Posted by ttas
in helperID question (Started by ttas January 23, 2012, 05:01:43 amBoard: M.U.G.E.N Development Help
In the meantime I think I found a work around actually.
For each type of blood effect, I just coded it so it knows which hit state I'm in and I've been hit by which move(s). So the specific blood effects triggers when I'm hit by the appropriate attacks.




