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Re: Night Gaunt updated & released by kibunnyakarasu 06/09/2012

 June 16, 2012, 06:29:19 pm View in topic context
 Posted by Shinryu82  in Night Gaunt updated & released by kibunnyakarasu 06/09/2012 (Started by i_oVo_i June 15, 2012, 04:04:51 am
 Board: Found Releases

With that appearance, Night Gaunt reminds me a lot of Todd in the Shadows. Now I have to try this guy out, just for curiosity's sake.
    

Re: Castlevania Lord of Shadows 2

 June 03, 2012, 03:01:31 am View in topic context
 Posted by Shinryu82  in Castlevania Lord of Shadows 2  (Started by [DKG] June 01, 2012, 11:22:42 am
 Board: Gaming

Trying to fight Dracula in HoD in solo can be downright annoying, but he isn't too bad (until you get to his 3rd form, that is). Puppet Master on the other hand can go right to hell. I hate that boss with a passion.

As for the Dracula in LoS, judging from the trailer, he seems to be the steroid-abusing varient of the bunch. I would still hope the game would at least be somewhat challenging if we were to play as him. Otherwise...you'd end up with something akin to Star Wars: The Force Unleashed.
    

Re: Castlevania Lord of Shadows 2

 June 02, 2012, 05:33:55 am View in topic context
 Posted by Shinryu82  in Castlevania Lord of Shadows 2  (Started by [DKG] June 01, 2012, 11:22:42 am
 Board: Gaming

Oh, I am definitely not going to make any friends for what I'm about to say on all this...

Personally, my feelings are very indifferent towards Lords of Shadows. I'm kind of with Yahtzee and JonTron on this one. I didn't care for the first game for a number of reasons (not due to the story elements, although safe to say they didn't help, but mostly due to gameplay issues), and chances are I'm not going to enjoy this one either.

The first game was rather shameless in the way it took ideas from other, better games and implemented them in rather bad ways (God of War, Shadow of the Colossus, etc). It's not even very good at knocking off those games mostly due bad level design/bad camera angles, and a few other issues with the Colossus-esque bosses (horrible controls on those parts as well, might I add). It kind of destroyed the feeling for me as a Castlevania game, and even as a reboot I feel it failed in those regards as well. Yes, it was something new and straying away from the 2D free-roaming games, but Castlevania has usually struggled with the 3D department. Overall it was an interesting experiment in terms of rebooting, but falls flat on it's face in other, core-departments. Why they felt to make a sequel to this is beyond me, however.

The addition of Alucard does peak my interests though, and the story does seem to be going in a new direction. So there may be some hope for this if they fix said issues and make it feel less knock-off-ish...although that giant monster in the trailer doesn't exactly raise my hopes very high (seriously, no more Colossus-esque battles). Also, I really hope they don't put the game on two discs like they did last time. All of that was starting to give me horrible flashbacks to FMV games.

...Oh, and while we're at it, no more Portal references/other meme-references of any kind (yes, the first game had one of those). Even Valve has gotten tired of that joke, as I'm sure most others have by now.
    

Re: Guile type characters for MUGEN?

 May 29, 2012, 06:21:26 pm View in topic context
 Posted by Shinryu82  in Guile type characters for MUGEN? (Started by xaekin May 29, 2012, 04:16:52 pm
 Board: M.U.G.E.N Discussion

Usually any version of Kain R. Heinlein with the exception of NeoType's/Eeno's and EvilSlayerX5's.

His moveset, as well as some of the way his moves function, are very similar to that of Guile's - with a few exceptions here and there. For example, his [Hold] Down, Up, Attack command is similar to the Flashkick move Guile has, but he launches a projectile down at the opponent after the kick's initial completion for an added attack.

Out of all the Kain's out there, the one that sticks out in my mind is probably Abuhachi's. At least, that's one of the better ones I've come across. To note, Kain is a boss character, and considering Abuhachi's works generally have AI with them, expect a rough fight from him. He's still not as strong/cheap as NeoType's Kain though...Ugh...Word to the wise: never go looking for that version. It's not worth your time.
    

Re: Mugen 1.0 Win Quotes 2012

 May 28, 2012, 10:00:36 pm View in topic context
 Posted by Shinryu82  in Mugen 1.0 Win Quotes 2012 (Started by Froz March 23, 2012, 02:46:21 am
 Board: M.U.G.E.N Discussion

I made some of these a while back, so I might as well post them (and adding a few new ones while I'm at it).

Justice Win Quotes:

Vs Ryu -
"A human such as you could never hope to match the power of the Gears."

Vs Chun-Li -
"If the humans are sending mere interpol agents after me now, then their race is already doomed."

Vs M. Bison -
"You are not even fit to control the humans, much less the world itself."

Vs Kyo or Iori -
"Such a pathetic display of power. Your flames couldn't even singe my armor."

Vs Rugal -
"The rumors of your power were highly overestimated. You're nothing but a human, afterall."

Vs Jin Kazama -
"It's a shame you won't be around for much longer to see me destroy the rest of those with your pathetic gene-pool."

Vs Jon Talbain -
"I thought your type to merely be a human's myth. Regardless, you will be exterminated like the rest."

Vs Any form of joke-character (OTW, Hol Funtimes, etc) -
"What madness spawned this?! Are...the humans creating these monstrosities? If so, something has truly done far more damage to them then I ever could..."


Magaki's Win Quotes - Note: Most of his will be against other boss characters, with a few exceptions.

Vs Ryu -
"All the wandering you've done is about to be all for naught!"

Vs Jin Kazama -
"I'd be lying if I said your Devil Genes don't interest me. I'll be keeping an eye on you..."

Vs Felicia -
"A shame you'll never get to see your fans or friends ever again. Time to say goodbye!"

Vs M. Bison -
"Your influence on this world has grown to be most irksome. I think it's time I did away with you!"

Vs Gill -
"If that's the extent of your powers, then the status of godhood is out of your league!"

Vs Igniz -
"Your organization meant nothing to us before, and it means even less to us now."

Vs Mukai -
"I've grown tired of this charade. I'll stop that bickering of your's once and for all!"

Vs Saiki -
"I think it's clear now that you are no longer fit to command us. I'll do away with you for all eternity!"

Vs Dark Ash -
"Truly fortune has smiled down upon me. With this, I'll be killing two birds with one stone!"

Vs Nameless One -
"You do a fine impression, but I'll make you regret thinking you could outdo me!"
    

Re: Mizore Shirayuki KOFMLV2 by Zelgadis released!!

 May 28, 2012, 07:25:12 pm View in topic context
 Posted by Shinryu82  in Mizore Shirayuki KOFMLV2 by Zelgadis released!! (Started by Darek May 22, 2012, 03:30:01 am
 Board: Found Releases 1.0+

As expected, Zel once again fails at converting his characters to regular Mugen engines. It was almost the exact same thing with Krizalid (expect with more jarring errors, such as missing effects for the hyper moves).

In all honesty I really don't think he even play-tests his converted creations before releasing them, and if he does it's probably only for a few minutes or so without checking the details.

As for other aspects on the character, it seems like Zel did what he always does with his KoFM-conversions and just toned down the damage in her initial stats (setting it to 100 attack, and normal life of 1000 to make up for the initial insane stats presented in the full games). I really think he should have gone through each attack and toned down their power through that. In her current state, some of her DM's alone have the potential to knock off over half an opponent's health.

Despite all that, I find the character herself to be somewhat interesting. I might make a patch for her to fix up this stuff if Zel doesn't do it anytime soon (which he probably won't, but you never know).
    

Re: Fake Game Codes/Info

 January 19, 2012, 04:20:28 pm View in topic context
 Posted by Shinryu82  in Fake Game Codes/Info (Started by Shinryu82 January 19, 2012, 11:28:14 am
 Board: Gaming

Now that I think back a bit on this, I just remembered another one. A long time ago, one of my friends told me a fake secret in Super Mario Sunshine. I have no idea if it was something somewhat widespread or something he just made up, but the notion of it was rather interesting. Essentially if you get all the Shine Sprites and/or complete an absurd amount of requirements, you can visit an "alternate island" of some kind, other than Isle Delfino. As far as I know though, the farthest you can get away from the island is the Air Strip, and not much else.
    

Fake Game Codes/Info

 January 19, 2012, 11:28:14 am View in topic context
 Posted by Shinryu82  in Fake Game Codes/Info (Started by Shinryu82 January 19, 2012, 11:28:14 am
 Board: Gaming

We've all likely fallen for one of these at some point or another. It's the false game information. Whether it be a cheat code, screenshots, or certain releases that are either made out of boredome (eg, something I tend to do for just the sake of making stuff up but outright admitting it's fake) - or the kind that are just purely made to be pranks (EGM's April Fools jokes, for example).

In any case, list off any memorable ones that come to your mind. Aside from the ever-so infamous Sheng Long in SF2, as well as the Sonic and Tails unlockables in Super Smash Bros Melee, I distinctly remember someone making up a very silly cheat for Banjo-Tooie on the N64. During someone's LP of the game (I can't exactly remember who), he remarked on something while in the Atlantis portion of Jolly Roger's Lagoon, specifically with the electric eel enemies. Apparently one of his cousin's friends told him that he needed to "give the eel a peanut" - and it would give you something in return.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 03, 2012, 06:31:00 pm View in topic context
 Posted by Shinryu82  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Krizalid 01[KOF Memorial LV2] by Zelgadis released 21/11/11

 November 24, 2011, 06:28:43 pm View in topic context
 Posted by Shinryu82  in Krizalid 01[KOF Memorial LV2] by Zelgadis released 21/11/11 (Started by Darek November 21, 2011, 11:50:08 pm
 Board: Found Releases 1.0+

So the other one was fake? --;

Potentially not, from what I heard. The other one only did simple commands such as walking, jumping, crouching, and guarding - and couldn't do anything else that requires inputs, correct?

With the exception of Clone-09 and Clone-10, all the other bosses in KoFM Lv2 have that. It's the same stupid "safety measure" of sorts that some other full game creators pull: they insert a specific coding that makes it so that a human player can't use commands with that character, but the AI can. Krizalid, Sinobu, Puppet Yukino, and Element are all uncontrollable even with hacking. One would have to modify their cns to fix said issue.

Although it's just my personal opinion, it's an extremely stupid move to add such coding. Example: what if you require more beta-testing with specific functions or need to test out various things with the debug-mode? You can't just automatically assume everything will work, even if one does all that before adding in said coding (bug reports are always imminent).
    

Re: Krizalid 01[KOF Memorial LV2] by Zelgadis released 21/11/11

 November 22, 2011, 08:49:26 am View in topic context
 Posted by Shinryu82  in Krizalid 01[KOF Memorial LV2] by Zelgadis released 21/11/11 (Started by Darek November 21, 2011, 11:50:08 pm
 Board: Found Releases 1.0+

Did some testing on him.

For the most part... "Meh." That's about as much as I can really say on him, sadly. He's decent, but there's a lot of things that are...off with him.

I don't know if anyone else encountered this, but when I downloaded him, there were some serious problems with the hyper move explode effects - in that either the coding was mistakenly directed at effects in Mugen's fightfx, or that it just didn't show up altogether (mostly on account of some effects not existing in accordance to the values that were accidentally put in). As such, I had to go through the cns file and fix it up. Rather annoying at first, to say the least.

As for Krizalid himself, I'm not sure what it is...but it feels so damn weird playing as him, which isn't exactly a good thing. I guess I'm just really used to Nyankoro's Krizalid and his style of play, so this one kind of throws me off a bit. For example: his strong kick in particular having the same animation as his light kick but with a knock-down effect. I know this is probably meant to be similar to his KoF 99 coat-form's strong kick, but it just feels a bit odd.

As for his life values and such, Zelgadis has the habbit of not changing them when porting these characters to normal Mugen - which explains why he can deal such batshit insane damage from just a few attacks and nearly drain all of an opponent's health with a Level 3 Hyper Move.

Overall...I'd say he's rather decent, but I'm a bit disappointed in some of the aspects on him. This version definitely blows 119-way's out of the water, but it's nowhere near as good as Nyankoro's Krizalid.
    

KoF Memorial Lv2 Soundtrack

 October 12, 2011, 02:50:04 pm View in topic context
 Posted by Shinryu82  in KoF Memorial Lv2 Soundtrack (Started by Shinryu82 October 12, 2011, 02:50:04 pm
 Board: Entertainment

Since this mostly pretains to music in general, I might as well stick this here.

Anyways, as some of you might know, the KoF Memorial Lv2 full game was released a while ago. Despite some of its faults/cons, such as the absurd difficulty, there was some positive aspects to the game. One of which, and potentially the best part of the game, was the music. Unfortunately, due to Zelgadis' attitude/ego on the subject of not making any updates or bug-fixes to the game, he also hasn't released any info on the soundtrack outside of just stating that a friend of his composed most of the themes specifically for the full game.

As such, I've decided to work on uploading the soundtrack. Due to Zelgadis' packaging methods on his full games, I had to rip all of these with Audacity and convert them into MP3's. I know it's probably not as good as the raw format, but I still aim to at least share this soundtrack with others.

Current uploaded tracks:
=====
Title Screen:
http://www.youtube.com/watch?v=0fPxfygcE6E

Character Select:
http://www.youtube.com/watch?v=Oec42VELLWA

Czech Rain:
http://www.youtube.com/watch?v=OuTOYkw8XsI

Philanthropy Belfry [Day Version]:
http://www.youtube.com/watch?v=upW1d2EDTGY

Philantrhopy Belfry [Night/Shower Version]:
http://www.youtube.com/watch?v=LkX7j8IpV8A

Clock Tower:
http://www.youtube.com/watch?v=Lo9Nwdr_ur0

Great Wall:
http://www.youtube.com/watch?v=ElzRnMtMhaw
=====

Full download for the soundtrack is coming soon. The recording and track listing is mostly complete, though. I just need to convert them all and upload them.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 30, 2011, 04:08:49 pm View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

Pretty much...

Personally, I'm almost hoping some sort of crack/extracted version is obtained at some point. At least that gives some ability to potentially fix the bugs that Zel will never pay attention to.

Also, since I've been wondering on this...does anyone know where Element's voice clips come from? I know they're likely edited from another character, and I swear I've heard his death-cry before, but I can't place what character it's from.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 29, 2011, 05:16:41 pm View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

On another note, am I the only one that (with the exception of the cheapass SNK syndrome on steroids bosses) everyone does too little damage on default settings(80% life in options)?

From what I understand, every normal character has around 2000 to 3000 life, and usually with an attack boost of around anywhere to 30 to 50. The bosses have even more than this in both regards at times. I'm guessing it could be due to the life stats, unless one is playing in Team Mode to potentially even out the stats for the characters.

Regardless of all that, it does seem like everyone does such little damage even on some lower life settings (unless you go to 30% or lower). Which becomes a real pain in the ass when facing the bosses and their upgraded life and attack stats.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 29, 2011, 04:47:21 am View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

You shouldn't. I think it was just recently added, and seemingly not by Zelgadis but by another mod, interestingly enough.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 29, 2011, 02:37:26 am View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

From the Urban Dictionary:
"Backseat Modding
1. When a person tries to act like a mod or an adminstratior of a forum. They are general pain in the ass, piss people off and so on."

Regardless though, there's still notable subject matters to comment on things relating to this full game, like this:
http://www.mugenimperiolatino.com/index.php?board=167.0

It must be a Christmas miracle or something.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 28, 2011, 04:53:43 pm View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+



Well, that certainly didn't take long for someone to hack into this (for the record, this image comes from a discussion thread on tieba.baidu). And what a surprise: Iori Clone-9 still has that random "Another Iori" striker from KoF 2000. I don't recall his AI ever using it in-game, though.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 28, 2011, 05:28:54 am View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

Finally got the last password and unlocked everything. For those of you that don't know, somehow still have the game, or just want to save yourself the headache, here they are:

82956943 - Unlocks Yukino and Sula

99752018 - Unlocks Kyo, Iori, Kyoko, and Naomi

91125679 - Unlocks Mizore

33918258 - Unlocks Kusanagi

82197360 - Unlocks Kung Fu Girl
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 28, 2011, 03:26:51 am View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

Found another bug:
Rock sometimes moves around and attacks before the round even begins. I probably won't do a video on it, since I'm already working on something else at the moment, but if anyone else wants to I would love to see it. It'll probably be worth some good lulz and bring back some flashbacks of fighting Dooby Dummy.
    

Re: KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011

 September 28, 2011, 12:01:50 am View in topic context
 Posted by Shinryu82  in KOF Memorial Level 2 (5.0) by Zelgadis released 23/09/2011 (Started by Darek September 25, 2011, 06:27:20 am
 Board: Found Releases 1.0+

True, the music quality is usually a lot better in its initial file-form. I can't get at it myself, so we'd need someone with more extensive knowledge on this sort of thing.

Also, there's a rough translation of the ending on Youtube already, and I was thinking about doing one myself since I already translated the intro. The basic jist of it was just to destroy Element due to him either being far too powerful to kill otherwise, or it could have been due to Yukino's DNA/awakened powers interacting with him or something like that. Even with a rough translation, it kind of leaves me mystified. Kind of stinks though...Element had such a build-up/hype to him and he dies in the end - and most likely this new figure called "Calisto" mentioned in the end is going to be the end-boss of the next game.