YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
KojiroBADNESS is Offline
Contact KojiroBADNESS:

KojiroBADNESS

Contributor

Messages by KojiroBADNESS

    

Re: Alfred

 December 07, 2010, 10:47:38 pm View in topic context
 Posted by KojiroBADNESS  in Alfred (Started by Vans December 05, 2010, 08:16:18 am
 Board: Your Releases, older Mugen

    

Re: Alfred

 December 07, 2010, 08:40:24 am View in topic context
 Posted by KojiroBADNESS  in Alfred (Started by Vans December 05, 2010, 08:16:18 am
 Board: Your Releases, older Mugen

Hmm... Alfred huh?

I've been wanting to try this dude out for years but never got around to it. I know your characters have a good reputation (I loved Oswald), so I'm gonna give this a go.

EDIT: Not bad at all. He's pretty much what I expected him to be. I wish he had a wider skill set though, but that's just me. Another great release, Vans!

And if I have any say, please deliver us a good Vanessa or Yamazaki. How I've been longing a new Yamazaki. :P
    

Re: Mugen Creators description

 December 07, 2010, 08:35:11 am View in topic context
 Posted by KojiroBADNESS  in Mugen Creators description (Started by Cybaster November 15, 2010, 01:19:04 pm
 Board: M.U.G.E.N Discussion

Me, me. Do me! ;D
    

Re: clubsyn-x-treme.net any info

 December 04, 2010, 04:56:11 am View in topic context
 Posted by KojiroBADNESS  in clubsyn-x-treme.net any info (Started by evilakuma1000 December 02, 2010, 06:32:34 pm
 Board: M.U.G.E.N Discussion

If the man wants his topic locked and whatnot, let em do it.  As for being rude, thats a bold statement on this mugen forum. :lol:
it's completely uncalled for to be rude about people caring for your website's status

Well it would have been uncalled for if it was someone who naturally didn't know. But the kid who started this topic is in our Xat chatroom on the regular and should damn well know we've been working on the site for the past month or 2 since it's all we've pretty much been talking about. Not to mention, he could have just asked us there instead of making this pointless topic. But who am I kidding, it's fucking Akuma...

But why he doesn't know baffles us completely. Anyway, this topic should be closed, as the question has already been answered and it'll only be drama from here on out.
    

Re: clubsyn-x-treme.net any info

 December 04, 2010, 12:33:28 am View in topic context
 Posted by KojiroBADNESS  in clubsyn-x-treme.net any info (Started by evilakuma1000 December 02, 2010, 06:32:34 pm
 Board: M.U.G.E.N Discussion

    

Re: clubsyn-x-treme.net any info

 December 03, 2010, 06:21:14 pm View in topic context
 Posted by KojiroBADNESS  in clubsyn-x-treme.net any info (Started by evilakuma1000 December 02, 2010, 06:32:34 pm
 Board: M.U.G.E.N Discussion

Oh you know all to much, MBH. And LOL @ Rage mail.

But seriously, you should not have PM'd Syn about this. You were literally just told the site was in maintenance and all you'll do is annoy him. He's got a ton of work to do. Just be patient and wait. Plain and simple.
    

Re: Necro re-released by Fido 11/3/10

 December 02, 2010, 04:34:16 am View in topic context
 Posted by KojiroBADNESS  in Necro re-released by Fido 11/3/10 (Started by Mictlantecuhtli November 04, 2010, 11:27:50 pm
 Board: Found Releases

I'm sorry Fido. But seriously, working on a character and then releasing them one week later is rushed work. Especially if you haven't even beta tested your own project.

I'll tell you that your characters aren't bad to say the least, but you gotta put more time in to your characters man... A LOT more. If you need beta testers, you can always ask someone in the community. Otherwise, you're basically the new Kong.
    

Re: Sexy Fight (updated chars preview)

 November 09, 2010, 09:03:26 am View in topic context
 Posted by KojiroBADNESS  in Sexy Fight (updated Stage Defined) (Started by CaH3Ms November 06, 2010, 02:09:02 pm
 Board: Projects

^ LOL

And you seriously didn't know the nature of Poison..?

<facepalm/>
    

Re: Sexy Fight (updated chars preview)

 November 08, 2010, 07:22:35 am View in topic context
 Posted by KojiroBADNESS  in Sexy Fight (updated Stage Defined) (Started by CaH3Ms November 06, 2010, 02:09:02 pm
 Board: Projects

Can I ask why Poison is there? and it lacks penis....
    

Re: New Devil May Cry

 November 08, 2010, 12:21:46 am View in topic context
 Posted by KojiroBADNESS  in New Devil May Cry (Started by BrunOz September 15, 2010, 03:21:50 pm
 Board: Gaming

Apparently this new Dante will be played by none other than William aka WilliamMasterNo.1


Credits Dissidia for the find. And Credit to Kojiro for the compilation.

Fixed! :)

This is only the beginning.
    

Re: Space Station

 November 05, 2010, 03:30:34 am View in topic context
 Posted by KojiroBADNESS  in Space Station [New Link] (Started by ExShadow October 26, 2010, 02:05:09 am
 Board: Your Releases, older Mugen

Ex, you might as well upload it to sendspace or somewhere. You know we won't be re-opening for quite some time. It's gonna be a bit until we're back.
    

Re: Space Station

 October 31, 2010, 03:49:00 pm View in topic context
 Posted by KojiroBADNESS  in Space Station [New Link] (Started by ExShadow October 26, 2010, 02:05:09 am
 Board: Your Releases, older Mugen

Yeeeeeeeah......

We'll be back shortly, but once again we're relocating. So this stage probably won't be up for at least another day or so, unfortunately. :'(
    

CPS3 mame.exe needed to rip sprites! (Got it!)

 October 28, 2010, 10:19:30 pm View in topic context
 Posted by KojiroBADNESS  in CPS3 mame.exe needed to rip sprites! (Got it!) (Started by KojiroBADNESS October 28, 2010, 10:19:30 pm
 Board: Development Resources

Hey guys. I'm looking for the special mame.exe program for CPS3. I'm trying to rip some portraits but I'm unable to find it, and every other link I come across is down. Can anyone find this for me?

Thanks!
(I hope I'm able to ask for emulators here XD)

EDIT: Nvm, problem solved. I found the topic for this.
    

Re: Halo Reach (360 users, get in here!)

 October 06, 2010, 03:12:44 am View in topic context
 Posted by KojiroBADNESS  in Halo Reach (360 users, get in here!) (Started by Duo Solo September 13, 2010, 03:52:43 pm
 Board: Gaming

    

Re: Helper Projectile Chaining Issue!

 September 23, 2010, 12:21:47 am View in topic context
 Posted by KojiroBADNESS  in Helper Projectile Chaining Issue! [SOLVED] (Started by KojiroBADNESS September 22, 2010, 02:46:12 pm
 Board: M.U.G.E.N Development Help

Yeah, I was just about to edit my post and state that. It worked out better than I thought it would. I just turned it into a blank animation to lengthen the time.

All is well now guys, thanks again for your help!!!
    

Re: Helper Projectile Chaining Issue!

 September 23, 2010, 12:05:08 am View in topic context
 Posted by KojiroBADNESS  in Helper Projectile Chaining Issue! [SOLVED] (Started by KojiroBADNESS September 22, 2010, 02:46:12 pm
 Board: M.U.G.E.N Development Help

Yeah it worked for me.

Now I gotta figure out a good trick to keep the projectile active for when it's gone. Any suggestions?
    

Helper Projectile Chaining Issue! [SOLVED]

 September 22, 2010, 02:46:12 pm View in topic context
 Posted by KojiroBADNESS  in Helper Projectile Chaining Issue! [SOLVED] (Started by KojiroBADNESS September 22, 2010, 02:46:12 pm
 Board: M.U.G.E.N Development Help

I seems to have problem with helper projectiles XD.

Anyway, I have it all set up right and it behaves the way it's supposed to. Now my only issue is chaining. While the projectiles hit the opponent, the hits don't count as combos depending on when it makes contact. I bumped up the hittime(s) and pausetime to 99 as a test but I always got the same result. It'd have to hit within a few ticks to count as a combo, otherwise it's just another hit.

I'm sure my sctrl isn't the issue, so I don't know what I'm missing. Please help. Thanks!!!

EDIT: Oh, and I forgot to mention that each hit places the opponent in a custom state as well. So it's all the more reason why the hits should be counting as a single combo.
    

Re: The stability of 1.0.

 September 04, 2010, 01:26:41 am View in topic context
 Posted by KojiroBADNESS  in The stability of 1.0. (Started by Jesuszilla September 04, 2010, 12:11:01 am
 Board: M.U.G.E.N Discussion

I'm still a WinMugen user, but I know well enough that 1.0 is indeed more stable when it comes to crashes.
Though I will say 1.0 lacks support (still early though) in certain areas, but as far as stability goes, 1.0 is better.

BTW Wolf, who is that in your avatar? where is she from?
    

Re: beat down screenpack now updated 9/01/10 now updated vs screen video inside

 September 01, 2010, 11:56:46 pm View in topic context
 Posted by KojiroBADNESS  in new concept by downfighter video updated 9/08/10 (Started by DownFighter September 01, 2010, 07:18:43 pm
 Board: Projects

Dude, if you're gonna use other peoples materials, it's as simple as manning up and going to the author to ask them yourself. And giving credit helps to. It's common knowledge/courtesy. Don't lie and say they're open source because we all know they're not. Just as Cyan says, it'll save you the complaints.
And calling people dumbasses isn't gonna make the issue any better.

weak

^ 2nd that.
    

Re: Helpers Hitdef p1stateno to work with other states.

 August 16, 2010, 03:33:50 pm View in topic context
 Posted by KojiroBADNESS  in [SOLVED] Helpers Hitdef p1stateno to work with other states. (Started by KojiroBADNESS August 16, 2010, 03:13:11 pm
 Board: M.U.G.E.N Development Help

Oh geez... I was just that damn close. I tried..

[State 3000, ChangeState]
type = ChangeState
trigger1 = numhelper(3050) && movehit
value = 3205

Well no matter, it works like a charm. Thanks again Rajaa.