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MrPr1993

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Messages by MrPr1993

    

Re: Agent Blonde MUGEN - Help Needed

 January 11, 2014, 05:55:16 am View in topic context
 Posted by MrPr1993  in Agent Blonde MUGEN - Help Needed (Started by MrPr1993 September 04, 2013, 03:10:06 am
 Board: Sprite Projects

But now that I did that, something hit me; now this is getting me to update PoseLine after a long, long time.
    

Re: Agent Blonde MUGEN - Help Needed

 January 11, 2014, 05:33:18 am View in topic context
 Posted by MrPr1993  in Agent Blonde MUGEN - Help Needed (Started by MrPr1993 September 04, 2013, 03:10:06 am
 Board: Sprite Projects

Oops. I must have made a bad move here...
    

Agent Blonde MUGEN - Help Needed

 January 11, 2014, 05:24:36 am View in topic context
 Posted by MrPr1993  in Agent Blonde MUGEN - Help Needed (Started by MrPr1993 September 04, 2013, 03:10:06 am
 Board: Sprite Projects

Who's Agent Blonde? Look at beginning, where it has the "Starting Over" part. (warning: you may find the character a little too oversexualized and uncomfortable to watch; she's meant to be a parody of the fanservice stuff...)

Her info? Here: http://mrpr1993.deviantart.com/art/Agent-Blonde-2014-Ref-Sheet-424523967

I'm having trouble trying to animate some parts of AB, and I'm having less time developing her. And I need your help.

Is it spriting? NOPE.

It'll be having you to test out a program I'm making. Something called... Poseline.

This allows you to make animations go smoothly. But there's a catch: You can only do the skeleton of the character. BUT if you are skilled on spriting and know programs such as SAI or Photoshop, you're in luck.


This what you see is how I started her (well, started her OVER...) with the program. The other sprites you saw above are done with that as well. Well, most of them.

This is how PoseLine looks like here... it's still a prototype, though.

And I need your help animate some more sprites of AB.

Here are the controls and tips so you can get started:
Left and Right Arrow: Change frame.
Up and Down Arrow: Change part.
Y and U: Change piece.
F: Flip part horizontally (useful if you need to shift something like a foot)
D: Flip part vertically
F5: Quick Save. If you started the program now for the first time, don't do it yet...
F6: Quick Load. If you started it for the first time, press this button first to see the character. If you overwrote it, look at the Examples folder to look for "Start From Scratch" to start over.

The commands shown:
X and Y: Of course. That's where the positions of the parts will be.
Angle: Certain parts doesn't have the axis to rotate properly, however.
TIP: You can press R for quick rotation.
X and Y Scale: What if you perform a big punch attack?
Visible: Useful for when you need to take certain parts out of the way.
Alpha: Yeah. Transparency.
Color: This was intended to be used for something like visors or parts that aren't matching.
Depth: The parts are layers. It can be changed so if the character needs to do something like facepalming.
All Angle: This one rotates EVERYTHING... as in, it rotates the camera. Useful for falling animations.
TIP: While you can press the parts by clicking the Left Mouse Button, you can make them go slowly by pressing the Right Mouse Button. Also, if you press any of the commands while holding Shift, ALL parts becomes affected. useful so you can arrange the character.

The shapes you see are basic shapes of the prototype. You may or may not need this if you want to create your own character in the prototype.
Left Mouse Button: Add part.
REMEMBER! If you add a part by accident, you can't delete it as it's still a prototype! If you did a quick save, you're in luck.
Right Mouse Button: Change part.
Agent Blonde's parts are the black hexagon. I still haven't added the sprite loading and saving bit yet.

You are able to add and remove frames... HOWEVER, it can only remove the LAST FRAME at the end of the set. I need to find a way to fix that.
And there's a white button that's meant to test the animation.
There's a button that says "BG COLOR", which will allow you to change the background's color.
There's the Camera, where it'll allow you to save a frame. OR you may press PrtSc and paste on somewhere that's editable like Paint to do things faster.
There's the Save and Load, in case you need to save the animations separately.
Aaaand... the New button. Nothing to say here.

I'm asking you this because I'm having less time on the character. In here, you only do the sketchy animation, send it to me, and I'll finalize and (and give you credit of course). Just remember: if you mess up, don't worry.

To get the prototype to test out and help me with, go here: https://skydrive.live.com/redir.aspx?cid=6e007b20278788b1&resid=6E007B20278788B1!119&parid=6E007B20278788B1!118&authkey=!ANkENXhqnbhmxhs

If you have any questions regarding this or Agent Blonde's info, just ask!
    

Re: Canine Carrier. Spriters of MGF; share your powers with me!

 January 11, 2014, 02:55:03 am View in topic context
 Posted by MrPr1993  in Sentro by Balthazar and The_None! (Started by Balthazar January 09, 2014, 03:07:34 pm
 Board: Projects

OK! I made one:

"Robo-Fygar"
Sprites redone by MrPr1993.

Originally from: Dig Dug (resized to start drawing)
Spoiler, click to toggle visibilty
General discription: A small robot with the likeness of a Fygar.
Threat Level: (Can't tell, considering you're the one who is making the Canine Carrier character)
HP: Maybe 3.
Attack: It will advance forwards and may pause as it's prepared to breathe fire. It may also damage the player via contact.
When it hits: It gets knocked back, and it will be stunned for a moment before recovering.
When hit by player: It bounces back and pauses for a moment.
When blocked: Look above.
When dodged: Walks out of the screen and disappears.

Heh. Even went as far by making that too.
    

Re: Canine Carrier. Spriters of MGF; share your powers with me!

 January 11, 2014, 01:44:17 am View in topic context
 Posted by MrPr1993  in Sentro by Balthazar and The_None! (Started by Balthazar January 09, 2014, 03:07:34 pm
 Board: Projects

    

Re: Canine Carrier. Spriters of MGF; share your powers with me!

 January 10, 2014, 02:30:09 pm View in topic context
 Posted by MrPr1993  in Sentro by Balthazar and The_None! (Started by Balthazar January 09, 2014, 03:07:34 pm
 Board: Projects

Do you think a Bob-omb can count?
    

Re: Canine Carrier. Spriters of MGF; share your powers with me!

 January 10, 2014, 04:35:03 am View in topic context
 Posted by MrPr1993  in Sentro by Balthazar and The_None! (Started by Balthazar January 09, 2014, 03:07:34 pm
 Board: Projects

I shall also collaborate as well!
    

Re: Blender Exportaing Help

 January 10, 2014, 12:21:47 am View in topic context
 Posted by MrPr1993  in Blender Exportaing Help (Started by Cryonemisis December 08, 2013, 03:03:40 am
 Board: Project EF-12

I better get that Blender right now!
    

Re: Models [discussion]

 January 09, 2014, 12:09:50 pm View in topic context
 Posted by MrPr1993  in Models [discussion] (Started by Iced December 06, 2013, 08:30:47 pm
 Board: Project EF-12

Oh, goody! ^^
    

Re: EF12 screenshots[discussion]

 January 09, 2014, 04:30:13 am View in topic context
 Posted by MrPr1993  in EF12 screenshots[discussion] (Started by Iced December 06, 2013, 08:33:02 pm
 Board: Project EF-12

I definitely found this hilarious.
    

Re: Your characters and stages wish lists

 January 05, 2014, 04:56:12 am View in topic context
 Posted by MrPr1993  in Your characters and stages wish lists (Started by tehdevil December 01, 2013, 09:05:30 am
 Board: Project EF-12

If I recall, there are 3D models of Homer (The Simpsons: Hit & Run and The Simpsons Game) and Peter and Ernie (Family Guy The Video Game and Back to the Multiverse)
    

Re: Blender dummie model.

 January 04, 2014, 10:18:42 pm View in topic context
 Posted by MrPr1993  in Blender dummie model. (Started by Niitris December 29, 2013, 09:26:26 pm
 Board: Project EF-12

Great idea!
    

Re: Your characters and stages wish lists

 January 03, 2014, 11:18:14 pm View in topic context
 Posted by MrPr1993  in Your characters and stages wish lists (Started by tehdevil December 01, 2013, 09:05:30 am
 Board: Project EF-12

Well, we should see Homer, Peter Griffin, Ernie the Giant Chicken and Krusty in this engine. They went to MUGEN first, so why not this engine too? :3

And maybe, Waku Waku 7 characters. It could be a great challenge on making 3D models of these guys and adding them to the 3D engine world of fighting.
    

Re: Dee by Gal129 released/updated 1/1/14

 January 03, 2014, 05:52:15 pm View in topic context
 Posted by MrPr1993  in Dee by Gal129 released/updated 1/1/14 (Started by Phantom Blood January 02, 2014, 04:44:30 pm
 Board: Found Releases

While looking at the animations, I even saw some of him getting fatalities (as in sliced parts) which usually happens in the Darkstalkers games. AWESOME.
    

Re: Zangoose

 January 03, 2014, 05:48:32 pm View in topic context
 Posted by MrPr1993  in Zangoose Updated 13/01/2014 (Started by The 100 Mega Shock! December 24, 2013, 10:51:02 pm
 Board: Your Releases, Mugen 1.0 +

You know what I like the most? The palettes! And you used them as advantage for keeping Zangoose's asymmetrical appearance from being mirrored.
    

Re: Link sprite project of sorts

 January 02, 2014, 05:53:58 am View in topic context
 Posted by MrPr1993  in Link sprite project of sorts (Started by SuperGohanSunderland December 26, 2013, 05:40:11 am
 Board: Sprite Projects

I really can't remember how, but there's this video: http://www.youtube.com/watch?v=oqZfMrd9DLE

And it works, too!

To make sure, your computer's Windows? if so, ever tried pressing the "Print Screen" button  and pressed "Ctrl+V" on something like Paint? Try it out!
    

Re: Link sprite project of sorts

 January 01, 2014, 11:09:37 pm View in topic context
 Posted by MrPr1993  in Link sprite project of sorts (Started by SuperGohanSunderland December 26, 2013, 05:40:11 am
 Board: Sprite Projects

As for the sprites... ever tried out PaintTool SAI?
    

Re: Agent Blonde - Sprites and Starting Over

 December 29, 2013, 03:25:09 am View in topic context
 Posted by MrPr1993  in Agent Blonde MUGEN - Help Needed (Started by MrPr1993 September 04, 2013, 03:10:06 am
 Board: Sprite Projects

Drat! I seem to have an artist's block here! I can't come up with good punch and kick animations!

If you are to come up with good ones, go right ahead!

AB's fighting style relies on the use of gadgets, and her physical fighting style is mixed, but they're limited due to her figure and vanity.
    

Re: SkullGirls Part 1

 December 28, 2013, 02:19:56 am View in topic context
 Posted by MrPr1993  in [1.1]SkullGirls Part 1 (Started by Margatroid December 27, 2013, 07:28:24 pm
 Board: Your Releases, Mugen 1.0 +

YES SKULLGIRLS!
    

Re: Beavis

 December 24, 2013, 03:48:07 am View in topic context
 Posted by MrPr1993  in Beavis (Started by The_None December 21, 2013, 10:54:12 pm
 Board: Your Releases, older Mugen

Now I'm getting interested on how would his story intro and ending would be if he had one for MUGEN...