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o-rugal

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Messages by o-rugal

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 08, 2014, 09:50:51 pm View in topic context
 Posted by o-rugal  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

hi i'm looking for goods MK screenpacks please help me ;)
    

Re: [1.1 Edited] Mortal Kombat II by Juano16

 February 08, 2014, 07:54:28 pm View in topic context
 Posted by o-rugal  in [1.1 Edited] Mortal Kombat II by Juano16 (Started by 【MFG】gui0007 January 29, 2014, 07:33:03 pm
 Board: Edits & Addons 1.0+

i found another bug in arcade mode when you reach the 4th ou 5th stage the game slow down to become unplayable the only way to resolve it is to quit the game do you have the same problem ?
    

Re: F-SNK by Fenghua and Zanyi (2Diyer) re-released and converted to 1.1

 February 07, 2014, 11:10:47 am View in topic context
 Posted by o-rugal  in F-SNK by Fenghua and Zanyi (2Diyer) re-released and converted to 1.1 (Started by 【MFG】gui0007 October 26, 2013, 05:14:03 am
 Board: Found Releases 1.0+

you make my day thanks a lot
    

Re: F-SNK by Fenghua and Zanyi (2Diyer) re-released and converted to 1.1

 February 06, 2014, 10:07:28 am View in topic context
 Posted by o-rugal  in F-SNK by Fenghua and Zanyi (2Diyer) re-released and converted to 1.1 (Started by 【MFG】gui0007 October 26, 2013, 05:14:03 am
 Board: Found Releases 1.0+

i can't download the 4th part on your mega folder please try to reupload it
    

Re: [1.1 Edited] Mortal Kombat II by Juano16

 February 06, 2014, 09:55:55 am View in topic context
 Posted by o-rugal  in [1.1 Edited] Mortal Kombat II by Juano16 (Started by 【MFG】gui0007 January 29, 2014, 07:33:03 pm
 Board: Edits & Addons 1.0+

i hope you will find a solution quickly because it is the best mk game i have nerver seen in mugen and with my friends we are only playing in team mode :)
    

Re: [1.1 Edited] Mortal Kombat II by Juano16

 February 05, 2014, 11:29:34 pm View in topic context
 Posted by o-rugal  in [1.1 Edited] Mortal Kombat II by Juano16 (Started by 【MFG】gui0007 January 29, 2014, 07:33:03 pm
 Board: Edits & Addons 1.0+

awesome game i have just a problem in turn team mode. i can play against the IA but when i lose a member of my team the game freeze it's very strange because that doesn't happen to the IA it's the only bug i have seen for now do you know what i can do to resolve it please :)
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 06:26:55 pm View in topic context
 Posted by o-rugal  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

ok thanks for your help i will do a new save we will see
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 06:11:47 pm View in topic context
 Posted by o-rugal  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

here is my game log take a look

Total Ram: 2146611200 Bytes
 Free Ram: 1687785472 Bytes
 Used Ram: 4308992 Bytes

OpenBoR v3.0 Build 3670, Compile Date: Feb 25 2012

Game Selected: ./Paks/MFA.PAK

FileCaching System Init......   Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............   480x272 (Mode: 1, Depth: 32 Bit)

Loading menu.txt.............   Done!
Loading fonts................   1 2 3 4 6 Done!
Timer init...................   Done!
Initialize Sound..............   
sound_load_sample: Failed to load: data/sounds/go.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'Flash2' from data/chars/misc/flash2.txt
Cacheing 'Flash3' from data/chars/misc/flash3.txt
Cacheing 'Flash4' from data/chars/misc/flash4.txt
Cacheing 'Flash5' from data/chars/misc/flash5.txt
Cacheing 'FlashFire' from data/chars/misc/flashFire.txt
Cacheing 'FlashShock' from data/chars/misc/flashShock.txt
Cacheing 'CyFlash' from data/chars/misc/Cyflash.txt
Cacheing 'CyFlash2' from data/chars/misc/Cyflash2.txt
Cacheing 'Block' from data/chars/misc/Block.txt
Cacheing 'CapAmerica' from data/chars/CapAmerica/CapAmerica.txt
Cacheing 'Ironman' from data/chars/Ironman/Ironman.txt
Cacheing 'IronmanMKVII' from data/chars/Ironman/IronmanMKVII.txt
Cacheing 'Miss' from data/chars/Miss/Miss.txt
Cacheing 'Hawkeye' from data/chars/Hawkeye/Hawkeye.txt
Cacheing 'USAgent' from data/chars/CapAmerica/USAgent.txt
Cacheing 'Vision' from data/chars/Vision/Vision.txt
Cacheing 'VisionA' from data/chars/Vision/VisionA.txt
Cacheing 'Thor' from data/chars/Thor/Thor.txt
Cacheing 'Hulk' from data/chars/Hulk/Hulk.txt
Cacheing 'Banner' from data/chars/Hulk/Banner.txt
Cacheing 'BlackWidow' from data/chars/BlackWidow/BlackWidow.txt
Cacheing 'War' from data/chars/War/War.txt
Cacheing 'Songbird' from data/chars/Songbird/Songbird.txt
Cacheing 'Daredevil' from data/chars/Daredevil/Daredevil.txt
Cacheing 'Elektra' from data/chars/Elektra/Elektra.txt
Cacheing 'Punisher' from data/chars/Punisher/Punisher.txt
Cacheing 'Moon' from data/chars/Moon/Moon.txt
Cacheing 'NickFury' from data/chars/Nick/NickFury.txt
Cacheing 'NickFuryA' from data/chars/Nick/NickFuryA.txt
Cacheing 'Blackcat' from data/chars/Blackcat/Blackcat.txt
Cacheing 'GhostRider' from data/chars/GRider/GhostRider.txt
Cacheing 'GhostRiderA' from data/chars/GRider/GhostRiderA.txt
Cacheing 'Venom' from data/chars/Venom/Venom.txt
Cacheing 'DrDoom' from data/chars/Doom/DrDoom.txt
Cacheing 'Shocker' from data/chars/Shocker/Shocker.txt
Cacheing 'RedHulk' from data/chars/Hulk/RedHulk.txt
Cacheing 'Juggz' from data/chars/Juggz/Juggz.txt
Cacheing 'Colossus' from data/chars/Colossus/Colossus.txt
Cacheing 'Beast' from data/chars/Beast/Beast.txt
Cacheing 'Night' from data/chars/Night/Night.txt
Cacheing 'Psylocke' from data/chars/Psylocke/Psylocke.txt
Cacheing 'Gambit' from data/chars/Gambit/Gambit.txt
Cacheing 'Wolverine' from data/chars/Wolverine/Wolverine.txt
Cacheing 'WolverineA' from data/chars/Wolverine/WolverineA.txt
Cacheing 'Storm' from data/chars/Storm/Storm.txt
Cacheing 'Cyclops' from data/chars/Cyclops/Cyclops.txt
Cacheing 'Spiderman' from data/chars/Spiderman/Spiderman.txt
Cacheing 'ShieldAgent1' from data/chars/Nick/ShieldAgent1.txt
Cacheing 'ShieldAgent2' from data/chars/Nick/ShieldAgent2.txt
Cacheing 'ShieldAgent3' from data/chars/Nick/ShieldAgent3.txt
Cacheing 'ShieldAgent4' from data/chars/Nick/ShieldAgent4.txt
Cacheing 'ShieldAgentB' from data/chars/Nick/ShieldAgentB.txt
Cacheing 'Medicine' from data/chars/misc/Medicine.TXT
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Money' from data/chars/misc/money.txt
Cacheing 'Loot' from data/chars/misc/Loot.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Nimrod' from data/chars/misc/Nimrod.txt
Cacheing 'iTorch' from data/chars/misc/iTorch.txt
Cacheing 'ironbody' from data/chars/Sentry/ironbody.txt
Cacheing 't_aveng' from data/chars/misc/t_aveng.txt
Cacheing 't_xmen' from data/chars/misc/t_xmen.txt
Cacheing 't_coast' from data/chars/misc/t_coast.txt
Cacheing 't_tbolt' from data/chars/misc/t_tbolt.txt
Cacheing 't_shield' from data/chars/misc/t_shield.txt
Cacheing 't_kni' from data/chars/misc/t_kni.txt
Cacheing 'iron' from data/chars/misc/iron.txt
Cacheing 'ironend' from data/chars/misc/ironend.txt
Cacheing 'h_none' from data/chars/misc/h_none.txt
Cacheing 'h_wasp' from data/chars/misc/h_wasp.txt
Cacheing 'h_alfa' from data/chars/misc/h_alfa.txt
Cacheing 'h_shehulk' from data/chars/misc/h_shehulk.txt
Cacheing 'h_bishop' from data/chars/misc/h_bishop.txt
Cacheing 'h_tocha' from data/chars/misc/h_tocha.txt
Cacheing 'h_fist' from data/chars/misc/h_fist.txt
Cacheing 'h_sentry' from data/chars/misc/h_sentry.txt
Cacheing 'h_speed' from data/chars/misc/h_speed.txt
Cacheing 'Xavier' from data/chars/misc/Xavier.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'fbucket' from data/chars/misc/fbucket.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'WaspJail' from data/chars/misc/WaspJail.txt
Cacheing 'agentnada' from data/chars/misc/agentnada.txt
Cacheing 'av' from data/chars/misc/av.txt
Cacheing 'smoke' from data/chars/misc/smoke.txt
Cacheing 'Steamer' from data/chars/misc/Steamer.txt
Cacheing 'Steam' from data/chars/misc/Steam.txt
Cacheing 'fire1' from data/chars/misc/fire1.txt
Cacheing 'fire2' from data/chars/misc/fire2.txt
Cacheing 'GreenGlobin' from data/chars/GreenGlobin/GreenGlobin.txt
Cacheing 'GGlobin' from data/chars/GreenGlobin/GGlobin.txt
Cacheing 'FemaleS' from data/chars/Simbiote/FemaleS.txt
Cacheing 'Gosma' from data/chars/Simbiote/Gosma.txt
Cacheing 'MaleS' from data/chars/Simbiote/MaleS.txt
Cacheing 'Carnage' from data/chars/Carnage/Carnage.txt
Cacheing 'Cap1' from data/chars/Capangas/Cap1.txt
Cacheing 'Cap1r' from data/chars/Capangas/Cap1r.txt
Cacheing 'Cap2' from data/chars/Capangas/Cap2.txt
Cacheing 'Cap3' from data/chars/Capangas/Cap3.txt
Cacheing 'Cap3r' from data/chars/Capangas/Cap3r.txt
Cacheing 'Cap4' from data/chars/Capangas/Cap4.txt
Cacheing 'Cap5' from data/chars/Capangas/Cap5.txt
Cacheing 'Thunder' from data/chars/Capangas/Thunder.txt
Cacheing 'Boomerang' from data/chars/Capangas/Boomerang.txt
Cacheing 'Lizard' from data/chars/Capangas/Lizard.txt
Cacheing 'Bike' from data/chars/Capangas/Bike.txt
Cacheing 'Robot' from data/chars/Robos/Robot.txt
Cacheing 'Drone' from data/chars/Robos/Drone.txt
Cacheing 'Sent1' from data/chars/Robos/Sent1.txt
Cacheing 'Sent2' from data/chars/Robos/Sent2.txt
Cacheing 'Sent3' from data/chars/Robos/Sent3.txt
Cacheing 'SentTra' from data/chars/Robos/SentTra.txt
Cacheing 'Peixe' from data/chars/Robos/Peixe.txt
Cacheing 'OmegaRed' from data/chars/Robos/Omegared.txt
Cacheing 'Rulk' from data/chars/Hulk/Rulk.txt
Cacheing 'Soldat1' from data/chars/Army/Soldat1.txt
Cacheing 'Soldat2' from data/chars/Army/Soldat2.txt
Cacheing 'Soldat3' from data/chars/Army/Soldat3.txt
Cacheing 'Soldat4' from data/chars/Army/Soldat4.txt
Cacheing 'SolMoto' from data/chars/Army/SolMoto.txt
Cacheing 'Lider' from data/chars/Army/Lider.txt
Cacheing 'Dog' from data/chars/Fisk/Dog.txt
Cacheing 'Agent' from data/chars/Fisk/Agent.txt
Cacheing 'Fisk' from data/chars/Fisk/Fisk.txt
Cacheing 'Bushwacker' from data/chars/Fisk/Bushwacker.txt
Cacheing 'Rhino' from data/chars/Fisk/Rhino.txt
Cacheing 'Wendigo' from data/chars/Neve/Wendigo.txt
Cacheing 'Cyber' from data/chars/Neve/Cyber.txt
Cacheing 'SolNeve' from data/chars/Neve/SolNeve.txt
Cacheing 'Casca' from data/chars/Fisk/Casca.txt
Cacheing 'Hydra1' from data/chars/Porta/Hydra1.txt
Cacheing 'Hydra2' from data/chars/Porta/Hydra2.txt
Cacheing 'RedSkull' from data/chars/Porta/RedSkull.txt
Cacheing 'RedSkull2' from data/chars/Porta/RedSkull2.txt
Cacheing 'Crossbone' from data/chars/Porta/Crossbone.txt
Cacheing 'Wind' from data/chars/Porta/Wind.txt
Cacheing 'Viper' from data/chars/Porta/Viper.txt
Cacheing 'Grim' from data/chars/Porta/Grim.txt
Cacheing 'USAgentE' from data/chars/CapAmerica/USAgentE.txt
Cacheing 'ShehulkE' from data/chars/Sentry/ShehulkE.txt
Cacheing 'ShehulkE2' from data/chars/Sentry/ShehulkE2.txt
Cacheing 'znazi' from data/chars/Porta/znazi.txt
Cacheing 'Juggze' from data/chars/Juggz/Juggze.txt
Cacheing 'ShieldNE' from data/chars/Nick/ShieldNE.txt
Cacheing 'NickE' from data/chars/Nick/NickE.txt
Cacheing 'Nick' from data/chars/Nick/Nick.txt
Cacheing 'ShieldN' from data/chars/Nick/ShieldN.txt
Cacheing 'Shield' from data/chars/Porta/Shield.txt
Cacheing 'Sentry' from data/chars/Sentry/Sentry.txt
Cacheing 'Guardian' from data/chars/Sentry/Guardian.txt
Cacheing 'Puck' from data/chars/Sentry/Puck.txt
Cacheing 'Shehulk' from data/chars/Sentry/Shehulk.txt
Cacheing 'Wasp' from data/chars/Sentry/Wasp.txt
Cacheing 'Bishop' from data/chars/Sentry/Bishop.txt
Cacheing 'Speed' from data/chars/Sentry/Speed.txt
Cacheing 'Torch1' from data/chars/Naves/Torch1.txt
Cacheing 'Torch' from data/chars/Naves/Torch.txt
Cacheing 'IronFist' from data/chars/Sentry/IronFist.txt
Cacheing 'Angel' from data/chars/Naves/Angel.txt
Cacheing 'Tigra' from data/chars/Sentry/Tigra.txt
Cacheing 'GGlobinE' from data/chars/GreenGlobin/GGlobinE.txt
Cacheing 'Beetle' from data/chars/Sentry/Beetle.txt
Cacheing 'BoomerangN' from data/chars/Capangas/BoomerangN.txt
Cacheing 'Plasma' from data/chars/Ironman/Plasma.txt
Cacheing 'Plasma2' from data/chars/Ironman/Plasma2.txt
Cacheing 'PlasmaD' from data/chars/Doom/PlasmaD.txt
Cacheing 'PlasmaW' from data/chars/Sentry/PlasmaW.txt
Cacheing 'Carta' from data/chars/Gambit/Carta.txt
Cacheing 'Web' from data/chars/Spiderman/Web.txt
Cacheing 'Bala' from data/chars/Punisher/Bala.txt
Cacheing 'BalaE' from data/chars/Army/BalaE.txt
Cacheing 'BalaE2' from data/chars/Fisk/BalaE2.txt
Cacheing 'BalaE3' from data/chars/Naves/BalaE3.txt
Cacheing 'Borbo' from data/chars/Psylocke/Borbo.txt
Cacheing 'FlechaA' from data/chars/Hawkeye/FlechaA.txt
Cacheing 'FlechaB' from data/chars/Hawkeye/FlechaB.txt
Cacheing 'Cristal' from data/chars/Songbird/Cristal.txt
Cacheing 'Abo' from data/chars/GreenGlobin/Abo.txt
Cacheing 'Bomba' from data/chars/Army/Bomba.txt
Cacheing 'WarA' from data/chars/War/WarA.txt
Cacheing 'StarA' from data/chars/Elektra/StarA.txt
Cacheing 'StarB' from data/chars/Elektra/StarB.txt
Cacheing 'BoomN' from data/chars/Capangas/BoomN.txt
Cacheing 'Boom' from data/chars/Capangas/Boom.txt
Cacheing 'MBoom' from data/chars/Moon/MBoom.txt
Cacheing 'Eyebeam' from data/chars/Vision/Eyebeam.txt
Cacheing 'Terre' from data/chars/Juggz/Terre.txt
Cacheing 'Raio' from data/chars/Storm/Raio.txt
Cacheing 'Granada' from data/chars/Nick/Granada.txt
Cacheing 'Cursor' from data/chars/Nick/Cursor.txt
Cacheing 'VisionNave' from data/chars/Naves/VisionNave.txt
Cacheing 'IronNave' from data/chars/Naves/IronNave.txt
Cacheing 'Iron2Nave' from data/chars/Naves/Iron2Nave.txt
Cacheing 'CapNave' from data/chars/Naves/CapNave.txt
Cacheing 'USNave' from data/chars/Naves/USNave.txt
Cacheing 'FeraNave' from data/chars/Naves/FeraNave.txt
Cacheing 'ViuvaNave' from data/chars/Naves/ViuvaNave.txt
Cacheing 'CatNave' from data/chars/Naves/CatNave.txt
Cacheing 'HawkNave' from data/chars/Naves/HawkNave.txt
Cacheing 'EleNave' from data/chars/Naves/EleNave.txt
Cacheing 'SpiderNave' from data/chars/Naves/SpiderNave.txt
Cacheing 'GambitNave' from data/chars/Naves/GambitNave.txt
Cacheing 'HulkNave' from data/chars/Naves/HulkNave.txt
Cacheing 'RedNave' from data/chars/Naves/RedNave.txt
Cacheing 'JuggzNave' from data/chars/Naves/JuggzNave.txt
Cacheing 'PsyNave' from data/chars/Naves/PsyNave.txt
Cacheing 'VenomNave' from data/chars/Naves/VenomNave.txt
Cacheing 'WolvieNave' from data/chars/Naves/WolvieNave.txt
Cacheing 'NightNave' from data/chars/Naves/NightNave.txt
Cacheing 'PuNave' from data/chars/Naves/PuNave.txt
Cacheing 'ShoNave' from data/chars/Naves/ShoNave.txt
Cacheing 'DareNave' from data/chars/Naves/DareNave.txt
Cacheing 'CyNave' from data/chars/Naves/CyNave.txt
Cacheing 'WarNave' from data/chars/Naves/WarNave.txt
Cacheing 'MissNave' from data/chars/Naves/MissNave.txt
Cacheing 'ThorNave' from data/chars/Naves/ThorNave.txt
Cacheing 'SongNave' from data/chars/Naves/SongNave.txt
Cacheing 'MoonNave' from data/chars/Naves/MoonNave.txt
Cacheing 'StormNave' from data/chars/Naves/StormNave.txt
Cacheing 'DoomNave' from data/chars/Naves/DoomNave.txt
Cacheing 'NickNave' from data/chars/Naves/NickNave.txt
Cacheing 'ColNave' from data/chars/Naves/ColNave.txt
Cacheing 'GhostNave' from data/chars/Naves/GhostNave.txt
Cacheing 'AgentNave' from data/chars/Naves/AgentNave.txt
Cacheing 'naveraio' from data/chars/Naves/Naveraio.txt
Cacheing 'navetiro' from data/chars/Naves/Navetiro.txt
Cacheing 'WarB' from data/chars/Naves/WarB.txt
Cacheing 'Fogo' from data/chars/Naves/Fogo.txt
Cacheing 'Nave1' from data/chars/Naves/Nave1.txt
Cacheing 'Nave2' from data/chars/Naves/Nave2.txt
Cacheing 'Nave3' from data/chars/Naves/Nave3.txt
Cacheing 'Nave10' from data/chars/Naves/Nave10.txt
Cacheing 'Nave20' from data/chars/Naves/Nave20.txt
Cacheing 'Nave30' from data/chars/Naves/Nave30.txt
Cacheing 'NaveBoss' from data/chars/Naves/NaveBoss.txt
Cacheing 'Glide' from data/chars/GreenGlobin/Glide.txt
Cacheing 'GlideG' from data/chars/GreenGlobin/GlideG.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'Flash2' from data/chars/misc/flash2.txt
Loading 'Flash3' from data/chars/misc/flash3.txt
Loading 'Flash4' from data/chars/misc/flash4.txt
Loading 'Flash5' from data/chars/misc/flash5.txt
Loading 'FlashFire' from data/chars/misc/flashFire.txt
Loading 'FlashShock' from data/chars/misc/flashShock.txt
Loading 'CyFlash' from data/chars/misc/Cyflash.txt
Loading 'CyFlash2' from data/chars/misc/Cyflash2.txt
Loading 'Block' from data/chars/misc/Block.txt
Loading 'CaptainAmerica' from data/chars/CapAmerica/CapAmerica.txt
Loading 'Plasma' from data/chars/Ironman/Plasma.txt
Loading 'Ironman' from data/chars/Ironman/Ironman.txt
Loading 'FlechaA' from data/chars/Hawkeye/FlechaA.txt
Loading 'FlechaB' from data/chars/Hawkeye/FlechaB.txt
Loading 'Hawkeye' from data/chars/Hawkeye/Hawkeye.txt
Loading 'Thor' from data/chars/Thor/Thor.txt
Loading 'Hulk' from data/chars/Hulk/Hulk.txt
Loading 'Banner' from data/chars/Hulk/Banner.txt

sound_load_sample: Failed to load: data/sounds/vuu.wav
Loading 'BlackWidow' from data/chars/BlackWidow/BlackWidow.txt
Loading 'Bala' from data/chars/Punisher/Bala.txt
Loading 'ShieldN' from data/chars/Nick/ShieldN.txt
Loading 'NickFury' from data/chars/Nick/NickFury.txt
Loading 'NickFuryA' from data/chars/Nick/NickFuryA.txt
Loading 'Granada' from data/chars/Nick/Granada.txt
Loading 'ShieldAgent1' from data/chars/Nick/ShieldAgent1.txt
Loading 'ShieldAgent2' from data/chars/Nick/ShieldAgent2.txt
Loading 'ShieldAgent3' from data/chars/Nick/ShieldAgent3.txt
Loading 'ShieldAgent4' from data/chars/Nick/ShieldAgent4.txt
Loading 'ShieldAgentB' from data/chars/Nick/ShieldAgentB.txt

Loading models...............   Done!
Object engine init...........   Done!
Input init...................   1. axe 2 bouton 12 boîtier de commande - 2 axes, 12 buttons, 0 hat(s)
                                2. MP-8866 Dual USB Joypad - 4 axes, 12 buttons, 1 hat(s)
                                3. MP-8866 Dual USB Joypad - 4 axes, 12 buttons, 1 hat(s)
Done!


use cached bg
Level Loading:   'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1663893504 Bytes
 Used Ram: 24170496 Bytes

Loading 'Hydra1' from data/chars/Porta/Hydra1.txt
Loading 'BalaE' from data/chars/Army/BalaE.txt
Loading 'Hydra2' from data/chars/Porta/Hydra2.txt
Loading 'Whirlwind' from data/chars/Porta/Wind.txt

Level Loaded:    'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1662517248 Bytes
 Used Ram: 25538560 Bytes
Total sprites mapped: 743

Level Unloading: 'data/levels/lvl0-00.txt'
Total Ram: 2146611200 Bytes
 Free Ram: 1656623104 Bytes
 Used Ram: 25456640 Bytes

Done.
Total Ram: 2146611200 Bytes
 Free Ram: 1657847808 Bytes
 Used Ram: 24227840 Bytes


************ Shutting Down ************

OpenBOR v3.0 Build 3670, Compile Date: Feb 25 2012
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

Total Ram: 2146611200 Bytes
 Free Ram: 1663565824 Bytes
 Used Ram: 24473600 Bytes

Release level data...........   Done!
Release graphics data........   Done!
Release game data............

Unload 'Flash'
Unload 'Flash2'
Unload 'Flash3'
Unload 'Flash4'
Unload 'Flash5'
Unload 'FlashFire'
Unload 'FlashShock'
Unload 'CyFlash'
Unload 'CyFlash2'
Unload 'Block'
Unload 'CaptainAmerica'
Unload 'Ironman'
Unload 'Plasma'
Unload 'Hawkeye'
Unload 'FlechaA'
Unload 'FlechaB'
Unload 'Thor'
Unload 'Hulk'
Unload 'Banner'
Unload 'BlackWidow'
Unload 'NickFury'
Unload 'ShieldN'
Unload 'Bala'
Unload 'NickFuryA'
Unload 'ShieldAgent1'
Unload 'Granada'
Unload 'ShieldAgent2'
Unload 'ShieldAgent3'
Unload 'ShieldAgent4'
Unload 'ShieldAgentB'
Unload 'Hydra1'
Unload 'Hydra2'
Unload 'BalaE'
Unload 'Whirlwind'

Release game data............   Done!
Release timer................   Done!
Release input hardware.......   Done!
Release sound system.........   Done!
Release FileCaching System...   Done!

**************** Done *****************

OpenBOR v3.0 Build 3670, Compile Date: Feb 25 2012
Presented by Senile Team.
This Version is unofficial and based on the Senile source code.

Special thanks to SEGA and SNK.

    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 06:00:49 pm View in topic context
 Posted by o-rugal  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

i have the latest version but when i try to approach that man before or after reach the entrance the game crashes

i already try to download it several times but always the same bug
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 05:07:19 pm View in topic context
 Posted by o-rugal  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

hi

 i have 2 bugs with the game in stage 6, one with the man hidden in the forest (yellow shoe and green pant) the game crashes if i try to see him and the other one when i reach the entrance the message "hurry up" appears but the scrolling does not advance i am blocked

the bugs appears in 3 players game mode with elektra, daredevil and ghost rider i have still not try solo game

please do something because it is a very good game