Both are last blade 2 versions, with a couple of extras. Power mode gets dream cancels, that actually look really nifty, esp Washi's. Speed mode gets an EX/ A groove style custom combo mode (no lvl1 super though like in cvs). Both also get a new lvl1 super, Moriya's looking insanely awesome, espcially when canceled off of his uppercut. Pretty out of place stuff with all my other LB characters, but pretty damn awesome stuff.
Re: Broly the Legendary Super Sayan by ynvaser (Char)
I havent tried him, but even in the screen shots that you have posted the debug is flooded with missing required animations. You should probably try to get all the basics down before you release.
coil and variations turned out great (I like how he remembered the broken ground animation), the rest needs some polish:
air combos are really not there things just dont chain properly
air super = almost half life?! the animation on it isnt great, plus its missing the explosion at the end for when they hit the ground. Plus nothing cancels into it
Omega strike: it doesnt go far enough plus the hit looks weak, such as it doesnt slam the opponent away. The forward and roundhouse versions have the qcb k recall effect, but not the short kick version
I remember Omega Destroyer having more spaced out (time wise) hits towards the end instead of ending so rapidly, but that might be an earlier game.
ducking fierce doesnt hit enough or animates too long, after hitting he keeps on spinning his coil
isnt ducking roundhouse supposed to knock the opponent away and nullify projectiles and helpers? He has the mid and far versions, but not the close version
standing forward hits too early
isnt standing roundhouse a knockdown?
isnt there supposed to be a special hit property on ducking strong?
Sooo, I still prefer the old one (Onslaught X right?), not complete but more complete than this. There is hope though, hopefully Kong updates. The old version was so well coded with the hit properties of the... well everything. Im glad Kong didnt just lift code, but it certainly would be a good reference.
Hanzo by KGenjuro AIori by Jin Dio by Warusaki (and anything else hes made for that matter) Shigen by MMR (too bad he never got his super armour) Kishma by ‡H Alex by GM Slayer by Muteki Jedah by Duece, BBH Update Oswald by Auhron Dragonclaw by Reu Seth by Nyankoro BenimaruX by SanderX
not to mention Rikards original creations, Chojin, H. Seriously I better cut myself off before I write an essay.
Why not a full scren, no startup, unblockable weak punch instant KO? That would be alot more fun than a weak CVS Ryu, no matter how well made he was. Also, it would totally live up to the goddess standard. It could have a special KO winscreen of white repeatedly flashing on a black background, kinda like a strobe light.
Re: God Justice By HellToast (Muteki's Justice edit)
I agree that the parrying is out of place. There are so many great ideas in this hulk, but he NEEDS some balancing. Way too fast for starters. Moves need recovery time to make them fair, like ALL of his moves, esp when he has super armor. It leads to invincible spamming. Too many moves come out instantly, once again combined with super armor this makes him ridiculous. Damage on supers is INSANE, esp a full screen of his ground lift super, having the chunks carry you from one end to another. I agree if it hits in that circumstance it should do a bit more than his others, but he needs some kind of damage scaling on it. Damage combined with his comboability makes him unfair, esp when you can just spam combos overriding your opponent's moves. What drives me crazy more than anything else his his recovery roll. It is such a piss off when I smack him to the ground and he rolls behind me full screen distance at the speed of light, and hits me BEFORE I even land from the move that smacked him to the ground. This is soooo frusterating it blows my mind. You have sooo many great ideas for this hulk, the extra moves are generally fantastic and suit his character. But PLEASE PLEASE PLEASE, balance him! Mugen isnt about making the 'strongest character', thats when we have the F1 button for. The best characters are always beatible unless in the hands of somebody who really puts the time in to learn how to play them. Then theyre just really hard to beat.
Finally a universal fix for characters that can abuse throwing other chars in a guard state?! This is awesome, that was always one of my biggest gripes in mugen, Thanks POTS.
Look below Ryu, you'll see a stream of about 20 fireballs being reflected back, not the hitspark on the Aegis Reflector. Due to mugen not having a reflect code, the best way to mimic the effect is to have a reflector shoot its own fireball right back. Due to no multi hitting beams in SF3 this is just the weird way that the move handles it. Makes sense but a little silly.
Im not going to lose any sleep about a char with a 32 hit beam getting 32 fireballs returned in their face. Im pretty sure that if a beam hits once theyed only get one back. If they were lined up the beam would cancel out the reflected fireballs too. Plus, theyed have to do the beam after the reflector was out,except for Justice and Dizzy. Isnt it supposed to break after a certain number of hits though? Or does that not refer to fireballs... only body hits?
Auto Parry = NOT COOL Other than that the chars are pretty fun despite how fast they are coming out. They could totally use some accurate ticks and recovery time though.
Any reason spcials with your chars are different buttons with the same motion instead of different versions of the same special in accordance with the strength of the punch/kick? It just seems kinda weird with a capcom based character. I love the sprites and the ideas so far, hes coming along GREAT. Standing weak kick in the corner is basically an infinite though. Plus his d df f Z and f d df Z both have EX move type shadows which is kinda weird for a normal move. But yeah, AWESOME ideas, I really like the concepts that you have going on here.
shouldnt he be able to super cancel his air fireballs into his air kick super? I dont know why youd want to though (Im definately a kick super type of guy), so it doesnt really matter all that much. Im just trying to find something not right with him and not having much luck. Air reset corner combos with his super fireball? Meh those are pretty useless anyways.