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Ikari

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Messages by Ikari

    

Re: Shin (Agressors of Dark Kombat) and sf3gill updated by GM

 June 23, 2008, 04:27:38 am View in topic context
 Posted by Ikari  in Shin (Agressors of Dark Kombat) and sf3gill updated by GM (Started by ^^ June 21, 2008, 05:50:07 pm
 Board: Found Releases

Shin's AI is pretty demonic. Balanced well made character (I forget the original, but seems like hes got some pretty awesome extras). AI is just incredibly reactive. I just had a pretty epic battle VS him with Daigo, would highly recomend it.
    

Re: BBB - Super Heita by CHAP

 June 22, 2008, 08:39:57 pm View in topic context
 Posted by Ikari  in BBB - Super Heita by CHAP (Started by tetsuo9999 June 22, 2008, 08:06:02 pm
 Board: Found Releases

Has anybody been able to download this char? It looks like a 404 page that comes up for both Firefox and IE when you hit the link (public>second link).
    

Re: CVS Zangief

 June 20, 2008, 12:57:50 am View in topic context
 Posted by Ikari  in CVS Zangief (Started by Warusaki3(/3) June 19, 2008, 06:16:08 pm
 Board: Your Releases, older Mugen

Great Zangief. Only thing that I norice is that it seems that his double suplex has more range than his pile driver. I thought suplex was supposed to do more damage, but had less range and invinciblity.
    

Re: Washizuka

 June 19, 2008, 11:59:57 pm View in topic context
 Posted by Ikari  in Washizuka (Main File Fixed) (Started by Dr. H June 19, 2008, 11:31:56 pm
 Board: Your Releases, older Mugen

Nobody's complaining about him being a charge character, just the nature of the motion. Compare b ,f , slash to b, f+slash. Kinda like, Hom's Remy from GMs page. His flash kick motion drives me crazy sometimes and his cmd isnt conventional.
    

Re: Juke released Mature

 June 17, 2008, 07:21:54 am View in topic context
 Posted by Ikari  in Juke released Mature (Started by zahikel June 16, 2008, 07:18:24 pm
 Board: Found Releases

pretty well done. My main problem is that close standing wk doesnt combo. A huge part of my game with her was abusing this great low, high fast move and comboing into her d,b px3 move. I guess thats what I get for abusing a single move so badly.
    

Re: Pyron (DarkStalkers) released by Gal29

 June 16, 2008, 04:11:02 am View in topic context
 Posted by Ikari  in Pyron (DarkStalkers) released by Gal29 (Started by jamielashley June 15, 2008, 07:20:12 pm
 Board: Found Releases

I like the bonuses myself. About his pursuit, I have no trouble doing the normal one, but cant EVER pull off the ES version. Any luck with that? Doesnt play as well as vanity13's, but at least he has proper darkstalkers combos, ie chain combo OR single move cancel into a special/super.
    

Re: Shiki Nanaya re-released and all characters updated by ⑨

 June 13, 2008, 05:33:40 am View in topic context
 Posted by Ikari  in Shiki Nanaya re-released and all characters updated by ⑨ (Started by ^^ June 12, 2008, 01:48:50 am
 Board: Found Releases

Thanks for the news, I wouldnt have got it otherwise. I dont have melty blood, so its interesting to see what a balanced Nanaya actually plays like, even though its still kinda hard to lose with the handicaps he has compared to other releases.
    

Re: LB2 - Shinnosuke Kagami by Ahuron released

 June 09, 2008, 11:05:17 pm View in topic context
 Posted by Ikari  in LB2 - Shinnosuke Kagami by Ahuron released (Started by tetsuo9999 June 09, 2008, 08:07:38 pm
 Board: Found Releases

I think that he plays quite well. I love the inclusion of LB1 boss mode. My only real gripe is that he cannot cancel is dash into specials, his dash into his special throw used to be great for punishing and cheaping or mixing up into his uppercut sp cancel. Feels more polished than his earlier work to me.

spoke too soon. A couple more things. Yo lose your powerbar when performing a normal super with low life. Also a weird juggle of close hp into hbc wp into uppercut, into super in boss mode.
    

Re: Kanzaki Juzo(base Nyankoro) by Ildanaf (arranged) released

 May 28, 2008, 03:07:34 am View in topic context
 Posted by Ikari  in Kanzaki Juzo(base Nyankoro) by Ildanaf (arranged) released (Started by DMK May 27, 2008, 09:44:13 pm
 Board: Found Releases

some nice additions. Missing his running super armour special. EX mode instead of LB combos kinda bugs me and his dfdf a+b super overshoots when too close. Still appreciate the update with speed mode. Hopefully he gets permission for mmrs Shigen.
    

Re: Zangeese by 3ha released

 May 28, 2008, 03:00:04 am View in topic context
 Posted by Ikari  in Zangeese by 3ha updated 2008/05/30 (Started by Jesuszilla May 24, 2008, 12:07:58 am
 Board: Found Releases

zangyura does have ai... didnt you notice the triple ken uppercut joke back from old sf ai? I love 3has chars sooo much. Zangeese's hit boxes on his normals feel a bit short but I guess that makes him less Zangiefish. His jump strong, stand strong, f+strong kick, hcb wp, rashomon super cancel, dream cancel combo is almost 100%. I find myself having to rely on his dream cancel to consistantly win against harder ai's, but hes still sooo much fun to play as.
    

Re: Jedah by rei released

 May 26, 2008, 08:44:59 pm View in topic context
 Posted by Ikari  in Jedah by rei released (Started by DMK May 26, 2008, 03:16:04 am
 Board: Found Releases

I like this Jedah but Ive got some issues with how tiny his hitbox on his ex d,f, p is...

    

Re: CvS2 Andy released, CvS2 Felicia updated 2008/05/17 Grooves now can be disabled

 May 17, 2008, 07:54:02 pm View in topic context

I like him, nice translation. His hcf p move (up close) is unbloackable in kof, any reason why youve changed that? Plus juggling after it (hcf k was typically but now impossible) is kinda rugged. Great release though!

PS Crappy Bday (?) to you.
    

Re: CvS Yoko by Kabao & Warusaki3

 April 27, 2008, 12:12:34 am View in topic context
 Posted by Ikari  in CvS Yoko by Kabao & Warusaki3  (Started by tetsuo9999 April 26, 2008, 11:19:59 pm
 Board: Found Releases

Normally Id agree, but they arent all that appropriate in a university library...
Thanks, not seeing the link, might just be the computer settings.
    

Re: CvS Yoko by Kabao & Warusaki3

 April 27, 2008, 12:02:03 am View in topic context
 Posted by Ikari  in CvS Yoko by Kabao & Warusaki3  (Started by tetsuo9999 April 26, 2008, 11:19:59 pm
 Board: Found Releases

Wow, this page was embarassing to open at school. Mugen>Chars>Yoko picture/writing. Just a blank page comes up though. Anybody else have this problem or am I just missing the link because I dont want this on full screen?

http://www.ax.sakura.ne.jp/~kabao/gallery/yoko.html

(seeing as though this is not a direct link to anything I dont see any problem in posting it, I dont mind having this removed though if its considered one)

is where the link goes from the char portrait.
    

Re: Ibuki by GM released

 March 24, 2008, 08:14:49 pm View in topic context
 Posted by Ikari  in Ibuki by GM released (Started by la;MISS~FairY-! March 22, 2008, 06:38:56 pm
 Board: Found Releases

Could Ibuki really chain combo like this?
I don't recall that.
If not, can this be deactivated in the system direction?
Is there a translation of the system direction options available anywhere?
I was never a real Ibuki player, all about Q and Alex, but yes I recall her having limited standing chains. Yun and Yang had some limited air chains, then there was Dudley...
SF3 was awesome for bringing in so many fighting game aspects in subtle manners.
    

Re: STORM Beta for Marvel vs DC project Relased

 March 24, 2008, 07:54:24 pm View in topic context
 Posted by Ikari  in STORM Beta for Marvel vs DC project Relased (Started by warakia March 22, 2008, 09:30:40 pm
 Board: Your Releases, older Mugen

She looks great, I lvoe the effects, but gameplay definately needs an overhaul as far as basics go. First thing, her select screen portrait is HUGE. Her supers are all good ideas, but not implemented properly. Her lightning storm will let the opponent recover before she does, next to no damage. Her hail storm only hits twice on the characters I tested it on and puts them in an odd state. She floats oddly quite a bit and sometimes just pops into place on the ground from the air. Supers as a whole do damage on par with her speicals -- too little. Her combos are off, especially air combos. She doesnt have her flight special. Ummm.. I know youre trying, but she just doesnt have a solid feel to her, great start, but the basics really need refinement. Thank you and dont give up.
    

Re: Magneto

 March 24, 2008, 07:46:58 pm View in topic context
 Posted by Ikari  in Magneto (Started by Fiery Storm March 22, 2008, 05:50:49 am
 Board: Your Releases, older Mugen

whats the point of doing the light version of the shockwave special when you can do the heavy and get 3 pillars? There should be some sort of balance, like recovery time for damage. Alot of times when he hits the opponent they dont react as if they've been hit more than a jab, like it lacks impact. Air combos also didnt work as well as they do in the original. Good work so far, but def needs some refinement.
    

Re: TMNT - Olympus by Jam

 March 24, 2008, 02:39:52 am View in topic context
 Posted by Ikari  in TMNT - Olympus by Jam (Started by tetsuo9999 March 23, 2008, 06:24:34 am
 Board: Found Releases

No need to shoot the messenger... I'm not saying I like the stage, but I don't mind hearing about it. Plus, Jam is in the title of the post as a warning, you don't have to click on it.
    

Re: ETERNITY STAGE by YUSUKE

 March 24, 2008, 02:37:06 am View in topic context
 Posted by Ikari  in ETERNITY STAGE by YUSUKE (Started by YUSUKE8 March 23, 2008, 02:34:45 pm
 Board: Your Releases, older Mugen

A cresent moon, that is ACTUALLY missing that dark part of the moon? Weird, but it works. Really a beautiful stage, great colours, lighting and composition. Thank you.
    

Re: Terry updated and K' released (CvS2,KOF 2K1/2K2/2K3/XI)

 March 23, 2008, 11:43:16 pm View in topic context
 Posted by Ikari  in Terry updated and K' released (CvS2,KOF 2K1/2K2/2K3/XI) (Started by K.O.D March 22, 2008, 06:26:04 pm
 Board: Your Releases, older Mugen

What do you mean K' only has his two '99 throw animations? Unless I missed them. Fun chars so far, more constructive feedback later. Thank you.