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Messages by DarkSpinDoctor

    

Re: Freddy Fazbear's Pizza

 October 27, 2014, 11:56:56 pm View in topic context
 Posted by DarkSpinDoctor  in Freddy Fazbear's Pizza (Started by DarkSpinDoctor October 27, 2014, 01:52:02 am
 Board: Your Releases, Mugen 1.0 +

Thank you, really like Five Nights At Freddy's!

Mirroring effect at top & bottom of the stage. Using MUGEN 1.0 with 640x480 standard definition.



I'd say change the scale values in the def file. I play 1920x1080 and it doesn't mirror like that.
    

Re: Freddy Fazbear's Pizza

 October 27, 2014, 11:55:27 pm View in topic context
 Posted by DarkSpinDoctor  in Freddy Fazbear's Pizza (Started by DarkSpinDoctor October 27, 2014, 01:52:02 am
 Board: Your Releases, Mugen 1.0 +

So that's what that is! I never played the map much after its most recent update.
    

Re: Freddy Fazbear's Pizza

 October 27, 2014, 05:00:56 am View in topic context
 Posted by DarkSpinDoctor  in Freddy Fazbear's Pizza (Started by DarkSpinDoctor October 27, 2014, 01:52:02 am
 Board: Your Releases, Mugen 1.0 +

Uhh dude, there's a green block in the stage (which indicates that a part of the stage is missing). Is did you missed something, or was there supposed to be something there?

Thanks for inquiring. This was screencapped from a Garry's Mod map and that happens to be a glowstick. I'm considering airbrushing it out though.
    

Freddy Fazbear's Pizza

 October 27, 2014, 01:52:02 am View in topic context
 Posted by DarkSpinDoctor  in Freddy Fazbear's Pizza (Started by DarkSpinDoctor October 27, 2014, 01:52:02 am
 Board: Your Releases, Mugen 1.0 +

Hey all! I'm DarkSpinDoctor and I have just finished up the first build of this stage tonight. For those who've played Five Nights at Freddy's, you know what this place is. If you don't, go read the wikis. This stage takes place in Mike's security office. The stage is animated. The cameras change and get "taken out" by the animatrons, the robots appear in the doorways, and hallucinations sometimes take place like in the real game.




DOWNLOAD HERE

http://www.mediafire.com/download/8sn9sd3fx7fgpp3/Freddy+Fazbear+Stage.zip
    

Re: Help with recording MUGEN gameplay and video upload

 December 23, 2013, 04:49:59 am View in topic context
 Posted by DarkSpinDoctor  in Help with recording MUGEN gameplay and video upload (Started by BaganSmashBros December 04, 2013, 09:31:04 am
 Board: Off-Topic Help

Go to MUGEN.cfg and change Drawing mode to pageflip and Screen rendering to OpenGLScreen. Fraps will then recognize MUGEN. :)
    

KING BOO

 May 18, 2013, 04:57:21 pm View in topic context
 Posted by DarkSpinDoctor  in KING BOO (Started by DarkSpinDoctor May 18, 2013, 04:57:21 pm
 Board: Projects

Hey everyone, I haven't exactly been around much. (I have a life lol)

So to start up a bit again, I've decided to start a new character: King Boo from the Mario series. He is a slow strong character, but not heavy.

He has the ability to float around the stage (with a height limit!).

As of right now, he just has 4 basic ground attacks, 2 specials, and 2 lvl.1 hypers.

PICS:

Spoiler, click to toggle visibilty
    

Re: Changing cell size?

 April 14, 2012, 01:31:58 am View in topic context
 Posted by DarkSpinDoctor  in Changing cell size? (Started by GoldingCircle April 04, 2012, 01:16:08 pm
 Board: M.U.G.E.N Configuration Help

I see that nobody responds you >:(, I will try to explain
1 - In the file system.def, located [Select Info]
2 - Only change the number in cell.size =
3 - Maybe you need change the number also in cell.spacing =
4 - Locate, Big portraits and in p1.face.scale = 1, 1 changes the number 1 by 0.5 (half size)
What about the select cursor size?

That is a sprite you have to modify in system.sff.
    

Re: Matmut's Marvel VS Capcom Lifebars converted to Mugen 1.0 640x480p

 April 14, 2012, 01:29:32 am View in topic context
 Posted by DarkSpinDoctor  in Matmut's Marvel VS Capcom Lifebars converted to Mugen 1.0 640x480p (Started by don30 March 23, 2012, 04:16:13 pm
 Board: Edits & Addons 1.0+

Can you make a 1280x720 version too?  :D
    

Re: Arcade ONLY characters

 April 13, 2012, 03:31:21 pm View in topic context
 Posted by DarkSpinDoctor  in Arcade ONLY characters (Started by WulfHound April 10, 2012, 10:43:02 pm
 Board: M.U.G.E.N Development Help

He means as a cpu, the character will only be in Arcade, not survival, which is impossible, I believe.
    

Re: Help me decide what scale I should use.

 April 13, 2012, 03:30:08 pm View in topic context
 Posted by DarkSpinDoctor  in Help me decide what scale I should use. (Started by Odb718 April 09, 2012, 06:04:25 am
 Board: Development

I'd have to say bottom right. I usually prefer characters who can be ht by any Soul Ninja MK2 attack when he's scaled to .87 in his CNS. Kind of weird when Soul Ninja can't elbow his opponent. :p
    

Re: Stay Puft Marshmallow Man Char

 April 13, 2012, 03:27:04 pm View in topic context
 Posted by DarkSpinDoctor  in Stay Puft Marshmallow Man Char (Started by DoubleDandE February 28, 2012, 04:09:59 am
 Board: Projects

Hold on...That fireball looks...unavoidable. Maybe it could be a small fireball decending downward and tilted with the AngleDraw controller, just a suggestion.
    

Re: LINCOLN MEMORIAL

 April 11, 2012, 08:12:51 pm View in topic context
 Posted by DarkSpinDoctor  in LINCOLN MEMORIAL (Started by MIMCHOU April 09, 2012, 08:44:02 pm
 Board: Your Releases, Mugen 1.0 +

Whoa, this stage is bloody cool! Hats off to you!
    

Re: L4DHunter released by Jeremy 07/04/2012

 April 09, 2012, 10:31:02 pm View in topic context
 Posted by DarkSpinDoctor  in L4DHunter released by Jeremy 07/04/2012 (Started by pophigof April 07, 2012, 02:29:26 pm
 Board: Found Releases

It was early april fools. He's from Left 4 Dead.
    

Re: life goes up when character charges

 April 09, 2012, 04:42:41 am View in topic context
 Posted by DarkSpinDoctor  in life goes up when character charges (Started by juelz2007 April 06, 2012, 11:53:51 pm
 Board: M.U.G.E.N Configuration Help

Post the code for his power charge. Odds are, you have LifeAdd in there somewhere.
    

Mr.Dark's Lair (Rayman series)

 April 09, 2012, 04:36:14 am View in topic context
 Posted by DarkSpinDoctor  in Mr.Dark's Lair (Rayman series) (Started by DarkSpinDoctor April 09, 2012, 04:36:14 am
 Board: Your Releases, Mugen 1.0 +

     From the first Rayman game comes Mr.Dark's chateau for MUGEN! The background is ripped from the first Rayman game but I added in the cages, the ropes, the extra life, and Rayman VS Mr.Dark. Those sprites are all animated. The stage was started using Cybaster's stage tool to start the main background, but the animated sprites were added in by me. The level includes the Mr.Dark theme as an ogg file.



http://www.mediafire.com/download.php?csaiqh3j3e42i6q
    

Re: Rayman stage pack

 April 05, 2012, 11:23:38 pm View in topic context
 Posted by DarkSpinDoctor  in Rayman stage pack (Started by DarkSpinDoctor April 02, 2012, 12:57:00 am
 Board: Your Releases, older Mugen

    

Re: Rayman stage pack

 April 02, 2012, 01:36:23 am View in topic context
 Posted by DarkSpinDoctor  in Rayman stage pack (Started by DarkSpinDoctor April 02, 2012, 12:57:00 am
 Board: Your Releases, older Mugen

    

Rayman stage pack

 April 02, 2012, 12:57:00 am View in topic context
 Posted by DarkSpinDoctor  in Rayman stage pack (Started by DarkSpinDoctor April 02, 2012, 12:57:00 am
 Board: Your Releases, older Mugen

Just finished up about an hour ago, here is a new stage pack I created with the help of Cybaster's stage tool.

The maps in this pack are the boss maps of the original Rayman along with the Eat At Joe's map to make up for the missing Space Mama map.

SCREENIES:










Those are all the stages in the pack and they include .ogg music files for each. Enjoy!

http://www.mediafire.com/download.php?b5ipw8ca1n86l57

    

MUGEN won't start! WTF!!!!

 March 18, 2012, 11:28:31 pm View in topic context
 Posted by DarkSpinDoctor  in MUGEN won't start! WTF!!!! (Started by DarkSpinDoctor March 18, 2012, 11:28:31 pm
 Board: M.U.G.E.N Configuration Help

J:\mugen\mugen.exe

The application has failed to start because it's side-by-side configuration is incorrect. 

WTH MICROSOFT!!!!

It just stopped working like that! I ejected the USB drive and put it back in and it persists! D:
    

Re: Brian Griffin [Family Guy] (98%) Preview

 March 18, 2012, 04:32:04 pm View in topic context
 Posted by DarkSpinDoctor  in Brian Griffin [Preview thread finished]  (Started by [IN]famous March 12, 2012, 04:36:44 am
 Board: Projects

. .


Another color and small portrait(wip)



Just out of curiosity, is his large portrait shaded? I like when those are shading, just gives a good look to the character. Also, I'm looking forward to this creation! Good luck in creating!