YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Zaibatsu is Offline
Contact Zaibatsu:

Zaibatsu

User

Messages by Zaibatsu

    

Re: Captain Smoker By Omegabros6

 January 25, 2012, 08:47:46 pm View in topic context
 Posted by Zaibatsu  in Captain Smoker By Omegabros6 (Download link fixed) (Started by Zaibatsu January 23, 2012, 11:55:34 pm
 Board: Your Releases, Mugen 1.0 +

    

Captain Smoker By Omegabros6 (Download link fixed)

 January 23, 2012, 11:55:34 pm View in topic context
 Posted by Zaibatsu  in Captain Smoker By Omegabros6 (Download link fixed) (Started by Zaibatsu January 23, 2012, 11:55:34 pm
 Board: Your Releases, Mugen 1.0 +


Captain Smoker is updated, I added all moves and supers to him. He works in Mugen 1.0 and I would love some feedback if you don't mind people?

deathnintendo.webs.com
    

Re: Orin updated by hetyo 01/19/2012

 January 23, 2012, 11:52:47 pm View in topic context
 Posted by Zaibatsu  in Sunny Milk, Parsee, & Orin updated by hetyo 08/01/2012 (Started by Furn June 21, 2011, 02:32:52 pm
 Board: Found Releases

Its nice to see that Parsee got an update she needed one!
    

Re: Super Mario All-Stars: World 3

 January 21, 2012, 01:18:07 am View in topic context
 Posted by Zaibatsu  in Super Mario All-Stars: World 3 (Touch-up) (Started by Agnibyte January 20, 2012, 05:37:37 am
 Board: Your Releases, older Mugen

the chars should be standing on the black line, but besides thats its a pretty decent stage you have potential!
    

Re: Fourside Stage Help

 January 21, 2012, 01:00:00 am View in topic context
 Posted by Zaibatsu  in Fourside Stage Help (Started by Zaibatsu January 19, 2012, 04:50:20 am
 Board: M.U.G.E.N Development Help

    

Re: A decent Jin Saotomie and Anubis warriors?

 January 21, 2012, 12:56:28 am View in topic context
 Posted by Zaibatsu  in Vega-Balrog Cvs3 By Asscort  (Started by Zaibatsu January 19, 2012, 11:40:58 pm
 Board: Requests

    

Re: A decent Jin Saotomie and Anubis warriors?

 January 21, 2012, 12:45:31 am View in topic context
 Posted by Zaibatsu  in Vega-Balrog Cvs3 By Asscort  (Started by Zaibatsu January 19, 2012, 11:40:58 pm
 Board: Requests

    

Vega-Balrog Cvs3 By Asscort

 January 19, 2012, 11:40:58 pm View in topic context
 Posted by Zaibatsu  in Vega-Balrog Cvs3 By Asscort  (Started by Zaibatsu January 19, 2012, 11:40:58 pm
 Board: Requests

Hey guys I'm looking for a decent Jin Saotomie and some Anubis warrior chracters, thanks in advance.
    

Re: Edited Angry Joe & Nostalgia Critic by Omar Updated

 January 19, 2012, 11:28:28 pm View in topic context
 Posted by Zaibatsu  in Edited Angry Joe & Nostalgia Critic by Omar Updated (Started by D, The Red Cloak December 05, 2011, 08:04:17 pm
 Board: Edits & Add-ons

    

Fourside Stage Help

 January 19, 2012, 04:50:20 am View in topic context
 Posted by Zaibatsu  in Fourside Stage Help (Started by Zaibatsu January 19, 2012, 04:50:20 am
 Board: M.U.G.E.N Development Help

    

Re: Fourside By Omegabros6 Updated the third time!

 January 19, 2012, 04:44:16 am View in topic context
 Posted by Zaibatsu  in Fourside By Omegabros6 Updated the third time! (Started by Zaibatsu January 03, 2012, 01:33:07 am
 Board: Your Releases, older Mugen

I don't get it some people tell get rid of the ufo or keep the ufo can someone just me a straight answer!
    

Re: Edited Angry Joe & Nostalgia Critic by Omar Updated

 January 10, 2012, 02:07:09 am View in topic context
 Posted by Zaibatsu  in Edited Angry Joe & Nostalgia Critic by Omar Updated (Started by D, The Red Cloak December 05, 2011, 08:04:17 pm
 Board: Edits & Add-ons

Any plans to patch the angry video game nerd?
    

Re: Fourside By Omegabros6 Updated the third time!

 January 03, 2012, 01:51:19 am View in topic context
 Posted by Zaibatsu  in Fourside By Omegabros6 Updated the third time! (Started by Zaibatsu January 03, 2012, 01:33:07 am
 Board: Your Releases, older Mugen

If I were you I would try to set the perspective right with this one.

As well and trying to find better quality buildings  :P
Yeah about the buildings, I'm pretty much out of luck there I can't find any sources...
    

Re: Nami - One piece CHar

 January 03, 2012, 01:38:54 am View in topic context
 Posted by Zaibatsu  in Nami - One piece CHar (Started by wenchu December 14, 2011, 06:54:10 am
 Board: Your Releases, older Mugen

I noticed a small error in Nami when you taunt you mysteriously turn into a scooter? whats up with that? If you don't want  your chars to taunt make sure you get rid of the taunt state I Think its 195 make sure you get rid of that in the CMD and CNS.
    

Fourside By Omegabros6 Updated the third time!

 January 03, 2012, 01:33:07 am View in topic context
 Posted by Zaibatsu  in Fourside By Omegabros6 Updated the third time! (Started by Zaibatsu January 03, 2012, 01:33:07 am
 Board: Your Releases, older Mugen








Get it here deathnintendo.webs.com

Heres the screenshots of the stage, what I would love to hear is some feedback please!
Stars are animated, UFO, chopper are resized, and bill board added!
    

Re: A.I. Unresponsive to Crouch Attacks!

 January 01, 2012, 02:12:49 am View in topic context
 Posted by Zaibatsu  in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 am
 Board: M.U.G.E.N Development Help

There are quite some unnecessary lines there, like :
Code:
triggerall = roundstate = 2
var(59) should be 0 when roundstate is not 2. If it is, then this line is unnecessary.
If it isn't then make sure it is. You only have to do that once, while if you don't, roundstate=2 needs to be on everything AI related you code, which is a lot more work for you.

Code:
triggerall = random < 800
That's 80% chance to do the attack if it's possible to. Way too high. 200 or less for maximum difficulty, and significantly less for easier. (80% also means that there is only 20% chance to not do the attack and do another attack instead, too)
And yeah, if you make an AI you should consider to have difficulty levels now that Mugen actually supports it (at least after you complete it first).

Code:
triggerall = movetype != H
Normally there is no way to have control if you are being hit, unless a hit state is bugged, so this does nothing.

Code:
triggerall = p2stateno != 5120
5120 is an L type state, so P2statetype!=L already does this. Completely unnecessary.

Code:
triggerall = !(enemynear,hitfall)
If the enemy is falling, that means they are in air or on the ground (as you don't fall while standing on crouching, that doesn't makes sense, if a character does that, they're bugged.), and you already disabled those with P2movetype!=A and L.

Code:
trigger2 = enemy,statetype = C  && ctrl
Trigger1 already lets you use the move if you have control. Which does include having control while crouching, obviously. So this line also has no additional effect.

So yeah, you went a bit overboard with those triggers, half of them do nothing at all.
Thanks I didnt expect you to help!
    

Re: A.I. Unresponsive to Crouch Attacks!

 December 31, 2011, 01:00:00 am View in topic context
 Posted by Zaibatsu  in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 am
 Board: M.U.G.E.N Development Help

Of something simple? Really? God i hate the tutorials some people write, where is the troubleshooting.

[State -1]
type = changestate
triggerall = var(59) = 1
trigger1 = statetype != A && ctrl
trigger1 = random < 300
value = 400

There. You can even leave the random out if you like. The idea is to confirm that the AI will do the move. Once it does you can restrict WHEN it can do the move. I bet you're just copy pasting out of his tutorial too.
No I'm not, I was reading romeotantan's tutorial and trying to do it, I wasn't copying and pasting anything just studying the tutorial. and thanks for the example!
    

Re: A.I. Unresponsive to Crouch Attacks!

 December 31, 2011, 12:35:37 am View in topic context
 Posted by Zaibatsu  in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 am
 Board: M.U.G.E.N Development Help

    

A.I. Unresponsive to Crouch Attacks!

 December 31, 2011, 12:31:23 am View in topic context
 Posted by Zaibatsu  in A.I. Unresponsive to Crouch Attacks! (Started by Zaibatsu December 31, 2011, 12:31:23 am
 Board: M.U.G.E.N Development Help

Hi, I used the AI coding from Romeotantan's tutorial it worked for standing attacks and air attacks but it seems as though it doesn't work for crouching attacks heres my code.

[State -1, Crouching Light PunchAI]
type = ChangeState
value = 400
triggerall = roundstate = 2
triggerall = var(59) = 1
triggerall = statetype != A
triggerall = random < 800
triggerall = p2statetype != L
triggerall = p2bodydist x = [0,40]
triggerall = p2statetype != A
triggerall = movetype != H
triggerall = p2stateno != 5120
triggerall = !(enemynear,hitfall)
trigger1 = ctrl = 1
trigger2 = enemy,statetype = C  && ctrl

Is there something I missed in the coding?
    

Re: Final Destination

 December 23, 2011, 12:40:40 am View in topic context
 Posted by Zaibatsu  in Final Destination (Started by ExShadow December 06, 2011, 05:03:34 pm
 Board: Your Releases, older Mugen

I just tried it in 1.0, I'm not getting any problems.
The only thing I noticed about your stage, EXshadow, is that it takes a little while to load the match but its fine with me!(this was in 1.0 and Winmugen!)