Posted by mrryu1985
in "Vs Style DEBUTS"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pmBoard: Projects
Posted by mrryu1985
in "Vs Style DEBUTS"(Official Thread) (Started by ShinZankuro December 25, 2013, 07:28:43 pm
Posted by mrryu1985
in Sonic The Hedghog Updated + Super Sonic Released (Started by Veanko April 14, 2014, 11:20:45 pmSorry I'm late to this release.
I love what you did to Normal Sonic. I think this moveset Is more suitable for him, good work.
Here's some feedback:
- Overhead Kick and Quick Overhead Kick have the wrong commands in the readme (Hold ~F, D, Z)
- Ex Overhead Kick easily becomes a grab because they've the same buttons.
- I like that Sonic can run past his opponents but it would be cool if he could use that ability to crossup opponents.
- When Sonic runs and jumps, he always overshoots past his opponent. This makes his run through opponent ability obsolete IMO.
- His Spin Dash could go farther IMO.
- Just a suggestion: Have you ever considered adding an overcharged version of Sonic's Spin Dash? (IE: Sonic Adventure: Sonic charges his spin attack and says "ready!" when fully charged. Sonic can freely move around while the charge button is help down. When released, he unleashes a powerful version of the spin attack which does decent damage and knockdown)
- Ex Roll Attack feels weird now that it doesn't knockdown anymore IMO.
Super Sonic:
- I agree with Divine regarding SSJ Sonics commands. They do not feel natural to me.
- His Launcher is not listed correctly in the readme.
- His super in which he throws his opponent into the air and taunts confuses me. What is supposed to happen after the super is performed?
- A unique stance and run anim would really set the mood for this Sonic. He looks and feels just like Super Sonic.
- IMO, Super Sonic doesn't need the extra flickering FX.
- A few exclusive Super Sonic intros would be rad.
- It would be cool if the Chaos Emeralds scattered after Super Sonic is defeated (Special outros if defeated by various enemies would be awesome too (IE: Chaos, etc.))
I'm definitely loving what I'm seeing. IMO, this Sonic is almost perfect.
Keep it up bro.
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amIll help you just send me a link
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amSO! Ive decided as soon as Ryu is finished I will release him, and based on the comments that follow will decide if i release Ken or not...
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New help for you mrryu1985, !!Mr.Karate JKA!!! you give up soon friend.xD, I just know how to put hirsparks by p.o.s.t and combos by infinite style hehehe and I like my results.xDbut people sometimes don't like it.xD because I just wanted to learn that.xD but now I want to make chars like Race or Infinite.!!
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amWhat stuff do you need help with?Hey man, thanks for the reply, anyway Im just pasting cvs sprites over the old sprites and alot of them are not aligned properly and i tried changing the hadokens to mvc format as i feel it makes them more exciting, ken is done just not aligned and i say another 2-3 hours ill finish Ryu, can you align them?
What kind of bugs do these chars have?
What method are you using for the sprite swap?
Are you doing them 1 by 1?
In fighter factory you could import sprites from another
Char 1 by 1 or whole groups if you want to and it keeps the alignment
From the original char you got that from.
For my terry I did that. I would delete the old group, say group 0
The standing state and import group 0 from vyns cs terry and it would
Keep everything aligned like his char was.
Try and see if you could do that. Click on top where it says sprites and find the
Option for importing sprites from another char, do it to all his attack groups 1 by 1
You might need to re number some while your at it so they appear in his animations.
Try that first its super easy, if you cant get it right hit me back and then I will help you.
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amHey guys Ryu is about 90% done, but to tell you the truth im kinda insecure about releasing him to the public, I know how rude and demanding SOME of this community is about everything being perfect, I think I was VERY clear at the beginning about not being a coder or character maker, I picked this up for 2 reasons, one I just got tired of being a leecher and wanted to TRY to attempt to give something back to you guys as some of you guys are really awesome, I also have an online series where both these characters fight... You know... only one person (thank you yaret) offered ANY help with this project and the rest are demands... its makes me not even want to continue...
SO! Ive decided as soon as Ryu is finished I will release him, and based on the comments that follow will decide if i release Ken or not...
No one knows everything from the start.
This is a learning experience for you, and those who would shout demands without any understanding of the effort are not really worth your time.
your first release is never going to be perfect, but by having it out and getting feedback you can eventually improve.
Dont worry too much and do your thing.
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amWhat stuff do you need help with?Hey man, thanks for the reply, anyway Im just pasting cvs sprites over the old sprites and alot of them are not aligned properly and i tried changing the hadokens to mvc format as i feel it makes them more exciting, ken is done just not aligned and i say another 2-3 hours ill finish Ryu, can you align them?
What kind of bugs do these chars have?
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amI typed to Memo, maybe he wants to help you with the code and fix better these chars. before you release them. I'm waiting for his answering.
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amwell are you sure you don't wanna atleast change the fireball size?
seeing that if you're converting the characters to CVS sprites, then might as well change the vs. series fireball into something more cvs-ish........i guess
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amvid's private, change it to unlisted or public.
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amDid u try that shin ryu by m0bs
but thanks anyway buddy
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 amI decided to try and remake a classic in CVS sprites,im not a coder or a character makerim just replacing sprites
So...... There's going to be nothing different about these characters, but a sprite swap of existing characters. Good to know.
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am
Posted by mrryu1985
in Reu and Kingtigre's Evil Ryu and Ken (Started by mrryu1985 May 17, 2014, 05:47:10 am