Board: Your Releases, older Mugen

http://www.mediafire.com/?klgaoei94aug43c


There is a guard crush warning lifebar problem in kim2002 mode, when the warning is activate, the lifebar will shine at the other player's side:

still one more problem, how is that kof accurate when kim hits a normal attack on the opponent and i press both light punch and light kick for a roll cancel, its sounds custom?
if by "custom level," you mean, "a total disregard of anything KoF's ever done," then yes.
putting shiny custom lifebars in a character doesn't make it good; it can be done in literally 2 minutes.
[mcode][State 6100, ModifyExplod]
type = ModifyExplod
triggerall = power < 1000
trigger1 = NumExplod(6102)
ID = 6102
scale = (power)/1000.0,1
ignorehitpause = 1
[State 6100, ModifyExplod]
type = ModifyExplod
triggerall = life < const(data.life)
trigger1 = NumExplod(6103)
ID = 6103
scale = (life)/(const(data.life)*1.0),1
ignorehitpause = 1
[State 6100, ModifyExplod]
type = ModifyExplod
triggerall = power >= 1000
trigger1 = NumExplod(6102)
ID = 6102
scale = 1,1
ignorehitpause = 1
[State 6100, ModifyExplod]
type = ModifyExplod
triggerall = life >= const(data.life)
trigger1 = NumExplod(6103)
ID = 6103
scale = 1,1
ignorehitpause = 1[/mcode]
wow that was so amazing, i'm a fucking genius
----- what´s??????????? who wonder??????????

ok, sorry
@TETSUGA GENSHO: thank´s...........
coments of clark xiii?
np as for ur clark, from what i've seen of it, its good and its as accurate as xiii is gonna get for mugen.
i like it.
altho i do have 1 suggestion... make an english patch for the story intro.
Gonna download him too as I did with your Benimaru by the way the char is located at the Ediciones Section
Edit: No offense but is kind a weird to have to lifebars at the same time, is there anyway to remove the 02UM one ?