YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
misterr07 is Offline
Contact misterr07:

misterr07

Contributor

Messages by misterr07

    

Re: Shin Butouden sprite rips by G.o.D.

 April 21, 2014, 01:34:43 pm View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

thanks for all Alex !
a very very nice job on this...
    

Re: Shin Butouden sprite rips by G.o.D.

 February 17, 2014, 10:45:10 am View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

nice job again Alex !
thanks for sharing...
    

Re: Shin Butouden sprite rips by G.o.D.

 December 03, 2013, 03:33:26 pm View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

Nice works Alex, always good quality...
keep it up !
    

Re: Shin Butouden sprite rips by G.o.D.

 October 14, 2013, 10:19:07 am View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

i just wanna say again :
impressive work !
no idea about how many time you need for one spritesheet, but certainly : there's a lot of work...
    

Re: Cvs 2 Lifebar portraits issue

 September 29, 2013, 10:56:53 am View in topic context
 Posted by misterr07  in Cvs 2 Lifebar portraits issue (Started by agomera93 September 29, 2013, 02:15:37 am
 Board: M.U.G.E.N Configuration Help

Open Fight.def.
Look for the following lines :

p1.face.spr = 9000,0

p2.face.spr = 9000,0

p3.face.spr = 9000,0

p4.face.spr = 9000,0

If the sprite number isn't 9000,0, then change it.

    

Re: Shin Butouden sprite rips by G.o.D.

 September 21, 2013, 01:17:56 pm View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

an other good job Alex !
Thanks for sharing
    

Re: Mugen Web Sites (advertise here)

 September 11, 2013, 09:33:48 pm View in topic context
 Posted by misterr07  in Mugen Web Sites (advertise here) (Started by Just No Point March 29, 2006, 03:00:27 pm
 Board: Introductions and Guides

    

Re: MegaMan Full Power By Jezekiel, Misterr07 & Nyko

 August 23, 2013, 09:56:15 am View in topic context
 Posted by misterr07  in MegaMan Full Power By Jezekiel, Misterr07 & Nyko  (Started by misterr07 August 21, 2013, 11:34:17 am
 Board: Your Releases, Mugen 1.0 +

and don't forget this is a beta,

What does that have to do with anything? How does this change his feedback in any way?

I just meant that the character was not finished, sorry if that was able to be differently understood...  (My English is not as well good as I shall want it)

Quote
Anyway, I wouldn't worry about weapon energy running out unless it's very easy to drain all of it. It encourages resource managing and using your weapons better.
It's exactly that...

Some wapons (like Junk Shield) makes the M.U.G.E.N temporarily slow
the problem is the number of helpers that appear in same time, for junk shield it's about 24...

Quote
When you win a round, sometimes Mega Man will transform (?) into Rush.
my mistake, wrong number of anim in the state...
i'm confused to haven't seen this before....

anyway thank you guys for all feedbacks

    

Re: MegaMan Full Power By Jezekiel, Misterr07 & Nyko

 August 22, 2013, 01:01:53 pm View in topic context
 Posted by misterr07  in MegaMan Full Power By Jezekiel, Misterr07 & Nyko  (Started by misterr07 August 21, 2013, 11:34:17 am
 Board: Your Releases, Mugen 1.0 +

Thanks for the comments.

Quote
- The charge PalFX doesn't seem to look accurate to source game.
Which game ? if it's MVC, it's normal, this char it's not accurate to MVC Megaman

Quote
- The charge affect on MegaMan looks misaligned, in animation wise too.
I will take a look

Quote
You can't recover weapon energy during the round. So if you use all the weapon energy of all your weapons, you're pretty much stuck with only your mega buster.
The limitation is especially there so that the character is not too much cheated
and don't forget this is a beta,  about 4 weapons and some super attack are missing...
But we think about a system so that megaman could recover weapon energy
    

MegaMan Full Power By Jezekiel, Misterr07 & Nyko

 August 21, 2013, 11:34:17 am View in topic context
 Posted by misterr07  in MegaMan Full Power By Jezekiel, Misterr07 & Nyko  (Started by misterr07 August 21, 2013, 11:34:17 am
 Board: Your Releases, Mugen 1.0 +

This project was born 4 years ago from an idea of Jezekiel. After numerous hours of brain-storming, of rip and especially coding for misterr07,  we are finally able to present you : Megaman Full Power

For this first beta, not less than 15 weapons stolen from its opponents...

Images :





more :
Spoiler, click to toggle visibilty

Download : 
                                     http://shenronmugen.free.fr/ --> Mugen Addict --> Jezekiel
                             or     http://shenronmugen.free.fr/ --> Mugen Addict --> Misterr07
                             or     http://shenronmugen.free.fr/ --> Mugen Addict --> Nyko

Feel free to take a look at the read-me...

All feed-back are welcome, and thanks to report any bugs...
    

Re: Shin Butouden sprite rips by G.o.D.

 July 31, 2013, 10:03:51 am View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

Great work ! As usual...
    

Re: Shin Butouden sprite rips by G.o.D.

 July 03, 2013, 11:03:38 pm View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

nice job ! again...
    

Re: Shin Butouden sprite rips by G.o.D.

 May 06, 2013, 11:49:44 am View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

nice job, as usual !
thanks for sharing...

    

Re: Progress

 April 04, 2013, 08:40:11 pm View in topic context
 Posted by misterr07  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

nice work !   :2thumbsup:
just the cursors, they seem badly placed....

maybe the vegeta's head seems too big also
    

Re: Street Fighter III 3rd Strike HD Screen Pack & other WIPS

 March 23, 2013, 12:45:35 pm View in topic context
 Posted by misterr07  in Street Fighter III 3rd Strike HD Screen Pack & other WIPS (Started by MaxBeta December 22, 2011, 09:54:45 pm
 Board: Projects

I can make a mistake but i think it's because you use :

" team1.counter.font = 1,3,1 "  and  "team1.text.font = 1,3,1"

so the number appears two times, delete the first and it works...
    

Re: Sean By Misterr07

 March 06, 2013, 09:24:29 am View in topic context
 Posted by misterr07  in Sean By Misterr07 (Started by misterr07 March 05, 2013, 08:57:54 pm
 Board: Your Releases, Mugen 1.0 +

Quote
Is it just me, or are his arm explods mis-aligned during the QCBx2 Kick super move when he grabbs an opponent? Also, they don't seem to be in sync with the rest of his animation. I can post a screen shot if you not sure what I am talking about.
His shoryu dragon move does not jump high enough for all strengths.
I think i see what's the problem, it will be changed in the next update, same for the "shoryu dragon"...
but don't expect the update before the end of the week...

Quote
Otherwise, pretty neat release.
thanks

Quote
I have some problems downloading some of your mugen content from your website (the ones that are not hosted on 4shared and mediafire), like this one.
this is probably due to the host of my website, try again and don't use a software...
sometimes it's work, sometines not...


     Posted: March 10, 2013, 08:53:12 pm
Update of the character:

- Improvements of the Sean Tackle

- Improvements of Shoryu Cannon

- Some changes in the AI

- Adjustment of small details

same link to download
    

Sean By Misterr07

 March 05, 2013, 08:57:54 pm View in topic context
 Posted by misterr07  in Sean By Misterr07 (Started by misterr07 March 05, 2013, 08:57:54 pm
 Board: Your Releases, Mugen 1.0 +

Here is my last character (begun long time ago...): Sean (in the same style as my Ironman and my Fei-Long)

Vidéos : http://www.dailymotion.com/video/xxz7w4_video-de-presentation-sean-pour-mugen-1-0_videogames


Images :
Spoiler, click to toggle visibilty

Downloadable on my website : Here.

Thanks to Jezekiel to have tested the first version and help me to improve it...

Feel free to take a look at the read-me...

All feed-back are welcome, and thanks to report any bugs...

PS: Fei-Long and Ironman were updated, change of their bar of fury, change in the evolution of the bars, addition of a super jump to Fei-Long... New versions available on my site

    

Re: Mortal Kombat Mugen Tournament :Mortal Kombat 9 Portraits

 February 27, 2013, 10:37:26 am View in topic context
 Posted by misterr07  in Mortal Kombat Mugen Tournament :Mortal Kombat 9 Portraits (Started by JCGamer01 February 27, 2013, 01:00:47 am
 Board: Edits & Addons 1.0+

nice to see that someone use my old works...
nice job, except akuma...     in a MK Screenpack, why ?  --;
    

Re: Shin Butouden sprite rips by G.o.D.

 February 12, 2013, 08:44:08 pm View in topic context
 Posted by misterr07  in Shin Butouden sprite rips by G.o.D. (Started by Alex Sinigaglia January 03, 2013, 03:04:01 pm
 Board: Resource Releases

good job with ten !
nice sprites, very clean...
    

Re: saint seiya mugen By misterr07 et sebadu10

 February 09, 2013, 12:28:54 pm View in topic context
 Posted by misterr07  in saint seiya mugen By misterr07 et sebadu10 (Started by misterr07 February 02, 2013, 02:33:54 pm
 Board: Your Releases, Mugen 1.0 +

lionfelino said:
is posible decript the chars?
for the moment no, for different reasons :
respect of the work of the"alliance team"
some attacks of our chars don't work  with other char, or badly....

But "nobody knows what the future will be"