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KojiroBADNESS

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Messages by KojiroBADNESS

    

Re: Buckus' WIPs. Rash Beta Released

 December 03, 2012, 10:16:20 am View in topic context
 Posted by KojiroBADNESS  in Buckus' WIPs. Ruby Heart Beta Released (Started by A$AP Buckus March 01, 2012, 09:39:24 pm
 Board: Projects

Hold on, hold on, hold on good sir... I gotta ask. Am I seeing a possible Demitri WIP or is he someone elses?


Anyway, Ruby is lookin' beautiful. I've never liked the character personally, but I'm actually pretty excited to try her out. Keep it up brah!

P.S. I'm still waitin' on that Dudley update! ;)
    

Re: KojiroBADNESS' WIPS: Moar Makoto Screenz!

 November 26, 2012, 06:00:12 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

^ I actually like that. And yes, she can parry. Makoto is mainly SF3 accurate so she's beast already (at a pro level), so if I go with this I'll make it so she loses whatever ability for the rest of the round. It's more epic if she sacrifices something anyway. :2thumbsup:
Anyway, I'm brewing up something nice for her level 3 attack though, so it's just her level 2 I'm concerned about.

And nice @ Goodaldo!
    

Re: KojiroBADNESS' WIPS: Moar Makoto Screenz!

 November 26, 2012, 04:37:14 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

^ Good shit man. I had no idea she was inspired from Akane but I likez it. I'm about to give it a go. Anyway, good palettes guys. I'm finishing up her supers, but I'm still brain storming on custom super ideas LOL.

 Lol I thought you would have seen it at one point, but I should have told you anyway.
    

Re: Majin Vegeta Z2

 November 15, 2012, 03:04:53 am View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

    

Re: KojiroBADNESS' WIPS: Moar Makoto Screenz!

 November 15, 2012, 01:16:15 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Haha glad you guys like it. I gotta remake the blur effect, but I just wanted to show its concept.

@Cybaster: Will do. I'll finalize the code over the weekend when I find the time.
    

Re: KojiroBADNESS' WIPS: Moar Makoto Screenz!

 November 13, 2012, 05:19:09 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Yeah, it's still in there. I always keep the old portraits in the .sff. Fuuma has about 4.

As for Palettes, you should make some anyway! ;)
    

Re: KojiroBADNESS' WIPS: Moar Makoto Screenz!

 November 13, 2012, 04:57:48 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Thanks Kirishima, Senorfro, Hikaru, and Cosby. I completely missed the last part of that page. Good shiet guys.

So having the day off school was a blast (Thank da lawd for remembrance day), because I went IN today. I got quite a bit of work done on Makoto, namely her original supers. Here are some screens and the unveiling of her Level 3 Supers except MAX Tanden Renki (which is really just a time extension and I'm still working on it :P).

Seichuzen Judanzuki (Level 3)




MAX Abare Tosanami (Level 3)





Abare Tosanami will work like how it does in Super 4. The button you press on start up will determine its distance (LK = Short Range, MK = Mid Range, HK = Long Range).

And here's a little treat I've been brewing just for the hell of it.

Vs GokuZ2





That's all that I have for now. I'm still brain storming some ideas for her Level 2/3 custom supers and I still have quite a bit of work to do.
    

Re: Super Saiya-jin Goku Z2: video added!

 November 10, 2012, 10:56:19 pm View in topic context
 Posted by KojiroBADNESS  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

Err meh gerr. My body is not ready...
    

Re: KojiroBADNESS' WIPS: Makoto's (Final) Palette Template added!

 November 10, 2012, 08:59:44 pm View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Ah I see. And here I've been fighting with it for so long LOL.

Fine, jeez :mtongue: !


 


Spoiler, click to toggle visibilty

Good stuff, Balt. I'll definitely be tossing this in.

Anyway, I'm still looking to show you guys some updates. With the sprites finished now, the progress is going well. I'm about to start coding Tanden Renki but it's gonna be very difficult with adjusting the damage dampener and all. I don't have the slightest clue what to do yet LOL.
    

Re: KojiroBADNESS' WIPS: Makoto's (Final) Palette Template added!

 November 05, 2012, 03:50:33 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Nah. I was saving it with Paintshop Pro rather than Fighter Factory, and it was reorganizing the sheet for whatever reason, so that was the difference. It's fixed now. :kugoi:

Sounds like plan, now bring on the bacon. I need a good Christmas gift for this year. :crown:

Haha. We'll see what happens. :D
    

Re: KojiroBADNESS' WIPS: Makoto's (Final) Palette Template added!

 November 05, 2012, 03:40:18 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Yeah, it keeps rearranging the palette sheet when I save it and I don't know why. I'll put up another one.
    

Re: KojiroBADNESS' WIPS: Mai-Ling Teaser Video is up!

 November 05, 2012, 03:11:57 am View in topic context
 Posted by KojiroBADNESS  in KojiroBADNESS' WIPS: Mai-Ling, Makoto Updates! (Started by KojiroBADNESS July 10, 2012, 11:46:50 am
 Board: Projects

Hey guys, so good news. 1300 sprites later, Makoto's color separation is now complete thanks to both Senorfro and Drex. They both put in a lot of hard work and the results are looking phenomenal. Also, NoZ also drew another custom portrait a while back and it's BAWS!

Here's the final palette template, it's all locked in. So go crazy!

Official Color Separation


Original


Kung Fu Man


Kung Fu Man 2


Great Saiyaman


Pink/White


With that said, I can finally get things back in motion. Expect some updates soon. :suttrox:
    

Re: Majin Vegeta Z2

 October 31, 2012, 04:34:26 am View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!

for level 3 yes, i'm talking about that ki move where he makes a giant hole on majin buu's belly, what was it called again?
Atomic blast?

Yeah, definitely this. I know what you're referring to now though when he left a big hole in Buu. It's almost like Big bang attack but with one finger and less power. I wouldn't be against it.

Also Balt and Cy, if you could implement his intro at 0:15. I'll just go ahead and leave this here.

    

Re: Majin Vegeta Z2

 October 31, 2012, 03:40:13 am View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Agreed. I wanna see this Fuck You Combination LOL. Same with Saiyan Pride Beatdown.

So which character are we expecting first. SSJ Goku or Majin Vegeta? I'm guessing Vegeta since he's already got a base.
    

Re: Majin Vegeta Z2

 October 31, 2012, 01:39:18 am View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!
    

Re: Majin Vegeta Z2

 October 30, 2012, 08:24:24 am View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

We make SSJ Goku, you want color separation.
We add color separation, you want more color separation.

I LOL'd.

Unfortunately, I was under the impression that he was a completely different character like SSJ Goku. My bad LOL. But good to know he'll have the Aura at least. That was my main concern really. I trust yall! :)
    

Re: Majin Vegeta Z2

 October 30, 2012, 07:38:47 am View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

As much as I understand how much of a pain in the ass it would be to place the "M" on his forehead, I have to agree with it. It should be there. Either that, or the aura. Something needs to stand out that says "Bitch, I'm Evil!" :devil:

Yeah and what happens when you're on a roll and you accidentally trigger it? Maybe as a winpose or one of the killing finishers. I never liked it because it was kind of dull IMO. Maybe if it was a unique version like a hyper ass fury combo that ended with him grabbing the opponent and exploding. THAT I'd be all about. Not the whole, "I'm gonna stand here and make a sob story speech about how I'm an asshole but really a big softy then gonna explode."

You're asking them to remove a signature move because only you think it's stupid and dull...? And seeing as how there is NO movelist yet and/or what the possible conditions are to activate it, your whole "accidentally trigger" argument kinda has zero value? So how about we not jump the gun. He'll have other supers...

EDIT: Cybaster, if you haven't got it yet, check your PM. I just send you my Chris Sabat wav files. :dio:
    

Re: VegetaZ2 Chris Sabat Soundpack by KojiroBADNESS

 October 30, 2012, 05:06:46 am View in topic context
 Posted by KojiroBADNESS  in VegetaZ2 Chris Sabat Soundpack by KojiroBADNESS (Started by KojiroBADNESS October 29, 2012, 12:01:51 pm
 Board: Edits & Add-ons

I dunno... it sounds fine on my side. And if those clips get any louder, the audio will start clipping. Plus, some of the sound fxs are pretty loud to begin with, so that's something Cy will have to look into.
    

Re: VegetaZ2 Chris Sabat Soundpack by KojiroBADNESS

 October 30, 2012, 12:01:16 am View in topic context
 Posted by KojiroBADNESS  in VegetaZ2 Chris Sabat Soundpack by KojiroBADNESS (Started by KojiroBADNESS October 29, 2012, 12:01:51 pm
 Board: Edits & Add-ons

@Karasai: I've already used that clip for Galactic Gunfire.

@Hien: Thanks man. And you'll have to specify which voice. There are several samples for Bakuhatsuha. When you do, I'll go ahead and correct it. :)
As for Galactic Gunfire, he does that but only for Rage mode. But yeah, it doesn't last too long so I'll probably end up having to extend it.  :-\
    

Re: Majin Vegeta Z2

 October 29, 2012, 09:33:03 pm View in topic context
 Posted by KojiroBADNESS  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Well spank my arse and call me Leonard... So THIS is why my question about Final Explosion wasn't answered. It all makes sense now. You sly bastards!

It's official... I'm fucking HYPED!!!