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Re: Fighter Creator

 July 15, 2011, 12:24:58 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

number 4 was all I needed to know.

So you will be able to code your characters moves or is it just AI.
If you mean like tell the AI character what moves to do in specific situations, yes.
It is also possible to create adaptive AI.

    

Re: Fighter Creator

 July 15, 2011, 12:17:50 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

1. Will it be flexible enough to allow for stuff like Babel Sword, NMario's Breaker game, KGenjuro's Jdar, OmegaPsycho's bosses, etc.?

2. How about stage interactivity?
1. You can make a game similar to Babel Sword, I don't know about the others (couldn't find them).
2. You will definitely have a lot of stage interactivity. FC uses PhysX, so you have access to particles, fluids, force fields, joints, and cloth objects. In the stage editor, you can create destructable walls, platforms that the players can jump on, trigger events, and more.

when you are introducing yourself to normal foruns, either have all people identified as being part of your group, or avoid having someone going in and registering to throw praises at your work while claiming to be a fan , even if your work deserves praises it ends up feeling like a marketing ploy, it looks cheap. You are doing a great job by yourself presenting your project without the need for that, and you will get much more interest from people that matter ( coders and etc) if you present yourself professionally, letting your work do the talking for you.

Again, dont take this as an insult, it isnt, at all.
You have an interesting project. Good luck with development.
I really didn't tell him to promote FC, He just told me to post this topic on this forum.

It would have been nice to edit the OPs in the topics you linked to, or a decent write-up of what's planned and what's done in your site - what little I've read so far at a glance looks interesting, but a condensed reference document could be useful for you as a to-do list and for everyone else to help gauge interest. Don't take this the wrong way, but I hope you're more organized with your actual code work.
Yeah, I know what your talking about lol, but I definitely keep my code neat.

1. Is FC meant to support this sort of flexibility as well? (changing team modes between fihts, or loading opponents mid-fight?)
2. At least for 3D support, are there plans to have collision areas with different properties depending on the character's covered part of the body?
3. Does it allow simultaneous cooperative team play?
4. Does it support developer created AIs, both for computer controller enemies (and allies, if applicable)?
5. What does it mean then?
And will the 3D character support allow this sort o move exporting so many games use?
6. How much control is there over the camera in a 3D environment?
1. No.
2. Yes.
3. No, only two players can fight at a time.
4. Yes.
5. If all the characters in your game use the same skeleton, the can share animations.
6. If your using 3D only, then you will have complete control.



    

Re: Fighter Creator

 July 14, 2011, 02:51:47 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

How much can be done related to the stage music? For example:

1. - Can we change the music depending of what's going on like in SFIV? This would mean it would change depending of what are we doing or how are we but the song would respect the current tempo and part where the music is changing and be able to do that with all the songs supported in the fight (Basically, it's not a mere "stop song A and start song B" but more like "Stop song A and continue the song B at the same part where song A left").

2. - How many songs can be loaded in a fight? Or are all the songs loaded at start up of the game and you can later just call any of them in-game?

3. - Who calls the music? The stage or the char? or both?

4. - Can we tweak the music in real time? like faster tempo, higher pitch, echo FX, etc.
1. Yes, this is possible, although I'm still not clear about what you mean after the ?.
2. FC only loads the songs that the selected stage needs.
3. Both can.
4. Yeah.
    

Re: Fighter Creator

 July 14, 2011, 02:08:22 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

1. So, how does that work actually ? Is this defined when launching the game, ie the game itself says if it's only 3D chars, or 2D chars ? Or is it done when launching a fight, and the engine brings back an error of the type "2D vs 3D char not possible you moron!" :P

2. By 2D chars - 3D stages, you mean something like MVC2 or CVS2 I guess, with 2D characters fighting in a 3D modelled environment, but with no ability to move out of their line.

Well, we'll see how this scripting goes for coding, and if we can really create everything with it. :)
1. You set it up when you create a new project or file, once set it cannot be changed in that project.
2. Yeah.

i think ADX/OGG/whatever support would be good at some point but it's not really a dealbreaker
These are all the music formats FC can support : OGG, MP3, MIDI, FLAC, WAV, AIFF, MOD, S3M, XM, and IT.
 

    

Re: Fighter Creator

 July 13, 2011, 09:42:06 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

Also don't get confused with how 2D/3D media will work together:

2DChars Only - 3DStages Only
2DChars Only - 2DStages Only
3DChars Only - 3DStages Only

Edit: Compatiblity with other engines isn't going to be possible because FC is so much different from Mugen and FM.
    

Re: Fighter Creator

 July 13, 2011, 08:36:30 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

Any chance for ADX support for BGM?
No.

Oh God I HATE FM coding skills, it's gonna take a while to learn that thing if I wanna make something advanced D: .
Well, FC is going to be a lot better than FM, so I doubt it will take long to get something going.

I didnt understand everything/didnt read carefully enough maybe and have some more questions

1. are 3D characters possible ? i ask because i only saw the videos with the 2d ryu

2. how big can stages be?  just a few screens like we know it from mugen and 2d fighters or are real 3d stages possible and sidestep techniques/ 8 way run
1. Yes, 3D characters are supported.
2. Stages can be as big as you like as long as your computer can handle it. Real 3D stages are supported, but free movement is only supported when using 3D characters.




    

Re: Fighter Creator

 July 13, 2011, 04:32:54 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

Quote
Fighter Creator is based on Fighter Maker, the engine works by using scripts (called skills in FM) to allow you to program your characters, stages, and others. If you used FM, it would be easier for you to understand.

that is exactly the bad part from FM. Because we have too much limitations there.

Hum, seams nice. I will take a look.
Yeah, I know about FM's limits, that's why I've decided to work on a fighting game engine because neither mugen or fighter maker worked for me.
    

Re: Fighter Creator

 July 13, 2011, 04:09:35 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

will it have pixel filter like super eagle and such :)
No.

Thanks for the answers. :)

Well, this surely is a very ambitious engine, and if it delivers only half of the awesomeness it says it does, then 10$ is a very fair price for such an engine. :)

1. Also, what are the requirements for it to turn correctly ?
2. What are the various input/output formats for it (sprites, models, music, videos) ?
3. Any necessary plugins or stuff apart from DirectX (10?) ?
4. Most important question, from a developer point of view : you say it allows to create games without knowing how to code. How does that work actually ? Say I have a 3D Ryu model and the animation for Shoryuken. How do I tell the engine what motion to input on my gamepad, what vels to use, what invincibility parameters, what hitboxes (dunno the name for 3D models), what damage and hitpauses to use, etc. if I don't need to code anything ?
1. You will need a fast computer if you want to run all of the effects.
2. Image Formats : ( BMP, JPG, TGA, DDS, DIB, and PNG ) Model Formats : ( X, 3DS )
Music Format : ( MP3 ) Video Formats : ( MPEG, AVI, QuickTime ).
3. Nope, just DirectX 9.

I wanna know about the financial part! If I do a game with this and wanna sell it how would that work like? :3
Indeed ^^ will there be a license system for games made with the engine, but with the purpose to make money with them while authors wont have to pay a license when they made a game just for the fun

beside that, welcome on MFG.
No, license system, when you Fighter Creator you are free to sell whatever you make, even if your just selling characters.

yea the no coding part sounds strange, does it has codes template library to be chosen from?
as a guy who only care about the drawing part like I don't mind easy to use prebuilt stuff, but for the majority who are coders here I guess it won't be much fun for them.

No coding?!

*Stomps out and slams the door*
hum....I really want to know about this no coding thing. I can't see how that's possible
Fighter Creator is based on Fighter Maker, the engine works by using scripts (called skills in FM) to allow you to program your characters, stages, and others. If you used FM, it would be easier for you to understand.






    

Re: Fighter Creator

 July 13, 2011, 07:51:55 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

- What is this fighting game engine ? Well, its a pretty advanced one that does not require coding (all done in editors).
- Is it compatible with any other fighting game engine ? Nope.
- Is it 2D or 3D ? Both, and you could also have 2D characters in 3D Backgrounds.
- If 3D, how do we import stuff, how do we create animations ? Is there a tool to do so, or will people have to learn how to use 3DSMax ? For 3D stages use MapScape (will post the link later), you can use any 3D modelling/animating program you want as long as you export it as either a .x or .3ds (DirectX recommended).
- What can the engine do and not do ? Well, the engine is geared for you to be able to create whatever you want.
- When will it be released ? Plan for it to be released this September.
- Windows, Linux, Mac, Solaris ? Windows only.
- Youtube videos and images of progress maybe ? I have videos/images of it on my website.

since this is a mugen forum i think it'd be a good idea to answer this one: how is it different and better compared to mugen?

i'm interested by the way. welcome to the forum
Thanks, I can answer your question by just saying this, It will put Mugen away.



    

Re: Fighter Creator

 July 13, 2011, 07:02:16 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left

This stuff and idea is nice and dandy, but do you really expect people to read 40 pages of stuff, from which not even 5% would be relevant to what they're looking for.
At least, try to resume a little :
- What is this fighting game engine ?
- Is it compatible with any other fighting game engine ?
- Is it 2D or 3D ?
- If 3D, how do we import stuff, how do we create animations ? Is there a tool to do so, or will people have to learn how to use 3DSMax ?
- What can the engine do and not do ?
- When will it be released ?
- Windows, Linux, Mac, Solaris ?
- Youtube videos and images of progress maybe ?

Promoting must be done right if you want people to get interested. ;)
lol!, I know this was just a quick post, I will update it soon, and answer the questions you asked. Thanks!
    

Fighter Creator

 July 13, 2011, 06:37:10 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames July 13, 2011, 06:37:10 am
 Board: All That's Left