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Messages by xstarter

    

make a mugen 1.0 char compatible to mugen HI-RES

 November 08, 2012, 01:13:31 pm View in topic context
 Posted by xstarter  in make a mugen 1.0 char compatible to mugen HI-RES (Started by xstarter November 08, 2012, 01:13:31 pm
 Board: M.U.G.E.N Development Help

iv recently created a char for 1.0 but all the cool stages are always in hi-res which is
why id like to make my char compatible for hi-res,how do i do this?is there any way
to make my char work on all forms of mugen like some chars such as KFM or dark chunlei?
if not then how do i make sure my char will work on all mugens before i start its creation?
PLZ, i really need this

im sorry.i forgot to mention (winmugen) as well
    

how to resize hit sparks

 November 08, 2012, 12:37:36 am View in topic context
 Posted by xstarter  in how to resize hit sparks (Started by xstarter November 08, 2012, 12:37:36 am
 Board: M.U.G.E.N Development Help

iv got a small char so i needed to no is there some way to shrink the sparkno or hit spark in HitDef?
i tried adding scale but it doesnt work with Hitdef.
    

Re: [HELP] Making character intros

 October 31, 2012, 04:01:21 am View in topic context
 Posted by xstarter  in [HELP] Making character intros (Started by xstarter October 30, 2012, 06:32:30 pm
 Board: M.U.G.E.N Development Help

so its that simple,thanks.
    

Re: [HELP] Making character intros

 October 30, 2012, 08:53:21 pm View in topic context
 Posted by xstarter  in [HELP] Making character intros (Started by xstarter October 30, 2012, 06:32:30 pm
 Board: M.U.G.E.N Development Help

Are you talking about story board intro's or simply the thing that happens just before it says "Fight"

If it's the second one, there's really nothing to talk about. It's a normal state. Code it like you would any attack or movement or taunt. The only "intro only" feature is an assertspecial with the Intro flag. That's it.

just before it says "Fight" ,yes i do realize the coding is in KFM but that coding simply doesn't explain everything
that can be done with fight intro's,especially for the time extension manipulation that gives them more time to
finish there pose.
    

[HELP] Making character intros

 October 30, 2012, 06:32:30 pm View in topic context
 Posted by xstarter  in [HELP] Making character intros (Started by xstarter October 30, 2012, 06:32:30 pm
 Board: M.U.G.E.N Development Help

im not having any luck finding proper instructions on this,you'd think there would be many tutorials on this.Can
someone please direct me to a sight or good tutorial that teaches how to make and edit character intros just before
the round starts please! i cant find any good tutorials
    

god rugals god press ATK CODING

 October 21, 2012, 07:40:21 pm View in topic context
 Posted by xstarter  in god rugals god press ATK CODING (Started by xstarter October 21, 2012, 07:40:21 pm
 Board: M.U.G.E.N Development Help

i need to no the coding works to perform a god press attack as in the vid below>
http://www.youtube.com/watch?v=qYnjqurDZq4

i tried copying and modifieing the his states but im doing to many wrongs things.i imagen it to be simple
    

Re: (Help)Teleport Attack Combo's

 October 16, 2012, 10:05:33 pm View in topic context
 Posted by xstarter  in (Help)Teleport Attack Combo's (Started by xstarter October 15, 2012, 08:46:02 pm
 Board: M.U.G.E.N Development Help

Worked PERFECTLY Noctis, thanks :)  ,and thanks for teaching me about Teleport Attacks Cyanide!
    

Re: (Help)Teleport Attack Combo's

 October 16, 2012, 09:13:08 pm View in topic context
 Posted by xstarter  in (Help)Teleport Attack Combo's (Started by xstarter October 15, 2012, 08:46:02 pm
 Board: M.U.G.E.N Development Help

Yes, but it needs to look like this.

[State 4004, PosAdd]   ; x/left right,y/up down
type = PosAdd
trigger1 = time = 0
x = floor(p2dist x)-number
y = floor(p2dist y)+number

floor(p2dist x) & floor(p2dist y) read the opponent's position as 0,0. Add a value after them using the - or + signs until you get what you want.

The floor is so if it's a number with a decimal like 30.5, it'll set it self to 31. If it's 30.4, it'll set itself to 30.
http://elecbyte.com/wiki/index.php/Floor

OK,i got it to work,but i have one small problem,when the warp attack appears in back of p2 im facing the wall not p2
so im missing him.my final question is how do i face p2 to make the hit complete? i tried facing = but it has no effect....
    

Re: (Help)Teleport Attack Combo's

 October 16, 2012, 06:32:37 pm View in topic context
 Posted by xstarter  in (Help)Teleport Attack Combo's (Started by xstarter October 15, 2012, 08:46:02 pm
 Board: M.U.G.E.N Development Help

The very simplest method of teleport is

type = posadd
trigger1 = whatever trigger you want
x = floor(p2dist X)
y = floor(p2dist Y)

That will place you EXACTLY on p2. You can then use +value to move further past him or -value to move closer to your original position. -value on Y will send you up, + will send you down.

You will get a combo as long as P2 does not leave a hitstate. To achieve that the first hit needs fall = 1 and fall.recover = 0

so all i need to do is add posadd to any 2 attacks like this but making sure x,y values are close enough to p2 ?

;high kick
[Statedef 4004]
type    = S
movetype= A
physics = S
juggle  = 4
ctrl = 0
velset = 0,0
anim = 220
sprpriority = 1
poweradd= 50

[State 0, 2]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype  = Medium
damage    = 57,10
guardflag = MA
pausetime = 12,12
sparkno = 1
sparkxy = -10,-70
hitsound   = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 6
ground.hittime  = 14
ground.velocity = -5.5
air.velocity = -2.5,-4



[State 4004, PosAdd]   ; x/left right,y/up down
type = PosAdd
trigger1 = time = 0
x = 0
y = 0



[State 4004, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

(Help)Teleport Attack Combo's

 October 15, 2012, 08:46:02 pm View in topic context
 Posted by xstarter  in (Help)Teleport Attack Combo's (Started by xstarter October 15, 2012, 08:46:02 pm
 Board: M.U.G.E.N Development Help

hello ,ill be short.I need some one to give or direct me to a source that has effective teachings on how to code teleport attacks,for example....goku will
hit an opponent across the screen and then warp behind them then smack them in the ground fast enough to be a 2hit combo.i haven't found any
decent tutorials about this and trying to copy cns moves from chars is just a headache.Im still a beginner in coding so if anyone's willing to help im all ears
    

Re: DBZ Sprite Aura

 September 24, 2012, 10:14:18 am View in topic context
 Posted by xstarter  in DBZ Sprite Aura (Started by xstarter September 03, 2012, 07:52:44 pm
 Board: Development Resources

@xstarter: Don't you have those characters in the pics?

yes,i did but Excahm sent me a better versions

     Posted: September 24, 2012, 10:17:09 am
Rip the yellow ones from those characters then place the 3-4 sprites in almost any editor and grayscale them to get gray copies of them. The aura's were created by Toad if you want to drop credit bombs.

I could have swore I used these aura's in some of my characters. Probably Recomme and Bojack, but those would end up being Red and Teal.

thanks for the advice, i never new it was that simple.just beginning to make my chars and this made it much funner.

     Posted: September 24, 2012, 10:18:58 am
Lol Neoside chars have similar effects and the auras....I already send it to you bro remember
so any CVS chars fx work and look like those auras.

yes you did and thanks again^ ^,i just forgot to close the topic. thanks for the help everyone
    

DBZ Sprite Aura

 September 03, 2012, 07:52:44 pm View in topic context
 Posted by xstarter  in DBZ Sprite Aura (Started by xstarter September 03, 2012, 07:52:44 pm
 Board: Development Resources

im in desperate need of the DBZ Sprite Aura sheet in the picture below in its white regular form and SSJ yellow for my project! i also need any energy blasts related to this if possible.
iv already searched google and yahoo many hours looking so plz,can some one link them to me?i no nearly everyone here has seen these but links to them are gone. i no some one here has them...



    

Requesting>Marvel vs. Capcom and King Of Fighters 99 sprite effects

 August 27, 2012, 09:58:10 pm View in topic context
 Posted by xstarter  in Requesting>Marvel vs. Capcom and King Of Fighters 99 sprite effects (Started by xstarter August 27, 2012, 09:58:10 pm
 Board: Development Resources

spriters resource does not have them and im still looking hard for them,didn't think it would be
this hard to find these effects.
Request :so can anyone link all the special effects from MVC and give me
the right source to find all KOF99 effect sprites please?need them for char development




found what i needed but for some reason i cant close this topic
    

Re: how do i reshape sprites??

 August 26, 2012, 08:24:37 am View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

you solved my problem ,this cuts my work short :)
    

Re: how do i reshape sprites??

 August 25, 2012, 09:40:01 pm View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

i have no choice i just hope it could be done in paint,thanks for the help
    

Re: how do i reshape sprites??

 August 25, 2012, 09:27:06 pm View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

im happy to hear there's a solution to this,so basically just redo the unorganized pixels wright?
    

Re: how do i reshape sprites??

 August 25, 2012, 08:33:37 pm View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

thanx! that fixed the blur problem but now the sprite is ,well more sharper....    any Justine's,this is the only thing keeping me from editing sprites
    

Re: how do i reshape sprites??

 August 25, 2012, 07:43:30 pm View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

please forgive me for asking but what do you mean by index the image,i haven't done that before?
    

Re: how do i reshape sprites??

 August 25, 2012, 04:24:08 pm View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

thought it would be much easier,but if that's the case im still at a dead end.i need some one to tell me why every time i rotate a sprite in photoshop or paint it decreases its graphics greatly,once this problem is solved im good to go.

    

how do i reshape sprites??

 August 25, 2012, 08:56:04 am View in topic context
 Posted by xstarter  in how do i reshape sprites?? (Started by xstarter August 25, 2012, 08:56:04 am
 Board: M.U.G.E.N Development Help

i need to no how to carefully re-edit spites.for example,how to edit ryu's  original sprite pose by re-ranging his arms or legs somewhat
like below,how do i do this? can some one send  live vid how this is done,its more of a art thing than program..