Posted by jjmugen
in [SOLVED] Message after death... (Started by jjmugen October 14, 2011, 08:16:38 amBoard: M.U.G.E.N Development Help
Be careful with that, flag1 does NOT use a number, so it's just "flag". Only the second and third flags use a number.
In fact I suggest you to NOT to use more than one flag per assertspecial as they will have 1 tick of delay per order (So the first flag will be instantly activated but the second and third will do it a tick or two later).
Instead just divide the assertspecials into two different sctrls like this:
[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = matchover && !alive
flag = nomusic
[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = matchover && !alive
flag = nobardisplay
Thanks again for that. But, there's a weird problem.
I don't know why, all flags works perfectly (I've tried with some different),
but not for NOMUSIC. Music doesn't stop. Where could be the problem with that?

The new code:
Code:
[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = matchover && !alive
flag = noBG
[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = matchover && !alive
flag = nobardisplay
[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = matchover && !alive
flag = roundnotover
[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = matchover && !alive
flag = nomusic
[State -3, Message]
type = Explod
trigger1 = matchover && !alive && Time = 120
anim = 1
ID = 1111
pos = 160,60
postype = left
facing = 1
removetime = -1
scale = 0.25,0.25
ontop = 1




