YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Ikari is Offline
Contact Ikari:

Ikari

User

Messages by Ikari

    

Re: Batman by Cybaster

 October 01, 2010, 02:10:40 am View in topic context
 Posted by Ikari  in Batman by Cybaster - Updated (17-10-2010) (Started by Cybaster September 29, 2010, 06:41:44 pm
 Board: Your Releases, older Mugen

6.- Sorry, Imba means "Imbalanceado" in Spanish, umbalanced in English, my fault. And, he can counter PotS Ryu`s Shin Shoryuken lvl.3, looks a little "umba" IMO. But it`s your choice.

I don't really see the problem really. Shin Shoryuken is a physical move and his counter counters Physical moves. This stuff is prominent in source games too.

To go with Darkflare, try countering Shin Shoryuken with an ultra counter in SSF4 or parrying it in SF3 (just remember to parry before the super flash).
    

Re: Batman by Cybaster

 September 30, 2010, 11:09:44 am View in topic context
 Posted by Ikari  in Batman by Cybaster - Updated (17-10-2010) (Started by Cybaster September 29, 2010, 06:41:44 pm
 Board: Your Releases, older Mugen

Adam West's jumping fp is one of the greatest moves in the universe.
The anti-spray super is just genius as well.
    

Re: Shiki Ryougi by YoungKirei & Take.K released, all MBAA chars by 9 updated

 September 23, 2010, 04:40:23 am View in topic context
 Posted by Ikari  in Shiki Ryougi by YoungKirei & Take.K updated 11/5/10 (Started by Lucina September 22, 2010, 08:48:12 pm
 Board: Found Releases

Really fun new char, but desperately needs a combo dampner with all the juggle and OTG maddness. Its cool that some supers let you continue combos and reset juggle points, but I am getting easily over half life on what I consider pretty standard combos that I found out in 5 minutes of testing. I like that the combos are there but they should be toned down the more hits you get to make this character fair.
    

Re: Fei Long by fido re released

 September 14, 2010, 03:11:27 am View in topic context
 Posted by Ikari  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

    

Re: Fei Long by fido re released

 September 13, 2010, 04:07:44 am View in topic context
 Posted by Ikari  in Fei Long by fido re released (Started by Garuda September 08, 2010, 02:27:20 pm
 Board: Found Releases

If you consider that you can juggle his hcf K into his rdp k sc into qcbx2 kick after his qcfx2p you get all sorts of nasty combo options so long as you use your gauge properly. I am pretty impressed with the animations that he has for all of his sf4 moves for his chars. Its a tough choice between this Feilong and the old ssf2t Feilong with the Bruce Lee music that takes over your stage music. This one has its flaws (well both do, big ones) but I am really fond of him, he is just fun to play with and has a complete move list from his different incarnations, which really hasn't changed much.
    

Re: Tusk Ki2 -re-release/update- + previous char updates

 August 22, 2010, 02:14:00 am View in topic context
 Posted by Ikari  in Tusk Ki2 -re-release/update- + previous char updates (Started by Mr. I August 21, 2010, 08:37:27 am
 Board: Your Releases, older Mugen

Your characters are rad, I hope you knew that. The stage and music in your little vid are pretty cool too. Thank you for making the best KI chars.
    

Re: Athena Released

 June 24, 2010, 09:38:57 pm View in topic context
 Posted by Ikari  in Athena & Shiki Updated 16/07/10 Geese (edit) Released (Started by Koop June 24, 2010, 12:33:55 am
 Board: Your Releases, older Mugen

Any thoughts upon adding her auto combo sdm with multiple endings to make her the definitive Athena?
    

Re: Zangief Updated

 June 23, 2010, 03:06:34 am View in topic context
 Posted by Ikari  in Zangief Updated (Started by Koop June 21, 2010, 10:24:34 am
 Board: Your Releases, older Mugen

I typically don't have any issues at all on the keyboard, which is what I use, emulators or most other characters. I normally like to tick block, stun or jump into it, starting with up then finishing with forwards or backwards.
    

Re: Zangief Updated

 June 23, 2010, 12:27:49 am View in topic context
 Posted by Ikari  in Zangief Updated (Started by Koop June 21, 2010, 10:24:34 am
 Board: Your Releases, older Mugen

360 moves are super hard to do, as previously mentioned.
Ducking strong is missing chars while at point blank.
I like how the head butt (jumping straight up) has its dizzy after 3 hits returning it to its usefulness in games.
Love your chars, you make some of my fav snk conversions, please keep up the great work!
    

Re: Sabrewulf_Ki2

 June 21, 2010, 09:58:22 pm View in topic context
 Posted by Ikari  in Sabrewulf_Ki2 -update- (Started by Mr. I June 19, 2010, 07:56:00 am
 Board: Your Releases, older Mugen

I haven't played KI for years, and I absolutely love what you've done. At first I totally forgot that they mapped different specials. Down to even super linkers, you have done a fantastic job, I practically had to relearn KI2, which is a pretty technical game, to appreciate how good he is. I am also stoked that you are doing KI2 instead of one, which has been kinda rare in mugen so far, but I do think it is the much better game if you put the time in.
    

Re: Anji AND Sean released and Pot, Jam Baiken, I-NO, Slayer updated 06/10/2010

 June 14, 2010, 08:37:37 pm View in topic context
 Posted by Ikari  in Anji AND Sean released and Pot, Jam Baiken, I-NO, Slayer updated 06/10/2010 (Started by Nanashi_1337 June 10, 2010, 10:49:21 pm
 Board: Found Releases

the slide forward on Sean's standing med kick looks really off.
    

Re: Robo-Sol by Ukege released 29/05/10

 June 05, 2010, 05:55:24 pm View in topic context
 Posted by Ikari  in Robo-Sol by Ukege updated 01/07/10 (Started by Phantom Blood May 29, 2010, 07:23:25 pm
 Board: Found Releases

does anybody else think that a robot using a large stone sword is a really odd thing? Jokes aside Ukege'w works have always impressed.
    

Re: Kurorim by 3HA 15/05/10

 May 17, 2010, 12:31:18 am View in topic context
 Posted by Ikari  in Kurorim by 3HA 15/05/10 (Started by Phantom Blood May 15, 2010, 07:03:18 pm
 Board: Found Releases

Just awesome, 3ha is one of my fav creators. The attention to SS4 detail with something such as the jump hard slash stand hard slash combo being a knockdown is esp impressive. Cant combo into the BCD attack, or out of the 14 hit chain but meh, that was always kinda overly flashy and sometimes cheap anyways. Great imagination and solid playing. Is this the first time that 3ha has made a char without the original version and 2 arranged versions instead?
    

Re: Mr.Bear from Battle K-Road released. Segalow, Shadow Kouma and Giygas updated.

 March 22, 2010, 12:10:35 pm View in topic context

I really like your work. An issue with Segalow is that he can combo into his d,f, p then HK and repeat that 4-5 times before he goes forward too much in the d,f part in which he can finish off with a ducking HP for a pretty vicous combo. It just doesnt look right doing the same move over and over in the corner. Love the multiple endings to the throws and all of the voices go great. I really like the Seth voice sneak in. Hes got tons of personality.
    

Re: Macheta by Jabulleta updated 02/07/10

 February 09, 2010, 11:41:13 pm View in topic context
 Posted by Ikari  in Macheta by Jabulleta updated 02/07/10 (Started by ☠Guardian Angel★☃ January 23, 2010, 08:48:13 pm
 Board: Found Releases

cool idea but retardedly cheap. Hold forward and jam on x. Down back x+y is an instant ridiculous full screen super that doesn't fir her. Nice sprites though, and like I said cool idea, but just broken.
    

Re: CvS2 Bison (Boxer) released, Andy and Felicia updated by Jesuszilla

 January 31, 2010, 02:14:31 pm View in topic context
 Posted by Ikari  in CvS2 Bison (Boxer) released, Andy and Felicia updated by Jesuszilla (Started by Vans January 31, 2010, 08:26:11 am
 Board: Your Releases, older Mugen

When did Balrog lose the ability to go through fireballs with his headbutt? Ive been playing a lot of pretty competitive ssf2t and thats a pretty huge part of playing him, IMHO. Lord knows the turn punch is a pretty big joke. Thanks for making one of my fav chars, even though my jerk friend Guile player doesn't consider him a 'real' character that he can take seriously, even after being beaten by him on a somewhat regular basis.
    

Re: Chin by Roach updated 01/21/10

 January 22, 2010, 12:10:16 am View in topic context
 Posted by Ikari  in Chin by Roach updated 01/21/10 (Started by ☠Guardian Angel★☃ January 21, 2010, 10:43:41 pm
 Board: Found Releases

page not found
    

Re: CvS2 Hotaru released and 24 CvS2 characters by Warusaki3 updated 01/18/10

 January 19, 2010, 02:34:05 am View in topic context
 Posted by Ikari  in CvS2 Hotaru by Warusaki3 updated 01/24/10  (Started by ☠Guardian Angel★☃ January 18, 2010, 04:25:18 pm
 Board: Found Releases

She's great. Has some pretty fun juggles, that feel very close to cvs2 and Garou. Her d, b k canceling from her ducking wk gives her a strong edge. Her air d, b, K doesn't come out and hit from short jumps as much as I'd like, but that would give her a pretty mean high/low game. I miss her weird NGBC stances, and air d, b, K from her command throw, but I don,t think these would suit cvs play style. All around fantastic job. I'm glad she can land her C style LVL 2 d,f,d,f, p air cancel a d, b, k (early, and misses) into a d,f,d,f, K LVL 1 super. I would have been upset if that didn't work.

Is a d,b, K cancel (wk+mk) into repeated ducking hp s in the corner actually a juggle? My AI wasn't getting out of it. No air blocking normals, but no corner push ether?
    

Re: Final released (The Blackheart boss)

 January 04, 2010, 11:29:49 am View in topic context
 Posted by Ikari  in Final released (The Blackheart boss) (Started by Borghi January 04, 2010, 03:16:26 am
 Board: Your Releases, older Mugen

You're creations are just amazing. Im so glad you left in the character's story interactions.
    

Re: Shermie by Ahuron released

 December 27, 2009, 04:38:04 am View in topic context
 Posted by Ikari  in Shermie by Ahuron released (Started by ☠Guardian Angel★☃ December 25, 2009, 12:01:30 pm
 Board: Found Releases

Id be cool with a patch, the positions for trhow and the damage (instant kill?) or her normal mode sdm throw (hcb 2) its just really bad. Im normally an ahuron fan, but yikes.