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Re: Fighter Creator

 May 05, 2014, 09:16:04 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

No, you can only loop from beginning to end.
    

Re: Fighter Creator

 May 04, 2014, 08:58:56 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Fighter Creator is now available, get it here.
    

Re: Fighter Creator

 May 04, 2014, 02:13:09 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Yes, shadows are left to the user to add, so you can do whatever you want to them.
    

Re: Fighter Creator

 May 04, 2014, 12:21:57 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

    

Re: Fighter Creator

 April 30, 2014, 10:00:32 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

    

Re: Fighter Creator

 April 29, 2014, 04:25:46 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Here is the final version of Fighter Creator :

Fighter Creator Download

Also, here are a couple of basic videos showing how to get some things working. The quality isn't the best and there aren't any explanations in these videos but, I hope they can still help you guys work the engine a bit better :

Fighter Creator Demos | Character Creation P1
Fighter Creator Demos | Character Creation P2
Fighter Creator Demos | Character Creation P3
Fighter Creator Demos | Character Creation P4

Fighter Creator Demos | Stage Creation P1
Fighter Creator Demos | Stage Creation P2
    

Re: Fighter Creator

 April 03, 2014, 04:28:27 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

@The Abstract, you can already do things like that lol.

@Yotoaemon, you can only control volume and panning of audio but, you can use multiple sound files to give you the same effect.
    

Re: Fighter Creator

 April 03, 2014, 05:04:35 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Yeah I know, I ran into a couple of problems with the engine while working on those demos, but I think I finally have Fighter Creator working the way I want it to work and so I will try to get them out by either tomorrow or Friday.

List of videos I will be working on :

Title Screen
Character/Stage Selection Screen
Game HUD
Two Characters - With Basic Moves
Versus Gamemode
Two Stages
    

Re: Fighter Creator

 April 03, 2014, 03:44:46 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Temporary site for Fighter Creator, get the latest version at the bottom.

@Carnage, Don't have an exact date, but they should be out later this week or sometime next week. I current;y have someone working on a template for characters and I'm going to be providing resources for menus and stages.
    

Re: Fighter Creator

 March 14, 2014, 07:38:54 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Can you maby please release some of your characters stages etc you already made? a lot of people need templates becus its really difficult for the most of us to start from scratch a tutorial is also good :)
Yeah, I'm working on that now.
    

Re: Fighter Creator

 March 08, 2014, 12:28:49 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Fighter Creator offers a high level of flexibility and control without being overly complicated. When being compared to Mugen :

  • The game creation process is done completely through an editor.
  • You can create your own menus and gamemodes.
  • You can setup your own button layouts.
  • Game data can be saved, allowing you to add unlockable characters to your games.
  • Access to real time image effects allow you to completely alter the look of your games whenever you want.
  • You can use sprites that are at whatever resolution your computer supports.
  • Support for tag teams.
  • Full control over resource loading.
  • You can sell whatever you create with Fighter Creator.
    

Re: Fighter Creator

 March 08, 2014, 07:58:25 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Thx it worked :D are there maby starting templates for people who are learning how to use this? that would be really awsome so people will understand it faster
Yeah, I'm working on releasing some tutorial videos and the resources in the tutorials for you guys to use.

Do you have a real name for this? What about Fighters-Infinte or Ultimate Combat or something?
No, Fighter Creator was all I could come up with lol.
    

Re: Fighter Creator

 March 07, 2014, 08:35:47 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Delete the Fighter Creator folder in your Documents folder.
    

Re: Fighter Creator

 March 06, 2014, 11:30:24 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Fighter Creator Final Demo Download : https://www.mediafire.com/?m4i160cmocitu6q

In addition to fixes a lot of issues with the program, I've also added :

  • Support for 4 active players instead of just 2.
  • Support for 2 stage player layers and allowing players to jump to either layer.
  • Camera controls [ zooming and positioning ]
  • Sprite Texture Coordinate modification, great for setting up parallax scrolling on floors.
  • Screen Effects, real-time adjustments for Color Grading and Bloom effects.
  • Load Information, useful for creating loading screens.

Note : If you are having problems with this demo, try deleting the Fighter Creator folder in your documents folder.

Hey bro i really like your program but i keep getting a annoying error when i try to make a character and the error says: Runtime error 118 and some other words can you please fix that :)?
Try the latest demo, screen cap the error message if it happens again.
    

Re: Fighter Creator

 March 06, 2014, 12:45:15 pm View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Here is a quick look at the Fighter Creator Reference Manual [PDF] :



Been fixing a ton of bugs and patching up a ton of design flaws in preparation for a release by the end of this week. A final demo for Fighter Creator will be up later today, and I will be posting a couple of video tutorials tomorrow to help you get started.

I've also been adding plenty of new features and revising some older ones :

Image modification effects now run in real-time and can be adjusted on the fly using Events/Moves  - 

LFX Off



LFX On

    

Re: Fighter Creator

 January 17, 2014, 04:35:10 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Alright.
    

Re: Fighter Creator

 January 17, 2014, 01:19:14 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Yeah I can do that, just let me know how much of the character creation process you want to see.
    

Re: Fighter Creator

 January 17, 2014, 12:13:03 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Fighter Creator Final Demo Update #1

Download  |  https://www.mediafire.com/?d8ceijarrbju8ur

Changes/Fixes -

  • Sprite Sheets  -  Box can now be dragged in any direction.
  • Game Previewing  -  Resources now update properly when previewed.
  • Events/Moves Editor  -  Preview window can now be set to continuous mode.
  • Stage Player Positions  -  Characters are now positioned based on the position settings set in a stage.

Note : Previously created Fighter Creator Project/Resource files may not work with this update.



FC Demo Tutorial  |  Displaying Characters

1. Assuming you've already setup a stage for your project...



2. and imported the media your characters need.



3. Create a move for each character and use an image function in each of those moves to set the character's image.



4. Open the 'preview menu' and select the resources you want to preview, then press the preview button.



If you need any help with the demo just let me know.
    

Re: Fighter Creator

 January 14, 2014, 03:47:43 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Sorry again for the delay, its been taking me a lot longer to finish the help system than I thought it would so, I'm going to just post the demo and explain the basics of how Fighter Creator works here :

Demo Download  |  https://www.mediafire.com/?ffs067q8k1x50sv

Fighter Creator Basic Creation Process -

User Interface

* App Bar  |  in addition to clicking the buttons on the app bar, you can also use the number keys (not the numpad yet) to press those buttons too. e.g. If there are four buttons on the app bar, you can press the '1' key to press the first button, the '2' key to press the second button, and so on.
* Text Boxes  |  you don't have to press the enter key to confirm text input.
* Number Boxes  |  you can also use the mouse wheel to increment/decrement the value when the box is not highlighted.

Project Management

* Project Settings Button  |  located on the 'Information' panel at the bottom-right corner, allows you to edit important project settings.
   - Game Resolution  |  sets the resolution your game is designed to run on so the engine will know how to properly scale your game to other display resolutions. e.g. If your character and stage sprites are designed for a 720p resolution then you should set the game resolution to 720p.
   - Project Lock  |  prevents this project from being loaded into other Fighter Creator editors.

Event/Move Window

Is where you add functionality to a resource. So if your creating a title screen menu, you will first have to design the title screen in the 'Editor Window'. After you finish designing it, you can then create events to control those elements you've created to allow users to navigate through your menu.

Game Management

* Game Settings Window  |  is where controllers and controller buttons, reactions, and character attributes are created, and also where you set the total amount of supported players.
   - Button Mirroring  |  when characters switch sides, buttons that have this enabled swap with the buttons you've set to use for mirroring. e.g. If you created a button to move the player left and set the mirror key to a button that moves the player right, when this player ends up on the right side, the button to move the player left will become the button to move the player right.
   - Reactions  |  are special events that are created here and are defined in the 'Event Window' of each resource you want them to be usable in. Reactions can be used to play a specific animation when a character is hit by an attack or if a trap is triggered in a stage.
* Global Access  |  media, data, and events created in the 'Game Window' can be used in all the other resources ( menus, stages, characters, etc. )
* Start/End Events  |  these are another set of special events that are used to initialize and clear data. The 'Start' event runs once when your game application is ran, and can be used to display your logo, intro, or a title screen. The 'End' event runs after you use the 'Exit' function, and can be used to display things like credits or anything else you may want before your game application closes.

Gamemodes

Are used to start, reset, and end gameplay.

* Start/End events  |  gamemodes also have these events and they basically function the same except, the 'Start' event runs when you use the 'Start Gamemode' function and the 'End' event runs when you use the 'End Gamemode' function.

Note : Created projects/resources and built games are saved in your documents folder.
    

Re: Fighter Creator

 January 09, 2014, 11:02:46 am View in topic context
 Posted by CSGames  in Fighter Creator (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Sorry for the long delay, found a couple of issues with FC while testing it out, but the demo should be ready to go no later than tomorrow. Just have to finish the help system.

Will the comercial editon have any special features that will not be present in the non-commercial edition?

Btw. I suggest that you get someone who creates sprites for you, if you realy plan to sell your software on steam.
Using Screenshots of licensed Stages and Chars is realy problematic on steam, the game 7 days to die was removed for just using licensed material accidentally for some time too.

And it would good for beginners if your software has a Original Char/Stage/Screenpack, so they would have something to learn from and play a little around before they beginn to create there own stuff with it.
No, the commercial edition won't have any special features, except for better project protection when distributing your games.
Yeah, I removed all of those things.
And I will definitely include resources for people to use along with a extensive help system.