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YugaCurry

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Messages by YugaCurry

    

Re: Shadaloo2019

 January 18, 2020, 12:50:17 pm View in topic context
 Posted by YugaCurry  in Shadaloo2019 (Started by Charles_2011 January 17, 2020, 07:00:24 pm
 Board: Your Releases, 1.0+

Really cool stage. You're getting good at these. The jet movement looks good.
    

Re: Acropolis2014

 January 18, 2020, 12:47:11 pm View in topic context
 Posted by YugaCurry  in Acropolis2014 (Started by Flowrellik January 18, 2020, 03:49:32 am
 Board: Your Releases, 1.0+

Nice stage, very retro. Feels a little empty though. Wouldn't be a bad thing throwing in an audience like in Shiyo's stages cuz that really adds to the vibe and busyness of the stage.
    

Re: I need a code to elevate a plane

 January 17, 2020, 05:32:08 pm View in topic context
 Posted by YugaCurry  in I need a code to elevate a plane (Started by Charles_2011 January 17, 2020, 04:52:48 pm
 Board: M.U.G.E.N Configuration Help

You should check out shiyo kakuge's cloud2014 stage. It will help. I'll share the code once I get access to it.
    

Re: Divekick Stages(1.1 only) by Vegaz

 January 14, 2020, 02:50:54 pm View in topic context
 Posted by YugaCurry  in Divekick Stages(1.1 only) by Vegaz (Started by Vegaz_Parrelli December 04, 2019, 06:21:28 pm
 Board: Your Releases, 1.0+

That's a bingo.
    

Re: Divekick Stages(1.1 only) by Vegaz

 January 14, 2020, 09:52:54 am View in topic context
 Posted by YugaCurry  in Divekick Stages(1.1 only) by Vegaz (Started by Vegaz_Parrelli December 04, 2019, 06:21:28 pm
 Board: Your Releases, 1.0+


If you login, can you still not download?


If I logged in it would open my mediafire account now wouldn't it? That wouldn't give me access to your files dude.

Links still the same. You're gonna have to fix that for people to download.
    

Re: Divekick Stages(1.1 only) by Vegaz

 January 14, 2020, 02:53:35 am View in topic context
 Posted by YugaCurry  in Divekick Stages(1.1 only) by Vegaz (Started by Vegaz_Parrelli December 04, 2019, 06:21:28 pm
 Board: Your Releases, 1.0+

    

Re: Divekick Stages(1.1 only) by Vegaz

 January 13, 2020, 04:35:57 pm View in topic context
 Posted by YugaCurry  in Divekick Stages(1.1 only) by Vegaz (Started by Vegaz_Parrelli December 04, 2019, 06:21:28 pm
 Board: Your Releases, 1.0+

    

Re: [Theme Thread] CVS Sprite thread

 January 13, 2020, 02:25:32 pm View in topic context
 Posted by YugaCurry  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 January 11, 2020, 03:25:49 pm View in topic context
 Posted by YugaCurry  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 pm
 Board: Your Releases, 1.0+

    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 January 11, 2020, 05:07:02 am View in topic context
 Posted by YugaCurry  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 pm
 Board: Your Releases, 1.0+

@Falcon Rapper: Can the AI also transform mid game into Orochi Iori? Cuz I've played multiple rounds and it never transforms.
    

Re: Hong Kong/Mansion/Rusia/WaterfallDojo - Stages Update

 January 06, 2020, 03:22:33 pm View in topic context
 Posted by YugaCurry  in Hong Kong/Mansion/Rusia/WaterfallDojo - Stages Update (Started by Charles_2011 January 06, 2020, 01:06:55 pm
 Board: Your Releases, 1.0+

    

Re: Hong Kong/Mansion/Rusia/WaterfallDojo - Stages Update

 January 06, 2020, 02:05:48 pm View in topic context
 Posted by YugaCurry  in Hong Kong/Mansion/Rusia/WaterfallDojo - Stages Update (Started by Charles_2011 January 06, 2020, 01:06:55 pm
 Board: Your Releases, 1.0+

Can't see the images.
    

Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality

 December 27, 2019, 03:45:33 pm View in topic context
 Posted by YugaCurry  in (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

In addition to what SZ said, the round doesn't end when she gets cheap KO'ed.
    

Re: Roster Showcase

 December 16, 2019, 09:41:34 am View in topic context
 Posted by YugaCurry  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

yes this is an edit of shiyo's screenpack, i had to rearrange the position of pretty much all the portraits, big and small, resizing them was a bitch because it was lots of trail and error to make sure they lined up similarly on both sides. i also color adapted some of the portraits, with others coming from people like stonewolf, kofhero77, and reporter vesgo.

Oh, I thought you used my edit cuz I've already done all that you did a while ago. Would've saved you time. My bad. Good stuff man...
    

Re: Roster Showcase

 December 16, 2019, 02:53:01 am View in topic context
 Posted by YugaCurry  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

Awesomes stuff. Did you had to resize and color adapt  all of the small ports ?
Is this an edit of Shiyo's SP as well ? I really have not kept up with the add004 stuff?
Would be great if you shed some light on how you did this, im kinda interested doing something simillar.

Both mine and gui007 versions are what the last two posts have used. Scroll down the page for the link.

http://mugenguild.com/forum/topics/1-1-mugen-match-2-1-shiyo-kakuge-178445.0.html
    

Re: Zooming out when enemy jumps too high

 December 08, 2019, 05:46:59 am View in topic context
 Posted by YugaCurry  in Zooming out when enemy jumps too high (Started by FastFlash December 06, 2019, 11:35:36 pm
 Board: M.U.G.E.N Development Help

This has to be programmed into the stage.  Mugen 1.1 only.

The stage has to be built for this effect for the same reason that widescreen is 4:3 minus the top and bottom.  Stages don't have standard dimensions.

So this is something that can be done by just messing with stage def parameters? I've had a look at the stage documentation and didn't find anything about vertical zoom.

To achieve that you need a stage with large bounds. Check out any of Margatroid's stages (Bamboo Forest and Hakugyokurou) and it'll give you the desired effect. Any stage that is capable of having zoomout beyond 0.7 will give you that effect. The higher you can jump and wider the stage, the better.
    

Re: Character of the Month: November 2019 Nominations

 December 02, 2019, 01:41:20 pm View in topic context
 Posted by YugaCurry  in Character of the Month: November 2019 Nominations (Started by Bizarro Santamorphman December 01, 2019, 10:24:25 pm
 Board: Contributions of the Month

Mr Big by Falcon Rapper - 3
    

Re: Beterhans' Ryu and Ken Edited

 December 01, 2019, 05:29:25 am View in topic context
 Posted by YugaCurry  in Beterhans' Ryu and Ken Edited  (Started by RagingRowen November 26, 2019, 10:48:20 pm
 Board: Edits & Addons 1.0+

don't need to , it's basically always happen everytime you knock ken and ryu's down dust effect only shows up in the middle of the stage. it's the same for all his edits tried out his akuma not too long ago samething. it's a small thing you could just ignore it. still a good edit. his akuma is dope too. i'm surprised how small the file size of his akuma considering he got a lot of new stuff.

Ya, that's a 1.1 thing. You need to change explod codes for dust cuz postype parameteres have been depreciated. New codes :

postype = p1
space = stage
pos = Pos X + CameraPos X, Pos Y
facing = facing
    

Re: Realra's Palette Thread

 November 19, 2019, 12:10:17 pm View in topic context
 Posted by YugaCurry  in Realra's Palette Thread (Requests Closed) (Started by Realra October 21, 2019, 07:50:21 pm
 Board: Edits & Addons 1.0+

@Realra: Hey, how about some pals for Raging Rowen's Zangief?
    

Re: [ReShade] Scanline, LCD,CRT, VHS, 2D Scale, XBRZ and Ect

 November 11, 2019, 09:13:59 am View in topic context
 Posted by YugaCurry  in [ReShade] Scanline, LCD,CRT, VHS, 2D Scale, XBRZ and Ect (Started by Snk-Combone October 27, 2019, 11:03:21 pm
 Board: M.U.G.E.N Discussion

I'm having an issue even getting the 2D Scaler to load.

Reshade just gives me a compilation error for them. Nothing I've tried has worked.

And actually, even trying to use he newest Reshade causes a major issue where theres a permanent black screen unless i toggle the effects off. But using an older version (like 3) works fine. Anyone else?


Yes I have the issue with black screen too. I use an older version for that reason. Frankly, reshade is ideal for graphic intensive games so updating is essential for those games. Mugen needs the basic filters and scanlines for those who are into that. So earlier versions would suffice as well.