Board: Resource Releases
a very very nice job on this...
and don't forget this is a beta,
What does that have to do with anything? How does this change his feedback in any way?
Anyway, I wouldn't worry about weapon energy running out unless it's very easy to drain all of it. It encourages resource managing and using your weapons better.It's exactly that...
Some wapons (like Junk Shield) makes the M.U.G.E.N temporarily slowthe problem is the number of helpers that appear in same time, for junk shield it's about 24...
When you win a round, sometimes Mega Man will transform (?) into Rush.my mistake, wrong number of anim in the state...
- The charge PalFX doesn't seem to look accurate to source game.Which game ? if it's MVC, it's normal, this char it's not accurate to MVC Megaman
- The charge affect on MegaMan looks misaligned, in animation wise too.I will take a look
You can't recover weapon energy during the round. So if you use all the weapon energy of all your weapons, you're pretty much stuck with only your mega buster.The limitation is especially there so that the character is not too much cheated


Is it just me, or are his arm explods mis-aligned during the QCBx2 Kick super move when he grabbs an opponent? Also, they don't seem to be in sync with the rest of his animation. I can post a screen shot if you not sure what I am talking about.I think i see what's the problem, it will be changed in the next update, same for the "shoryu dragon"...
His shoryu dragon move does not jump high enough for all strengths.
Otherwise, pretty neat release.thanks
I have some problems downloading some of your mugen content from your website (the ones that are not hosted on 4shared and mediafire), like this one.this is probably due to the host of my website, try again and don't use a software...
is posible decript the chars?for the moment no, for different reasons :