Posted by Sheng Long
in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 amBoard: All That's Left
Whut..... THAT'S NOT HOW PHYSICS WORK!
Posted by Sheng Long
in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
Posted by Sheng Long
in Is this possible ? (Started by Kid-Ares December 04, 2014, 03:29:10 am
Posted by Sheng Long
in IIGamesMasterII (Started by Ryon December 15, 2014, 12:49:43 am
Posted by Sheng Long
in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
Posted by Sheng Long
in Removing "_____ Wins" Text? (Started by Sheng Long December 14, 2014, 06:36:53 am
Posted by Sheng Long
in Removing "_____ Wins" Text? (Started by Sheng Long December 14, 2014, 06:36:53 am
Posted by Sheng Long
in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pmi have a defective samus amiibo. i tried to tear the armor off to reveal zero suit samus but instead it just brokeI wonder how easy it is to fake the defects?
Posted by Sheng Long
in Akuma/Oni/Cyber Akuma/Shin Akuma by Mr. Ansatsuken (Started by Mr. Ansatsuken December 11, 2014, 02:04:46 am
Posted by Sheng Long
in My Mugen Developing Drive is Returning!!!! (personal opinions are welcomed) (Started by -SyN- November 05, 2014, 10:17:59 am
Posted by Sheng Long
in Can't Record Sprpriority? (Started by Sheng Long December 10, 2014, 03:07:57 am[Statedef 12345]
[State 12345, SprPriority]
type = SprPriority
trigger1 = 1
value = Var(10) + 1
Posted by Sheng Long
in Tails (from Tails Adventures) Release v 1.0 (Started by Some Guy December 05, 2014, 03:51:29 am
Posted by Sheng Long
in Question about throws, and opponent animation times. (Started by Sheng Long December 07, 2014, 10:33:34 pm;---------------------------------------------------------------------------
; Opponent Grabbed
[Statedef 805]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0
[State 805, Anim2]
type = ChangeAnim2
trigger1 = Time <= 0
trigger1 = Anim != 805
value = 805
[State 805, Anim2]
type = ChangeAnim2
triggerall = PlayerID(EnemyNear, ID), Anim = 801
trigger1 = AnimElemTime(AnimElemNo(0) + 1) < 0
value = 805
elem = PlayerID(EnemyNear, ID), AnimElemNo(0)
[State 835, 1]So basically like i said, it's just redirecting the animation elem times from the player doing the throw. This one is a little simpler, while the one above this one checks for the player ID, which in turn the ID is also EnemyNear.
type = ChangeAnim2
trigger1 = Anim = 835
trigger1 = AnimElem = 5, < 0
value = Anim
elem = Enemy, AnimElemNo(0)
Posted by Sheng Long
in Question about throws, and opponent animation times. (Started by Sheng Long December 07, 2014, 10:33:34 pm; Throwing
[Begin Action 800]
240,0, 0,0, 15
800,0, 0,0, 10
800,1, 0,0, 6
800,2, 0,0, 6
800,3, 0,0, 6
800,3, 0,0, 31
; Being Thrown (Anim2)
[Begin Action 805]
5000,10, 0,0, 15
5011,10, 0,0, 10
5032,30, 0,0, 6,VH
5032,10, 0,0, 6,VH
5012,20, 0,0, 6,VH
; Throwing
[Begin Action 800]
240,0, 0,0, 15
800,0, 0,0, 10
800,1, 0,0, 6
800,2, 0,0, 6
800,3, 0,0, 6
800,3, 0,0, 31
; Being Thrown (Anim2)
[Begin Action 805]
5000,10, 0,0, 1
5011,10, 0,0, 1
5032,30, 0,0, 1,VH
5032,10, 0,0, 1,VH
5012,20, 0,0, 1,VH
LoopStart
5030,30, 0,0, -1
Posted by Sheng Long
in Five Nights at Freddy's (Started by Mag_ August 16, 2014, 05:51:10 pm
Posted by Sheng Long
in Five Nights at Freddy's (Started by Mag_ August 16, 2014, 05:51:10 pm
Posted by Sheng Long
in Symbiote Captain America beta Release by Predator (Started by City_Hunter December 06, 2014, 12:32:41 am
Posted by Sheng Long
in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
Posted by Sheng Long
in Game Screenshots - Post game names! (Started by Jellyball October 13, 2007, 12:11:01 am
Kid Klown 2 for the PS1
Posted by Sheng Long
in Power Gain Equation? (Started by BC November 27, 2014, 08:24:43 pm
Posted by Sheng Long
in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm