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Jarek Bachanek

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Messages by Jarek Bachanek

    

Re: goku budokai by toskomics

 September 28, 2007, 04:03:08 pm View in topic context
 Posted by Jarek Bachanek  in goku budokai by toskomics (Started by royrob69 September 24, 2007, 05:40:26 am
 Board: Your Releases, older Mugen

I have a problem with those HR stuff. The stages are not looking right.





Is it fixable?



You can't use that stages in Normal Mugen You need HR Mugen to run those stages properly. You can find it on RandomSelect. But you can't run normal stages on this so...
    

Re: goku budokai by toskomics

 September 27, 2007, 01:23:40 pm View in topic context
 Posted by Jarek Bachanek  in goku budokai by toskomics (Started by royrob69 September 24, 2007, 05:40:26 am
 Board: Your Releases, older Mugen

Xande not planning give him SSJ Mode.
    

Re: goku budokai by toskomics

 September 26, 2007, 02:04:29 pm View in topic context
 Posted by Jarek Bachanek  in goku budokai by toskomics (Started by royrob69 September 24, 2007, 05:40:26 am
 Board: Your Releases, older Mugen

Screw Choujins junky creations Toskomics is the new Choujin.
. . . How can I say it . . . fuck you, you jerk !!!

In other words, you perfectly have the right to prefer this goku over Choujin's creations, but Choujin's chars are very good, and still have a gameplay more entertaining than this goku. But yeah, graphics >> gameplay, we all know that.
You have no right to say "Choujin sucks", especially when you have contributed nothing to this community.

Cybaster for President  :sugoi:
    

Re: DBZ Chars in mugen

 September 26, 2007, 12:29:35 am View in topic context
 Posted by Jarek Bachanek  in DBZ Chars in mugen (Started by Animugen September 25, 2007, 08:05:17 pm
 Board: M.U.G.E.N Discussion

Like Kiki I have separated folder for DBZ stuff. I incorporated DBZ Arcade chars to Mugen with other chars. I mostly use ZGT stuff which is only one good and balanced. And of course I have DBZ 2005 Demo by Roken & Pals. Currently I wait for next version and for Bardock's Game.

How much I use ? Well since I doesn't have them with rest chars I use them only when I want play with something DBZ-feelish.
    

Re: goku budokai by toskomics

 September 25, 2007, 12:40:35 am View in topic context
 Posted by Jarek Bachanek  in goku budokai by toskomics (Started by royrob69 September 24, 2007, 05:40:26 am
 Board: Your Releases, older Mugen

Ribeiro who helped to Code this Goku is member of this forum and know english. His site and email is up too. You can post feedback on MGBR in english or send him PM. He reply to you (atleast replied to my feedback)
    

Re: goku budokai by toskomics

 September 24, 2007, 08:40:48 pm View in topic context
 Posted by Jarek Bachanek  in goku budokai by toskomics (Started by royrob69 September 24, 2007, 05:40:26 am
 Board: Your Releases, older Mugen

I waited for this since it was announced as WIP year ago. It was worth wait for something like that. Budokai style works welll in Mugen. Also sorry to dissapoint you guys but I asked Bardock (who is friend of Xande) about his next wips and he say Xande want make only Vegeta. Trunks, Nappa and others aren't planned as WIPs  :-\  But who know what future brings on. I posted feedback on MGBR Forum.
    

Re: SF2 Raindow Version Ryu released by kani

 September 22, 2007, 05:02:36 pm View in topic context
 Posted by Jarek Bachanek  in SF2 Raindow Version Ryu released by kani (Started by ^^ September 22, 2007, 03:27:31 pm
 Board: Found Releases

Screenshot would be helpful cuz I don't know what "rainbow" means
    

Re: P.o.t.S.' WIP (Ryu patched)

 September 22, 2007, 02:00:03 am View in topic context
 Posted by Jarek Bachanek  in P.o.t.S.' WIP (old, Nakoruru + Geese) (Started by PotS September 06, 2007, 11:19:42 pm
 Board: Projects

I tested patch and I must say I'm impressed (as always). I like stance for Master Ryu and rain while Shinkuu Tatsumaki Senpuu Kyaku  :sugoi:

But I noticed that some changes are good only when you put your chars (and maybe similar ones) in separated Mugen. I mean some changes (for ex Excel Combo limitations) made Ryu weaker and some chars which I defeat before now win. Of course I keep patched version anyway because I like balance but my point is, the balance is good for full game not when you have 200+ different fighters with different stats, coding and skills. Of course I still love what you done and expect more. BTW it's final patch for Ryu or I can wait for more ?

Small sugestion. Since you added more differences to Master Ryu, maybe different Intros/Win Poses for that mode only (like you done with Evil Mode) could be nice ?
    

Broly by 557 updated. SSJ Vegeta released (Choujin Style).

 September 21, 2007, 04:26:47 pm View in topic context
 Posted by Jarek Bachanek  in Broly by 557 updated. SSJ Vegeta released (Choujin Style).  (Started by Jarek Bachanek September 21, 2007, 04:26:47 pm
 Board: Found Releases

Pics:



Download:
http://557.the-ninja.jp/

They are both greatly done, and pretty accurate to Choujin Style. I wonder what happened to him  ???

P.S. Sorry stig87. SSJ Vegeta by 557 is alot better than your patch.
    

Re: 8 DOS PATCHES & PERFECT SELECT 2007.2!

 September 10, 2007, 10:07:22 pm View in topic context
 Posted by Jarek Bachanek  in 8 DOS PATCHES & PERFECT SELECT 2007.2! (Started by electrocaid September 10, 2007, 07:59:27 pm
 Board: Edits & Add-ons

    

Re: CVSHaohmaru, Hibiki, & Vega Updated By Warusaki3

 September 07, 2007, 02:44:27 pm View in topic context
 Posted by Jarek Bachanek  in CVSHaohmaru, Hibiki, & Vega Updated By Warusaki3 (Started by VioFitz August 23, 2007, 11:17:52 pm
 Board: Found Releases

Also Hibiki AI its almost tough like CVS Vega. When I put them in watch mode first round Vega win, in 2nd round Hibiki win and in final round Vega win. So she was able to defeat him in 2nd round. One of bosses shouldn't loose like that IMO. Or maybe its because she have long rage moves ?
    

Re: KoF Kung Fu Man

 September 06, 2007, 12:35:37 am View in topic context
 Posted by Jarek Bachanek  in KoF Kung Fu Man (Started by Van's September 05, 2007, 07:14:52 pm
 Board: Projects

Wait didn't someone do this already with an edited takuma sprite?

Yeah....pockefreeman made a kof styled kfm.

Sry to burst your bubble man.  :-\

It's Pizzaman Another KFM. Apart from his others chars which they suck IMO he is proably most solid character from him. I may be wrong tho. 
    

Shiki Nanaya by Raien Makoto updated

 September 01, 2007, 06:17:57 pm View in topic context
 Posted by Jarek Bachanek  in Shiki Nanaya by Raien Makoto updated (Started by Jarek Bachanek September 01, 2007, 06:17:57 pm
 Board: Found Releases

    

Ky GGXXR Updated (again) by Akutagawa, Order Sol 60% beta released

 September 01, 2007, 06:09:48 pm View in topic context
 Posted by Jarek Bachanek  in Ky GGXXR Updated (again) by Akutagawa, Order Sol 60% beta released (Started by Jarek Bachanek September 01, 2007, 06:09:48 pm
 Board: Found Releases

    

Re: Your Recommended Creators

 August 09, 2007, 03:15:37 am View in topic context
 Posted by Jarek Bachanek  in Your Recommended Creators (Started by The Lord of the Flies August 09, 2007, 02:07:12 am
 Board: Hall of Fame

Best:
- Phantom.of.the.Server
- Loganir
- Byakko
- warusaki3
- Choujin
- XCB/Eli
- Rednavi
- Kamek
- Sander71113
- Aiduzzi
- Dark Roken
- Caddie

Good:
- Borghi
- Chotto-Komaru
- Majita
- Neocide
- Rikard
- CCI Ironmugen
- Tukemon
- Don Drago
- Reu (for DC cuz Evil Duo are broken)
- Jesuszilla
- Taruse
- SayiaJin Mui (for stages)
- CKenni
- hyouga
-"H
- Sumi
- 9
- Bardock

Bad:
- Ex-Inferis
- Jack Bandit
- Drowin
- Gulthor
- Francynaldo (creator of Goku SSJ5 and others useless popular shit)
- Gai & Rei
- supermystery (sorry dude I know you are working hard but old ugly UB22 sprites with strong cheap gameplay is no no in my roster)

Best Newcomers
- JudgeSpear
- Yamachi (he is not newcomer really but still count in)
- Dany The Dog
- Kratos
- Elix
- ErmacWon
- Reza
- az cal
- Lord of The Files

and many, many others which I can't remember now....
    

Re: Gaara from desert

 July 25, 2007, 10:52:31 am View in topic context
 Posted by Jarek Bachanek  in Gaara from desert (Started by youkai75 July 18, 2007, 10:42:21 am
 Board: Projects

Are ypu planning add Curse Seal to Sasuke and More Moves with Kyuubi to Naruto ? I think transformation for both of them can be fun... Also maybe you add special intro when they fight each other something like when they fight in Walley of The End.

Also please make them more balanced and less cheap. I mean Bunshins/Clones are very annoying also some other moves in both of them too. I can defeat most of my roster with them... Also harder commands will be great. And easier AI.
    

Re: Dragonball Z Budokai Tenkichi 3

 July 12, 2007, 07:15:49 pm View in topic context
 Posted by Jarek Bachanek  in Dragonball Z Budokai Tenkichi 3 (Started by Deathz0r May 25, 2007, 09:42:55 pm
 Board: Fighting Games

About the whole technical gameplay (or lack of it) discussion, when I play a DBZ game I really just want to fire hueg beams, blow up planets and in short experience the anime, and Tenkaichi let me do just that. If I feel like playing something really technical, I rather just pick another game. :P

Exactly.

B3 was boring as hell and that's why I didin't finish it. BT2 was ALOT better because it's feel like anime. And it's more adbanced. If two skilled players set fight it's very fun. Only bad side is lack of supers, good story mode and stages. Because of that game is flammed by B3 fans.

Yes they put more effort in stages, super and story mode in B3 but it's lack of true feel of Anime. Because of 2D system it's very limited in fighting aspect. Combos are the same for all chars, they just doing different kicks and punches but buttons are the same so statement BT2 is worse because of the same combos for all chars is wrong. Besides Rushes are cheap. I need build my power and start Dragon Rushh over and over again. Honestly I can't say why but this game extremerly bored me.

BT2 was different story. It was first time when I start like hero of anime and that was amazing. It's give me alot more possibilities I can choose my style of fighting and build my strategy. Yes I don't expect much changes and I consider BT3 more like Char Pack than succesor of BT2 but if they improve story mode and put more effort into supers and stages I'll be in heaven.

    

Re: ShugenDo Beta Test

 June 21, 2007, 11:43:32 pm View in topic context
 Posted by Jarek Bachanek  in ShugenDo Beta Test  (Started by SakirSoft June 19, 2007, 01:31:29 pm
 Board: ShugenDo

There is a way to edit that Config File with that config which I want ? Its hard to start testing if you need learn how to control chars from beginning...
    

Re: ShugenDo Beta Test

 June 20, 2007, 03:25:44 pm View in topic context
 Posted by Jarek Bachanek  in ShugenDo Beta Test  (Started by SakirSoft June 19, 2007, 01:31:29 pm
 Board: ShugenDo

Well maybe I can try too. I tried help in somewhat way in Infinity Cat in the past so I guess i get some exp. But still I'm not creator or coder so my reports will be have less value than others much more experienced in Mugen. Besides I'm lazy guy :P

But if you think I can be helpful then count me in. 
    

Re: ShugenDo - Discussion Thread

 April 13, 2007, 01:45:02 pm View in topic context
 Posted by Jarek Bachanek  in ShugenDo - Discussion Thread (Started by Kratos January 04, 2007, 08:08:28 pm
 Board: ShugenDo

Wow it's really more stable and fully playable. Very impressive I must say. To be 100 % happy I need change controls options because default ones are very bad for me...