
Not really.
Posted by Zaibatsu
in Fourside Stage Help (Started by Zaibatsu January 19, 2012, 04:50:20 am
Posted by Zaibatsu
in Fourside By Omegabros6 Updated the third time! (Started by Zaibatsu January 03, 2012, 01:33:07 am
Posted by Zaibatsu
in Edited Angry Joe & Nostalgia Critic by Omar Updated (Started by D, The Red Cloak December 05, 2011, 08:04:17 pm
Posted by Zaibatsu
in Fourside By Omegabros6 Updated the third time! (Started by Zaibatsu January 03, 2012, 01:33:07 amIf I were you I would try to set the perspective right with this one.Yeah about the buildings, I'm pretty much out of luck there I can't find any sources...
As well and trying to find better quality buildings
Posted by Zaibatsu
in Nami - One piece CHar (Started by wenchu December 14, 2011, 06:54:10 am
Posted by Zaibatsu
in Fourside By Omegabros6 Updated the third time! (Started by Zaibatsu January 03, 2012, 01:33:07 am





Posted by Zaibatsu
in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 amThere are quite some unnecessary lines there, like :Thanks I didnt expect you to help!Code:triggerall = roundstate = 2var(59) should be 0 when roundstate is not 2. If it is, then this line is unnecessary.
If it isn't then make sure it is. You only have to do that once, while if you don't, roundstate=2 needs to be on everything AI related you code, which is a lot more work for you.Code:triggerall = random < 800That's 80% chance to do the attack if it's possible to. Way too high. 200 or less for maximum difficulty, and significantly less for easier. (80% also means that there is only 20% chance to not do the attack and do another attack instead, too)
And yeah, if you make an AI you should consider to have difficulty levels now that Mugen actually supports it (at least after you complete it first).Code:triggerall = movetype != HNormally there is no way to have control if you are being hit, unless a hit state is bugged, so this does nothing.Code:triggerall = p2stateno != 51205120 is an L type state, so P2statetype!=L already does this. Completely unnecessary.Code:triggerall = !(enemynear,hitfall)If the enemy is falling, that means they are in air or on the ground (as you don't fall while standing on crouching, that doesn't makes sense, if a character does that, they're bugged.), and you already disabled those with P2movetype!=A and L.Code:trigger2 = enemy,statetype = C && ctrlTrigger1 already lets you use the move if you have control. Which does include having control while crouching, obviously. So this line also has no additional effect.
So yeah, you went a bit overboard with those triggers, half of them do nothing at all.
Posted by Zaibatsu
in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 amOf something simple? Really? God i hate the tutorials some people write, where is the troubleshooting.No I'm not, I was reading romeotantan's tutorial and trying to do it, I wasn't copying and pasting anything just studying the tutorial. and thanks for the example!
[State -1]
type = changestate
triggerall = var(59) = 1
trigger1 = statetype != A && ctrl
trigger1 = random < 300
value = 400
There. You can even leave the random out if you like. The idea is to confirm that the AI will do the move. Once it does you can restrict WHEN it can do the move. I bet you're just copy pasting out of his tutorial too.
Posted by Zaibatsu
in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 amMake it simpler. Test. Then make it more complex. If you can't get it to work with something simple you have a different problem.could you show me an example friend?
Posted by Zaibatsu
in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 am
Posted by Zaibatsu
in Final Destination (Started by ExShadow December 06, 2011, 05:03:34 pmI just tried it in 1.0, I'm not getting any problems.The only thing I noticed about your stage, EXshadow, is that it takes a little while to load the match but its fine with me!(this was in 1.0 and Winmugen!)