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Re: Squallsoft's Custom Legacy Portrait Thread

 October 14, 2014, 04:04:24 pm View in topic context
 Posted by YC  in Squallsoft's Custom Legacy Portrait Thread (Started by squallsoft October 02, 2014, 10:12:05 pm
 Board: Your Releases, Mugen 1.0 +

@tumatae: Please refrain from doing this. It is not productive and you are escalating matters unnecessarily. Kindly stop.
    

Re: NoZ's Legacy Custom Portrait Thread

 October 14, 2014, 07:27:02 am View in topic context
 Posted by YC  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Yup. Reck did. A pretty good one too.
    

Re: Leonardo (TMNT)

 October 14, 2014, 07:23:10 am View in topic context
 Posted by YC  in Leonardo (TMNT) (Started by Ryon September 12, 2014, 02:02:18 am
 Board: Your Releases, Mugen 1.0 +

And eventually coding it for 1.1  ;D
    

Re: NoZ's Legacy Custom Portrait Thread

 October 11, 2014, 08:20:55 am View in topic context
 Posted by YC  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Requesting a portrait for Melty Blood's Warachia.
    

Re: HBD to me 3 Melty Blood Stages Released!!!! 10/8/2014

 October 10, 2014, 07:21:01 am View in topic context
 Posted by YC  in HBD to me 3 Melty Blood Stages Released!!!! 10/8/2014 (Started by Wargame-Kun October 07, 2014, 08:58:09 pm
 Board: Your Releases, Mugen 1.0 +

@Predictabo: Yes. Its called Forest of king Cruel_Z.
@Wargame-Kun: I love these stages. Thank you very much.
@Zerobruno: Thank you for the patch friend.
    

Re: Mugen 1.1 Projectile Distances

 October 10, 2014, 07:18:13 am View in topic context
 Posted by YC  in Mugen 1.1 Projectile Distances (Started by YC October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

This is resolved. The issue was with the hadouken localcoord in the 'Helper' file. I just needed to increase them. All hadoukens now travel as far as the end of the stage.
    

Re: Hungry Wolf's WIP - REBIRTH SP (NEW VIDEO 10/05/14)

 October 09, 2014, 08:32:40 am View in topic context
 Posted by YC  in Hungry Wolf's WIP - REBIRTH SP (NEW VIDEO 10/28/14) (Started by HUNGRY WOLF December 04, 2013, 10:37:07 pm
 Board: Projects

I like the original
    

Re: HBD to me 3 Melty Blood Stages Released!!!! 10/8/2014

 October 09, 2014, 08:13:06 am View in topic context
 Posted by YC  in HBD to me 3 Melty Blood Stages Released!!!! 10/8/2014 (Started by Wargame-Kun October 07, 2014, 08:58:09 pm
 Board: Your Releases, Mugen 1.0 +

I second that request for the patch
    

Re: Z2 and POTS character pallete problems 1.1

 October 08, 2014, 10:45:35 am View in topic context
 Posted by YC  in Z2 and POTS character pallete problems 1.1 (Started by 100_Sad_Pandas October 08, 2014, 02:31:00 am
 Board: M.U.G.E.N Configuration Help

I tried this and it didn't work :/
Should I post it anywhere in the cns?

Z2 characters have a config file where u need to add the state 5900 palette code and pots characters already have the code so just add ur palettes to the sff with fighter factory
    

Re: Character Palette Bug/Problem Mugen 1.1

 October 06, 2014, 10:24:53 am View in topic context
 Posted by YC  in Character Palette Bug/Problem Mugen 1.1 (Started by TwiistedLife October 04, 2014, 06:35:22 pm
 Board: M.U.G.E.N Configuration Help

Did u check the link? The portraits need to be at de end. 9000,0; 9000,1; 9000,2 and 9000, 3. But that's not the end of it. You have to follow the steps I stated and add the relevant codes in order for palettes to work.
    

Re: SF Stages for 1.1?

 October 05, 2014, 06:53:23 pm View in topic context
 Posted by YC  in english Voice packs (Started by Shmoodle September 30, 2014, 08:56:56 am
 Board: Requests

    

Re: Character Palette Bug/Problem Mugen 1.1

 October 05, 2014, 02:59:45 pm View in topic context
 Posted by YC  in Character Palette Bug/Problem Mugen 1.1 (Started by TwiistedLife October 04, 2014, 06:35:22 pm
 Board: M.U.G.E.N Configuration Help

Its neither. You need to first check tht your custom portraits are at the end of the 'sff' and then you need to add your platettes to the sff using fighter factory. After that you need to add the relevant palette map to the character 'def' file and the state 5900, 3; change palette code to the relevant CNS files. For some older character you need to edit out the 'turns mode intro' codes after following the previous steps.

Check this link. I put up a method to get it to work. Its not too technical but it worked for me.

http://mugenfreeforall.com/index.php?/topic/20137-mugen-11-palette-problem/
    

Re: Mugen 1.1 Projectile Distances

 October 05, 2014, 12:30:46 pm View in topic context
 Posted by YC  in Mugen 1.1 Projectile Distances (Started by YC October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

I actually use both the pots 1.0 version shin gouki and mwyrly's edited version. Both suffer from this. And unlike a lot of characters that use time based destroy states, this character does not, which is making it harder to find the fix.
    

Re: Mugen 1.1 Projectile Distances

 October 04, 2014, 08:12:29 am View in topic context
 Posted by YC  in Mugen 1.1 Projectile Distances (Started by YC October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

Yes. That's what I suspect too. But I'm not sure what to edit exactly as I do not want to break the character. Any suggestions?
    

Mugen 1.1 Projectile Distances

 October 03, 2014, 05:59:45 pm View in topic context
 Posted by YC  in Mugen 1.1 Projectile Distances (Started by YC October 03, 2014, 05:59:45 pm
 Board: M.U.G.E.N Development Help

Is there a set of code for say pots Ryu or Shin Gouki that can be set in order to have their projectiles travel all the way to the end of the screen without cutting off for largely zoomed out stages? I know this has something to do with the 'destroyself' states. And I encounter this with POTS Shin Gouki. Not only do they disappear mid way but if they do connect, the sparks appear somewhere below the stage floor as well. This is strictly an occurrence for stages with zoom.
    

Re: NoZ's Legacy Custom Portrait Thread

 October 03, 2014, 04:45:20 pm View in topic context
 Posted by YC  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

@squallsoft: Could you maybe throw in a port for Colossus if and when you find the time?
    

Margatroid Stage

 October 03, 2014, 02:53:26 pm View in topic context
 Posted by YC  in Margatroid Stage (Started by YC October 03, 2014, 02:53:26 pm
 Board: Requests

Does anyone have the Classic 1.1 stage from Margatroid. Its not available on his site.
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 October 02, 2014, 07:52:23 am View in topic context
 Posted by YC  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, Mugen 1.0 +

You're welcome Sai.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 02, 2014, 06:14:05 am View in topic context
 Posted by YC  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

well, you have creation name and author name, you should use your request thread

Those portraits are very old and I don't know if they still extic yet, I typed a messege Geruda but he never answed my messege.
there were some released pack of Snk, street fighter, capcom to this screenpack but those links aren't working anymore. if anyone still have them, I would like to share them with me.

@yaret: Those who search will find. Here you go. The links exist. Link for Capcom under capcom character list and link for snk under snk character list.

http://mugenguild.com/forum/topics/portraits-warzone-screenpack-snk-and-capcom-pack-released-148536.0.html

Ohhh.!! yeah.!! that was talking about, really thanks Yogacurry.

You're welcome.
    

Re: TMNT By Dcat Updated to 1.0, Shredder + Krang released!

 October 02, 2014, 06:00:58 am View in topic context
 Posted by YC  in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm
 Board: Your Releases, Mugen 1.0 +