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YoungSamurai5

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Messages by YoungSamurai5

    

Re: YoungFaceHov's 3D Fighters

 August 27, 2012, 07:01:50 pm View in topic context
 Posted by YoungSamurai5  in YoungFaceHov's 3D Fighters (Started by MangaCaptain March 17, 2012, 09:34:02 pm
 Board: Projects

wow tobi looks nice as well
    

Re: CVS Taki Beta 1 public release Updated

 August 27, 2012, 02:31:41 am View in topic context
 Posted by YoungSamurai5  in CVS Taki Beta 1 public release Updated (Started by Mako. August 25, 2012, 09:06:55 am
 Board: Your Releases, older Mugen

cool character

im still waiting on those anime characters when you get time lol
    

Re: projectiles attach to p2

 August 26, 2012, 08:42:57 pm View in topic context
 Posted by YoungSamurai5  in projectiles attach to p2 (Started by YoungSamurai5 August 23, 2012, 06:41:23 pm
 Board: M.U.G.E.N Development Help

im still not getting it. how should it look?
    

Re: projectiles attach to p2

 August 26, 2012, 06:51:31 am View in topic context
 Posted by YoungSamurai5  in projectiles attach to p2 (Started by YoungSamurai5 August 23, 2012, 06:41:23 pm
 Board: M.U.G.E.N Development Help

ok wait thought i had it but i dont at all *fail*

this is what i have so far

[Statedef 1092]
type    = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
poweradd = 50
anim = 1000
ctrl = 0
sprpriority = 2

[State 1092, 1]
type = PlaySnd
trigger1 = animelem = 3
value = 12, 0

[State 1092, Helper]
type = Helper
trigger1 = animelem = 3
helpertype = normal ;player
name = "helper call"
ID = 80000
stateno = 80000
sprpriority = 1
pos = 104,-50
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermove =
pausemove =

[State 1092, End]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

[Statedef 80000]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1090
poweradd = 0
sprpriority = 1

[State 80000, VelSet]
type = VelSet
trigger1 = animelem = 1
x = 20
y = 0

[State 80000, HitDef]
type = HitDef
trigger1 = !movehit
trigger1 = !moveguarded
attr = S,NA
damage = 0, 0
p1stateno = 80001
animtype = Medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10,10
sparkno = s8022
sparkxy = -15,-79
guard.sparkno = -1
hitsound = s8000,1
guardsound = S8000,6
ground.type = Low
ground.slidetime = 15
ground.hittime  = 15
ground.velocity = 0,0
air.type = Low
air.hittime = 15
air.velocity = 0,0
envshake.time = 1
envshake.ampl = 1

[State 80000, DestroySelf]
type = DestroySelf
trigger1 = animtime = 0

[Statedef 80001]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1091
poweradd = 0
sprpriority = 1

[State 0, BindToTarget]
type = BindToTarget
trigger1 = animelem = 1
time = 600
pos = -50,-50
;ignorehitpause =
;persistent =


[State 80001, DestroySelf]
type = DestroySelf
trigger1 = animtime = 0

what am i doing wrong?
    

Re: StormEX, & Tsao-ri: Ichigo Kurosaki

 August 25, 2012, 08:41:42 am View in topic context
 Posted by YoungSamurai5  in StormEX, & Tsao-ri: Ichigo Kurosaki  (Started by DragonSlayerEX February 07, 2011, 02:48:09 am
 Board: Projects

looking good so far Storm :D.

but looking at Tsao's damn siggie is making me wonder...






WHEN ARE WE GONNA SEE A TEEN SASUKE!!!!!!!!

:D

dude my thought s exactly!!!! haha, but getting back on topic i love what your doing with this and cant wait for the next beta :D
    

Re: projectiles attach to p2

 August 23, 2012, 08:32:20 pm View in topic context
 Posted by YoungSamurai5  in projectiles attach to p2 (Started by YoungSamurai5 August 23, 2012, 06:41:23 pm
 Board: M.U.G.E.N Development Help

Impossible to do with regular Projectiles (created by the projectile controller), but with Helper projectiles, use either BindToTarget or store the target's ID number and then use a Posset controller to set the position based on p2's position using trigger redirection. Personally I prefer the latter method in case the helper drops its target for whatever stupid reason.

so you would go with the bind to target method?
    

projectiles attach to p2

 August 23, 2012, 06:41:23 pm View in topic context
 Posted by YoungSamurai5  in projectiles attach to p2 (Started by YoungSamurai5 August 23, 2012, 06:41:23 pm
 Board: M.U.G.E.N Development Help

how do you get projectiles to attach to p2?
    

Re: siegfried work in progress (soul Calibur: the legendary souls awaken)

 August 21, 2012, 09:17:22 am View in topic context
 Posted by YoungSamurai5  in siegfried work in progress (soul Calibur: the legendary souls awaken) (Started by Mako. August 21, 2012, 06:43:06 am
 Board: Idea Engineering

like always superdragon very good job and i wish the best for this. the spriting style looks very interesting. the gameplay also. it will be interesting to see how this plays with all those things taken out and changed.
    

Re: Marshall Law from Tekken

 August 20, 2012, 05:34:43 pm View in topic context
 Posted by YoungSamurai5  in Marshall Law from Tekken (Started by Gritsmaster August 15, 2012, 02:02:46 am
 Board: Projects

i agree
    

Re: Commission Project CVS THE ABSTRACT Gouken!

 August 20, 2012, 09:37:22 am View in topic context
 Posted by YoungSamurai5  in Commission Project CVS THE ABSTRACT JIN KAZAMA AND SPIDERMAN CHIBI (Started by C.v.s The Abstract July 02, 2012, 12:22:34 am
 Board: Projects

    

Re: Marshall Law from Tekken

 August 18, 2012, 07:45:54 am View in topic context
 Posted by YoungSamurai5  in Marshall Law from Tekken (Started by Gritsmaster August 15, 2012, 02:02:46 am
 Board: Projects

once again thank you @FeLo_Llop you remind me why i come here because you guys here are not afraid to give constructive criticism. i hope everything goes well @Gritsmaster and i hope this turns into a great character
    

Re: Marshall Law from Tekken

 August 17, 2012, 08:49:54 pm View in topic context
 Posted by YoungSamurai5  in Marshall Law from Tekken (Started by Gritsmaster August 15, 2012, 02:02:46 am
 Board: Projects

I'm sorry to say this but...sprites looks terrible.


- Dark skin just to define the chest.
- TWO COLOURS for muscles.
- Head Ctrl+C, Ctrl+V.
- TWO COLOURS for the pants.

Seriously, and being sincere...learn the basics of spriting and once you learn, do it. Otherwise, you'll have a terrible looking Law.

Not trying to be harsh, but people with "WOAH!NICE +1!" won't help you, since those kids just want to fill their mugen. And in this whole page, no one has given a critique(aside the head), even the problems. All are "petty cool", "looks nice". Nothing constructive.

C'mon! you can do a better thing! Law is worth of more!

i admit i didnt want to be harsh and that was wrong, but i am certainly no kid. ok here is my true critique

i like the lower body (still need a bit of work) but the upper body needs to be completely redone. as taz said try to look at fei long as a possible sort of base for law, just use certain part of fei long not the whole thing because in my personal opinion he is overused.
    

Re: Knight

 August 17, 2012, 08:41:53 pm View in topic context
 Posted by YoungSamurai5  in Knight (Started by xxxXx August 15, 2012, 10:48:17 pm
 Board: Projects

i would not go with the cvg temp or any temp lol because guys here would eat you alive if you used anyone lol. ultimately how the character plays is up to you as it is your character. but the golden axe thing sounds cool
    

Re: Knight

 August 16, 2012, 08:18:30 pm View in topic context
 Posted by YoungSamurai5  in Knight (Started by xxxXx August 15, 2012, 10:48:17 pm
 Board: Projects

i kinda like mvc style but im not really sure what you should use for him. hmm
    

Re: Coding before the art assets are done?

 August 16, 2012, 04:47:15 am View in topic context
 Posted by YoungSamurai5  in Coding before the art assets are done? (Started by Graphicus August 15, 2012, 06:16:29 am
 Board: M.U.G.E.N Discussion

We are by nature, selfish. We make things we have an interest in. Or in some cases things that will increase e-peen/ego. The idea of doing extra work is not a pleasant one.

If you have not compiled an sff or air file, i suggest you give it a bit of a go to understand how incredibly dull it is and why you would not want to do it twice. Especially not with sprites that have an imaginary axis. I am not suggesting you finish one, or even put heaps of work in, but if you haven't done it you need to do so to see where we are coming from when we talk about extra work.

You don't have to do much. Take an existing sprite sheet and add the standing and one punch. See how long it takes you to get them set up, aligned, animated and clsn'ed. Multiply it out by sprite numbers. It's not hard, it's just amazingly boring.

once again cyanide couldnt have said it any better. from experiance i know exactly what he is talking about.

    

Re: Knight

 August 16, 2012, 04:20:47 am View in topic context
 Posted by YoungSamurai5  in Knight (Started by xxxXx August 15, 2012, 10:48:17 pm
 Board: Projects

i honestly love samurai lol but a knight in mugen would be awesome. i think he looks great
    

Re: Fantasy Soft Entertainment - Game Designer(s) Needed

 August 16, 2012, 03:51:05 am View in topic context
 Posted by YoungSamurai5  in Fantasy Soft Entertainment - Game Designer(s) Needed (Started by Fantasy Soft August 14, 2012, 07:18:26 pm
 Board: Projects

are you doing one coder? if not i think 2 would be better for something you are trying to accomplish. mugen doesnt have as many limits as you think you just gotta open up your imagination a little. ive seen so many wonders built from it including a game like this   http://www.youtube.com/watch?v=JvzgJUuTJM4&list=UUo6AWK5OEZLyoxDEoJKBMGA&index=1&feature=plcp

but hey im just giving an opinion you. ive never made a game on the andriod so i wouldnt know much about it lol.
    

Re: Coding before the art assets are done?

 August 15, 2012, 06:42:18 pm View in topic context
 Posted by YoungSamurai5  in Coding before the art assets are done? (Started by Graphicus August 15, 2012, 06:16:29 am
 Board: M.U.G.E.N Discussion

ill just put it at this cyanide rolento hit it right on the nail. i feel that it is better to have sprites first then code them, but this does sound interesting i must admit. i just think that is putting extra work on the coder having to put placeholder sprites and then having to come back and redo clsn boxes and what not.
    

Re: Commission Project CVS THE ABSTRACT Gouken!

 August 15, 2012, 06:12:47 pm View in topic context
 Posted by YoungSamurai5  in Commission Project CVS THE ABSTRACT JIN KAZAMA AND SPIDERMAN CHIBI (Started by C.v.s The Abstract July 02, 2012, 12:22:34 am
 Board: Projects

this is very awesome. gouken is looking great. may i ask who will be coding this? i know i might be thinking ahead but im just curious lol. i look through the thread and all i saw was someone mentioning DivineWolf and pots style but i only skimmed through really quick
    

Re: Marshall Law

 August 15, 2012, 08:07:28 am View in topic context
 Posted by YoungSamurai5  in Marshall Law from Tekken (Started by Gritsmaster August 15, 2012, 02:02:46 am
 Board: Projects

yes i agree face looks a bit scrunched but aside from that good luck with this :)
its looking petty cool